|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
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Teferi, Temporal Archmage
Planeswalker — Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-1: Untap up to four target permanents.
-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
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Teferi, Temporal Archmage Discussion
4 days ago
I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.
Game 1 vs Atraxa Superfriends:
Game 2 vs Atraxa Superfriends and Breya Artifacts:
This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.
I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.
It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.
Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.
On my turn, Sheoldred triggers, and I bring back Gary for the win.
Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.
I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.
5 days ago
I would suggest some more top deck manipulation like Scroll Rack or Sensei's Divining Top as well as cards that make effects over miracles like Temporal Manipulation. Teferi, Temporal Archmage also goes bonkers with Aminatou especially since you are running Oath of Teferi as well. Teferi, Hero of Dominaria is also quite stellar.
Hope that helps!
1 week ago
Stax commanders aren't just anything, they have to help break parity under stax. Think Teferi, Temporal Archmage untapping lands when you have a Stasis, Krenko, Mob Boss pumping out tokens to kill under enough Sphere of Safety effects while not casting anything else for victory.
Liliana, Heretical Healer Flip is a great example of how to build stax in the opposite way of these previous examples. Stax in cEDH is commonly based around making casting spells impossible, because of them costing too much, or their lands being tapped, they are mana-based hate stax lists.
Nath of the Gilt-Leaf is a good example of the other side to that idea, in which you make their hands to shredded that they can't cast anything, whether or not they have mana. These have the downside of their opponents having the ability to top-deck out of a normal creature lock, but Liliana's +2 is on a walker, so not nearly as much removal hits it, and while Chain of Vapor or other bounce effects still hurt it, that is normally about it, with some minor exceptions.
These types of commanders are greatly important to supporting your gameplan of staxing out your opponents, but, like Krenko, Mob Boss, sometimes a way to win when you get a bunch of effects that stop everyone from winning normally, such as a grindy engine are required. Erebos, God of the Dead is a good example of that type of stax commander. Building a deck that can rely on an indestructible enchantment in the Command Zone is very freeing, and allows the deck to do things that are card inefficient, such as Dark Ritualling out a Trinisphere turn one, which the lost card advantage can be bought back later on in the game.
Both commanders have some level of stax synergy to them, whether or not that makes them high powered is up to interpretation and what list you are using. Black isn't the best mono-colored stax color (White or Blue are! Probably blue.) yet still give a lot of interesting synergy, such as Dark Confidant, Mindblade Render, Phyrexian Arena and other grind engines, as well as good stax cards, from the overbearing Nether Void to the classic Chains of Mephistopheles
1 month ago
My suggestion would be to cut Paradox Engine and Armageddon for Teferi, Temporal Archmage and Vedalken Orrery. Is it a leedle bit magical christmas land? Sure, but you have a lot of draw already and it's a terrifying 2-card combo. And after all, it's a 2-card combo replacing a 2-card combo, and unlike the combo it replaces, both of the cards therein are awesome on their own.
1 month ago
Really it sometimes hurts Captain Sisay's Paradox Engine and Teferi, Temporal Archmage's The Chain Veil occasionally, and most decks have good long-game and don't need to combo out immediately, waiting to remove it.
What decks do they need to stop? Protean Hulk, Hermit Druid, The Gitrog Monster, all 'when this creature dies' triggers, Most Pod lines with Karmic Guide, all of the reanimator/Worldgorger Dragon lines, like Kess Twin with their silly Intuition for Laboratory Maniac, Demonic Consultation & Reanimate or Buried Alive for Phyrexian Delver, Kiki-Jiki, Mirror Breaker, and Deceiver Exarch. It hurts so much of the fast-combo decks, and is in incredible hatebears colors, I don't think it is just 'on par' with Gaddock Teeg, Gaddock Teeg would have to be lucky to be 'on par' with Anafenza, the Foremost.
Oh yeah, with Captain Sisay, Anafenza, the Foremost also shuts down the main Paradox Engine, Bontu's Monument, Mikaeus, the Lunarch/Saffi Eriksdotter, Captain Sisay, Bow of Nylea line for infinite damage by constantly recasting Mikaeus, the Lunarch/Saffi Eriksdotter from recurring it.
1 month ago
First, unless you have some other method of activating planeswalker abilities at instant-speed (currently only available via the emblem from Teferi, Temporal Archmage) you can't activate Venser, the Sojourner's +2 ability after the start of your end step. Planeswalker abilities can only be activated at sorcery-speed.
Second, any abilities that trigger "at the beginning of the end step" (or "next end step") all trigger at the same time, including Atraxa, Praetors' Voice's proliferate. Even if you were able to activate Venser's +2 at this point to exile and return Atraxa, it wouldn't work the way you want for two reasons:
Venser's +2 says "the beginning of the next end step." Your end step has already begun, so Atraxa wouldn't come back until the next player's end step.
Even if Atraxa came back during this same end step instead of the next one, the end step has already begun, so her proliferate ability won't trigger again.
Assuming you instead used Ghostly Flicker to bounce and return her after her proliferate trigger goes on the stack, it still won't work for reason #2 above.
1 month ago
Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.
- I'm not sure what Teferi, Temporal Archmage is doing here. Maybe it has some hidden purpose or broken combo I just don't see, but if that's not the case, I would cut that for Proteus Staff.
Scrolling through the comments, it seems like you want to avoid Felidar Guardian. I think this deck would make a great Eldrazi- Hey, wait, hear me out. Aminatou gives topdeck control. She can also blink things. Her ultimate is garbage. All in all, not bad. I think you could take a nice little polymorph route on this. I like free Eldrazi. You should too. Just look through these cards, and tell me what you think.
- Mass Polymorph
- Proteus Staff
- Riptide Shapeshifter
- Synthetic Destiny
- Kozilek, Butcher of Truth
- Emrakul, the Promised End
- Void Winnower
- It That Betrays
- Blightsteel Colossus
- Ulamog, the Ceaseless Hunger
- Ulamog, the Infinite Gyre
...that would be your endgame. For the early and midgame:
- Noxious Gearhulk
- Meddling Mage, depending on your meta
- Champion of Wits
- Riverwise Augur
- Sawtooth Loon
- Bone Shredder
- Big Game Hunter
- Ravenous Chupacabra
- Lyev Skyknight
So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.
2 months ago
I can believe i forgot to recommend a few cards to get more uses out of your walkers