|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Throne of Geth
Tap, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Throne of Geth Discussion
1 day ago
I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).
Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:
20ish lands (I don't really think you need Aether Hub but you could play it)
The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.
1 week ago
Aquitect's Will doesn't do anything useful, Throne of Geth is too much price to proliferate, and also get rid of pure life gain such as Beacon of Immortality. I know it sucks to cut cards, so use this guide: How to check what cards to cut
1 week ago
Cards I would recommend cutting out: Darting Merfolk, Windrider Patrol, Animation Module, Inspiring Roar, Noble Purpose, Kindred Boon, Gleam of Authority, Celestial Mantle, Brave the Sands, Leonin Sun Standard, Throne of Geth, Beacon of Immortality, Scale Blessing, Harpoon Sniper, Reef Shaman, Silvergill Douser.
All the cards I mentioned above doesn't work with the build your going for, dilutes your deck, or is too slow on the curve for it to matter.
Hope that helps!
1 month ago
Decimator Web is worth mentioning and so is Throne of Geth. She's pricey but Elesh Norn, Grand Cenobite is phenomenal for infect decks. Also, adding a Crawlspace or Norn's Annex can help a lot in multiplayer.
Nvm on the last 2. Just saw Ghostly Prison.
1 month ago
1 month ago
Why are you running Mycosynth Wellspring and Evolving Wilds? It only looks for basic lands, you have none. Run Expedition Map if you want to find the urza lands. if it's for Throne of Geth, run 0 drops and the artifact lands.
2 months ago
Some humble card suggestions (artifacts I like and think could fit):
Triskelavus Smaller than Pentavus by 2 (I only just now made the Tri - Pent connection there) and can't put the 1/1 back on, but instead those 1/1 can ping. If you can reliably get the emblem, it's a straight upgrade considering it will return with 3 counters every time.
Slobad, Goblin Tinkerer Good protection until you get your forge.