|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
Combos Browse all
Teferi, Temporal Archmage
Planeswalker — Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-1: Untap up to four target permanents.
-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
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Teferi, Temporal Archmage Discussion
14 hours ago
I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.
SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.
Everything officially Banned by WotC
Mana Crypt : For obvious reasons
Laboratory Maniac : Too 'easy' of a wincon
Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".
Winter Orb : Too oppressive
Static Orb : Too oppressive
Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.
Teferi, Temporal Archmage : Powerful combo/stax enabler.
Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)
Any streamlined aggro/combo that wins the game consistently by turn 5 or before.
We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.
6 days ago
If you are going for a standard Stax route uyou can use a Teferi, Temporal Archmage and use it in conjunction with Stasis. Another way since your winning with Approach is also to use a Flash + Academy Rector to go into Omniscience/Enter the Infinite.
Back up condition can also be with Nexus of Fate once you get there. Some additional stax pieces that can help would be Aven Mindcensor, Land Equilibrium, Mystic Remora, Grafdigger's Cage, Mana Web, and Winter Orb.
I would also recommend more mana rocks to have an earlier Arbiter on the battlefield. Hope that helps!
1 week ago
ArchFline: I appreciate the tech! I’m not huge on Sundial of the Infinite mostly on account of having to end my turn just to save Chainer’s pets from exile. I have enough sac effects to ensure they’ll be okay in the long run.
Which leads me to...
dritchie: digging a lot of the suggestions. I used to run Disciple of Bolas but don’t anymore because if it’s my only critter (say, early game), it’s a dud. Geth, Lord of the Vault would be nice if I was relying on opposing graves (I aim to be a very self-sufficient Chainer deck due to various meta reasons) — same with Sepulchral Primordial and Rise of the Dark Realms, to a lesser degree. I don’t really want to play Ob Nixilis of the Black Oath mostly because, Daretti, Scrap Savant (in my Norin the Wary deck) and Teferi, Temporal Archmage (in my Aminatou, the Fateshifter build) aside, I don’t tend to like playing commander walkers in the 99. Desecration Demon gives opponents a choice to stop the thing which slows the game plan if abided. My opponent’s don’t tend to have a shortage of blockers or things worth sacking (yet not worth reanimating, oddly enough).
HOWEVER: I like It That Betrays as a consideration (and can do it in paper right now!), so I may take that into consideration soon.
Therefore, I am wondering what to cut for the following cards though (in order of priority): It That Betrays (since I own one already), Exsanguinate, and Contamination (these last two are lower priority because I don’t have them yet... truthfully I’d prefer Contamination before Exsanguinate but the latter is cheaper lol). Any ideas?
1 week ago
2 weeks ago
Sparrowfan101, thank you for your comments and suggestions. I've been playing commander for over 6 years now and played with this deck countless times against other extremely competitive decks such as Teferi, Temporal Archmage, Thrasios, Triton Hero, and Narset, Enlightened Master.
Surprisingly, this deck holds up very well, and will win by a large margin. Most competitive decks win by abusing their commander's ability early game. My deck prevents them from doing so.
In general, I would agree with you that the avg. CMC does need to be heavily considered and be on the low end of the scale. But for this deck, I would make an exception. A lot of the high CMC cards in this deck are for mid-late game control/wincons. And I never have any issues with that, since this deck likes to shut down early game strategies.
I'm not considering this deck to be a tier one deck, but I do think its pretty high up there. In regards to my win combos, they happen almost every game. I have enough draw/searches whereby it is very consistent in how it wins/functions. The win cons specifically are actually not that complicated. The infinite turn combo is, at minimum, a three card combo. And using Omniscience + Enter the Infinite is just a two card combo. Most of the time, I will draw/search for a Pact of Negation and other counterspells to prevent others from shutting down the combo. This pretty much always assures the win.
Once I can play the entire deck (using either of the combos), I can use the infinite turns to deal infinite damage by either hitting players with creatures every turn (if they have creatures I could always board wipe and refresh the board) or by dealing damage everyturn with one of the following cards:
Sorin Markov's +2
Build up Nicol Bolas, Planeswalker and keep using his -9
Flayer of the Hatebound + Sac Outlet + Marchesa
Also, you mentioned that using Jace would kill him within three turns. That would be true if I needed to bounce Archaeomancer EVERY turn. But since I am using Time Stretch, I don't need to bounce Archaeomancer every turn. So I can simply use Jace's -1 ability every OTHER turn, making sure to use his +2 ability between those turns.
Just based on my experience, and what this deck has been through, I'm still willing to call this a competitive deck.
2 weeks ago
I also heard that Teferi, Temporal Archmage was a big thing.
3 weeks ago
Haha! I figured there'd be some more pushback with the aggressive nature of the post... although, honestly I'm going to gang up on Yisan here too! Then again I'm not actually speaking on experience with that, I'm just not sure about his turn 3-4 winningness vs. some of those others. General Tazri + food chain seems to be an extablished cEDH norm; however, in my playgroup he isn't much to write home about but I think popular opinion will smash you on that one! Teferi, Temporal Archmage also is a bit lukewarm IMO - but I think he can be difficult to disrupt/remove w/ traditional decks when he pops out early (which is surprisingly often). Based on personal observation & w/ comparison to Teferi @ this rate I would actually bump Etali, Primal Storm rush & stax up the tier-ladder quite a bit... However, he is still limited on the fact that his ability is always a gamble.
3 weeks ago
Too many commanders exist now, it's quite possible to just dicker endlessly about all of this. Also, if you're going to have 5 tiers, move Shirei, Shizo's Caretaker to tier 3, for fuck's sake--just check out the list I have on my profile if you want to see why.