Mystic Speculation

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Mystic Speculation

Sorcery

Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Mystic Speculation Discussion

Angel_Zero on Aggro Flyers

2 days ago

cool deck idea, here are my suggestions to maybe try out : Mystic Speculation Stormchaser Mage Kiln Fiend Spite of Mogis.

Azdranax on The Toyhouse Reimagined

5 days ago

Depending on your budget and how competitive your want to build your deck, there are a number of options to consider. One of the best possible ways to abuse your mana rocks and Paradox Engine in the deck is to utilize buyback spells, so Mystic Speculation and Capsize are really powerful spells in an Arcum deck. My specific build is fairly optimized from a speed standpoint, but not nearly as optimized as other Arcum decks from a control standpoint, but maybe it can help you with options to add or consider Dang Son! It's a Rube Goldberg Machine!

I would also agree with the previous response in that adding draw options and library manipulation greatly increases the deck's consistency. Blue has a healthy supply, so take your pick really. Hope this provides some helpful ideas, and best of luck with your brewing.

Force_of_Willb on Flicker Kul

4 weeks ago

Seems like you could use a Contingency Plan to Index the top of the library.

Other cards that let you manipulate the top of the deck are: Sage of Epityr, Mystic Speculation, Sage Owl, Augury Owl, Taigam's Scheming, Second Sight and Halimar Depths <- too slow?

With all the Top Library manipulation maybe you should add some of the miracle spells for control Devastation Tide, Temporal Mastery Terminus until you are able to manifest, flicker, wait a turn for summoning sickness and then get to attack.

FadingReality on Pestilence

4 weeks ago

Didn't even know Mystic Speculation was a card. I archived that in my blue cards list. I think Tezzeret's Gambit would be good in an EDH infect deck. But in general, I guess no draw is probably best as weird as that sounds. Yes, infect just wants to win fast. 3 mana to draw two cards is too slow for modern even though it is a beautiful card. So looking at the deck, I have my removal more than covered, creatures more than covered, and 8 pump spells. Realistically I know I should cut 5-6 creatures and add some more pump, but this is where the "I want to play these cards because they look fun" overrides my desire to cut them. Also, the deck is supposed to be kind of casual. I have less pump spells but more creatures. This kind of makes the deck more resilient against control and removal in general but makes the possibility of a turn 2-3 kill much more unlikely. If I were to cut say, maybe 3-4 creatures, what would you recommend? You seem relatively knowledgeable about the archetype.

WillowtheCouncil on Pestilence

4 weeks ago

Yeah, most lists don't have any real draw power. Generally they want to win fast enough that it doesn't matter to them. Probe was good because it gave info, cantripped, and was free.

I personally think that Infect really wants better topdecks than draw power when it comes to mana efficiency. Mystic Speculation might be an option to speculate over if you want draw power/card selection. It's cheap early on, and later can be reusable, which is almost like drawing cards.

If you really want draw power, then I don't know. Tezzeret's Gambit might be best, since it draws 2 for three mana and helps the infect plan. In infect, it's like strictly better Divination.

Remember, infect should be fun to pilot. If you like having draw spells, go for it (if it makes the game more fun for you).

StopShot on THE GAMBLER

1 month ago

You might want to add some draw to increase your odds of combo-ing out.

Add:

4x Relic of Progenitus

4x Mystic Speculation

4x Elvish Spirit Guide

4x Simian Spirit Guide

You can draw a card on turn 2 without putting anything into your graveyard with the Relic. If you don't have the Relic then on turn 2 you can exile a guide to buyback a Mystic Speculation to help dig for the card you need. The Guides can also help you draw a card with the relic on turn 1 as well.

QuantumSkies on Enigma Drake in Modern?

1 month ago

I agree with your point on Cathartic Reunion, but Mystic Speculation being a sorcery means that my Lightning Bolts/Cryptic Commands would be less valuable as I could not hold some mana open when I play Mystic Speculation. After playtesting, I resolved to add more protection for my creatures so any sorcery needs to be really good or cheap to be included.

PhyrexianPreator on Enigma Drake in Modern?

1 month ago

QuantumSkies I would give the pike a chance. As a homebrewer myself I can say that any card is worth trying.

I would remove Cathartic reunion and keep faithless looting. Looting is better due to drawing before discarding, where reunion is not so good in this style of deck. I would replace reunion with Mystic Speculation. It has buyback so that you can constantly scry to set up your next turn. Scry 3 is almost on par with drawing cards.

Also, I think you are correct of thing in the ice being too controlly.

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