Worst Fears

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Browse Alters View at Gatherer

Trade

Have (2) Forkbeard , metalmagic
Want (0)

Combos Browse all

Legality

Format Legality
Custom Legal
Legacy Legal
Quest Magic RPG Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Commander / EDH Legal
Leviathan Legal
Oathbreaker Legal
Quest Magic Legal
2019-10-04 Legal
Block Constructed Legal
Unformat Legal
Casual Legal
1v1 Commander Legal
Vintage Legal
Pioneer Legal
Canadian Highlander Legal
Limited Legal
Modern Legal

Worst Fears occurrence in decks from the last year

Latest Decks as Commander

Worst Fears Discussion

CaptainToll on Boring Shitfuck Eldrazi - Golos' Nightmare Realm

1 month ago

Worst Fears is a slamdunk, but I do not have it right now!

MrKillStar on Boring Shitfuck Eldrazi - Golos' Nightmare Realm

1 month ago

CaptainToll: Well, thats also an option, just need to make sure that your opponent can't draw whatever they tutored for :D You could also go with Worst Fears; Haunted Crossroads for Emrakul, sac her, bring her back on top of your library, recast with Bolas's Citadel.. just some lifelink, maybe Whip of Erebos or Shadowspear.

NoSoyYucateco on Catch-22: Damned if You Tap, Damned if You Don't

2 months ago

Michigone: I'm glad you liked it! I love that card. And people don't get too mad about it because they have a choice not to sacrifice lands. Still mean, though.

I also like Manabarbs and War's Toll in here. I think you have a lot of cards that don't synergize much with the deck theme, or just cost too much for what they do, and they should be cut to make the deck more focused. plainsrunner made a lot of good suggestions for cuts.

I think a lot of the stuff at the top end of your mana curve may not be worth keeping. Like Hellkite Overlord, Worst Fears, Lurking Predators (your creature count is actually kind of low, Asceticism for the same reason.

In fact, even Soul of New Phyrexia could be swapped with Heroic Intervention and I think you'd be happy with the switch.

Your land count is also a little on the high side. I think you could cut one or two and be fine. You're playing green and you have lots of land ramp.

Nevinyrral_Mayor_of_Urborg on Thumbless the Fierce

2 months ago

Coward_Token I dont think Worst Fears stacks but that would be hilarious!

Coward_Token on Thumbless the Fierce

2 months ago

Not at all practical, but Worst Fears =)

Past in Flames and other flashback cards/flashback granters give you another chance to recur your spells

Profet93 on Underrated EDH Cards

3 months ago

Sultai_Sir

Head Games - Politics, fun, and "mind games" all in one. Did I give my opponent his combo piece so you have to focus on him instead of me, or did I give him all lands? The world may never know....

Mirrorpool - Utility land which can copy g-wave, rishkar's expertise, a tutor, etc... way too much utility to ignore IMO. Coming in tapped sucks, but for the utility it provides, in midrange decks it finds a loving home

Nissa, Vital Force - Recursion, wincon and untapped cradle/nkythos. Note that its very close to it's ult already

Rude Awakening - Wincon or ritual. Even more fun with cradle! Add in deserted temple/thespians stage/vesuva to make it more fun

Mind Twist - Mess over 1 player, at random makes it more painful. Its easy counter bait against blue

Thought Distortion - A very powerful silver bullet for my meta. Blue really does destroy our hopes and dreams. Note, it is also a form of grave hate!

Worst Fears - Never underestimate how powerful taking someone's turn can be. Putting their commander in grave/exile, destroying their own board, etc.... so much potential. In black we ramp anyways.

Sword of the Animist - For mono red and white decks that want lands

Ignite the Future - Draw, flashback is great!

Humble Defector - Politics, fun with Homeward Path

Profet93 on

3 months ago

DeinoStinkus

What is the purpose of Underworld Dreams and Yawgmoth's edict? Meta?

I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.

I know you have the swamp synergy but have you considered Blast Zone?

Nevinyrral's Disk - For when everything goes to hell, cheap $. Also see Oblivion Stone since these both deal with artifacts and enchantments as well

Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.

Cabal Stronghold - It's budget/baby coffers

I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).

Defile - Cheap $ and to cast and instant speed.

Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.

Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)

Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too

Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...

Juuluk on Deathkeeper, shaman spellcaster- looking for …

3 months ago

Decklist: Sek'Kuar, Shamankeeper

Hello everyone, this is my first post. I'm looking for some advice on a few of my combos in my Sek'kuar the deathkeeper edh deck. It's my first edh deck and the first time i've built singleton as well, so i hope to gain some insight from some more experienced deckbuilders.

First of all, it's shaman tribal, and i have most of my creature slots handled. My main combo in the deck is Mortuary coupled with Verdant Succession. Together, those two can get me infinite if I have my commander or Judith, the Scourge Diva and any green creature if it sacs itself, which shamans are good at. I think this one is solid, but i'd like a second opinion if anyone can see a flaw i can't.

That's my main win combo, but i have a blow your top off style combo for the win as well. This one i'm mainly focused on instants and sorceries being in my graveyard. It involves Finale of Promise and a Shaman's Trance, as well as two valid targets in my graveyard to cast, or yours. This one i'm more concerned about, and I'm juggling several spells to include. Right now I have Sins of the Past and Decree of Pain as well as Searing Wind and Haunting Hymn in the instants pile. Also considering Worst Fears and Wit's End.

The idea with this is to either use an emergence zone to do it on my opponents turn or to do it on my main phase, thats why I thought the hymn would be good. The Sins of the Past is a questionable replacement for a Yawgmoth's Will, but if I copy it with the finale, I could target multiple spells in everyone's graveyard with it, correct? Idk though, it feels janky. If anyone has some streamlining suggestions for either win condition I'd really appreciate it, thanks.

Also: whenever I try to link my commanders card it pops up with decklists. He gives 3/1 graveborn tokens with haste when nontoken creatures die in case anyone doesn't know. Hence why the Mortuary combo would be so effective, since they can't really stop all the sac triggers. At least, i dont think it can be interfered with really. I'm just getting back into magic after a four or five year break, so sorry if I seem especially dumb rn.

Load more