Blightsteel Colossus

Blightsteel Colossus

Artifact Creature — Phyrexian Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Latest Decks as Commander

Blightsteel Colossus Discussion

enpc on Best Commanders in EDH [Tier List]

3 weeks ago

Nonary27: Most decks will still lean into particular cards to win a game, whether they be particualr big beaters or specific "I win" or "You lose" cards. Even in battlecruiser decks, not all cards are there just to be turned sideways.

If dfbenj is after something more flood the board with beaters then potentially an Ezuri, Renegade Leader elf ball deck is the way to go.

One thing I will point out about you comment: "While some commanders rely on certain cards and strategy, if you don't have those cards or stradgy then the top tier deck may easily crushed by some lower tier decks" is that yes, If a combo deck is top decking rubbish then they will struggle, there's a more general theme of "If a deck is not functioning as it should, then it will struggle against decks that are functioning". But that's typically why combo decks especailly (though all decks do) lean into card advantage via draw/tutoring to aid in getting what they need. Sure, a battlecruiser deck doesn't have to be as picky about getting a specific beater, though it's much more efficient with the Blightsteel Colossus than it is with the Wurmcoil Engine for example. But while your claim is correct that "the deck that is working beats the deck that isnt", it's a bit of a reductionist statement.

RNR_Gaming on Satoru Umezawa Brainstorming

3 weeks ago

So, I've been scouring scryfall researching this commander.

Auto includes budget permitting

Fatties

Blightsteel Colossus - kill target player seems good

Jin-Gitaxias, Core Augur - I can hear the groans now

Razaketh, the Foulblooded - allows you to sac your smoll evasive creature to find the perfect threat/answer to a situation

Toxrill, the Corrosive - all hail the slug king

Now before I forget shameless plug of my brew in progress

https://tappedout.net/mtg-decks/crouching-satoru-hidden-blightsteel/?cb=1641259409

ClockworkSwordfish on Criminally Underplayed EDH Gems

3 weeks ago

No shortage of 'em, that's for sure...

Hull Breach: The same card advantage of Return to Dust and at the same speed... but for half the mana. It's a common, too. How this two-for-one superstar was ever forgotten was beyond me!

Blood Frenzy: Mono-Red is somewhat lacking in hard removal. Sure it can throw direct damage at creatures, but EDH is the world of big plays, and sometimes a fattie will come along who is simply too big to burn. Blood Frenzy can kill any attacking or blocking creature for just two mana - while coming with a free Scorching Missile! This type of card takes advantage of the multiplayer format that EDH often is: If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of.

Aftershock: Blood Frenzy is cheap and powerful but a little specific in what it can target. Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.

Repopulate: Graveyard hate for decks without access to black - and it's an instant, so you don't lose the element of surprise like if you run artifact solutions. It can also fight against milling effects if you're desperate. Don't need graveyard hate? Hey, you can just cycle it away for something else!

Kill Switch: Playing a colour that can't deal with artifacts? Crank this guy every turn and you'll shut them all down! A Blightsteel Colossus is only scary if it can move. You can even still use mana rocks and attack with artifact creatures on your turn, then activate Kill Switch afterwards to keep anyone else from having access to their own trinkets.

Duskmantle, House of Shadow: Does anyone in your playgroup run Cruel, Enlightened, Mystical, Personal, Sylvan, Vampiric or Worldly Tutor? How about Harbingers, Volrath's Stronghold or Momir Vig? It can be comforting to have an anti-tutor just sitting in play, making mana when you don't need it.

Mitotic Manipulation: Monoblue can't do mana acceleration, right? Under most circumstances, Mitotic Manipulation is three mana to put an Island into play untapped - last I checked, that's better than the ever-popular Wayfarer's Bauble. Plus, once in a while you might get to pull out a Sol Ring, Gilded Lotus or other format staple if one of your opponents already has theirs.

Coalition Honor Guard: Long before Spellskite was zooming the toys away from Boggles decks, this unassuming common was doing the same. The Honor Guard is a nightmare for any Voltron-style deck that leans heavily into auras, including the common Zur and Uril builds. It also soaks up removal that would be pointed at key cards, such as your own commander.

Warping Wail: This counterspell can be played in any colour and even has some other modes. Any EDH deck without access to blue can still run this to prevent untimely board wipes, extra turns, and plenty of game-ending cards: Debt to the Deathless, Exsanguinate, Finale of Devastation, Genesis Wave, Insurrection, Rise of the Dark Realms, Torment of Hailfire... any number of effects you never want to see your opponent resolve.

Heat Shimmer: This mundane-sounding sorcery can do some heavy lifting, particularly in a colour pie as shallow as red's. Shimmer allows you to bring the heat by copying not only the best comes-into-play trigger on the field, but also any fun triggers from attacking, dealing damage, and so on. This can be a roundabout way for red to ramp, draw cards or borrow the nasty abilities of Resolute Archangel, Terastodon and other off-colour haymakers. Don't forget you can also get a permanent copy of your token if you Populate it before it's gone.

