|Commander / EDH||Legal|
Printings View all
|Future Sight (FUT)||Uncommon|
Combos Browse all
Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Mystic Speculation Discussion
5 days ago
Hello again! You'll need to cut Git. Probe from this deck since it's no longer legal. Fortunately, you can replace it with Street Wraith if you don't want to pay any mana, or with Sleight of Hand or Mystic Speculation if you want to dig through more of your deck. Dive Down and Blossoming Defense are good protection spells for your land-untapping creatures if you want to add them to your MD. If you're able to get a set of Misty Rainforests now thanks to the somewhat-recent reprint, thinning your deck of some lands wouldn't hurt either when you're digging for an answer. Also Botanical Sanctum is the fastland that this deck likely wants. The SB can be counterspells like Dispel and Spell Pierce, along with artifact/enchantment destruction like Nature's Claim, Natural State, Dissenter's Deliverance, and Hurkyl's Recall. Some grave hate like Relic of Progenitus help round out getting blown out by GY decks. Finally, some kitchen finks for resilience against Death's Shadow beats and Liliana of the Veil decks as well as for burn/aggro would help keep you alive long enough to find your combo pieces.
2 weeks ago
My favourite trick with Spellweaver Helix is to put Mystic Speculation on it. You can play it again and again with buyback, basically meaning you can play an Ultimatum for ! Another good option is Raven's Crime, which is cheap and replayable thanks to Retrace. If you really need to, you can even target yourself with Raven's Crime to get an Ultimatum in your graveyard.
3 weeks ago
One other possibility to play with Delver of Secrets Flip is Mystic Speculation. I think it could maybe replace Sleight of Hand, but not sure. It's a little slow and doesn't actually draw cards, so... who knows?
4 weeks ago
Good additions for controlling the board or generating combos include Patron Wizard, Capsize and Mystic Speculation (the last two are especially good once you can go infinite buyback with mana rocks and paradox engine, which often leads to infinite mana). Adding more mana rocks (Basalt Monolith, Thran Dynamo, etc. can help with acceleration and the above combos noted. Mindbreak Trap can shut down cascade, storm and buyback combos of your opponents. Merchant Scroll can tutor answers for you. Ponder, Preordain, Serum Visions and Brainstorm will help with draw consistency and ensuring you have the answers you need. Sage of Fables and Metallic Mimic can beef up your wizards and create additional card draw opportunities. Hope this helps - good luck with your build.
1 month ago
Maybe Mystic Speculation although it does not cycle it can rearrange the top 3 cards on the library and it can be reused multiple times.
K34 on The Exodus
1 month ago
You need Mystic Speculation. Like cavern harpy it let's you replay it over and over. There's a 1 drop self bouncing drake from an old set that you need, too.
1 month ago
Infinite mana ASAP and additional win cons and combos for consistency. Transmute Artifact, Stroke of Genius, Paradox Engine, Mystic Speculation, and Academy Ruins would all serve a purpose toward that goal.
1 month ago
It's always nice to see another talrand user. The way Talrand is typically built is by maximizing your instants and sorcerries and minimizing your creature count. With Talrand in play, each instant or sorcery turns into a drake to do your bidding. As such, I would recommend AT MOST 10 creatures that's pushing it.
Your land count is a little low, I would go to at least 36 (if not 38).
I don't know what your budget is, but feel free to take a look at my deck Tisk Tisk Talrand for ideas of instants and sorcerries you could utilize.
Here are some budget options for now
Engulf the Shore is a great reset card. I would trade out your cycling lands for islands regardless as to whether or not you add this.
Twincast is useful utility
Telling Time, replaces itself and sets up your draws
Rewind "free" counterspell (works well with caged sun)
Muddle the Mixture is useful on it's own and can tutor for 12 cards in your card. Add it.
Misdirection make them think twice even if you're tapped out
Isochron Scepter IS A MUST
Speaking of the scepter, add a Memory Lapse to it to ruin's someone's life.
Dismiss - counterspell that replaces itself
Let me know if you have any questions or want more feedback.