You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
|Have (2)||Forkbeard , metalmagic|
Combos Browse all
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|
Worst Fears occurrence in decks from the last year
Latest Decks as Commander
Worst Fears Discussion
2 months ago
Worst Fears is a slamdunk, but I do not have it right now!
3 months ago
CaptainToll: Well, thats also an option, just need to make sure that your opponent can't draw whatever they tutored for :D You could also go with Worst Fears; Haunted Crossroads for Emrakul, sac her, bring her back on top of your library, recast with Bolas's Citadel.. just some lifelink, maybe Whip of Erebos or Shadowspear.
3 months ago
Michigone: I'm glad you liked it! I love that card. And people don't get too mad about it because they have a choice not to sacrifice lands. Still mean, though.
I also like Manabarbs and War's Toll in here. I think you have a lot of cards that don't synergize much with the deck theme, or just cost too much for what they do, and they should be cut to make the deck more focused. plainsrunner made a lot of good suggestions for cuts.
I think a lot of the stuff at the top end of your mana curve may not be worth keeping. Like Hellkite Overlord, Worst Fears, Lurking Predators (your creature count is actually kind of low, Asceticism for the same reason.
Your land count is also a little on the high side. I think you could cut one or two and be fine. You're playing green and you have lots of land ramp.
4 months ago
4 months ago
Not at all practical, but Worst Fears =)
Past in Flames and other flashback cards/flashback granters give you another chance to recur your spells
4 months ago
Head Games - Politics, fun, and "mind games" all in one. Did I give my opponent his combo piece so you have to focus on him instead of me, or did I give him all lands? The world may never know....
Mirrorpool - Utility land which can copy g-wave, rishkar's expertise, a tutor, etc... way too much utility to ignore IMO. Coming in tapped sucks, but for the utility it provides, in midrange decks it finds a loving home
Nissa, Vital Force - Recursion, wincon and untapped cradle/nkythos. Note that its very close to it's ult already
Rude Awakening - Wincon or ritual. Even more fun with cradle! Add in deserted temple/thespians stage/vesuva to make it more fun
Mind Twist - Mess over 1 player, at random makes it more painful. Its easy counter bait against blue
Thought Distortion - A very powerful silver bullet for my meta. Blue really does destroy our hopes and dreams. Note, it is also a form of grave hate!
Worst Fears - Never underestimate how powerful taking someone's turn can be. Putting their commander in grave/exile, destroying their own board, etc.... so much potential. In black we ramp anyways.
Sword of the Animist - For mono red and white decks that want lands
Ignite the Future - Draw, flashback is great!
5 months ago
I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.
Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.
I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).
Defile - Cheap $ and to cast and instant speed.
Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.
Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)
Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too
Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...
5 months ago
Decklist: Sek'Kuar, Shamankeeper
Hello everyone, this is my first post. I'm looking for some advice on a few of my combos in my Sek'kuar the deathkeeper edh deck. It's my first edh deck and the first time i've built singleton as well, so i hope to gain some insight from some more experienced deckbuilders.
First of all, it's shaman tribal, and i have most of my creature slots handled. My main combo in the deck is Mortuary coupled with Verdant Succession. Together, those two can get me infinite if I have my commander or Judith, the Scourge Diva and any green creature if it sacs itself, which shamans are good at. I think this one is solid, but i'd like a second opinion if anyone can see a flaw i can't.
That's my main win combo, but i have a blow your top off style combo for the win as well. This one i'm mainly focused on instants and sorceries being in my graveyard. It involves Finale of Promise and a Shaman's Trance, as well as two valid targets in my graveyard to cast, or yours. This one i'm more concerned about, and I'm juggling several spells to include. Right now I have Sins of the Past and Decree of Pain as well as Searing Wind and Haunting Hymn in the instants pile. Also considering Worst Fears and Wit's End.
The idea with this is to either use an emergence zone to do it on my opponents turn or to do it on my main phase, thats why I thought the hymn would be good. The Sins of the Past is a questionable replacement for a Yawgmoth's Will, but if I copy it with the finale, I could target multiple spells in everyone's graveyard with it, correct? Idk though, it feels janky. If anyone has some streamlining suggestions for either win condition I'd really appreciate it, thanks.
Also: whenever I try to link my commanders card it pops up with decklists. He gives 3/1 graveborn tokens with haste when nontoken creatures die in case anyone doesn't know. Hence why the Mortuary combo would be so effective, since they can't really stop all the sac triggers. At least, i dont think it can be interfered with really. I'm just getting back into magic after a four or five year break, so sorry if I seem especially dumb rn.