Venerated Rotpriest

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Venerated Rotpriest

Creature — Phyrexian Druid

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.

wallisface on Enamored Rotpriest

1 month ago

Some thoughts:

  • the deck doesn’t look like it will function at-all without a Venerated Rotpriest, which is a problem as you have no reliable way to draw it. Added to this, if the opponent knows this piece is required for you to play the game, all their removal will be directed at it - imo your deck needs to be able to do something when this card isn’t in play.

  • Ivy, Gleeful Spellthief doesn’t appear to do anything here; i don’t see any spells here you’d particularly care about being copied onto this card.

  • Phantasmal Image does almost nothing at all for you - i’m not sure what it’s doing here??

BotaNickill on Enamored Rotpriest

2 months ago

Upvote for the Venerated Rotpriest enthusiasm! I like the interaction with Ivy, Gleeful Spellthief for sure, and I have a playset of her just in case I go back to the darkside (blue), but I am mainly a Selesnya player and my Rotpriest deck builds have been geared that way. I have mostly been playing it on Arena, first in Historic, but now mainly in Timeless. (But I do have a modern vs as well). Access to Once Upon a Time has been nice for consistency, and I've been considering adding Channel for the possibility of castion out most of my hand onm T1 But White offers some noice options for removal, like Swords to Plowshares and Annex Sentry, there's also some great white targeted spells, Defiant Strike, Ephemerate, Gird for Battle, Gods Willing etc. I usually choose to mulligan until I get a rotpriest in my opening hand and at least a land or two and a protection spell. But keeping Rotty on the board is always a challenge as he has a giant target on his back. How has this all worked out for you in Simic with being able to copy the rotpriest?

BotaNickill on Oh Rotty

4 months ago

I can't believe you have the Audacity to suggest that! LOL. Rancor is a great card and basically the same thing, I mostly chose Audacity in this build because I Have my Rancors in my Boggle deck. As far as double strike goes for the Venerated Rotpriest I think it would give 3 counters, One for the being the target of the double strike spell, and 2 for the unblocked double strike attack. Unless I'm missing something? Thanks for checking out the build and making suggestions tho mate! Always Appreciated!!

KylerStar on Save a Horse, Ride a Toad!

1 year ago

I use Vesuvan Duplimancy as the wincon in my deck, Tatsunari, Frog Boi! Used a lot of Frogify effects as my removal. Been swapping them for enchantments that permenantly tap so that they can still be used to copy Keimi, Grim Guardian, Venerated Rotpriest.

legendofa on Oh, Rotty!

1 year ago

How hard is it to reach delirium? There's a bunch of instants, a few sorceries and fetch lands, and let's say a creature dies once in a while. If you're not hitting delirium regularly, I would switch DRC for another Season of Growth and just draw past the cards you might not need.

My next thought is to either cut the Bloated Contaminator for another Dreadhorde Arcanist, or add more cards that grant counters of one kind or another. Dromoka's Command is solid, and you come up with any Snakeskin Veils, those would help a lot.

The typical play pattern I see is T1 Venerated Rotpriest, T2 pump and attack for damage and poison, T3 either Arcanist or Feather, the Redeemed, then just keep casting spells after that, attacking where you can. If that sounds right, then maybe look for some more hexproof-y protection-y spells like Apostle's Blessing, instead of just making your creatures bigger with Scale Up and Mutagenic Growth. I know those mostly from infect decks, where the goal is to get 1-2 creatures as big as possible, to deal as much infect damage as possible.

A T1 Glistener Elf, T2 Scale Up into Vines of Vastwood into Mutagenic Growth is very different from the same thing with a Rotpriest. With the Elf, you might have just won. With the Rotpriest, you just dealt 12 damage and gave three poison counters. Serious damage, but you're probably not going to do it twice in a row.

So I guess my suggestion (probably biased by my preference for control over aggro) is to focus mostly on keeping your creatures alive so they can be targeted by spells, choose the right time to attack, and let your poison counters do their work. Now that I think about it, some spells that grant vigilance might help, too.

Load more
Have (2) PrismMTG , Va1mar
Want (3) TaQire , concorde , OrcishMetal