Mystic Speculation


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Mystic Speculation


Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Mystic Speculation Discussion

Nethereon on Kess: Herald of Bolas

3 days ago

There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.

In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?

As for recommendations, I highly recommend Search for Azcanta  Flip, Thaumatic Compass  Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.

Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )

I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.

Reverie42 on Melek Spellslinger Storm

1 month ago

Great call on Mystic Speculation. I've been looking for something to run instead of Jori En, Ruin Diver and that would be perfect. Thanks!

hapE on Melek Spellslinger Storm

1 month ago

It's funny my Melek deck is my combo deck and my Mizzix deck is my value deck. Avoiding adding combo cards some synergistic cheap cards I've found are Dream Cache (brainstorm but worse), Mystic Speculation, and Soothsaying. However, these may lean the deck more towards depending on Melek too much, but Mystic Speculation is great for Sphinx-Bone Wand/any storm card.

escesare on Swan Lands **Primer**

1 month ago

Thanks for the input!

Keep in mind the deck can only afford to play 20-21 spells (read the Why 39 lands? section), so it's already saturated. Also combo decks are already the fastest decks in Modern, so a card spent on lifegain (which just delays aggro, and only for 1 or 2 turns) just puts us another turn away from assembling our combo which instantly wins. If we did have space, we would just add more combo enablers like Faithless Looting, Day's Undoing, Mystic Speculation, Serum Visions.

Crucible is much worse than Loam (which we already have 4) in our deck. Loam gives us lands in hand to fuel Assault/Vortex and also dredges lands into grave to fuel Harvest. Crucible just puts lands on the field, which turns out to be nearly useless for us.

Fastbond unfortunately isn't legal in Modern.

GeminiSpartanX on Mill and Drill (SUPER BUDGET)

1 month ago

Since nothing in your deck costs more than 2 mana, you'd be safe cutting the amount of lands you have down to 23 or 22. More digging cards like Serum Visions, Mystic Speculation, or the new rare Reason / Believe would help find the combo faster.

DaringApprentice on Leaves on the Wind

2 months ago

Not to worry, I enjoy a good card debate, too. I guess I just worry I'll exile cards from my graveyard that I could recur and use later, but you make a good point about the card draw leading to more prowess triggers. I think overall you're right, Treasure Cruise is better than Mystic Speculation. Sometimes I focus so much on the downsides of new cards that I forget to think of the downsides of cards I already have in my deck, and I'd much rather draw 3 cards in a turn than scry 3 multiple times, because additional scrying may not be useful.

hoardofnotions on Leaves on the Wind

2 months ago

won't Treasure Cruise draw you into more spells, therefore more prowess? It's like a Ancestral Recall but legal in commander! Mystic Speculation doesn't draw anything, just scry nonsense away.

I just want to debate a card, you can obviously run whatever you like. Hope I'm not coming off too strong

DaringApprentice on Leaves on the Wind

2 months ago

Those are both good suggestions, thank you! At the moment I'll stick with Failure / Comply and Mystic Speculation, however, since the fact that they each involve multiple cast triggers on just one card, which is useful when considering Prowess.

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