Teferi, Temporal Archmage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Teferi, Temporal Archmage

Planeswalker — Teferi

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

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C14

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Teferi, Temporal Archmage Discussion

Delta-117 on Envoy of the Praetors'

3 days ago

Hey thanks for the suggestions pskinn01. My main trouble for this deck currently is in finding space to fit everything I had wanted too in. If you have any other suggestions that you can think of later on I would appreciate more.

I will keep these two in mind for when I next make edits to this deck. I do really like Mycoloth and if I ever up the creature count over some planeswalkers this will be going in. I actually use to have all the praetors in this deck as well but I took them out, however your 'goodstuff' version of Atraxa does tempt me to put them back. I don't currently own this entire thing in paper yet but i'm getting there as I just need 10 more cards, and most recently I had just acquired the Jace, the Mind Sculptor, Teferi, Temporal Archmage, Rhystic Study, Liliana Vess for this deck.

Also thanks for the upvote!

Matthew_Minor91 on I know I'm going slow, but please don't Rashmi!

2 weeks ago

alright, not terrible reasoning. Why not replace Panharmonicon for Fabricate or Tezzeret the Seeker ? The first will tutor for all the artifacts, while the second can grab every artifact in your deck immediately except Paradox Engine. Tezzeret is much more powerful, since it puts the artifact directly into play and can also untap things like mana vault.

Courser of Kruphix pairs well with Oracle of Mul Daya and will keep those pesky lands off the top of your library. They're both already really powerful, but synergize with your commander amazingly.

Consecrated Sphinx could really use a spot (and a ban, in my opinion). Also, Trygon Predator is amazing. The only downside is you have to run both blue and green, but that's it. Same with Edric, Spymaster of Trest. That guy would net you all sorts of advantage from your tap-weenies. Teferi, Temporal Archmage is powerful and would synergize well.

Also, both Academy Ruins and Buried Ruin will keep your artifact win-cons out of the graveyard and I view Regrowth as an auto-include in decks that run green. Late game, it's almost a Demonic Tutor. In fact, I've Demonic Tutored for a Regrowth before...

lupajoja on Kneel before Atraxa

2 weeks ago

no Urborg, Tomb of Yawgmoth if you don't have a way to double black mana, don't rely on other players for that kind of stuff, replace it with a reliquary tower. Also, get rid of the cavern of souls, you're not running tribal obviously and almost none of your creatures share a creature type and if you have it to name "angel horror" just for Atraxa, Praetors' Voice that's a little bit much just for her. As for your sorceries, get rid of hand disruption and put in supreme verdict maybe wrath or damnation but you need some board wipes beside Cyclonic Rift. As for instants, you have some solid removal in swords and path but you might consider, don't go overboard, but a few counterspells for insurance purposes. Ya know the good ones like Force of Will, Counterspell, Mana Drain I don't really think Pact of Negation is a good fit for this deck simply because you want your main phase mana to play big threats. The only artifacts you're gonna want is rocks and rings and the chain vail and you cannot go wrong with astral cornucopia for proliferating purposes. and maybe a couple other rocks, although I do like crucible of worlds for fetches or strip mine. Which brings me back to land, throw in some kind of land destruction land like (and maybe ghost quarter but giving lands out isn't something you wanna do too often. and finally, too many creatures, much too many. If your running Atraxa, Praetors' Voice (AND IM NOT TRYING TO RUN YOUR DECK FOR YOU JUST HELPING OUT I HOPE) typically you want to run walkers, not 4 more like 30. Which ones? That's up to you but here are just a few key ones: Jace, the Mind Sculptor Teferi, Temporal Archmage Ajani, Mentor of Heroes Tamiyo, the Moon Sage Tamiyo, Field Researcher Vraska the Unseen BUUUUUUUT if you're not going for walkers than that's your call BUT IF YOU ARE RUN Doubling Season and Inexorable Tide If you want more advice just hit me back and I'd be more than happy to help out! Please don't think I'm trying to mess with what you're doing, it's just that I play Atraxa Super Friends and it's freakin awesome.

Mandalorian on Teferi's Magical Mystery Tour

2 weeks ago

Hello Shane.Allen, I'm sorry it's taken some time to get back to you, I've been away for a couple of weeks. I agree with Polybius that some more "tax" like cards could be good. Maybe Laboratory Maniac as another wincon with Enter the Infinite? The problem with making card suggestions with a deck like this with low synergy and more Mono U good stuff is that there is ton of ways to build it and for it to still be good. I think it will mainly come down to preference for you. Here are some cards to consider if you havnt already, and mind you I don't have suggestions of what to take out for them since it's just good stuff for good stuff.

Teferi, Temporal Archmage

Copycats- Phyrexian Metamorph, Clever Impersonator, and/or Phantasmal Image

Vedalken Shackles

Stormtide Leviathan

Docent of Perfection

Voidmage Husher

Gilded Drake

Sphinx of the Final Word (I'm making the assumption that you are playing Teferi is because there is a decent amount of control in your group and Teferi is very very good against them, as is this card)

Pact of Negation

Pongify, Reality Shift, and Rapid Hybridization can help with removal since Blue struggles in that category

Mind Over Matter is another combo you could add with Azami in your deck to draw your deck

Hope this give you more to brew with!

