Mystic Speculation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Mystic Speculation

Sorcery

Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mystic Speculation Discussion

triky123 on Mono blue supremacy: Talrand

1 day ago

Hey have you looked into Mystic Speculation ?

Funkydiscogod on Can Counterbalance Mimic Chalice of ...

6 days ago

I've been looking for other things that can do what top does:

DuTogira on Can Counterbalance Mimic Chalice of ...

6 days ago

Counterbalance is strong no doubt... but part of what really makes it worth playing is having a critical mass of control over the top card of your library. Legacy had that with Brainstorm and Sensei's Divining Top , as well as fetchlands. Modern (being slower) can actually et away with something similar using fetchlands and Jace, the Mind Sculptor (plus some intelligent play) to do a reasonable impression of legacy's fetchlands and Brainstorm . The real downside here is that in legacy, Sensei's Divining Top , fetches, and Brainstorm all play at instant speed, which is critical for a control deck. In modern, you can still fetch at instant speed, but modern's instant speed top deck manipulation is severely lacking. Jace, the Mind Sculptor is ok at the manipulation aspect but is slow. Ponder is slow. Opt doesn't actually let you manipulate what the card on top of your deck is, they just help manipulate draws. There's not even something as bad as instant speed Mystic Speculation .

Not saying you can't make it work, but rather that you have to really work a lot harder to stack the top of your deck in modern, and even if you do, your opponent only has to get hit by Counterbalance once to know that it's just blocking one specific CMC for that turn, so you still frequently have to hold up counter magics even with Counterbalance in play, which sort of defeats the point.

Now that top is banned in legacy, I don't think Counterbalance even sees legacy play still. Again not saying you can't use it modern, but rather that it lacks the critical support to really make it go hog wild and worth building a deck around. Otherwise... your deck has to keep a few other answers up its sleeves just in case, and the Counterbalance is more of a "heart of the cards" aspect than an actual wincon/strategy.

Ryanh12 on Bug Boi EDH

2 weeks ago

The best way to get The Locust God out early is through your top-dollar mana rocks. Sadly, if you're on a budget it doesn't work out all that well. Chrome Mox , Mox Diamond , Mox Opal , Grim Monolith , Mana Vault , and Mana Crypt are the best ways. Also, there's a fun combo with Ashnod's Altar / Phyrexian Altar / Mana Echoes with Skullclamp for infinite mana and cards. You could use this with Laboratory Maniac for a pretty nifty combo, or add Firestorm for the win. If you add those top-dollar mana rocks, definitely add Dramatic Reversal and Isochron Scepter for a potentially infinite colored mana combo. Also just about anything with Isochron Scepter and Paradox Engine is a great combo if you have your mana rocks out. My top pick for this combo is Mystic Speculation because it allows you to literally reorder your library, even in judged games. It is a permitted shortcut. Also a vital card in this deck is Kozilek, Butcher of Truth because he allows you to reshuffle your deck when you discard him, which is extremely important. Again, all of these top-dollar mana rocks is what makes many of these combos work, stating the importance of such pieces in your deck. With such additions your The Locust God can potentially get you a turn 3 kill. Hope this is good enough! :3

Azdranax on Looking for Win cons and ...

3 weeks ago

If you’re looking to push lethal wizard combat in a single turn, then I’d highly recommend Capsize , Mystic Speculation and Whispers of the Muse with Isochron Scepter , Dramatic Reversal and Paradox Engine with lots of mana rocks. Infinite buyback casts to scry, draw or bounce permanents while pumping your wizards is a really fun way to kill your opponents.

Strike_Rouge on Light Up the Night [Multiplayer Burn]

3 weeks ago

@riddlemtgnerd

A few notes:

· Braid of Fire

I've not been sure about this one for a while. Enchantment destruction only exists in Green and a bit of White (sans Artifacts), so that's not a big concern. How fast can this card usually go? I know it can turn into an easy source of mana, but I'm mostly concerned about pulling it out in the mid-late game- a burn deck's late and extra late game, if you will. I would love to run one, but Idk about it.

· Mana Geyser

This one has been suggested by multiple people. Is it that good in Commander? I'll admit, the 5-CMC on a ramp card feels a bit much combined with relying on what my opponents have done. I do think the deck could use similar ramp - Desperate Ritual , Seething Song , etc. - but Idk about Geyser.

· Mizzix of the Izmagnus

I've had mixed feelings here before, too. For 4-CMC it can be picked off somewhat easily, being a 2/2. I'm less hesitant with Mizzix than I am Geyser, that's for sure. I like the effect a lot.

· Nevinyrral's Disk

Yeah, I need me some more Artifact and Enchantment removal...

· Chain Reaction

I've been playing this in my irl physical build because I don't have Star of Extinction . It occurred to me last night that both would be good. I like it so far. It's great for punishing heavy token players.

· Mystic Remora

Blue has too many good things that I keep forgetting stuff like this.

· Pull from Tomorrow

This card is honestly tempting. I think the only reason it hasn't been in previous versions has to do with being afraid to run too many X-drops in the deck. X= 0 in select cases, rendering them useless for effects from a creature like Combustible Gearhulk . I might at least try it. There's Blue Sun's Zenith to consider, too.

· Lim-Dul's Vault

I haven't experimented with this card much, and it's probably about time I did. I hadn't thought of it as a tutor before.

