Blightsteel Colossus

Blightsteel Colossus

Artifact Creature — Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Browse Alters


Have (1) gildan_bladeborn
Want (5) blindabe , plibt , Tyrker , futureprimitive , Teurf

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Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Custom Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Modern Legal
Duel Commander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Blightsteel Colossus occurrence in decks from the last year

Latest Decks as Commander

Blightsteel Colossus Discussion

Balaam__ on {BUG} Doppelgang+Reanimator [Please Help!]

2 weeks ago

Just clarifying something. As I understand it (and I could be incorrect), if you use Dimir Doppelganger’s ability to turn it into one of the creatures you plan on exiling from your graveyard, I do not think any of the etb effects of those exiled cards will trigger. Since Dimir Doppelganger is already in play when it changes into a copy of the exiled creature, it’s not entering the battlefield. For this reason (if it’s correct), I’d recommend just going with the biggest brutes green has to offer instead of stuff like Sundering Titan or Woodfall Primus. Just go with Blightsteel Colossus or Titanoth Rex or the like. You could use Sundering Titan for its “when this creature...leaves the battlefield” part, at least I think so. Again, get confirmation on all this before readjusting anything. I’d hate to lead you astray simply because I don’t have as good a grasp on the rules as I should. Otherwise, this deck is clever and well built. +1

CaptainToll on In Flames - A Sense of Purphoros

2 weeks ago

Steven89 thanks a lot for your questions!:)

  • While Chaos Wand generally has underperformed it is a card I added for fun reasons even if it means hitting duds from now and then.

  • The ritual part is true for general style of play, but I want this deck to kind of play a little control oriented and therefore I want Purphoros out asap to really play a red way of "draw-go". If you look for my ramp you see, that quite the amount of permanent ramp is there.

  • On the value of rituals and wheels or permanent ramp and wheels I would say, that it depends on what you want to achieve. Permanent ramp and wheels go nicer for a long game while the rituals with wheels provide some explosiveness at the expanse of cardadvantage (which can be recovered through wheels).

  • Note if they were not out of budget I'd slam Zodiac Dragon and Wheel of Fortune. Zodiac for its recursion and Wheel because of refueling.

  • I try to lay low during the early and midgame and proceed to control with what little control red has to offer (I love reds way of control) until we can dish out an absolute alpha strike.

  • I'll admit: You have discovered the decks weakness. It can't take the whole game in one swoop and red has big troubles maintaining resources for a grind. Not saying it can't, BUT it has its disadvantages. If I were to try and solve this, I would add Bearer of the Heavens with Worldgorger Dragon or Blightsteel Colossus.

Steven89 on Perv”R”Us, the Fat Sling (EDH)

2 weeks ago

Thank you for your thorough explanation. I guess I missed some cards while writing down my comment (indeed, you have many more wheel effects than I initially thought), sorry for that^^

That clone shell play you described is indeed very elegant. I never thought about in that way, thank you.

My comment on the mana rocks was not meant to say that you need to play more manarocks. I just wanted to point out, that I like the rocks more as they give you mana continually. Which is extra helpful after wheeling the hand. But after having a look at your list, I would recommend Hedron Archive. It cost 4 mana and it probably won't help you cast Purphy B. sooner. But it gives you more reach in the lategame. Another option would be Lavabrink Floodgates. I tested the card and I was pleasantly suprised. Again, at 4 mana, it probably wont help you casting your commander on turn 4. However, it is a nice political tool which might drastically change the way your opponents play. Any deck that runs creatures is hesitant to further develop the board because they cannot be sure if the other 3 people will put a counter on it or not. Granted, your friends can and will talk about it and they might find a way to never let it blow up (which is also fine, it still nets you RR). However, if the board gets wiped by some other card you will lose the floodgates very fast. Nevertheless, I really really like this card as it is so much fun dropping this and seeing how your opponents play around or with it. And your board almost always will be unaffected by the 6 damage. Though, both of those recommandations do not go very well with your gameplan of turboplaying Purphy B. on turn 3 :/

Have you ever considered War Room or Bonders' Enclave? These lands also give you more reach in the lategame essentially for free regarding card slots in your deck.