Bind: The best cards are often not only powerful but completely unexpected. Green isn't exactly known for its countering, but this cheap cantrip lets any mono-green deck stop combos, hose Strip Mine/Ghost Quarter, prevent a planeswalker ultimate or turn Aetherflux Reservoir into a losing proposition. All this for two mana and it even replaces itself!

Arena of the Ancients: We all know Karakas is banned for hosing commanders too hard, but the Arena does a decent impression and is still fair game. This cheap artifact can tap down even commanders with hexproof or vigilance and keeps them locked down - especially useful for colours that don't typically have strong control options, like black and/or red. It's another easy answer to voltron commanders.

Righteous Aura: This card doesn't read as too impressive, but performs a lot better than you might think. 2 life is a pittance in the face of some of the steroid monsters you'll see in any given EDH game, and it allows you to ignore Commander damage entirely as well as any other non-creature or even non-permanent threats that might take a chunk out of you. Best of all, it doesn't even target, allowing it to bypass hexproof, shroud and protection.

Lanzo493 on Satoru Umezawa Brainstorming

3 weeks ago

In case you haven't seen it yet, Satoru Umezawa is a legendary creature costing with a once-per-turn trigger of when you activate a ninjutsu ability, look at the top three cards of your library and put it in your hand, the rest on the bottom. Now here's the part that got me excited for it. "Each creature card in your hand has ninjutsu .

Wow! Swap your Ornithopter for a Blightsteel Colossus to kill anyone at the table. I intend to play this deck with eldrazi, praetors, and awesome ETB creatures like Agent of Treachery.

Satoru Umezawa does more than meets the eye, though. Which is why I want to ask what other people think he is capable of. First of all, you can bounce your creatures with ninjutsu for additional usage out of them. Say, for example, you have Burning-Rune Demon that is unblocked. You can ninjutsu bounce it, and then re-ninjutsu it in to get another ETB effect! It's a bit over-the-top and requires a ton of mana, but it's nice to have a mana sink with nothing better to do. Or, you could bounce Emrakul, the Promised End and hard cast her to abuse the cast effect repeatedly. If you wanted to be really mean and had Palinchron in hand and Peregrine Drake in play and unblocked, you have infinite mana to abuse ninjutsu abilities during combat, which could lead to something like infinite Agent of Treachery stealing.

So what do you think of this commander?

DawnsRayofLight on Breya treasures

1 month ago

Drops: possibly 9-11 total

Hellkite Tyrant: it is fun, though it may be a bit too slow

Wheel of Fortune, Windfall, Faithless Looting: is there a reason to run these over other draw spells like Brainstorm?

Prismari Command: It isn't that good

Dark Confidant: maybe not the best? you could hit something big and it would hurt, there are better cards to run in EDH, Confidant is good in modern where the CMC is low

Trinket Mage: I can see the pros and cons, but it is a possible drop as it gets useful cards but you have enough search for cards that are more relevant to the deck's goals

Norn's Annex: Another card I am iffy on, it helps, but sometimes 2 life isn't enough, I guess it helps in the aggro matchups but it is worth considering. Annex works best in decks where the "mental calculus" is already rough considering your board state (i.e. good creature presence) and Annex adds to it. However, it isn't as good as Ghostly Prison and Propaganda Though it does at least protect planeswalkers

If you decide to drop Blightsteel Colossus, Metalworker may possibly not be needed?

Bloodforged Battle-Axe: another that I see the utility, but there are better cards

griffstick on Commanders worth brewing (kamigawa neon …

1 month ago

I think tokens are the way to go. Trading tokens for big stuff. Think the Myriad mechanic. Blade of Selves, Banshee of the Dread Choir, and Broodbirth Viper. Other cards like Bitterblossom, and Thopter Spy Network, trad these cards in for the biggest nastiest creatures.

These are good for starters to choose from for cheating in value.

Also dimir has all the evasion. Cards like Dauthi Voidwalker, Lifebane Zombie, and Shadowmage Infiltrator to cards like Levitation, plus many more.

RNR_Gaming on Commanders worth brewing (kamigawa neon …

1 month ago

griffstick - I think it slots in so nicely into the 99 of pivot yuriko (cedh lost on the database) and in Anowon. Also, probably makes a sweat mid-high power deck that will scale over time if they print more busted cards like Blightsteel Colossus

Coward_Token on Kamigawa: Neon Dynasty

1 month ago

Wanderer art

A little early, but I figured there should be a new thread for the actual spoiler season. (It starts Janurary 27.)

For those who missed it, a new card was officially spoiled this Christmas: https://twitter.com/wizards_magic/status/1474425391418904594

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