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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Contagion Clasp
Artifact
When this enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)








Venum on
Poison Counters go Brrrrr
1 week ago
I really like Fynn because you have a lot of cheap options to make that deck really strong.
Viridian Longbow help you target a player without having to attack and then you can proliferate with Contagion Clasp afterward to pump the poison counter every turn.
Ohran Frostfang + Toski, Bearer of Secrets for extra draw
kill other creatures with some Fights mechanic such as Bite Down , Infectious Bite or Smell Fear
As for creature, i really like some Toxic that help your other creature and poison counter up Bloated Contaminator, Contaminant Grafter, Phyrexian Swarmlord and Venerated Rotpriest
Balaam__ on
Kamarupa’s Challenge
3 months ago
Glad you approve, kamarupa!
This was a lot of fun. Some of your suggestions I’ve already considered, but some I overlooked and I think they’d be great additions.
I passed on Contagion Clasp and Thrummingbird during the build—one is too slow and the other too weak/unreliable. I haven’t seen Ichormoon Gauntlet before now, but I didn’t want to incorporate too many costed cards (an earlier draft tried it, leaning heavily into countermagic, but just didn’t work well).
It’s funny you mention Bioshift—one of my favorite builds was a counter heavy deck with Simic Ascendancy as the Wincon where Bioshift is worth its weight in gold. It was the first thing I thought of here, but misremembered the card as being able to move any old counters instead of only +1/+1’s. I also looked at The Ozolith but you’re right, it’s junk here.
As for Yavimaya, Cradle of Growth…that one completely escaped my notice. Initially I got super excited, but on second thought it might not work. It itself being a land would mean if it ever got the Flood Counter then its other text would be redacted. If we could have two of them in play simultaneously then it would fix the problem, except…we can’t. It’s Legendary :/ There are ways around that of course, but that’s too much deck real estate devoted to something that we don’t really need anyway. Great idea though.
Lastly, I considered a Ponza-ish combo deck featuring Choke, Boil etc as primary pieces but took the low road of depravity and went with the mess you see here instead. It’s not a bad idea though, just ‘too good’ for my gutter deck building sensibilities.
kamarupa on
Kamarupa’s Challenge
3 months ago
I love it. I have a few spells that probably won't really make it better, but you might like them anyway just maybe.
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Thrummingbird - repeatable proliferation for fairly cheap. Also pings opponents without a flying defense.
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Choke - this was my original combo piece with Quicksilver Fountain - however, the combo such a stretch, getting to point where opponents are actually imprisoned is all but impossible. Still, it might prove a hindrance to opponents and will completely shut down any mono-blue deck. Of course, it would also shut down a good portion of this deck, too, though the mana dorks def help offset that.
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Contagion Clasp - another repeatable proliferator
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Ichormoon Gauntlet - potentially a lot of proliferation with this spell but how you fit any Planeswalkers in I have no idea lol.
I'm not really certain how this works, but I think because Quicksilver Fountain makes a non-island into an Island at the moment the Flood Counter is put on it, a Yavimaya, Cradle of Growth would add 'Forest' to that lands type if played after the fact. I'm really not sure though.
It's really too bad there's not card like Bioshift or Fate Transfer that would work here. Even The Ozolith doesn't get close. :(
Profet93 on
Tactical Nuke Incoming!
1 year ago
Wittyinator +1
Nice deck. I'm unsure what benefit Contagion Clasp provides despite seeing it's custom category, how does it work exactly to your benefit?
I noticed you have the mana gyser + reiterate combo, nice!
Deflecting Swat - Your deck is based on your commander, you need a way to protect it. Alternatively, Bolt Bend is a budget option.
Ancient Tomb - Ramp
Chaos Warp - Removal
king-saproling on
Tactical Nuke Incoming!
1 year ago
Cool deck! You might like these: Insult / Injury, Overblaze, Furnace of Rath, Contagion Clasp, Shuko, Crackling Club, Crown of Fury, Flamespeaker's Will
DocBHC on
Atraxa, Praetors' Voice +1/+1 *PRIMER*
1 year ago
Vigor can be good to add, i'm going to try it.
Contagion Clasp & Contagion Engine Personally I feel that the engine is too slow as a four mana ability, but the double proliferate can be very nice. I prefere to keep Evolution Sage and Flux Channeler because they are pretty solid body to enable a lot of proliferate in the same turn.
NV_1980 on
Atraxa, Praetors' Voice +1/+1 *PRIMER*
1 year ago
How about Vigor? Also, Contagion Clasp or Contagion Engine would seem nice.
nuperokaso on
Help me Man the Lux Cannons!
1 year ago
Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:
- The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
- In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
- Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
- I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
- Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
- Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
- Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
- Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
- Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.
I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).
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