When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Contagion Clasp occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Contagion Clasp Discussion
1 day ago
Temporal Extortion looks good on paper, but I've never had much luck in getting the extra turn.
Yawgmoth is also disgusting for getting Bloodchief Ascension active in a hurry, I would run this in a heartbeat.
Ichor Rats is good because it gives everyone a counter, but I wouldn't run Tainted Strike unless you were going for a dedicated infect build - this spot would be better used for either another targeted kill spell or another board wipe.
1 week ago
Endrek could fit in too, I’m currently thinking of what to cut as there’s a few in the maybe board I want to add in too haha.
Thanks for the upvote
1 week ago
if you run Attrition with cards that generate you tokens to sac likeEndrek Sahr, Master Breederit would feed into your death triggers as well as fuel Yawgmoth's counter ability. imo you should strongly consider proliferate with things like Contagion Clasp, Karn's Bastion, Grim Affliction to multiply your -1/-1 counters.
2 weeks ago
I think I have to suggest Contagion Clasp and Contagion Engine, the consistent proliferate each turn is really solid and they function as removal spells too. TBH this deck gave me PTSD from Kaladesh standard. Maybe run Ulamog, the Ceaseless Hunger as a homage to hit off Aetherworks?
Overall, super neat deck +1!
3 weeks ago
We love the flavour of this deck and we also really like the fact that you've kept its necessary budget pretty low. So definitely, a +1 from us!
There are three pointers we would like to give you:
Hapatra, Vizier of Poisons: This card would be absolutely amazing in this deck. She interacts so well with Volrath, not to mention the other cards you're using to hand out -1/-1 counters.
Contagion Clasp/Contagion Engine: your deck does not use the dishing out of -1/-1 counters as its primary strategy, but it can be a very nice back-up way of controlling the board. Spells that destroy are exile can be countered; countering the distribution of -1/-1 counters is much, much harder. Also, with the aforementioned Hapatra in your deck, this would just be brutal.
Panharmonicon: a deck that uses so many ETB effects benefits greatly from a card like this. A similar argument could be made for including Yarok, the Desecrated. These cards are relatively expensive though, so we're not sure whether this will fit what you had in mind for the deck's budget.
Keep up the nice brews; this is really great!
Mrs. and Mr. NV_1980
1 month ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 month ago
He does lose counters when he gets bounced. "other than a player's hand or library", in commander would mean Battlefield, Graveyard, Exile, or Command Zone.
Other than that, sure is Voltron. Gross!
Lightning Greaves > Swiftfoot Boots . Maybe not for this deck, it really depends on how much you'll target your commander. However, you can easily just pass the greaves around to your support creatures, do an effect, and then pass it back with no problem and no mana. If you think this leaves your commander open for disruption, then maybe not the greaves, but I don't think there will be enough Unsummons for it to be worth not having.
I'd recommend Contagion Clasp or Contagion Engine for repeatable counters and some advantage when your opponents decide blockers, but they are pretty high on the curve so maybe depending on what you think
2 months ago
Based on your post I see that you have reached the dreaded "I need to cut the last few cards" part of deck building.
One thing I always do at this point is to create custom categories for the various aspects of my deck. For example, you could make "add -1/-1 counter", "profit from -1/-1 counter", "ramp", "card draw", etc, categories. This always help me organize the focus of the deck, locate cards that are off theme or oddly specific, as well as find areas where I am imbalanced (i.e. too much removal and not enough ramp).
A couple examples: Veil of Summer is a really good card, but it is pretty niche. If your meta isn't heavy blue-black or it isn't very competitive, then Veil may not be needed.
Another example is Ivy Lane Denizen . It may seem like making your 1/1 snakes into 2/2's is great, but is it really needed? Your snakes already have deathtouch so they automatically trade with anything in combat. The added 1 power on each snake is fine, but not game ending. Triumph of the Hordes , Craterhoof Behemoth , Finale of Devastation , and Beastmaster Ascension are all much better finishers and make Ivy Lane Denizen unnecessary in my eyes. If you are set on a running Ivy Lane Denizen then I would suggest trying out Path of Discovery instead. It still can put a +1/+1 counter on your snakes, but it also provides card advantage.
So in my opinion, I would consider cutting any of: Ivy Lane Denizen , Veil of Summer (depending on your meta), Eldrazi Monument , Ammit Eternal , and Bane of Progress (this is a very good card, but your deck relies too much on it's enchantments and artifacts). I would also consider cutting Blightsteel Colossus , but that is more of a personal opinion for me.
If you do find yourself wanting to consider other cards any of the following are pretty strong in Hapatra decks: Contagion Engine , Contagion Clasp , Blowfly Infestation , Carnifex Demon , Skinrender , and Crumbling Ashes .
I hope this helps and happy deck building!