|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
Melira, Sylvok Outcast
Legendary Creature — Human Scout
You can't get poison counters.
Creatures you control can't have -1/-1 counters placed on them.
Creatures your opponents control lose infect.
Commander Recommendations Start Commander Deck
Latest as Commander
Melira, Sylvok Outcast Discussion
1 week ago
So I was surprised to see Vizier of Remedies and not Melira, Sylvok Outcast . In that same vein, I am not sure about the -1/-1 counter synergies ( Flourishing Defenses ), especially if you double down on preventing -1/-1 counters like my last sentence. I think I would rather see Inspiring Call in that slot, or at least in the deck somewhere. I see 28 non-token creatures in the deck 29 with Ghave. Perhaps Anafenza, Kin-Tree Spirit could be a Juniper Order Ranger and Prowess of the Fair could be a Woodfall Primus . Lastly, I see an infinite combo with Devoted Druid , Ghave, Guru of Spores , and Vizier of Remedies and that you have Blood Artist , perhaps you could run Zulaport Cutthroat or Corpse Knight to work with that aspect.
That said I like where you are going with the deck. I am always a giant proponent of removal and of course feel there could be more, but I have made enough suggestions for now.
1 week ago
Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.
As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)
Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.
Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.
Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.
Courser of Kruphix will gain you life when you play lands.
Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.
I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)
Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir
You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.
That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.
2 weeks ago
Looks like a fun deck!
Dawn of Hope could be a good card-draw outlet with your commander. Can also help you generate tokens in the late game.
Martial Coup could be a good board-wipe/token factory.
Hope this helps!
3 weeks ago
Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):
You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.
As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.
I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.
Those would be my thoughts for now at least. I hope this gives you a few ideas.
1 month ago
ZendikariWol: Yuuuuuup. I told my playgroup chat that I was gonna put in Forerunner of the Heralds just to tilt people when they realized there weren't any merfolk in the deck, before I realized that Jadelight Ranger and Merfolk Branchwalker are both scouts, and looking it up, there's like 5-6 more too.
1 month ago
1 month ago
Originally I played Remand in the mainboard for both bouncing cards back and card advantage. However, depending on the match up's it often times was a dead drop largely because of the tightness with mana. I am still considering dropping a Blasting Station , Melira, Sylvok Outcast , and Glen Elendra Archmage in order to make three spots available for counter magic. Thanks for the feedback.
1 month ago
Solemnity does not make creatures with persist "indestructible". i would change that line because it is misleading. i would also recommend taking out Phyrexian Unlife . opponents will be blowing up Solemnity on sight which ruins the combo. it can easily be replaced with Good-Fortune Unicorn which serves the exact same purpose as Solemnity / Melira, Sylvok Outcast . Serum Visions and Opt should be traded for Path to Exile and Altar of Dementia . you need removal, and the cantrips aren't needed when you already have several different combinations of cards that result in infinite combos
Melira, Sylvok Outcast occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%