Blightsteel Colossus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Blightsteel Colossus

Artifact Creature — Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Blightsteel Colossus Discussion

DuTogira on Red artifact help

1 week ago

Perhaps you’re failing to play to red’s strengths. Sure blue has more answers and draw power, but red has recursion and... I don’t know how to phrase it better than attrition. But think cards like Blood Moon and Choke alongside Winter Orb and Ensnaring Bridge . Throw in Mana Web , Defense Grid , etc, and what you end up playing is a deck that really brutally locks opponents out of the game. From there, smack someone with a Blightsteel Colossus , or just let everyone deck out and hang on to a Platinum Angel , and it’s an easy game. The trick with red is locking people out, and red has WAY more options for hard-locking people than blue does.

Vimozahr on Atraxa Infect

1 week ago

Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.

I try to give your my suggestion.

Play more Creatures for Utility like Odric, Lunarch Marshal / Shalai, Voice of Plenty maybe its help when he enable flying/hexproof each other Creature and you.

Craterhoof Behemoth Value Finisher if you had this Budget.

Grafted Exoskeleton also good, but expensive (CMC)

Skithiryx, the Blight Dragon Must have.

Spike Weaver & Teferi's Protection good for your Protection.

Mostly important is your Manabase and Mana-Rocks.

You will play fast as possible. Cut Lands that enters tapped.

Use Rocks like Fellwar Stone , Arcane Signet also Creatures like Birds of Paradise , or Utopia Sprawl

Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...

Your opponents do not want to attack you if Atraxa is online -> Deathtouch.

Cards like Spark Double or Altered Ego can be very good. Copy Atraxa for Poliferate or an Infect Creature.

You need Zendikar Resurgent ? I think no, also replace it with Mirari's Wake but its better to take more Ramp with Rocks.

Maybe you need more Carddraw, Topdeck-Control:

Brainstorm > Ponder

Consecrated Sphinx

Phyrexian Arena

Rhystic Study

Sensei's Divining Top

Sylvan Library

Windfall

Mirri's Guile

If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams

BUT, i think your Build is also good with more focus on poliferate.

Greez Vimozahr

pskinn01 on H: valuable cards W: Cash

1 week ago

Below is a list of cards I have for sale. I will be adding more, and removing cards as they sell. Prices can be negotiated if reasonable. I plan on selling these on tcg player but thought I'd lower the price on try to sell on here first. I updated my binder a little bit ago, and have made some trades and have not been able to update due to thopters.

Gaea's Cradle - $274.
Wheel of Fortune (revised) - $70.
Arid Mesa (mm3) - $35.
Scalding Tarn (mm3)- $73.50.
Batterskull (new phyrexia) - $27.
Blightsteel Colossus - $41.
Cavern of Souls (A. Restored) - $50.
Giver of Runes (foil)- $28.
Mana Vault 5th - $21.
Marsh Flats mm3- $38.
Staff of Domination - $27.
Sword of Feast and Famine (M Beseiged) - $56.
Sword of Light and Shadow (darksteel)- $39.
Ugin, the Spirit Dragon - $35.
Sensei's Divining Top (E masters) - $27.
Rings of Brighthearth - $35.

Us only.

PayPal or money order. PayPal use friends/family or add 4%.

No extra shipping fee unless you need/want signature or insurance. Tracking will be included. I ship in padded envelopes only. I can only guarantee that I ship it, unless you insure it ($3).

I have over 120 traded on here, and over 140 trades on deckbox. I have over 100 sales on Ebay. All using same name.

Flooremoji on Building a Verdurous Gearhulk Deck

1 month ago

Well, you can't use tinker as thats not modern legal :)

If it were, Blightsteel Colossus would be even more expensive ;)

SideBae on

1 month ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

RNR_Gaming on Atla's Eggs

1 month ago

You only seem to have one titan. I'm assuming you'll be adding the rest later. Kozilek, Butcher of Truth and Ulamog, the Ceaseless Hunger should definitely be in. Additionally, the lesser eldrazi: It That Betrays , Artisan of Kozilek and Pathrazer of Ulamog would all be great includes. You could also think about Darksteel Colossus and Blightsteel Colossus (I would wait for a reprint on blightsteel though)

Chesu on An Egg-cellent day

1 month ago

You've got wayyyyy too many big cmc creatures. Stuff like Blightsteel Colossus , Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth are fun and all, but how often are you going to find yourself already a bit short on mana with only 30 lands? The general consensus is around 36-39 lands. I would also add some cards like Swords to Plowshares , Dragonmaster Outcast and Doomed Artisan with that little mana. Honestly if you take out the 9-10 highest cmc creatures here and replace them with the 3 I recommended earlier and basics it'll be pretty solid.

