Teferi, Temporal Archmage

Teferi, Temporal Archmage

Planeswalker — Teferi

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

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Set Rarity
Mystery Booster (MYS1) Mythic Rare
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Teferi, Temporal Archmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.29%

Teferi, Temporal Archmage Discussion

Epicurus on Card creation challenge

3 weeks ago

Yahooty, Master Sorcerer's Apprentice

Legendary Planeswalker - Yahooty

Companion - Your starting deck contains no creatures

Other planeswalkers you control enter the battlefield with an additional loyalty counter

0 Put a loyalty counter on each planeswalker you control

-1 Create a 1/1 Illusion creature token with flying for each planeswalker you control

-6 Put all nontoken creatures on top of their owner's libraries

4


Ok, there's a companion for a Teferi, Temporal Archmage deck. It's totally broken. This challenge sat for a lot of hours. Sue me.

Wildcard, but make it mono colored.

Epicurus on Card creation challenge

1 month ago

A companion for Teferi, Temporal Archmage...


Deeadiin, Eternal Perfection

Legendary Creature - Elemental Illusion

Companion - Your starting deck contains only permanents

Changeling

~'s power is equal to the number of cards in your hand

~'s toughness is equal to the number of nonland permanents you control

Tap four untapped permanents you control: Players may not cast noncreature spells this turn

/


I don't know if we want to do the entire 10 card command walker cycle, but I would at least like to see a companion for Ob Nixilis of the Black Oath.

rdean14 on Card creation challenge

1 month ago

I imagine Vivien becoming Temur, as she is both inquisitive and I can imagine her becoming enraged by the abuse of animals, as with Ixalan's Vampires. Sarkhan Unbroken is the sole Temur Planeswalker.

Vivien of Qal Sisma

Legendary Planeswalker - Vivien

+1: Create a 2/2 green Archer Shaman creature token with Reach. Draw a card.

-2: Vivien of Qal Sisma deals 3 damage to either each creature with flying or each creature without flying.

-9: Draw a card for each creature you control, then each player may put any number of creatures from their hands into play. Creatures you control gain haste and you may have them fight any number of target creatures.

3


I'd like a companion for a planeswalker commander (sentient or non-sentient, as Planeswalkers are kinda next-level) Ten options:

Gidgetimer on Infinite Superfriends

1 month ago

Just FYI, your scenario with two sources of is infinite.

  1. Tap all sources for 5

  2. Tap and copy The Chain Veil

  3. +1 Teferi, Temporal Archmage

  4. -1 Teferi, Temporal Archmage

  5. Return to step 1

You can also substitute in Gilded Lotus for one of the 2 producers and the land and have another untap available for other shenanigans.

TypicalTimmy on Infinite Superfriends

1 month ago

I just discovered a very complex but solid method to gain up to 15 activations of all Planeswalkers you control. But it requires a lot of pieces - something I just happened to fall into while playtesting my new deck.

DISCLAIMER: In my text, I use Sol Ring as my example of a source you tap to generate mana. Any source works that does this: Mana Crypt, an online Temple of the False God, Shrine of the Forsaken Gods, Ancient Tomb, etc. It doesn't matter, as long as it is a single source that produces at minimum mana. There is one caveat in which the source can not ask for a payment to generate it. This means Rakdos Signet, as an example, does not work. You want to be +2 mana ahead, not +1 and color fixing.

If you can get TWO sources that produce , this will be far easier. This is considering you don't have it and going off of bare minimums.

The number of activations you have in total will be explained in text: It is up to you, the player, to responsibly remember to activate all activations of other Planeswalkers as you see fit.

You have 1 normal activation of all Planeswalkers

You have 1 normal activation and 1 bonus activation of all Planeswalkers

You have 1 normal activation and 2 bonus activations of all Planeswalkers

Now that you have the abilities setup, you'll do the following:

  • Activate all desired abilities of all Planeswalkers you see fit, saving Teferi, Temporal Archmage for last.
  • It is important you use all activations of all other Planeswalkers right now. If you don't, you may forget just how many you have left as this can become quite complicated. When in doubt, activate all other Planeswalkers 3x and save Teferi, Temporal Archmage for last
  • When you finally get to Teferi, you'll use his -1

Teferi now has 2 bonus activations left and will be at 4

Now you have The Chain Veil untapped again, sources of mana ready for use, and two more activations left on Teferi, Temporal Archmage.

  • Using 1 of Teferi's bonus activations, you'll want to -1 a second time. This will give you back the additional land that can produce , as well as any other things you may want to untap.

