Blightsteel Colossus

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Blightsteel Colossus

Artifact Creature — Phyrexian Golem

Trample, infect

Blightsteel Colossus is indestructible.

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Niko9 on Satsuki, the Living Lore - Into the Story (v1.0)

1 month ago

This looks like a really awesome deck, and I do love enchantress builds. When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. Just figured I'd throw a few oddballs out there : )

Setessan Champion can sometimes just be another enchantress and sometimes she can be a big, bad enchantress.

Skybind is one of those, can steal games or do not much at all cards, but I love it : ) With flash enchantments like Swift Reconfiguration or a flash enabler like Vedalken Orrery you can use it to double down on your constellation effects, or offensively to blink your opponent's creatures at instant speed. A Blightsteel Colossus is only scary if it isn't getting blinked every turn. Plus, controlling games with a set up Skybind feels like a definite win.

Cast Out is one that I'm keen on, just because of the versatility. Hitting anything at instant speed is great, but also being able to cycle it makes it always do exactly what you need in a game. I like Prison Term, I play Skyclave Apparition but I always use Cast Out : ) And my favorite is to have something like Moon-Blessed Cleric or Heliod's Pilgrim that can tutor out enchantments like Prison Term to deal with threats when you really need them.

But it looks awesome to me! The proliferate and saga synergy seems really strong, and it would be great to have blue for Flux Channeler and things, but for this commander, this build seems really solid to me : ) Nice one!

Unha110w3d on the gift that keeps on gifting

1 month ago

Dazard Excellent questions. In an ideal situation i can set myself nicely to have heavy beaters such as Blightsteel Colossus early into the game and infect people to death, otherwise i can try and set it up where i gift Leveler to people in response to them drawing cards (in commander everyone uses card draw spells) and then use one of my removals or hopefully if i set up correctly Avatar of Woe to keep destroying leveler so it goes to my yard instead of exile at the end step and keep using leveler. The deck needs careful piloting i think, so you know what to give to who like giving someone Hellcarver Demon to destroy their shit. I don't have infinite combos yet in the deck, not sure if i need them, other than that i believe you win by setting yourself up nicely and fast, let your opponents kill each other and whoever remains beat him down with infect. I will be updating this deck as i keep playing it and i will get more info on the best way to win with it. Good luck on your deck build can't wait to see it.

DreadKhan on low-cost, extra annoying, tutor your heart out!

1 month ago

Another cheap card that can do a ton of work sometimes is Energy Flux, a fetchable card that makes it impractical to keep around more than 1 or 2 artifacts. I run it with Skyclave Relic, but you can also use Darksteel Ingot for less, and you might even look at Dreamscape Artist to ramp. Very out there, but Retreat to Coralhelm works very well with Dreamscape, as well as with Stasis in general I suppose. I'd probably run Ash Barrens, it's floor is a Waste, but it can fix your mana for 1 mana, I love seeing it in my opening hand. If people run stuff like Blightsteel Colossus in your meta, Dance of Many is absolutely hilarious. Not sure any of that is especially relevant for you, but it's stuff that might be worth a look, depending on what you run into!

Guerric on Fascinating Cards from New Capenna

2 months ago

Icbrgr That is also a good card because of the versatility. You can save your stuff, but also can use it to phase out the Blightsteel Colossus they surprised you with and save yourself. It doubles as protection and removal, which is cool. And at one mana its hard to get more efficient.

Wuzibo on Questioning the Iona Banning

3 months ago

Yeah sure. The odds that you draw any 2 cards are low, and monocolored will always struggle vs an iona if they're playing the named color. In a 1v1, when she would be most oppressive, she can be close to a game over and you would need colorless in your deck or it's basically just over.

Those two aren't the only two ways to deal with her though. You can still use o stone or nevvinyrals or even an All Is Dust. There are artifact creatures, vehicles, and equipment you can still be putting out put out to at least be playing, and they fit into different decks Brass Squire and Wurmcoil Engine. Eldrazi can be cast too, and Spine of Ish Sah. You can get out an ornithoper and Darksteel Forge too. In any color. Blightsteel Colossus or Darksteel Colossus is a thing too. Most ramp is colorless and colored mana can be an issue so colorless big creatures that are kind of win cons on their own are pretty good.

She wasn't even that popular prior to the ban, so if she was so strong, why didn't more people run her? It's like blightsteel with haste enablers as a commander just oneshotting. It sounds so strong, but it's not easy to pull off reliably, and if there's a blue player at the table, they might not allow it to resolve if it hits one of their colors. Someone else might deal with it for hitting one of their colors. She might get caught up in a board wipe because someone else is going wide.

1v1 it would be a problem, since then in competitive everyone would have to build around the possibility of iona, which is format warping. But for the vast majority of players out there she was a rare kind of stax piece to play around and blow up to continue the game.