KnightSolaire on Cheating, an Enlightened Commander

3 weeks ago

i built this because i had too many 'needs to be played in multiplayer to work' decks, this was meant to be a more competitive 1v1 deck because unfortunately I don't have a lot of chances to play multiplayer. I liked superfriends and just the concept of cheating for a win and was considering The Chain Veil and Teferi, Temporal Archmage what would your opinion on these be.

Feyamius on Hydra's of Animar

4 weeks ago

You could use:

Karametra's Acolyte, Somberwald Sage, Bloom Tender, Rattleclaw Mystic; with more mana dorks, you'll need Thousand-Year Elixir.

Nissa, Genesis Mage, Nissa, Steward of Elements, Nissa, Voice of Zendikar, Teferi, Temporal Archmage

Molten Hydra, Ulasht, the Hate Seed

Kruphix, God of Horizons (just if you want to maintain the mana pool strategy)

Vigor in a Temur Hydra deck urges to abuse Pyrohemia.

If you want to go infinite with your commander, there's Ancestral Statue.

Disposable Stuff:

Domesticated Hydra (kinda bad), Honored Hydra (doesn't fit deck strategy), Hydra Omnivore (doesn't fit deck strategy, paints big target on your forehead), Palladium Myr (there are better mana dorks and it dies to both creature and artifact removal), Phyrexian Hydra (doesn't fit deck strategy, infect puts big target on your forehead), Ramunap Hydra (doesn't fit deck strategy)

Coat of Arms and Kondar's Banner (your hydras are big enough), Elixir of Immortality.

I'd get rid of some ramp, especially the artifact based ramp. Playing a Rattleclaw Mystic puts a +1/+1 counter on Animar, playing a Hedron Archive doesn't. And I don't know if you really need the mana pool doubling and not emptying stuff. I think I'd rely more on the commander and play more stuff to protect him.

What you're totally lacking of is removal. Good thing we got rid of so many things in the step before. ;)

As mass removal, I'd recommend Engulf the Shore (your hydras should stay - or at least Animar and you can rebuild very quickly), Earthquake and Magmaquake and the like (even better with Vigor out), Vandalblast.

Green spot removal is easy to find, you should have some answers against enchantments.

Spirits on WonderCats

4 weeks ago

Hi JAPuckett85,

Interesting update and feedback from your games. My opinion is that Arahbo, Roar of the World is already a Tier 4 Commander, and Selsnya () doesn't have any strong combos or synergies, and none that I've been able to create (yet) that involve only Cats!

Infect is the primary (and only) way Arahbo, Roar of the World can actually win. You're not going to bludgeon 3 other players in a pod for 40 damage and still be around to tell the tale. With the exception perhaps of Felidar Sovereign once in a blue moon, I don't think there's much else to build on.

What Tier commanders are in your pod?

Any Grixis () Commander don't rely on damage, eg. Kess, Dissident Mage, Jeleva, Nephalia's Scourge, Show and Tell + Omniscience + Enter the Infinite to win or of course Laboratory Maniac.

Heck even Mono-, eg. Teferi, Temporal Archmage, use the same thing, or ultimate planeswalkers over and over.

Even Tier 1.5 Golgari () The Gitrog Monster doesn't care.

Tier 2 Mardu () eg. Alesha, Who Smiles at Death combo off.

Can keep going on and on, but without Infect, I can't see how Arahbo, Roar of the World would be worth playing, and how it would possibly win?

I guess in a pod like Gisela, Blade of Goldnight, Nekusar, the Mindrazer, and Rakdos, Lord of Riots I could see thinking Infect wasn't fair. Heck, even Tier 4 Samut, Voice of Dissent single Commander damage hits.

None of these things are any more or less fair than Infect, and actually, they are MUCH easier to do than Infect. We only have Lost Leonin, Triumph of the Hordes and Grafted Exoskeleton to get the job done on 3 players anyway! Don't even get a Skithiryx, the Blight Dragon and Hatred in . It's an uphill battle before drawing the first card!

Very interesting. PS: I did put Archangel of Thune and Spike Feeder combo in my Arahbo, Roar of the World still testing it out, both kind of worked with the lifegain and counters sub-theme of my cat deck, but neither is a cat. Still trying to find some SOLID combos with cats, let me know if you've found any! Very easy to Tutor with the creature pulls and things like Chord of Calling.

Cheers!

Epidilius on 2HG EDH

1 month ago

We play it often, and we start at 60, with the commander damage threshold at 31. Our experience has been that it plays just like regular EDH, except weaker decks get a power boost from having an ally.

The best decks are ones that combo off and win (things like Teferi, Temporal Archmage or The Gitrog Monster) or decks that hurt each opponent (Nekusar, the Mindrazer or Jaya Ballard, Task Mage). While some decks do synergize (my Glissa, the Traitor will clear the board of enemy creatures and my partner's Krenko, Mob Boss will swing wide), it's really a "win-more" synergy, not a "Couldn't have done this without you" synergy. The latest game we played ended when the Kresh the Bloodbraided comboed out of nowhere and did lethal commander damage.

If you want to mix things up, try randomizing who plays what deck. We take all our commanders, lay them out in a grid (ours is currently 8x6) and then roll dice to see what you get (in our case, we roll a d8 and a d6).

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