Teferi will have 1 bonus activation left, and will be at 3 right now with all required permanents untapped.

  • Tap Sol Ring and the two lands you just untapped. This will add worth of mana to your pool. Don't worry about the colors; Again, we don't care about those just yet.
  • Activate The Chain Veil again, tap your land for and copy the ability just like you did before.

All of your Planeswalkers now have an additional 2 bonus activations, and Teferi now has 3 total bonus activations. The 1 from just before we did this and now 2 more from doing this.

At this point, you're back to having all of your required permanents tapped. Teferi, Temporal Archmage will be at 3 left and will have 3 total activations allowed to him.

To make this easy, you will +1 him. Get your card, bump him up to 4 and bring him back down to 2 bonus activations.

  • Activate all loyalty abilities of all other Planeswalkers two more times again. You've now activated all other Planeswalkers five total times in this single turn. All of them should be able to use their ultimates, if they haven't already
  • Activate Teferi, Temporal Archmage for -1. This will untap your Sol Ring, The Chain Veil and two lands again

Teferi will now be at 3 and have 1 activation left.

  • Activate Teferi, Temporal Archmage again for -1. This brings him down to 0 activations left for the turn and down to +2 left.
  • There is no symbol for 2 initial loyalty, sorry :(
  • You already have the other permanents untapped, so use this to untap everything else again and generate another .
  • Spend and tap The Chain Veil
  • Copy with

All Planeswalkers now have an additional 2 bonus activations

  • Teferi, Temporal Archmage is at +2 and has 2 bonus activations again, as do all other Planeswalkers you control.
  • Again, no symbol for 2 initial loyalty
  • Use him to untap Sol Ring, The Chain Veil and your two lands
  • Use his last activation on -1. This brings him to 0 and kills him off, giving you 2 more bonus activations of all other Planeswalkers

In total, you have now been able to activate ALL Planeswalkers you control 7 total times in a single turn.

If you have TWO sources of , such as both a Sol Ring and a Mana Crypt then you'd be able to go a lot further as with each activation of Teferi, Temporal Archmage's -1 you'd be able to untap the following four permanents:

Each -1 will net you +2 bonus activations on all Planeswalkers. With Teferi, Temporal Archmage starting at 5 this becomes a grand total of 12 bonus activations of all Planeswalkers.

With their original activation all Planeswalkers are granted, this grants you a grand total of 13 activations of all Planeswalkers you control in a single turn.

You can go even further if you +1 Teferi, Temporal Archmage twice, first. This brings him up to 7. This leaves him 1 final bonus activation, and a total of 14 additional bonus activations from using his -1 7x in rapid succession.

Doing this, you get a grand total of 15 activations of all Planeswalkers during your turn.

triproberts12 on Why Did Teferi's Appearance Change ...

1 month ago

Teferi's a bit of a special case. He was a pre-mending walker, so he had the ability to project a physical body to whatever specifications he liked, like how Urza, Lord High Artificer disguised himself as the Blind Seer. His physical age also varies wildly between appearances, since he's technically older than Karn. Teferi, Temporal Archmage is pre-mending, he became Teferi, Mage of Zhalfir when he gave up his spark to seal a rift in the Multiverse, and after decades of aging, he got his spark back and became modern-day Teferi.

DemonDragonJ on Why Did Teferi's Appearance Change ...

1 month ago

Teferi has been appearing on cards in this game for many years, and, in his early appearances, he bore a slight resemblance to Laurence Fishburne, but, when he was re-introduced in Dominaria, he suddenly resembled Idris Elba, instead. Compare Teferi, Mage of Zhalfir and Teferi, Temporal Archmage to Teferi, Hero of Dominaria and Teferi, Time Raveler.

Many characters have appeared different when illustrated by different artists, but the differences are usually minor, so why is it that Teferi's appearance changed so drastically? What does everyone else say about this?

rasck on Talrand Mass Polymorph Combo

4 months ago

From your list it looks like a quite competetive meta you are in. So my suggestions might be off as im used to a very casual meta. You could try to get more cards that can put combo pieces back into the deck
Glimmer of Genius --> Dream Cache
Frantic Search or Radical Idea --> Amass the Components
Maybe Teferi can help you a bit with sorting cards and then give gas wheen needed
Trail of Evidence --> Teferi, Temporal Archmage

Turnabout Can also give a lot of gas or be used to get you out of a tricky situation

In my deck i have some token generators to replace Talrand if he get's hated. I think they might be too slow for you, but anyway here goes: Metallurgic Summonings, Stolen by the Fae (really wish it was instant...) and Rise from the Tides

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