Norn's Annex

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Norn's Annex


( can be paid with either or 2 life.)

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

SufferFromEDHD on Atraxa super friends

1 month ago

Honor-Worn Shaku

Sword of Truth and Justice

Norn's Annex

Ward of Bones

Savor the Moment

Oath of Teferi

Oath of Teferi

A few of the Vraska planeswalkers seem good in here.

Cut some creatures, the creature tutors and Reanimate.

SufferFromEDHD on Tomik's League of Extraplanar Gentlemen

4 months ago

Koskun Falls and Norn's Annex planeswalker pillowfort

Onakke Oathkeeper, Archangel of Tithes and Mangara, the Diplomat pillowfort creatures

Mobilized District ultimate manland for the strategy

Oath of Gideon the best out of the cycle

Change your basic lands to Snow and add Search for Glory. Now you can tutor for lands and planeswalkers.

jarncards on WALL STALL

5 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills


Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

jarncards on Soldiers

5 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

SufferFromEDHD on Guff: Copy Everything & Burn Down the City

6 months ago

Great build. I built Commodore this past summer. Might be my favorite color combination for the strategy. Lends to a really unique experience.

All Will Be One speeds up the clock.

Norn's Annex the best pillow fort card for planeswalkers.

Search for Glory efficient tutor. Snow covered lands expands the value.

Honor-Worn Shaku is planeswalker tech! Red grants access to Flame Fusillade.

NV_1980 on Light-Paws' 69

6 months ago

If you take some precautions to keep your opponents from going wide against you, it could be a lot better :) Ghostly Prison/Sphere of Safety/Norn's Annex or anything like that would help. Maybe a Blast Zone to get rid of an opposing token army?

MrHighscore on The Dirty Dozen II

7 months ago

Hey DreadKhan, thanks a million for the thorough feedback!

I'm trying to move away from the 5 color theme, to speed up the plan slightly. It's still a bit rough to get the game rolling, and more often than not Atraxa will only be out turn 4.

Good points on the land ramp. I'll see if I can tweak the deck in a 'fetch forest' kind of way, and drop some of the signets. Also, I'm really not sure Smothering Tithe is worth it in this deck. You are right about Wargate, it may be worth it for the flexibility.

Regarding Brago, King Eternal I found him hard to capitalize on in The Dirty Dozen, so I decided to cut him out here.

Regarding Stax'ix effects, I'm having a hard time finding worthy cuts for them to matter. Some of the first cards I decided to cut were Norn's Annex, Crawlspace and Dueling Grounds

Ferth on Fog Draw EDH

9 months ago

Thanks KayneMarco. I thought that might be the case with Batwing Brume. I asked a buddy while finding fog cards and was told it was ok. Shoulda googled.

I like the Norn's Annex effect. I didn't think to look for more. Cutting out a fog or two and some of the less important effects like Temple Bell and Helix Pinnacle for more taxes sounds like a good plan.

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