Second Chance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take an extra turn after this one.

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Second Chance Discussion

PlattBonnay on

9 months ago

Daedalus19876 -

Paradox Haze is already in the list, it was one of the first things to be added.

I'm not a fan of Planar Bridge for the same reason you're not a fan of Hive Mind; you have to have it resolve before going epic.

Second Chance is there to combo with Form of the Dragon, but not for a single extra Epic trigger, but to end the game. The combination of Second Chance, Form of the Dragon, and Mistveil Plains gives you an infinite number of turns which translates to an infinite number of damage triggers from Form of the Dragon. Not to mention that the combo of Form of the Dragon and Phyrexian Unlife makes it pretty damn hard to kill you.

I'm thinking about shaving extra combat spells for removal like Path to Exile and Swords to Plowshares, so I don't think Thassa is necessary. That said, Expropriate is a stupid card that I should probably be playing.

Daedalus19876 on

9 months ago

I love the deck! It's always refreshing to see a new approach to a common commander. You definitely get a +1 from me. That being said, here are a few minor suggestionsL

Thassa, God of the Sea is pretty good. I know she's a creature, but when I've played Narset my largest issue is that she can be blocked and killed in combat. That is sub-par when many of the spells you could flip give extra combat steps and extra turns. Thassa, God of the Sea solves that problem, and gives you an easier win-con once you have the lock down.

Paradox Haze gives you doubled triggers off of Enduring Ideal. 'Nuf said.

This deck could really enjoy a Planar Bridge. It's one of your only ways to pseudo-cast spells after you resolve your Epic spell. And it's not like you're doing much with your mana once you lock down the board. Incidentally, that would also play well with a Braid of Fire, though I don't think that's enough of a reason to include the latter.

Is Second Chance in there to combo with Form of the Dragon? Honestly, I'd probably cut them both: I prefer not to push my life total that low, even with a hard lock on the field (if a single creature with evasion can stick on their side of the field...).

And without Form of the Dragon, I really think Second Chance is subpar. First, the chance of getting to 5 life but not hitting zero is...low. Second, what are you even using your second turn for, if you can't cast spells - is it just a way to get an additional Enduring Ideal trigger? There are easier ways to do that, like the aforementioned Paradox Haze.

Hive Mind forces your opponents to live under the Epic ability, although the copies aren't cast so you'd have to have it out before you cast Enduring Ideal the first time.

No Expropriate? It's one of the best possible spells to flip with Narset. I'm also a fan of Gamble and Idyllic Tutor here.

Happy deckbuilding - I hope this was helpful! :)

ibstudent2200 on

1 year ago

Elspeth, Knight-Errant is best in an aggro deck, though it's fine in superfriends.

Heliod, God of the Sun is fine, but doesn't synergize with the rest of your deck.

Spellbook is rarely worth a card slot.

I'm not seeing how you can combo off with Shuko, aside from Cowardice + 0-drop + Altar of the Brood, which, while cute, is not going to come together very often. Nomads en-Kor has a similar problem, since you seem to have removed all creatures that prevent damage to themselves.

Wormfang Manta seems terrible if you don't control Hushwing Gryff, and the gryf paints a massive target on itself.

Temple Bell is bad unless you control Consecrated Sphinx, and you're going to win very quickly if you can keep the sphinx for any amount of time, so Temple Bell doesn't really do much for you.

Second Chance does nothing in most games. People will destroy it if they think you're close to having fateful hour, and if your meta is anything like mine, very few games end up being attrition-based.

Other than that, you have two options: cut goodstuff cards, or cut combos. I'd opt towards cutting the combos that rely on Altar of the Brood to win, since you don't have access to Reckless Fireweaver or Disciple of the Vault, and Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, and Blightsteel Colossus are frequently played in this format.

Scatter to the Winds < Counterspell.

Hewer on An Extra Turn? Take Ten

1 year ago

Hey chelonian thank you for commenting:) Seedtime was in the deck before i puplished it, but since it's very specific (and commander officially isn't allowed sideboards kinda) I'd rather keep it out. It's a bit like Second Chance, rather have a more secure card:)

CommanderFun on The Lich

1 year ago

Thinking Replenish might be redundant... if I can reclaim my graveyard into my library and then just draw the whole library again it can be pointless. Especially now that I run Hannah, Ship's Navigator (which combos with Lich and Second Chance to give me infinite turns by the way).