|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
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Latest as Commander
Azami, Lady of Scrolls Discussion
14 hours ago
You could mention that cEDH is almost exclusively dominated by stax and combo. (under power levels)
Is, while mandatory for mill, not the ONLY color combo. The Mimeoplasm mill is a deck my casual side takes great joy in playing. (under subtheme)
Azami, Lady of Scrolls - you forgot the last S. (under commander)
"Combo is generally the best win condition." Not true. It's definitely the easiest, but the 'best' is a matter of opinion. (under the aggro problem)
Thrasios, Triton Hero - you forgot the first H. (under the colors)
Umbra Mystic is a HUGE white enchantment payoff. (under the colors)
I didn't know it was possible to mention blue draw without talking about Rhystic Study .
Combat Celebrant doesn't combo. It can only exert itself if it hasn't that turn.
Reins of the Vinesteed - you missed the third E- the first E in Vinesteed. (under the colors)
1 week ago
My guy, You have Azami, Lady of Scrolls and 3 other wizards in the deck. You should play more wizards to ensure maximum payoff. Cards like Snapcaster Mage, Counterspell, and other ways to protect your combo
1 week ago
The idea of revealing Enter the Infinite with Twilight Prophet is amazing. Revealing it with Duskmantle Seer, not so much. Although, Dusky is a wizard so it synergizes better with Azami, Lady of Scrolls.
2 weeks ago
Observations from the first round of playtesting:
So much of the deck is so bad without Azami that playing her on time and protecting her for a turn or two is paramount. The ramp in the deck felt insufficient, and the early game was rocky every single time.
The no-maximum-hand-size cards were more difficult to find than expected. Once Azami, Lady of Scrolls has been out for about two turns, they become very necessary and not having one can be really rough.
The tap/untap creatures felt crippling, since none of them offer any value on the turn they enter the battlefield. A lot of times, they got played, and either boardwiped or bounced before they could start accumulating value.
Holding up mana for countermagic still felt like a huge burden. There weren't enough things to do at instant speed to make the deck function smoothly.
On-board removal was sorely missed. Bounce-and-counter was the original plan, but the bounce creatures slowly got phased out of the deck. We need a few spells like Rapid Hybridization, Reality Shift, or Imprisoned in the Moon.
3 weeks ago
Just a momentary thought: Budget upgrades could include the land upgrades?
Those seem like excellent includes for once you've purchased the other ones and you're looking to finish the job.
Thanks for the upgrades guide, I've made a lot of use of it, adding some into the mainboard, and reserving a few that will be bought along with the 100 in the list, as a 15 card 'sideboard' of sorts, used to add in cards to power up the deck depending on what strengths I'm playing against.
3 changes I made though:
-Azami, Lady of Scrolls Solemn Simulacrum (I feel like Simulacrum does what Azami wants to do with better consistency, you only really want to be paying UUU for a creature that is its own excellent engine, such as Arcanis. Azami needs way more wizards in the list to really get pumping, and unlike a Simulacrum, players will immediately respond to an Azami, they know it will generate game-winning card advantage, vs flashing in a chump block simulacrum for pure value-town, much faster than Azami's slow roller. Also, colour-less mana fixing. God bless).
I kept Hushwing Gryff when I added Kira to mainboard, and instead dropped Aven Mindcensor for Kira, Great Glass-Spinner. The reason behind this being my playgroup has a krenko, as well as a bunch of other tribals. Tribal ETB's are powerful, I can't say no to keeping a hushwing in my back pocket. If I verse someone I know will play johnny combo, and search their library, I'll change between Censor and Hushwing accordingly.
My version of your list (which I just ordered as a nice christmas present to myself!):
+1 from me!
1 month ago
2 months ago
Yeah, and storm is overrated IMO, trust me, there are many reasons I think that a 99 card colorless stax deck without a commander is able to compete in High Powered, not Competitive, not 'Maximum Powered,' but it is as good, relatively to almost each and every other High-Powered list I have tested out, meaning it is equal in winrate to the following lists from a set of hundreds of games against the Tier 1-2 lists:
Xira Arien Paradox Storm, Azami, Lady of Scrolls Paradox Combo-Control, Kiki-Jiki, Mirror Breaker Token-Combo, Talrand, Sky Summoner Control&Extra Turns, Gaddock Teeg Creature-Stax/Hatebears, Sliver Queen Combo, Teferi, Mage of Zhalfir Lockout Combo, Yuriko, the Tiger's Shadow turns, Zada, Hedron Grinder storm, Dralnu, Lich Lord Paradox Storm, Inalla, Archmage Ritualist Infinite Turn Combo, Ishkanah, Grafwidow Food Chain, Shattergang Brothers stax, Nin, the Pain Artist IsoRev Combo, Selvala, Explorer Returned Combo-Stax, Seton, Krosan Protector ElfBall/Druid Tribal, and The Locust God combo.