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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
( can be paid with either or 2 life.)
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
1 month ago
Glad you enjoy seeing the decks I make. I will answer your questions and give some insight into my decision making. First, I considered Expedition Map a long time ago and decided to go with more normal tutor cards such as Demonic Tutor etc. The map only grabs a land so it is limited in use. Mindslaver is one of those cards that can definitely cause all kinds of chaos but I chose to go for a faster win condition and less of cards like this. It takes too long to set up and get going. Lethal Vapors isn't a card I would run honestly. I would prefer a card like Spreading Plague or The Abyss instead. I chose exile as my main removal in this deck. Doing so counters graveyard strategies somewhat and indestructible. As for Static Orb and Winter Orb, these also interfere with my own win conditions. I'm trying to cast Approach of the Second Sun as fast as possible. This deck is very much control based and not really built to be a stax deck. Lastly, I've been asked before about why I don't run Yawgmoth's Will. I just don't think this particular deck is built to get value from it. It's an amazing card but I just didn't build this deck to support using such a card. Honestly, it would be more of a filler card for me.
Now, for the next set of questions. You are correct when you say that someone can still play one creature with Ward of Bones in play. The idea is to stop people from flooding the board with more than one. It is just a card to stall my opponents until I can draw or tutor my win conditions. This is the same reason why I use Portcullis. It keeps more than two creatures from being on the battlefield. Any creatures played on the battlefield beyond two get exiled until Portcullis leaves the battlefield. Again, I'm just slowing down and stalling my opponents so I can tutor or draw my win conditions. I feel that any creatureless deck should always run Portcullis. The value is just too insane. Energy Field is a card that I use to stall as well. It may last a couple of turns and that may be just enough to survive and tutor/cast my win condition. Null Brooch is such a fantastic card. A colorless artifact ability that just counters a non-creature spell is insane. It also combos crazy good with Ensnaring Bridge so that no creatures can attack because you have zero cards in hand. Witchbane Orb is just nice to have. It prevents a lot of bad things targeting you. It comes in handy more than you realize. You can't die to Grapeshot or other things with it in play. Norn's Annex forces people into a bad decision. They either pay white mana, lose life, or they can't attack you at all. Also, because of the Phyrexian Mana cost, you can play this fast to get value out of it quicker. Remember, if you make someone lose at least 8-10 life just to attack you, they are more vulnerable to other players killing them. The only other card I would put in place of this is No Mercy. Lastly, Mox Tantalite and Lotus Bloom are great for this deck. If I play them early enough, they allow me to cast Approach of the Second Sun very fast. Also, both suspend cards synergize with Tolaria West. Since the cards have a mana value of zero, you can use transmute from Tolaria West to search for them. I hope that shows you some of my reasoning and decision making. If you need to know anything further, feel free to ask.
2 months ago
From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.
Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.
In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.
You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.
3 months ago
SufferFromEDHD thanks for the suggestions! Unfortunately Mox Amber and The Chain Veil are both quite far out of my price range, as are Luxior, Giada's Gift and Norn's Annex to a lesser extent. I’ll definitely consider Honor-Worn Shaku and Rings of Brighthearth though.
3 months ago
Honor-Worn Shaku turns planeswalkers into mana rocks
Luxior, Giada's Gift turns planeswalkers into dudes
Mox Amber possibly in place of BoP
Norn's Annex the best pillow fort effect for the theme
Rings of Brighthearth double loyalty triggers
The Chain Veil double loyalty triggers
4 months ago
So the main thing about Syphon Life is that it’s a great late game wincon. You turn all those late game land top decks into burn spells
I think the main thing holding this deck back is that it needs to hide behind an Ensnaring Bridge prison effect for you to win without being aggro’d to death first. Bridge isn’t budget but you could run Norn's Annex instead
4 months ago
S U P E R F R ! E N D S usually ends up as Atraxa or 5 color but I will be exploring mono colored deck building for the remainder of the year.
I started off by building my own Djeru list (thanks for the inspiration) Here were 5 cards I found in my collection that I felt belong in the mono white strategy:
Equipoise weird old card that doesn't see enough play. I utilize it in my 5 color build to great effect. Easy to abuse in a planeswalker strategy.
Honor-Worn Shaku planeswalker secret tech.
Luxior, Giada's Gift value.
Norn's Annex pretty sure this is the best/most efficient pillow fort.
Whenever I see a deck full of basic lands I always suggest Dust Bowl.
8 months ago
I haven't played Atraxa, but I do play a Superfriends deck helmed by Aminatou, the Fateshifter, so I could give a bit of advice from my experience that might be helpful to yours. The first is that board wipes rock. In most decks I am down to two to three now, but in Superfriends they are a great way to protect our planeswalkers, and since creatures aren't the biggest deal for us they don't set us back too much. Semester's End is also a really great way to protect them. It also resets them and they start with an extra counter, which is a plus! I'm also surprised you aren't playing Propaganda, Ghostly Prison, and Norn's Annex, as these cards are great protection. Even Sphere of Safety can be playable. Pillowfort cards like this take the pressure off of our walkers and blockers. I will also say, I never thought of playing Rings of Brighthearth in a superfriends deck, but that is a great idea! I've always wanted to play that card, so now I'll pick it up for my PW deck. Great idea!
Also, this is just a flavor thing, but since a Phyrexian is helming this deck and many of the PWs are villains, wouldn't The Injustice Leage be a better name? Great work!
8 months ago
I think the key thing with Oloro is figuring out the direction you want to take him, as he can be played many ways. In any deck, you want to gain life and use life as a resource to do what your deck already wants to do. So, in addition to some of the cards you have here, people tend to play things like Phyrexian Arena, Necropotence, Dawn of Hope, Eye of Vecna, and Cosmos Elixir that draw cards off of lifegain or pay life to get cards. They then try to multiply these effects with cards like Teferi's Ageless Insight and Alhammarret's Archive. The Soul Sisters (Soul Warden and Soul's Attendant do a lot of work towards gaining this life as well.
Beyond that, there are several approaches towards winning. One is the pillowfort control/disruptive aggro approach. This type of deck uses pillowfort cards like Propaganda, Ghostly Prison, Norn's Annex, and Crawlspace or Sphere of Safety (if you have a lot of enchantments) in order to keep attackers from messing with you. They then use counter-spells and removal to keep other players from winning, and win by attacking in the air with large creatures who often have lifelink, with cards like Dream Trawler, Serra Ascendant, Archangel of Thune, and Drogskol Reaver being optimal choices.
I'll post the other option in a second.