|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
Combos Browse all
Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
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Azami, Lady of Scrolls Discussion
23 hours ago
Glad to help. I tried making an Azami, Lady of Scrolls EDH deck with Ovinomancer and Metathran Aerostat deck with some Training Grounds and Heartstones. It worked well in theory, but getting the combo either had to be "go-all-for-it" or it would rarely be seen.
Best of luck and tag me when you finish the decklist.
4 days ago
5 days ago
Sterkemats-Thanks for the suggestion. I should not just have a Genesis Wave in here if it will not help me win and just put combo in the graveyard. So I am also putting in Azami, Lady of Scrolls for another alt win-con
1 week ago
In short, I can tap Azami and discard to draw a card, then untap it by discarding down to 7 again. I can reset my deck whenever I hit Kozilek, so it's infinite.
Theoretically, I could do this until I have the exact 7 cards that I want, and it's a controlled infinite loop.
However, according to rule 421.2
"If the loop contains one or more optional actions and one player controls them all, that playerchooses a number. The loop is treated as repeating that many times or until another playerintervenes, whichever comes first."
The nature of this combo makes it impossible to predict the exact number of iterations I need to get a perfect 7 card hand. Do I have to perform the combo manually until I get the 7 cards I want? Or can I just shuffle my hand into my deck and tutor 7 up?
1 week ago
Hamster2558, that does make sense, never hurts to have spare spells against pesky counter-magic. I've been thinking about how I want to do it, and Genesis Wave into Laboratory Maniac and Azami, Lady of Scrolls is gonna be my main win-con with Blue Sun's Zenith as my backup.
That's the best part about Magic, versatility.
2 weeks ago
enpc: Seriously, I should just pay you to make my replies for me haha!
JerichoDarkstar: Exactly as enpc says! I'm also including the Animate Dead + Worldgorger Dragon combo as back up in case something goes wrong (ex. someone exiles Necrotic Ooze). You start the combo by targeting Sun Titan with Dread Return. Sun Titan hits Animate Dead, and you know the drill from there. The added benefit is that Sun Titan comes in every time, potentially bringing back all your lands and any creatures (mana dorks maybe?) you find useful.
Kinpa6Ansatsu: I'm not planning to add the Angel of Glory's Rise + Azami, Lady of Scrolls + Laboratory Maniac due to the lack of synergy with the deck. Everything is just dead in my hand/ on field until I'm ready to end the game.
wyatt0781: While a kidney does earn you upwards of $80k, I don't recommend it. It's just cardboard after all. :D
2 weeks ago
It looks like it will run, for sure, just a few notes.
You have little to no early game and debatable midgame, but that leads to people hating you out before you start getting your footing (the main reason I had to increase the amount and variability of my care package in mine and increase the number of littles at my disposal)
Your planeswalkers certainly seem like a fun take on the playstyle of kruphix, but depending on your meta and the no early/mid game, they will get hated out as soon as they hit the board if they are your first or second play of the game. This will hurt tremendously because they are likely the reason you kept your opening hand.
You have to make a choice on which direction you want to go from here, do you want to play big fat fatties, play subterfuge tempo/control, go infinite strategy, or play superfriends.
Big fat fatties: if you wanna vomit the big bodies out extremely efficiently you will need more early game ramp spells and bodies (Yavimaya Elder, Sakura-Tribe Elder, Cultivate, etc), drop the bulk of your walkers and clear up some space for Planar Bridge and Tooth and Nail (or lower cmc variants, these just seem the most devastating if mana isn't a problem). Your early/mid will still be lacking, but they will be unable to stop you unless you are staring down the barrel of a blue deck or mardu/naya deck with a million wipes.
Subterfuge tempo/control: Pretty much what I've tailored mine to. Quite variable and takes on all kinds of opponents. My primary weakness right now is essentially flying tribal decks (dragons) and stax if I don't draw into a good hand. I'm a player in most games and start managing the board state as early as turn 2. Each card should exist in a vacuum, gain me tempo/rob someone else of tempo, and in multiplayer, people will keep you in the game until their dominant strategy is set up...which works in your favor if you have a 10+ card hand by then. You would be surprised how many people will think a wipe was their idea, when you've been baiting them into it for 2 turns :P
Infinite: things like:
There are more, but these are easy to pull off. This puts you into more of a glass cannon mentality if you pick more than one or two, but you would need more care package and ideally mid game distractions to pull this off. Personally, winning the same way time and time again is why I departed from this strategy.
Superfriends: while these colors don't fully break superfriends like atraxa decks, you can protect them quite well in these colors. You might need to abuse some stack variants to get this strategy off the ground. Winter Orb, Static Orb, maybe even some Azami, Lady of Scrolls/Mind Over Matter shell pieces to get an insta win with Laboratory Maniac. I would say this is the less viable strategy of the 4, just because in these colors the PW effects are narrow and you lack the PW freebies of white or the raw power of red or black to mitigate this.
I can help you tweak to any of these strategies, but recommending specific cards in your current build would be picking that path for you and I don't know your meta or what you would have the most fun playing :)