|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
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Melira, Sylvok Outcast
Legendary Creature — Human Scout
You can't get poison counters.
Creatures you control can't have -1/-1 counters placed on them.
Creatures your opponents control lose infect.
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Melira, Sylvok Outcast Discussion
5 days ago
Thanks LVL_666 for the feedback. The only other Isochron Scepter + Dark Ritual imprinted, Mimic Vat with an Ichor Rats imprinted on it, Sol Ring and Paradox Engine. You could pay 3 and copy the rats, use sol ring for 2 and copy and cast the dark ritual, this with the paradox engine would untap all you non land permanent, use the 3 to copy the rats, sol ring for scepter, untap all non land permants, rinse and repeat? You would need a Melira, Sylvok Outcast out though to prevent you from dying to your own infect lol
6 days ago
2 weeks ago
Ok, first things first: Melira and Devoted Druid don't work the way you think they do. Since Melira, Sylvok Outcast prevents counters from being put on, you can't pay the cost of the ability, so you can't activate it. The Vizier of Remedies is specifically worded so that it is possible. This doesn't mean either are bad, as they still go off with persist or the vizier, but its something you should keep in mind. You probably knew that, but just in case :P
Ditch Solemnity. You have an eight of main board, its unnecessary.
Oracle of Nectars is far too slow to be any good, it'll be turn four before you can activate him, and against burn you'll be already dead by then. Maybe Auriok Champion or Kor Firewalker, they do the same thing turn 2 (for quite alot of devotion however, if you want a less devotion heavy option, maybe Life Goes On? That's way more than the oracle will get you, for much less mana).
Graveyard hate. As nmiller said, relic is an option. Grafdigger's Cage is another.
Fracturing Gust fucks up affinity, and can also get rid of problem enchantments if you don't mind losing your own (which you don't cos u have none). Use it instead of Kataki, War's Wage, cos it also hits enchantment decks too
Six pieces of removal in the side is a bit much.
Damping Sphere fucks tron and storm.
Leyline of Sanctity fucks burn, 8-rack and anything that targets you. Your playing white so should be hardcastable if you pull it late.
Last point, why no mainboard payoff 4 infinite mana?? You can chord for Emrakul if you go infinite, or just simply hard cast her. Also Walking Ballista can also function as a body, removal, or psuedo-card advantage if your flooded, as well as being a payoff both on the field and in the hand. You can't chord for it, but you can chord for Duskwatch Recruiter Flip and use your still infinite mana to search for it. Recuiter is a mad card btw. Digs like a madman.
3 weeks ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
1 month ago
You could add the spicy infinite combo with Kitchen Finks. All you would need is a Solemnity or a Melira, Sylvok Outcast and a sac outlet like Viscera Seer. Off this combo you’d gain infinite life and be able to scry until you find a Felidar Sovereign.
1 month ago
Awww... whats not to like about infect? its like commander damage, but better (only need 10 damage), except for Melira, Sylvok Outcast/Solemnity/Vizier of Remedies/other anti-infect effects, and also it' isn't nearly as efficient because you don't have access to your infect creatures every game no matter the hand, but you do your commander.
2 months ago
thegeekvapor Hey man, I can see it's not very clear to you to wich way you want to go with your deck, and I don't blame you! There's alot of ideas from other people, the internet and your own thrown into a big puddle... I see you've found alot of cool cards throughout time and tried to mix them into play, the only shite you'll find is that your deck will become inconsistent. Inconsistently inconsistent even.
What I'd advise is make tweaks, but only minor tweaks. A minor tweak is swapping out 1-4 cards and play another 10 games. It's just to find out if some cards give you a vibe or not. Or even just to compete against your current lgs meta. What cards you say? Well, to make it easy I'd advise using playsets or 3 cards of each minimum to have consistent draws of cards you want. If you only have one copy of a creature in your deck, it's easily elminated by a Path to Exile/Terminate and you won't find it in your deck anymore. Catch my drift?
Kitchen Finks, Viscera Seer and Melira, Sylvok Outcast is an infinite life combo btw. If you add Altar of the Brood you will mill them out and just pass turn. They can't draw, you win. As you can see, the combo's don't stop. You have to decide what you want to do, and build a consistent deck around it, do some minor traits/cuts to your deck and find your way. You're doing great, just keep playing and trying! The color's in your deck have alot to offer, make use of them and do some research!
If I can help out in any other way, tag me and i'll have a look.
3 months ago
Well, hello there, unclaimedpants. Great username, by the way :). Thank you for the compliment. Let's break it down: That is precisely the reason Duskwatch Recruiter Flip is there. And also, exactly right again with Chord of Calling to bring it out. Melira, Sylvok Outcast is there to stop infect. She can stop an infect deck cold, it's rather embarrassing. She does hinder the infinite mana combo, but she is still an integral part of the infinite damage or infinite life combo, so her upside is huge! Spirit of the Labyrinth is mainboard for twofold reasons. It's a 3 body for 2, which is always lovely. Don't forget this deck can also just attack for the win. But it's mostly mainboard because almost literally every deck draws more than one card a turn. It can stop entire strategies like discard and cycling that Hollow One, Death's Shadow, KCI, Storm, etc. I don't ever draw more than one card a turn, so it's perfect. Lastly, Horizon Canopy is pure amazingness on it's own. It just lands as a regular ol' dual land, and can be used as a one-time, uncounterable draw. On it's own, it would be amazing. Granted, with Runamap, it would be even better. But Runamap on its own without the Canopy, only brings back fetches which I wouldn't need. I don't need more cards in the deck that depend on other cards to function, I'm trying to play the valuetown strategy of what happens if I draw just this card and have nothing else. Don't worry about being a noob, we were all noobs at one point :D