SideBae on Izzet League

1 month ago

Speaking as something of an EDH sadist, you should run Curiosity . Enchanting Niv-Mizzet, Parun and then drawing a card creates a loop, provided you continue targeting opponents with the ping. Unfortunately, in EDH you're usually going to have to deal 120 damage to win, and this loop only works so long as you have cards in your library. So in all likelihood, you'll only kill one and a half opponents. You can end the loop by targeting a creature (including your general, if he's the only one on the field), in order to not deck yourself.

One solution to this is to add Timetwister effects. The card itself is in excess of $2,000 these days, so, if you have that kind of money, just buy a small boat. Consider Day's Undoing , Diminishing Returns , Clear the Mind or Time Spiral in addition to your Echo of Eons ... If you cast these after drawing your deck with the Curiosity loop, you can continue shooting people.

Completely shifting gears, I love that you're running Ponder and Brainstorm . Xerox cantrips like these dig you to what you need and past what you don't. Preordain is similarly busted, and Brainstorm goes from good to great with shuffle effects like your Evolving Wilds or Terramorphic Expanse . The Zendikar/Onslaught fetches, like Scalding Tarn or Flooded Strand , are the gold standard here, though they do tend to be very expensive. Slow fetches, like Bad River or Mountain Valley , are similar, cheaper, and still powerful. Faithless Looting is a great card in EDH, as it is in many ways a red Preordain . If you want to go the combo-route, Gitaxian Probe is great for checking for enemy counter-magic.

Gamble is only about $5 these days, and definitely worth including in addition to your Mystical Tutor .

Narset, Parter of Veils is a powerhouse in EDH. I highly suggest including her. If you couple her with the Windfall CrimsonChaos suggested, she can produce a LOT of card advantage.

Dig Through Time is similar to the above suggested Treasure Cruise . I suggest running one or the other, but not both; delve tends to get in its own way, if there're too many delve cards in the deck. Since Dig Through Time sees more cards, if you want to use the Curiosity loop, I think it's better; if you have ethical qualms about infinite loops in EDH, Treasure Cruise is better in that it provides more card-advantage.

A similar source of card-advantage is Mystic Remora . Landing this one turn one can slow down your opponents if you have a slower hand, and in more inexperienced metas it can easily be an Ancestral Recall or two. It's similar effect to your Rhystic Study with a higher cost on the trigger means you can get some real value fast.

Your artifact-ramp can use some work. Chrome Mox is great if you draw your deck and need to cast a Timetwister effect, though it is $40-ish. Talisman of Creativity is extremely powerful, as is Prismatic Lens , Fellwar Stone , the soon-to-release Arcane Signet , Thought Vessel and Coldsteel Heart . In general, two-mana ramp is a lot better than three-mana ramp in EDH, as once you hit three mana you should be trying to do more powerful things. Mana Vault is good for casting Thousand-Year Storm early.

One card I think would be fun to try is Goblin Welder . He lets you reanimate your Inkwell Leviathan for cheap, if you discard it early in the game. Wurmcoil Engine is a great card to sac-recur, as its splitting in two means you end up, over time, netting more and more artifacts to the field. However, this synergy is very slow if you can't untap your Goblin Welder . One thing to consider that is often forgotten with Goblin Welder is that you can use it to target your opponents' stuff. If you're facing down a Blightsteel Colossus and it's controller has an artifact in the 'yard, you can make your opponent sac the Blightsteel and return the (presumably less powerful) artifact.

Depending on your meta, you may want to consider Pyroclasm , Anger of the Gods , Kozilek's Return , etc. These are cheaper than your Mizzium Mortars , and if you're careful you can avoid killing your own dudes.

Presumably, after the first game or two your opponents will start trying to kill your general on sight. Increased cheap interaction will protect him and maintain any advantage you have; Swan Song , Turn Aside , Dispel , Spell Snare , Spell Pierce or even Mental Misstep (in some metas) are all worth considering.

Right. That's all I got. Good luck!

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Blightsteel Colossus occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.14%