Throne of Geth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Throne of Geth

Artifact

Tap, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Throne of Geth Discussion

chadsansing on Scorpion Group Slug

1 week ago

Cool Commander!

Have you ever tested with some Proliferate cards like Contagion Clasp, Grim Affliction, Spread the Sickness, Throne of Geth, or Volt Charge?

Happy brewing!

Gidgetimer on When does a sacrifice's death ...

1 week ago

Triggered abilities go on the stack right before the next time a player would receive priority after they trigger. Hangarback Walker is sacrificed during the activation of Throne of Geth's ability, so the next time a player would receive priority is going to be after the activation, when the proliferate ability is on the stack.

TL;DR: The way you want it to work is the way it works.

Daemon6437 on When does a sacrifice's death ...

1 week ago

If I sacrifice my Hangarback Walker as a cost to activate another card's ability (for example, Throne of Geth) how do the abilities stack? Do I get Hangarback Walker's thopter tokens before Throne of Geth's ability resolves, or after?

I was hoping I could sacrifice Walker to Throne's ability, get my army of thopter tokens, then tap a Steel Overseer in response to Throne's activation, putting a counter on all the thopters, then let Throne proliferate those counters, and end up with 3/3 thopters instead of 1/1s

Illusificate on Infuckt ($10 Budget)

1 month ago

WillowtheCouncil I like Ruthless Instincts because it's versatile and can be used to basically eat a big creature or can get the 3 damage instead of 1 off so I can double proliferate. How I see it is as a 3 mana card thats me either (the versatility is worth a lot to me), Will put in Throne of Geth instead of Thrummingbird, I might put in Vapor Snag and if I do, I think I'd mostly use it to thrust away creatures so I can set off a double proliferate win. Though, since life doesn't matter for me, I'd put in a cheaper version that doesn't take 1 life. Thanks for taking a look, and thank you for the suggestions.

WillowtheCouncil on Infuckt ($10 Budget)

1 month ago

First let me say, I LOVE the idea of this deck. It's great, it's charming. Obv, turn 4 and 5 win is difficult to win with in a competitive meta, but a 6 dollar deck? That's just beautiful.

Throne of Geth is about 15 cents per, and it's essentially "2 mana, proliferate". You can also sac a plague myr to it for the proliferation. You don't have any removal once something's down, so maybe 2x Vapor Snag, which is about 80 cents, going down one Fuel for the Cause and one Ruthless Instincts?

Actually, Aim High I think accomplishes really most of what you want from Ruthless Instincts for one less mana, and is a few cents cheaper. Gift of Strength can also work.

And if you use Ruthless more for the trample, then use Predator's Strike instead.

entheogeneral on my first super friend deck

1 month ago

I'm not a nice person but I want more people to be dicks to eachother by playing Superfriends. It really depends on your price range. I always find that blue and blue-multicolored really works for 'walkers, like Venser, the Sojourner, Tezzeret the Seeker ,Jace, Architect of Thought, Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Jace, the Mind Sculptor, and Narset Transcendent. Good blue support cards: Deepglow Skate, Cyclonic Rift, Thrummingbird,Tezzeret's Gambit, Inexorable Tide, and Atraxa, Praetors' Voice.

As for green and greenish planeswalkers: Nissa, Voice of Zendikar and Nissa, Vital Force and Nissa, Steward of Elements, Tamiyo, Field Researcher, Garruk Wildspeaker, maybe either Kiora, Ajani, Mentor of Heroes and Unyielding and Vengeant (the ones you already have), Xenagos, the Reveler, Vraska the Unseen, Sarkhan Vol, Garruk Relentless  Flip, Samut, the Tested, Oath of Nissa, and Primal Vigor.

As for White: Gideon of the Trials and Gideon Jura, Ajani Steadfast, any Elspeth, Oath of Gideon, Djeru, With Eyes Open and the other non-planeswalker white spells (which you seem to have covered), and Nahiri, the Harbinger.

As for Red: none of them. Fuck red. All the Chandras but the new one don't appeal to me and you should only splash red.

And last (but certainly not least); BLACK: Sorin Markov and Sorin, Lord of Innistrad, Kaya (if you wanna be bitchy), Sarkhan the Mad, Liliana of the Veil and Liliana Vess and Liliana, Death's Majesty, Ob Nixilis Reignited, Tezzeret, Agent of Bolas, Ashiok, Nightmare Weaver, Oath of Liliana, and that one black removel spell that proliferates.

And as for three colors and colorless: Karn Liberated, Ugin, the Spirit Dragon, Rings of Brighthearth, Contagion Engine, and maybe even Throne of Geth.

Sorry for how unorganized this is, don't give none. Good luck on pissing all your friends off until they get sick of you then you sell all the 'walkers and buy Eldrazi Tribal and they don't invite you to parties 'n all... And about your deck, my advice would be too follow the above suggestions and try to lower the mana-curve.

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 month ago

Gamble is not included primarily because it's red. I do try to keep this deck optimal but I intentionally try to keep the red cards down while doing so. Its a source of pride for me.

Metalworker is excluded in part because money. It does also draw immediate hate from the table when played on curve, and a big reason this deck is so successful is because it keeps its head low and steals games out of nowhere. Were this a 1v1 deck, I'd include it, but...

This isn't a 1v1 deck. Not sure where you got that idea, as its mentioned several times in the primer that it's optimal in multiplayer but can be 1v1 with some minor card change(s) and play style. Temple of the False God, therefore, is not a bad card to have around. If I didn't have it, it would just be a mountain. Therefore it does no harm and plenty of good.

I'm not partial to snow-covered lands and Extraplanar Lens. Ive been very particular about how many cards with similar effects are necessary without sacrificing other important mechanics in the deck, so the comparable cards that are included are more than sufficient. Taking out something for the Lense potentially drops the count of another group of similar-niche cards which could be detrimental to the efficiency of the deck. Basically "if it ain't broke don't fix it" in more words and more logic. Also, I already have my basics all foil with the same art, so I'd rather not go through that again.

For this deck, Journeyer's Kite is preferable to Thaumatic Compass  Flip, not because I need to search for basics mid-late game, but because it stays an artifact. By the compass turning into a land, it loses a relevant interaction within the deck; its helpful to have the Kite around after its served its purpose, so I can sacrifice it to Throne of Geth or, even better, Kuldotha Forgemaster. Were the compass' transformation optional, it would be a fine inclusion, but as a mandatory effect, the Kite is preferable in this context.

WillowtheCouncil on Saskia, the Unyielding Toxin

1 month ago

@ Chris2684 the only cards that offer repeatable proliferate in our colors are Throne of Geth, the contagion cards and Plaguemaw Beast I agree that the engine and the clasp could be useful, but I think that it's more valuable to try and kill opponents with infect straightaway, because generally once people realize you're infecting the game becomes archenemy. There doesn't tend to be a long game when infect is involved.

But you're right, it could be valuable.

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