|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
Combos Browse all
Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
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Azami, Lady of Scrolls Discussion
2 days ago
@ODDIOBLENDER Thanks for the suggestions. I really like the idea of Pull from Tomorrow and similar cards, but I will probably be waiting for it to go out of standard (or just drop in price) first. I also like Azami, Lady of Scrolls, but I mainly play 1v1, so my overall CMC needs to be low. Honestly, I see a lot of potential for Prodigal Sorcerer, but I am hesitant to use him for two reasons. First, given the main aim of the deck, I should be doing little one-offs of damage a lot on any given turn already. So, this seems a little unnecessary -- even though I know having him early game would be a much different story. Second, I honestly don't know what I would take out (and then not put something else in, like Azami or Pull).
3 days ago
might add a Pull from Tomorrow... and also anytime I see Wizards I always think Prodigal Sorcerer because I'm oldschool. But it's good cheap removal. And if going tribal wizard, Azami, Lady of Scrolls is also decent. +1.
5 days ago
This is Really REALLY unreliable but this is the best I think you will get:
Turn 1 on the play:
Add 2x green to you pool from the chancellors. GG in pool
exile Simian Spirit Guide. RGG in pool.
Use RG for Desperate Ritual. RRRG in pool
Use RR for Burning-Tree Emissary. RRGG in pool Emissary in play
Put Balustrade Spy into play. R in pool
Mill deck. 4x Narcomoeba into play R in Pool
3x narcoemeba 4x zombie token in play
Endless Obedience into hand.
Convoke any 6x creatures for Endless Obedience.
Target Angel of Glory's Rise.
Tap Azami, Lady of Scrolls to win the game.
1 week ago
@moloy559 Thanks for your comment!
If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.
It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.
I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.
Hope this helps.
1 week ago
Have you considered adding Coat of Arms? That card's pretty good in tribal decks. I'd also recommend Azami, Lady of Scrolls for massive draw with your wizards, Teferi, Mage of Zhalfir for just being an all around good card, and Jeskai Ascendancy for buffing your creatures, giving you a little bit of extra card filtering, and giving you repeated activations of the creatures with tap abilities (Arcanis the Omnipotent, Beguiler of Wills, Mercurial Chemister, Niv-Mizzet, the Firemind, Sigil Tracer, and Azami if you add her).
2 weeks ago
chaskins15 when I said only one combo I meant that there is one core combo, and the rest are just deviations of it. That being said, if you consider pridemate +the infinite life combo to be a separate combo, that would explain the differing opinions, as my definition of what makes a combo separate from another is whether the card that has an activated ability/the key card in ththe combo is in both combos or not. I.E Mind Over Matter+ Azami, Lady of Scrolls/Arcanis the Omnipotent
2 weeks ago
If u do decide to go the Proteus Staff route with a few impactful creatures i would highly recommend considering Azami, Lady of Scrolls for guaranteed card draw and maybe even Docent of Perfection Flip for redundancy.
2 weeks ago
First off, welcome to Magic! :)
You have chosen a good color my friend. Instead of telling you what is right and what is wrong with your deck, I want to instead tell you about evaluating a card's power level.
Firstly, as a blue player, it is your job to keep the game under control. In EDH, that job isn't always easy, and requires you to have a both a lot of resources, and a lot cards in your hand to play with. If you run out of cards in your hand, you have lost control of the game. When a blue player loses control of the game, things get very bad. So when you look at a card and try to determine how good it is for your deck, think about whether or not it helps you keep the game under control and/or keeps your hand stocked with cards.
One of the cards in your deck is a fantastic example: Azami, Lady of Scrolls. She is beautiful. Every turn, she adds another card to your hand. She keeps your hand stocked up, and that makes her good. Your commander also keeps your hand stocked, since it also draws cards.
Check out these cards that have both ends of the spectrum (control and card-draw):
- Dismiss: Counters a spell and draws a card. It's exactly what you're looking for.
- Repulse: Disrupt your opponent's gameplan, and restock your hand with yet another card to play with. Awesome.
- Repeal: Same concept. Great interruption and draws a card.
- Mystic Confluence: Ouch! This costs like $8... but hey. It's always nice to have a goal and to be introduced to higher power-level cards. It gives you some perspective.
- Cryptic Command: Ooooo gurl this card is expensive, but look how strong and magical it is. :D
Something that might take a while to figure out is a very important fact. Drawing cards isn't the only way to gain card advantage. You see, as a blue player, it's okay to go down on the number of cards you're playing with, as long as someone else goes down harder. For example, Curse of the Swine is a very good card. For only one card from you, you get to mop the floor with lots of your opponents' creatures. This is considered card advantage because now you're way ahead of them on sheer number of cards. In commander, the 2/2 pigs are pretty much worthless. Your life total is high enough to make that not matter. If they're really bothering you, you can just use Wash Out, naming green. Wash Out is another example of a really good card that can take control of a game. Cards like those that return a large number of creatures back to their owners' hands can be life savers when the board is starting to look hairy. If you don't want them to assemble their creature again very quickly, you could play a card like Arcane Laboratory. You're a slow deck anyway. It shouldn't bother you too much. However, it really slows down your opponents.
You should also know that when you play cards like Frost Lynx or Chant of the Skifsang, you're only delaying the inevitable. You haven't taken control of the game as we would say. In fact, you're likely still backed into a corner. Wouldn't it be nice to just do something like Rapid Hybridization, Pongify, or Reality Shift? Cards that actually take care of your problems are the ones that will save you from dying.
Another strong type a card is one that continues to do things as time in the game goes on, and the longer they're in play, the more they become worth their mana investment. A fantastic example of this is Talrand, Sky Summoner. While he's not too threatening the turn he comes into play, he can possible take over the game completely after being in play for a while. Another really good example is Crystal Shard. It can return your creatures to your hand that have good "enters the battlefield" effects, and your opponents won't want to tap out completely or else you'll bounce their crap. Rhystic Study is a bit expensive, but very strong. It's exactly the king of card that offers longevity and late-game power because it draws cards over time and keeps your hand full of options. Same with Staff of Nin and Mystic Remora.
In conclusion, think about longevity. Think about drawing cards. Think about cards that hit the battlefield with impact, and cards that give you advantage over time. Be patient. You'll get there.