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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Phyrexian Rat
Infect (This creature deals damage to creature in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.
3 months ago
also regarding creatures to keep: Blightbelly Rat Blightwidow Bloated Contaminator Branchblight Stalker Cankerbloom Fynn, the Fangbearer God-Eternal Rhonas Hand of the Praetors Hooded Blightfang Ichor Rats Ichorspit Basilisk Necrogen Rotpriest Pestilent Syphoner Phyrexian Hydra Poison-Tip Archer Scheming Aspirant Skithiryx, the Blight Dragon Thalia and The Gitrog Monster Toxic Nim Tyrranax Atrocity Tyrranax Rex Venomous Brutalizer Verdant Sun's Avatar Whispering Specter Evolution Sage Norn's Choirmaster Raven Guild Master Tekuthal, Inquiry Dominus
cutting Bortuk Bonerattle; Copper Longlegs; Deathmist Raptor; Ezzaroot Channeler; Goreclaw, Terror of Qal Sisma; Ravenous Sailback; Shifting Ceratops; Topiary Stomper; Tranquil Frillback; Faceless Devourer; Mage Hunter; Spiteful Returned; Suq'Ata Assassin. probably could do with a few more creature cuts, especially if I want to throw some of the planeswalkers I found for the maybe board in there.
4 months ago
Pulling from my own Rat tribal deck (Modern-ish casual, not EDH):
Karumonix, the Rat King gives you an out against lifegain-heavy decks. I don't recommend going deeper than that with poison (i.e. don't add Ichor Rats or Septic Rats), but Karumonix adds a layer to your attacks and keeps rats coming.
I haven't gotten Ashcoat of the Shadow Swarm yet, but I want to. It looks amazing. If your budget can handle it, I'm recommending it just in theoretical grounds.
I personally am not impressed with Swarm of Rats (Rat Colony is pretty much all-around better) and Pestilence Rats, but they might work better in EDH, where you always have access to a fear-granting effect. How have they worked for you?
Ratcatcher is a free tutor for a rat every turn. Highly recommended.
Memoricide is a little odd, since it can only hit one card that isn't in play. Is this a meta choice? Do you have a specific target for it that you know you'll see?
Unless you see a bunch of Voltron, Battlecruiser, or other decks with one big creature, I would diversify the removal a little bit. You have a lot of single-target creature removal. I'm a big fan of discard, so I'm recommending based on what I like at this point. Cabal Therapist, Mind Slash, and Sadistic Hypnotist turn your rats into hand removal. Feed the Swarm offers enchantment removal with a very evocative name for this deck. Try some of these in place of Cast Down or Ultimate Price or something. Also, Despise isn't great if you're just fishing. If you want a T1 discard effect, Thoughtseize is best, Inquisition of Kozilek and Blackmail are solid, and Dread Fugue is pretty good.
Following up on that, I see a good set of mass removal and graveyard recursion, and Marrow-Gnawer lets you rebuild quickly. This part looks solid.
5 months ago
Thanks for your comment Ferrahk, maybe I should edit the description because now I am reading it maybe it is confusing. Far Traveler is in the deck to blink Vishgraz, the Doomhive or Ichor Rats, to protect another creature after attack thanks to the ability of Saryth, the Viper's Fang, and because it is an enchantment so you would have more options to draw when Atraxa ETB. I tried to have almost 10 cards of each type to help with the draw trigger but maybe is one of the easy cuts for one of the Maybeboard. Thanks for the question though.
7 months ago
Thanks for posting! ONE is definitely going to shake this deck up considerably in that I absolutely plan to incorporate some of the spells that give opponents Poison counters - without targeting them, no less. I have a number of changes already planned and would love to hear your thoughts as I'm honestly having a bit of a tough time speculating on what to cut to make room. So far, here are my planned changes
Ixhel, Descendent of Atraxa for Hand of the Praetors: Given that Infect will be less dominant of a mechanic among creatures in this deck cutting Hand of the Praetors seems logical. Besides, with the host of cards that allow me to place poison counters directly on opponents, Hand of the Praetors seems even less relevant.
Skrelv, Defector Mite for Viridian Corrupter: Skrlev provides so many benefits being a psudo Mother of Runes that also grants Toxic and evasion. Viridian Corrupter's ETB effect is far too narrow for my liking, and only amounts to just a 2/2 with Infect. Toxic creatures such as Skrlev boast so many "goodstuff" effects that it's a no brainer why Corrupter has to be cut.
Myr Convert for Grateful Apparition: Apparition has long been on the replacement list as it's a non-phyrexian. Myr Convert is a perfect replacement as it's another mana dork that can put poison counters on players. Losing a proliferation source is a loss, but given the horde of new Toxic creatures that proliferate off of one trigger or another, this overall is a net gain.
Bloated Contaminator for Priests of Norn: Bloated Contaminator is actually my dream creature for the set. Evasion, Poison and Proliferate on a great body is just a dream come true. My only hope is that there is another creature just like it in March of the Machines. Priests of Norn is an okay creature for the most part but doesn't amount to much beyond just being a 1/4 infect creature.
