Azami, Lady of Scrolls

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

Price & Acquistion Set Price Alerts

C17

CM1

C13

Ebay

Recent Decks

Azami, Lady of Scrolls Discussion

SenseiRamen on Smug Bastard (Niv-Mizzet, Parun)

6 days ago

Azami, Lady of Scrolls could be good for some extra card draw/damage and also another combo with Mind Over Matter

Lemur57 on Nezahal, Primal Tide - The Commander's Quarters

1 week ago

I just got around to ordering this list last week, though I'm still waiting on Alexi, Zephyr Mage, Breaching Leviathan, Dragon Wings, Ensnare, Millikin, Scourge of Fleets and Sky Diamond.

Instead, for bodies I've decided to use alot of draw in the form of Arcanis the Omnipotent, Azami, Lady of Scrolls, Kefnet the Mindful and to make up for the major loss in disruption (somewhat) Tidespout Tyrant. Commander's Sphere is slightly slower but makes a fine rock that comes in untapped and Gridlock and Aqueous Form to keep a consistent Instant and Enchantment count while still getting the job done. After a few test hands it seems to work out, so I'm looking forward to subbing them in when necessary even after i get the correct cards.

Sorry for the long comment, as it was mostly for me. I'm pretty new around here, but I think the draw creatures at least could be useful and potentially make room for other switches.

DrkNinja on Morphogenesis [[EDH]]

2 weeks ago

I actually did address it, you only have 9 spells (only 6 of which will always counter) in your 99 that will actually trigger the draw effect from Baral. Not worth. So I think without increasing your number of counters it's not really worth it.

If you want to play a mono blue deck Azami, Lady of Scrolls wizards, Memnarch artifacts, Baral, Chief of Compliance/Talrand, Sky Summoner spells, Jalira, Master Polymorphist good stuff creatures, Mono Blue Merfolk, or Jace, Vryn's Prodigy  Flip Jace Tribal/Good stuff are all phenomenally fun decks that I think might be a bit more cohesive and you can play Kira in most of them. Just something to think about.

Kassu01 on Estrid, the combo lady

2 weeks ago

Of course this depends of how competitive you're trying to be, but in my meta cards like Privileged Position, Decree of Silence and Abundance are way too slow. The competitive play I know is a place you're trying to trim down your decks average cmc to be somewhere around 2-2,5. If I'd be you I would also consider Azami, Lady of Scrolls for infinite draw when you get the loop going.

SSBB-Slain on Paradoxical Paradigm: An Azami CEDH Primer

4 weeks ago

Greetings IronBlackZepp,

I am sorry for the late reply; law school started this week and I have been in the preparation stage for a while.

Your meta-game sounds fun and robust. I also agree Azami, Lady of Scrolls is potentially the number one mono blue commander. The Teferi, Temporal Archmage matchup is either 50/50 or at worst like 45/55. A lot of it comes down to luck in my opinion and/or who is consistently the better pilot. My record would suggest the matchup is closer to 50/50.

Your list sounds like a good list overall. I would be willing to test it online if you have it posted somewhere! My list chooses to include some stax elements Winter Orb namely, - as well as kind of Patron Wizard, Phyrexian Revoker, and Vedalken Shackles (for creatures). I am considering cutting Winter Orb however due to it being banned online in the 1v1 format, the new addition of High Tide to the deck, and in consideration of your advice. It does combo with a lot of cards in the deck, but most of the time I rather go for a straightforward win. I may try Lightning Greaves or Thousand-Year Elixir in its place to accelerate the deck. Time and testing will reveal the optimal build.

Personally, I like having many wizards. My experience would suggest that it is frequently too difficult to snowball draw without that many wizards in the deck list. I have been shaving the number down over the years but I feel that I am close to the sweet spot now. The number you suggest is far too few in my opinion. I just rather use wizards that provide good value for their cmc. I do not like wheel effects so that is probably why we disagree. Wheels defeat the advantage Azami brings to the table – late game gas in spades. We constantly have access to massive card draw in the command zone so it is rare that we stall out. That said, I do run some other cards for the purpose of card advantage when they are applicable and fit in well such as Fact or Fiction. These cover the moments when Azami is not quite ready to make her appearance on the battlefield with our shields still up. I only windmill slam her desperately if I am basically out of options already. Lastly, Mystic Remora can be played around and my deck cannot tutor for enchantments. As such, it is a doubly unreliable card that additionally does not provide immediate benefit.

I run more lands, because I avoid and counter wheels for the most part. I like hitting all my land drops if possible - having the utility lands help with this purpose and reduce the need to mulligan. Having a lot of mana allows us to develop and control the game. I get mana flooded sometimes of course but Azami almost always draws me out of it. Mana droughts are far worse to experience.

Winter Orb can be devastating and my deck utilizes significant synergy with it. It can indirectly win a game as can the best stax pieces. That said, I may cut it as it does not actively contribute to the main game plan very much. Jace, the Mind Sculptor is super brutal especially on turn two. He does it everything the deck enjoys and he can fill in for Azami. He even serves as another slow win con. Notably I cannot tutor for Jace, but I currently find him to be worth it.

I have tried Misdirection A LOT – early in my deck’s career and lately too. It honestly performs poorly on a consistent basis. I want it to be good, but often targets can be hard to come by at times and the card it exiles is a real cost. I lost a game to Teferi not too long in this exact circumstance. Maybe Misdirection just works better with your exact deck list composition.

Anyways, thank you for your thoughtful commentary! I will continue to Ponder your suggestions especially the one about Winter Orb. Feel free to write back anytime and I hope you have a great night! (And good luck in your Azami games! :P )

Aylwyn888 on Math Dragon (Niv-Mizzet, Firemind) UPDATE!

1 month ago

Since your deck is built around drawing you may want to put in Azami, Lady of Scrolls that way you can tap all your wizards and draw into even more cards and deal more damage.

SaltInc on Don't you see my 2 untapped lands you noob?!?

1 month ago

Hey there, a Paradox Engine wouldn't hurt either. Works really well with Isochron Scepter and Azami, Lady of Scrolls, plus all of your artifacts that can be tapped.

Enral on First Try at Commander, Plz Help

1 month ago

Hey, this is a great base to work with! Raff basically turns every historic spell an instant speed answer. So cards like Tormod's Crypt becomes insane with flash. I've also found Thran Temporal Gateway useful to cheat out fatties, play historic spells bypassing permissions, and helps out when Raff is not in play. Oblivion Stone is also another boardwipe at instant speed...Sun Titan is also good in your deck although it is not flashable. Azami, Lady of Scrolls is also pretty good to draw at least two cards with Raff in play the turn she comes down. Feel free to check out my decklist for more ideas.


The Ship Has Sailed: Instant Speed Tribal

Commander / EDH Enral

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