The "best" line happens very, very rarely, but is very satisfying: turn 1 Mana Vault, turn 2 Purphy B. and on turn 3 swinging Blightsteel Colossus :D Apart from that, getting that 2 cmc mana rock on turn 2 is great and always desirable. I usually aim to get Purphy B. out on turn 4. Next turn I also pass with Purphy B. to either be able to interact (e.g. Chaos Warp, Abrade, Mirage Mirror) or to potentially cheat to block) or to cheat the creature at EoT just before I get my next turn. And from then on, it is all about reading properly the politics and the dynamic of the table to navigate around the hate of the opponents. I always seek to side with the table to hopefully take someone out (the less opponents the better our deck gets). This is why it is so important to not become the archenemy. With our commander being so resilient I try to squeeze every inch of value out of my Purphy B. activations and to have them be as effective as possible. I consider it normal to not activate Purphy B. at all, when I dont get anything useful done with the activation. This barely backfires as the thread of activation usually prevents my opponents to attack me. And this leads to the best case scenario I want to be in: The best case scenario is when the opponents use their resources/attacks among them and not at me which happens naturally. Opposing counterspells are less effective as I mainly use the mana and cards in the activation of my commander. This alone leads to more counter spells of my opponents targeted at spells of my opponents. The same is mainly true for any creature removal spells. Granted, the removal can hit my creatures to prevent damage, but if the damage of the creature is not life threatening, what usually happens is that the creature won't get hit by the removal if it would die anyway. This leads to removal spells being spend at opposing creatures.

One final word on Valakut Exploration. Even without fetches, this card provides needed value in monored. It also synergizes niceley with Fires of Invention and more importantly the cards end up in the grave and not in exile while pinging the opponents face. Having the cards in the graveyard is not that bad, as we can reccur many cards in the graveyard.

Here is my list:

JANKYARD_DOG on Orzhov Artifacts

3 weeks ago

Eggs? Artificial Aristocrats? Self/mass discard to recur big bois like Blightsteel Colossus maybe?

Epicurus on Magda's Frozen Kingdom

3 weeks ago

sub780lime, Blightsteel Colossus would certainly be a good card to run for the commander, but I don't think it's right for this deck. And even if it did make the deck better, it wouldn't fit the theme, and that's important to me. Maybe I'll change my mind at some point. But yeah, I think that artifact-heavy is a good way to build Magda. Especially if you include Hellkite Tyrant.

wereotter Awesome suggestions! I already have Kyren Negotiations on the maybe board. And Obelisk of Urd looks damn amazing in here! I'm going to try to figure out what to cut for it. Any suggestions?

sub780lime on Magda's Frozen Kingdom

3 weeks ago

I know you are on the burn train, but I saw Magda, Brazen Outlaw and I just couldn't help but think of Blightsteel Colossus being an auto-include. The fact that it shuffles back in for your commander to get again. I'm also going to be making this deck, but going big artifact and only a couple dragons.

Senko-San-1 on Fork over your dinglehoppers

1 month ago

I would suggest adding in a Konda's Banner it is very underrated. and maybe an Inventors' Fair to get your best artifacts. and just in case your opponents don't have one add in a Isochron Scepter for cards like High Tide, Counterspell, Cyclonic Rift or even a card like Pongify. but, all in all, your deck was fun to play. I stole a Blightsteel Colossus and proceeded to kill everyone with the Rogue's Passage.

KorvoldMizzet on Sakashima rough draft (Please Help)

1 month ago

So, the reason I carry Echo Storm is because I have two commanders, so I play each one once, and I get two triggers on echo storm, it can be used for ramp, creatures, or just powerful field presence, it can also depend on my opponents' artifacts, which is why I carried Sculpting Steel, but I am going to drop it. (I also have the double masters box-topper Blightsteel Colossus coming in the mail, and that's going right in this deck.)

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