Azami, Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

Azami, Lady of Scrolls Discussion

Azeworai on Surprising lore: Jeska (Phage, the …

1 week ago

Now, you see, the lore of Azami is quite perturbing, for she snuffed quite a few people in haste for knowledge. Peruse her life. It's fascinating for a rather unassuming character on card.

RubenWaters on Sygg, River Guide

4 weeks ago

Thankyou for your insight on my deck I actually did not know that Pemmin's Aura was a card I think that I'll check it out. Yeah I think the only other cards that aren't a Merfolk in my deck are Azami, Lady of Scrolls and Clever Impersonator

Rasaru on Braids' Aquarium

2 months ago


bossomus on Thassa Extra Turns

5 months ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.


  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.


  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!


Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

foxboy93 on Should I Pretend This Or That?

5 months ago

DrukenReaps Not an issue, as long as credit is given where credit is due XD

I found that the only issue with Mairsil, is that you don't end up having a lot of creatures on the field to really help you to stay alive or deal damage. In creature heavy metas Mairsil can really fall short when people are bashing your face in while Mairsil is trying to do things. The idea is to be able to tap and untap and do these effects multiple times per turn so as to help keep you alive and eliminate troublesome targets. Relying on mana activations means you are either not forwarding the board state, or holding up answers.

Mairsil is very versitile, and can even be a sudo voltron commander with the 'Ling creatures, letting you buff up power and toughness where needed. I also like getting more effects like Azami, Lady of Scrolls where you can tap Mairsil without needing haste to get the ball rolling. Honestly the only reason the deck was pulled apart was cause I'd kill myself so easily, or end up so low that I couldn't recover.

I will post my deck list below. As mentioned it is retired so new cards like Lab Man Jace and Thassa's Oracle are not included for alternative wins like with Lab Man.

ZendikariWol on The little Timmy wants to …

5 months ago

Here is my lengthy list of suggestions... get ready.

Braids, Conjurer Adept cheats creatures in for you, or could maybe somehow head up a grouphug deck??

Kami of the Crescent Moon could head up "draw tribal," perhaps alongside Toothy, Imaginary Friend?

Thassa, Deep-Dwelling could be a wacky blink commander.

Jalira, Master Polymorphist is super janky and fun- I know the spike option is to run one creature but the fun option is to run like a dozen and SPIN THE WHEEEEEEEEL.

Naban, Dean of Iteration, Naru Meha, Master Wizard, and Azami, Lady of Scrolls are all really neat Wizard commanders.

Sai, Master Thopterist, Emry, Lurker of the Loch, Arcum Dagsson, Padeem, Consul of Innovation, and Muzzio, Visionary Architect are all interesting artifact commanders.

Stitcher Geralf could surely be build around. Bonus points if the wincon is mill but zombie beats are all right too.

Talrand, Sky Summoner is one of my favorite cards. That is all.

omega1563 on Azami's Wizard Gang

5 months ago

Planned Changes:

Kogarashi on Will Savage Swipe resolve if …

6 months ago

And an important note, it can still be tapped by something else, just not use its own abilities with or in the cost, or attack.

So Azami, Lady of Scrolls can tap a wizard that just entered the battlefield despite summoning sickness. Azami can even tap herself, because the tap symbol isn't used in her ability. But she can't attack, and if she had a Paradise Mantle, she couldn't tap for mana.

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