===

Swap out notes:

· Smash to Smithereens is more of a tech. There's plenty of Artifact removal, but burning for 3 to face and destroying an Artifact on a 2-drop is great. Probably swapping out with Disk.

· Fiery Confluence I'd say is still pretty great. True, it's a 4-drop, but it still burns everyone for 6 to face. Confluence also doubles as, what I now like to call, a Repercussion outlet that doesn't damage me like the other outlets do. Probably going to keep around.

· Mystic Speculation is outclassed by Vault. I can Buyback Speculation, or I can pay some extra life to spend less mana in the long run and do the searching right the first time. Definitely swapping out for Vault.

· Etali, Primal Storm gives mixed feelings. If it were sending things to the GY and not exiling things, they'd be less mixed. The biggest purpose it has is triggering the likes of Guttersnipe , Thousand-Year Storm , Aetherflux Reservoir , and so on. Etali also lacks Haste, First Strike, or anything else of the like while boasting a 6 CMC. Hmm... I might need to test without it a little. Not sure.

· Arterial Flow was recommended as a way of gaining CA via giving out CDA to opponents. Not exactly relevant if I have more draw power and speed. Arterial Flow is difficult to cast because of its BB cost that I only tolerate in Torment of Hailfire . Definitely replacing Arterial Flow.

·I left Reanimate in the deck because I have few creatures as it is. Being able to get some back once or twice is handy. Unsure of what to do.

· Risk Factor doesn't have the heft I hoped it would. The difference between it and Gearhulk is that either way I gain an advantage with the latter (sending things to the grave and then casting them). 4 damage might be 1/10th of 40, but opponents don't care a lot. Probably replacing Risk Factor.

DrkNinja on The Storm of Mizzix's Immaculate Experiment

3 weeks ago

Let me start by saying I've been playing Mizzix since he was released, and I've constantly strived to make my [[Primer]] Knowledge & Flame deck the best it can be. I'd like to believe with a 96% competitive rating, and the fact that I RARELY lose with the deck means it's a solid deck. As such it has seen several iterations and I've tried playing all kinds of cards... So here's a bit of advice.

I only have 17 cards that aren't spells that Mizzix can discount, 6 of which is Ramp. I only have two creatures, Niv-Mizzet, Parun (I'm testing him for extra draw power and secondary win con) and Laboratory Maniac as one of my main win cons. Of the 9 cards remaining 2 cards help me with consistent draw power, 2 are to protect Mizzix, 2 win me the game, and the rest are just there. Now I'm telling you all this because even with me having so little cards that aren't reduced by Mizzix I STILL end up with them sitting in my hand for ages for fear of tapping out and not having a counterspell up. So there are a lot of cards you have in this deck that do not directly add to your winning... And some cards that just don't play well with a deck that wants to either combo out or burn everyone into the ground.

Here are some suggested cuts:

  • Invert // Invent: Invert does nothing really, and Invent is WAY too expensive for what it does.
  • Seething Song: Just trade it out for Desperate Ritual so that you can tutor Reiterate and Desperate Ritual with Firemind's
  • Keranos, God Of Storms: Great card, but honestly it's just a win more card, this won't win you the game.
  • Melek, Izzet Paragon: I played with this for awhile but at the end of the day it's the same as Keranos
  • Blatant Thievery: It's a great card, but it always felt lackluster for me because it requires your opponents to have a good board state, which obviously you don't want. I'd suggest Aethersnatch in it's place because then your opponent just plays a spell for you.
  • Ignite Memories/Mind's Desire: Storm cards are good but they don't get you the game. In fact I have whiffed both of those spells more times than I can count! I'd say go for something a bit more certain.
  • Mizzium Mortars: I just think that this doesn't kill a LOT of creatures in this format Blasphemous Act is strictly better.
  • Stolen Goods: It's too easy for this to be a bad card. what if it's a Rampant Growth or vanilla 2/2 or a lord that doesn't do squat for you. Just too RNG
  • Temporal Fissure: Too expensive and again it's too easy to whiff the storm aspect
  • Sentinel Tower: It just makes you a target, unless you are committing to storm.
  • Future Sight: As a blue player you always want people to assume you have a counterspell, or don't want others to know you have a counterspell... This crushes that. If you REALLY need this effect, which I think isn't worthwhile, Precognition Field is better.
  • Sunbird's Invocation: WAY TOO EXPENSIVE, and it's strictly just a win more card.

I know I stated a lot of cards are too expensive and you are playing mizzix but assume mizzix isn't on the table because he will be killed or a target 90% of the time.

Here are some cards I'd highly suggest playing:

Sorry I know I posted a lot but I'm really passionate about this deck, and I love to see mizzix players succeed.

hellhole3927 on Arcanum Bogles

1 month ago

Love the deck idea, actually working on something very similar to this myself. I did find to make this deck work you'll need another way to find Arcanum Wings . Maybe try adding Serum Powder , the card may seem like it won't do much often, but try it out and trust me you'll want to put it every modern deck you make afterwards. Also possibly more "cantrip-like" spells that will let you cycle through the deck very quickly: Index , Serum Visions , Halimar Depths , Mystic Speculation , etc (that list will go on for awhile).

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Mystic Speculation occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%