Wuzibo on Questioning the Iona Banning

3 months ago

TypicalTimmy

I picked up Kaalia. It is hard for me to find a table where i'm not instantly the biggest threat at the table, and that's not even for stuff that's "unfun" to play against. It's just how aggro she is. I don't even run land destruction outside Myojin of Infinite Rage and Obliterate, which i have to hard cast, since i like to keep it casual-ish. I don't misplay them though. I blow up lands once kaalia is out, so then i win in short order, and i'd only obliterate if i was also casting Boros Charm at the same time or had something to make at least kaalia indestructible so it wasn't just making the game an hour longer. I guess that's not hate. That's just fear. Sheoldred is more "hate" inspiring.

shadow63

Well there you go. Vanilla 2/3. Useless. Dies to bolt. Will probably be a waste to swing into someone because in all likelihood by the time i've cast him they have something bigger because they're running a lot more creatures they intended to bring to combat. If i use him to block i will probably just lose him and i'll really only be prolonging the inevitable. Might as well build a flavor text deck at that point. That way i can get a vanilla 2/3 for a lower mana cost or maybe even a 3/3 or 4/4 for the same cost.

That's not in "the spirit of commander". It just shuts down my strategy with very few counterplay options on my part to re-enable my strategy. Same as iona. There are answers to her, even if youre playing a mono-color and she names that color. Spine of Ish Sah, right? Mycosynth Lattice makes her a vanilla 7/7. It's just shutting down your primary strategy, which ostensibly included casting spells of a certain color or colors like most MTG decks do. Against Iona you can still cast nevinyrrals disk or O stone still. She doesn't stop that, so it's not That big a problem. You could still cast your sol ring and ornithopter or solemn simulacrum or your ramp myr. Ramp into a big artifact creature like Blightsteel Colossus. You can still do that. You can still play with Iona out. Yeah you're gimped, but it's not over. You're not actually hard locked out of the game. Especially now that they have intro to annihilation and scour from existence. I was playing back in the day when those weren't even things. There's colorless creature removal so she doesn't actually lock you out.

Niko9

Fair enough. If they just said "it's arbitrary", I'd accept it a lot more. I don't put up some of my decklists because they're basically the same as something else, just with some minor tweaks usually due to what cards i have available to me. The only one i've really considered adding is my kaalia deck. Not enough people believe in the power of Sunforger, and I have not seen one person running the Hilarious "Tap to win at the cost of a quarter of your life" combo that is Heartless Hidetsugu and Gisela, Blade of Goldnight.

I just wish the rules committee would choose to balance around competetive play all the time instead of only some of the time and then leave it up to casual players to decide what they don't want at their table, and be more consistent. Like why is it fine that Palinchron isn't banned but Paradox Engine is. With a few lands that can tap for 2 mana (Caged Sun), it can usually just turn into infinite mana right then and there. You cast palinchron, bounce it, recast over and over again, Blue Sun's Zenith yourself, draw every card in your deck. Put zenith back as the only card in your deck. Draw it with a draw spell you drew. blue sun's zenith someone else for infinite... rinse repeat.

Half their bans make sense. The other half just make the RC look like salty bad players.

bryan93 on

3 months ago

I was actually thinking the same. I wonder if they'll include phyrexian staples like Skithiryx, the Blight Dragon, Blightsteel Colossus, Phyrexian Obliterator, and the like in that possible Secret Lair. Monye-wise doesn't seem like the brightest choice for them, as these cards are expensive; but hey, they reprinted the Praetors! Maybe there's hope.

Wuzibo on Weakest Mono Color

4 months ago

Grubbernaut

My deck didn't just have 1 line to win. I sometimes won when leyline was out and i didn't get a graveyard. It just became much harder because the whole point of playing daretti is to use his rummage ability to pitch big artifacts into your graveyard and cheat them out. I could still use it and pitch stuff i didn't need and extra lands away, but it was a loss in value.

Some of the wincons were boardwiping and then Blightsteel Colossus combat damage

Mindslaver locking.

Platinum Angel + Moltensteel Dragon + Soul Conduit Pay down to zero life then switch life totals with people. Combine with voltaic key to do it to a 2nd person, then pay down a little more and swing at the guy who doesn't have fliers with a dragon that has like 40 power.

Dualcaster Mage + Twinflame infinite dualcaster mages with haste that swing and win

Hellkite Tyrant + Mycosynth Lattice steal opponent's stuff and usually win on my next upkeep

Mycosynth Lattice+Karn, the Silver Golem blow up all their 0 mana rocks and all their lands for the low price of 1 mana a piece. Not a win con in and of itself, but basically is. Rings of Brighthearth+Basalt Monolith to make infinite colorless mana to pump Steel Hellkite infinitely and use Staff of Domination or a red X spell which i can hit someone with, and Stuffy Doll could be the target to hit them anyway even if they gave themselves hexproof.

I've seen godo. I saw it years ago too. I'll play it one day i promise lol.

Load more