White Sun's Twilight for Winds of Abandon: I've always been somewhat disappointed with Winds of Abandon as it more likely than not can ramp my opponent far beyond my ability to stop them. Sure, a horde of tokens can be wiped out - but at what cost? White Sun's Twilight isn't exactly a one sided boardwipe, but it can get me a bunch of 1/1 creatures that put Poison counters on players on top of slowing them down.
Vraska, Betrayal's Sting for Sheoldred, Whispering One: Obviously i'm happy to see Phyrexian themed planeswalkers and I'm overjoyed to see another Planeswalker with a focus on Poison counters. Swapping Vraska in for Sheoldred is both a mechanics and a flavor win - Sheoldred turned her back on Elesh Norn to pursue her own misguided and selfish desires along with the heretic Urbrask.
Tyrranax Rex for Vorinclex, Voice of Hunger: I've enjoyed the Soft lock VoH places on the board just by virtue of being there alone, but I've felt that his control never really synchronized with the rest of the deck. Vorinclex, Monstrous Raider compliments the deck directly and is a huge flavor win. Tyrranax Rex just seems like the perfect upgrade as it is CMC cheaper, has almost as many keywords as Questing Beast and places multiple Poison counters on an opponent when it hits. Rex in my eyes is a "backup" Skithiryx, the Blight Dragon in terms of power level and "feel".
Phyresis Outbreak for Toxic Deluge: Phyresis Outbreak is the mass removal I've always wished for and is a direct upgrade to Deluge - within the context of this deck that is. This card is absolutely a must include.
Venerated Rotpriest for Glistener Elf: Venerated Rotpriest is just a deterrent as this deck has very few spells that I would consider worthwhile for targeting my own creatures. Glistener Elf is an okay card but within the context of EDH it's "meh". Late game it hardly makes an impact without a horde of +1/+1 counters and some form of evasion.
Contaminant Grafter for Blight Mamba: Containment Grafter feels like a great card that can help reinforce a boardstate and put additional pressure on opponents mid to late game. Early game it would essentially help me run away with the game through conditional ramp and card advantage. Blight Mamba has honestly never done much for me and generally is as impactful as Glistener Elf.
Now comes the list of cards I think are at least worth considering (that I may or may not include) but don't exactly know what to cut to make room for:
Staff of Compleation: This is a big flashy card that caught my attention given the myriad of things it can do. However without the right combo piece this card could end up doing me more harm than good.
Glistening Sphere: There are very few drop mana rocks that are worthwhile, but this one definitely caught my eye. I'm not sure if it's any better than Astral Cornucopia though, as i've been ramped into the stratosphere with just a few proliferation triggers. Not to mention it only gets better just by having Atraxa on the field. I really want to like this card, but it doesn't seem to make the cut. If only it were
Infectious Inquiry: this seems like an absolute must have and am honestly considering cutting Phyrexian Arena for it. Arena does nothing the turn it ETBs and if I draw it late game it'll literally do nothing. Infectious Inquiry on the otherhand is always relevant, replaces itself and draws me a card. I just can't help but feel like i'm missing something by cutting Phyrexian Arena. I want to go ahead with this decision but I can't help but feel apprehensive and would really like your thoughts on this one.
Infectious Bite: I want to love this card but unfortunately besides the commander there are relatively few creatures whose bite would make any meaningful impact on the game. I think I might pass on this one.
Prologue to Phyresis: Everything you said about this card is spot on, and it is relevant at any point of the game. The question is - what to cut for it? I think cutting Contagion Clasp might be the move on this one, but i'm not entirely sure. Clasp is very conditional removal but what's important is that it's a repeatable proliferation source. But, maybe the new inclusions will help offset the loss of a proliferation source? I think this is the right move but I would like to hear your thoughts.
"What's your experience with Blightsteel Colossus and Contagion Engine? Do they ever come out to the battlefield or just happen to be on-theme inclusions?" To answer your question both hit the battlefield on a regular basis. Blightsteel Colossus is surprisingly easy to cast with a proliferated Astral Cornucopia or Everflowing Chalice. One of my best plays was countering a Villainous Wealth with being equal to 8 with Mana Drain and funneling that mana into a turn 5 Blightsteel. Contagion Engine is great for mass removal as well as a proliferation engine. If I tutor for it it's usually alongside Tangle Wire after Ichor Rats hit the field. It essentially grinds the game down to a snail's pace - or a halt under the right conditions.
End rant, sorry to write you a book but I had a lot on my mind. Please let me know what you think of all the upcoming changes!
1 year ago
Looks good so far, my only immediate suggestions would be to consider Skithiryx, the Blight Dragon, Ichor Rats, Blighted Agent and a few other infect things perhaps. Some of the sword cycle could be fun also like Sword of Truth and Justice.
1 year ago
I'm curious, what's your impression of Ajani, Sleeper Agent? It does what your deck wants to do - puts +1/+1 counters on creatures, with the added spice of turning every creature you cast into a pseudo Ichor Rats.
1 year ago
1 year ago
After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.
Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:
First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.
While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.
I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.
Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.
If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:
Ichor Rats gives one by itself, making it two with the Hand.
Blight Mamba is a two mana creature that protects itself.
If you want to add a huge bomb, Phyrexian Swarmlord is going to capitalize really easily on all the counters your opponent already has.
I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.
I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.