All creatures lose all abilities and have base power and toughness 1/1.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- What exactly are not abilities?
- Isochron Scepter and Humility (separate questions)
- What happens if I have... on the battlefield with... ?
- Interactions with Humility, Eldrazi Monument, and Sudden Spoiling
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
2 weeks ago
Fortunately it's not a new ability, and Humility has been around for a while. Unfortunately the rule I referenced was changed when Ixalan was released, so you can find plenty of forums saying creatures will enter with the counters and plenty saying they won't, and both sides were right when they said it. To this end, I'd refer you to the Wizard's page that discussed this rules change: https://magic.wizards.com/en/articles/archive/news/ixalan-comprehensive-rules-changes-2017-09-28
The relevant part being: "So this rule's changing. Now, to determine what replacement effects will apply to a permanent entering the battlefield, you look at continuous effects that modify that permanent's characteristics coming from the permanent itself along with those that already exist and will affect that permanent. Dimir Aqueduct enters the battlefield untapped under Blood Moon. Humility causes creatures with modular to enter without their +1/+1 counters. Metallic Mimic can distribute +1/+1 counters happily to your army of Ferrets under Arcane Adaptation."
3 weeks ago
Not so much a card as an effect, but instant speed "creatures lose all abilities"--Sudden Spoiling, Dress Down, and Polymorphist's Jest. It shuts down a lot of creature-based win condition if you can prepare, without making yourself the archenemy like Humility. Thassa's Oracle can still be a problem, but I don't see it that much.
2 months ago
It's another option for Enduring Ideal decks.
3 months ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
4 months ago
A very nice Deck that you have here looks like a good Edgar Markov aristocrat list. I would only make a few suggestions.
Before I get to cards that I would add that would be both very good and fun for the deck here are my removal suggestions.
First, Bloodcrazed Paladin I don't think is a very good card. It's not good at all to play on the curve for two mana so the only time your going to play it is after a board wipe or after combat where many creatures died. In the first case if you left open the mana for him you may as well play a Boros Charm effect to save your board rather than just get one big vampire. The second case seems very niche and probably doesn't justify playing the card over something with much more utility.
Second, Bloodlord of Vaasgoth is a card that can have scenarios where it works out good it is most of the time just too clunky of a card to work out. The issue is unlike other lords Bloodlord of Vaasgoth doesn't immediately pump your creatures now but rather those in the future. Additionally, he is also expensive mana wise so it's difficult to immediately utilize the bloodthirst effect immediately. What normally happened in my experience with the card and what I imagine usually happens is that your opponents just counter or remove the card before it gets back to your turn when you can start taking advantage of it again. On top of all that it does not serve the aristocrat's strategy that much overall since it does not buff any of your tokens but only the main vampire bodies.
Also as an aside, I don't have any specific recommendations because I think a lot of removal preferences are just that preferences. But in my experience, Edgar Markov struggles much more with enchantments than artifacts just because of pillow fort cards and Humility to name a few I would potentially consider running more removal spells that hit enchantments.
My first Recommendation over Bloodcrazed Paladin is Bloodghast the card is a lot of fun and incredibly powerful in aristocrats. with fetchlands in your deck you can get up to two free sacrifice triggers every turn that you can use with Skullclamp, Attrition, Mana Echoes, Altars, etc. Additionally, your playing entomb which can use go and find Bloodghast and start getting free value off of it.
Instead of Bloodlord of Vaasgoth I would play Bloodline Keeper Flip. It is very easy to get the transform because of Edgar Markov and provides a powerful static lord effect that will even buff your tokens. Additionally, the card creates 2/2 vampire tokens which are already great for your aristocrat's strategy.
Lastly, I would just recommend playing Legion Lieutenant over one of the two I mentioned just because lord effects are especially good in aristocrats and I think will get you a lot more value than the exhorts from the other two cards.
Well, thats all for my suggestions feel free to check out my Edgar Markov deck here A Vampire Storm *Primer*, if you're looking for inspiration for your deck and/or give your own thoughts on my list.
6 months ago
Hi NetholonTheArchmage !
One year has passed and I'm always in love with your deck.
I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.
Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.
Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research
Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update
6 months ago
Not only do Hexproof and Shroud have no interaction with non-targeting effects like Humility , Day of Judgment , Wrath of God , etc. But the effect of Oracle en-Vec seems to be misinterpreted in this description as well.
If you have Humility and Lightmine Field out together, all creatures are 1/1s with no abilities, and will take 1+ damage for attacking, destroying them immediately more often than not. If at that point you also have Oracle en-Vec and Orim's Prayer out, and you tap Oracle, targeting your opponent, that opponent has to choose any number of their creatures that will then have to attack or else be destroyed, while those they didn't choose can't attack. Since attacking is fruitless, they'll choose none of their creatures, so none of their creatures can attack, and none of their creatures will be destroyed.
6 months ago
Humility doesn't actually target anything, so hexproof and shroud on creatures and players just doesn't work against it, just like hexproof and shroud don't work against boardwipes and the like.