|Commander / EDH||Legal|
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|Commander 2014||Mythic Rare|
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Teferi, Temporal Archmage
Planeswalker — Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-1: Untap up to four target permanents.
-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
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|Have (18)||Blue_Otaku_No.1 , gosora , NOGzFTW , westdoorblowsnow , maR2307 , MouseyWolf , saj0219 , , jaustinhowald , EnividWodahs , DarkMagician , thetechzombie , miracle , golgarigirl , RazortoothMtg , Big-Foot , gildan_bladeborn , Forkbeard|
|Want (3)||KB2187 , Kravian ,|
Teferi, Temporal Archmage Discussion
1 day ago
If you can afford these, they win you the game extremely fast.. to the point i took my deck apart because it was way too fast lol
Speaking of which, there is an infinite combo you're missing out on!
4 days ago
Doubling SeasonPrimal Vigor and Strionic Resonator are all going to make thing get out of control quickly in the game. Contagion Clasp and Contagion Engine would be good. i def. agree that Astral Cornucopia and Everflowing Chalice is a must and with green you need to take advantage of your mana ramp. how about the vivid lands they come with counters and would help fix your mana. Teferi, Temporal Archmage for card draw and for certain on his final ability, Ajani, Mentor of Heroes, and Ajani, Caller of the Pride, Ajani Steadfast, Nissa, Vastwood Seer Flip, Ugin, the Spirit Dragon and Karn Liberated. should be in there. i do agree with multimedia on what to take out except for kiora thats a solid planeswalker some more card draw would be good also. and some protection for atraxa like Lightning Greaves and Swiftfoot Boots. here is how i built mine it's not super friends but it should give you some ideas. HydrAtraxa
6 days ago
Vesuva for the mana base.
Maybe Contagion Engine for proliferate and as a board wipe.
Sensei's Divining Top to smooth out draws and maximize Deploy the Gatewatch.
Teferi, Temporal Archmage, that emblem is insane
1 week ago
Penguin_Gamer_1, You are completely correct.
All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.
I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.
Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.
Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?
Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.
Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.
Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.
Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.
Aside from all that, could you also try not to make statements don't bring anything new to the discussion?
"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."
Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.
I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.
You did make some good points in all that, so let me give you a response to them:
Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.
Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.
Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.
Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.
Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.
Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?
I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.
To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.
3 weeks ago
3 weeks ago
A nice start to an interesting deck. I do have a few recommendations to make this deck a bit more powerful.
Next, I would recommend changing Benevolent Offering, Intellectual Offering, Oath of Chandra, and Mizzium Mortars for some more high impact cards. The Offering cards (not including Volcanic) are good for "grouphug" decks, but might be problematic in giving your opponents fuel to get rid of your Planeswalkers. Oath of Chandra is generally underwhelming even if you are casting Planeswalkers every turn and could be replaced by a better card to cast for free. For Mizzium Mortars (and every card with overload or awaken), you unfortunately cannot cast it for its overload if you get it exiled with Narset (check for the rulings, if you want to know why)
For some other cards to put in, there are a few more extra turn spells that you could use like Part the Waterveil and Walk the Aeons (and you can pay the buyback cost as you cast it from Narset). Additionally, cards like World at War can allow you to get more cards off of Narset in a turn. Also, Propaganda might be a good include.
With all of this being said, I absolutely love this deck and hope to try it out with my own little spin on it (especially with Tibalt). Best of luck!
3 weeks ago
faultypuppy He asked me to look over this deck a couple days ago so maybe he's got plans to make you hate TWO decks? haha
Teferi, Temporal Archmage can actually lock everyone else out of the game on Turn 0 with the right opening hand. Have a buddy that also plays Teferi control and has done it to us a few times. More consistently locks us out by Turn 4 or 5 unless there's another Blue control player in the pod.
3 weeks ago
You should add in Teferi, Temporal Archmage for his emblem allowing you to use planeswalker abilities during other players turns.