Throne of Geth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Throne of Geth

Artifact

Tap, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Throne of Geth Discussion

beardumbra on Pir and Toothy's Simic Adventure

2 days ago

ManaLocked Yesterday I played a sweet game with this list and am already thinking about improvements and changes. In that game, I developed only lands and bodies on the first couple turns, but got powered up by Joraga Treespeaker and Nissa, Voice of Zendikar (eventually recurred by Eternal Witness ), also featuring a Walking Ballista and Hangarback Walker from turn 2 getting stacked. I recovered my board from a board wipe--powered up by that huge Hangarback Walker and Toothy dying--by setting up another big Toothy, which met Swords to Plowshares. Before getting exiled, Toothy prevented a Niv-Mizzet player from winning by forcing blocks, with assistance from Hardened Scales , and Hadana's Climb  Flip flipping into Winged Temple of Orazca. Karn Liberated also put in work to remove a big blocker and Elspeth, Sun's Champion. Eventually I was able to eliminate two players in one turn (including protecting my lethal attackers with both Mystic Confluence and Heroic Intervention ), but not before flying chip damage and a big chunk from Havoc Festival brought me to a low enough life total that a Bosh, Iron Golem was able to finish me off in the same turn.

Loxodon Warhammer is a card that comes to mind as a card that I would have loved to have accessed during that game. Granting trample to a big Toothy and getting a big life swing to boot could be useful in many different situations. I love that almost any effect from an opponent that causes Toothy to leave the battlefield compensates me with a serious amount of cards: this mitigates the risk of inherent to an equipment like Warhammer, whereas normally it's punished with removal, especially instants. While Warhammer doesn't literally synergize with counters cards, it provides multiple effects that round out the strategy, and is probably the card I am going to add first.

Other notes on artifacts: The first board wipe caused me to forget that I had a tapped Power Conduit hidden among my lands, but somehow I sold how much I still like the card that it traded with a Scour from Existence. This card is tricky and interesting but it might just be worse than something like a Thought Vessel . I still want to get a feel of how good Throne of Geth is before I can determine whether Tezzeret, Artifice Master is something I want to add: a copy of Garruk, Primal Hunter I had drawn late game felt rather stranded in hand over a rebuilding board, but it has so much more potential for outrageous draws to boost Toothy and my hand, that I like it much more than Tezzeret, especially with this few artifacts to begin with. Neither of Tezz's abilities seem worthwhile enough to risk spend 5 mana on just to have it die to attackers or removal, and this deck might struggle to take advantage of the ultimate as currently constructed. Maybe the superfriends build wants him; I don't think this one does.

The deck is also very light on graveyard recursion, running only Eternal Witness. Being a little light on recursion is fine, as the card draw consistency of Toothy is resource advantage enough, but sometimes the best line can be made much better with a card from the graveyard. The top of my list is currently Seasons Past and maybe Elixir of Immortality , both of which also offer protection against decking.

Spike Weaver is next on the add list. Holding mana for the fog on it feels bad, but as this ability can mainly be used as a deterrent or political tool, it seems the upside is too good to pass up. I got a copy and am looking for a cut for it.

I'll add more to the description soon. This is absolutely currently my pet deck and it even inspired my choice to build The Haunt of Hightower , with the thoughts of placing a Hightower of counters on the commander reminding me of this deck. Thanks for your feedback and good luck to you!

ManaLocked on Pir and Toothy's Simic Adventure

6 days ago

Hello twin! There are some things from my list that I think would fit pretty well in yours. The obvious addition is the Spike Weaver that you mentioned, but I'd also like to suggest Altered Ego to match your clone sub-theme, Viral Drake as a great mana sink (for the same amount of cost as Walking Ballista ), and Khalni Heart Expedition as a ramp source (activating in in two land drops is amazing).

Something that is not a part of my list (but maybe should be) that would allow that Throne of Geth to get more value is Tezzeret, Artifice Master . He can generate the artifact tokens as a plus that you then sac to the throne.

Darth_Savage on Modern Frenzy Affinity

1 month ago

Chief of the Foundry seems like it would be a good fit for your deck. If you had a reliable black mana source I'd suggest Battle at the Bridge too. I'd also suggest Paradise Mantle over Springleaf Drum , simply because the Mantle costs 0 to cast. Lastly there are two thrones that might be worth considering Throne of the God-Pharaoh and Throne of Geth . I hope this helps, good luck brewing your deck.

Paranoiac on Aminatou - Superblink

2 months ago

Consider a Heart of Kiran. It has never disappointed me when I've played it in my Aminatou deck. :)

Tezzeret the Seeker would also be a nice addition to help you tutor up The Chain Veil. If you do add Tezzeret, then consider adding a Throne of Geth. You can play Tezzeret, then tutor up the Throne of Geth. Blink Tezzeret, then sac the throne to proliferate getting Tezzeret to 5 loyalty. Then search for the Chain Veil and you will still have Tezzeret around. If you happen to have Sol Ring and Mana Vault or similar mana rocks around you might be able to go infinite.

hungry000 on Magistrate's Sceptor

3 months ago

I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).

Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:

4 Magistrate's Scepter 4 Coretapper 4 Surge Node 3-4 Voltaic Servant 3-4 Voltaic Key

4 Ancient Stirrings 3 Tezzeret's Gambit

20ish lands (I don't really think you need Aether Hub but you could play it)

The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.

BelugaWhale217 on The River Merfolk

3 months ago

Aquitect's Will doesn't do anything useful, Throne of Geth is too much price to proliferate, and also get rid of pure life gain such as Beacon of Immortality. I know it sucks to cut cards, so use this guide: How to check what cards to cut

hkhssweiss on The River Merfolk

3 months ago

Calyptic

Cards I would recommend cutting out: Darting Merfolk, Windrider Patrol, Animation Module, Inspiring Roar, Noble Purpose, Kindred Boon, Gleam of Authority, Celestial Mantle, Brave the Sands, Leonin Sun Standard, Throne of Geth, Beacon of Immortality, Scale Blessing, Harpoon Sniper, Reef Shaman, Silvergill Douser.

All the cards I mentioned above doesn't work with the build your going for, dilutes your deck, or is too slow on the curve for it to matter.

Hope that helps!

Daynger42 on Atraxa, Praetors' Voice EDH: Infectious Good Fun

4 months ago

Decimator Web is worth mentioning and so is Throne of Geth. She's pricey but Elesh Norn, Grand Cenobite is phenomenal for infect decks. Also, adding a Crawlspace or Norn's Annex can help a lot in multiplayer.

Nvm on the last 2. Just saw Ghostly Prison.

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Throne of Geth occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%