Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
|Have (4)||IcyLightning , Mortiferus_Rosa , metalmagic , gildan_bladeborn|
|Want (2)||captainninjakid , Vee.o|
Printings View all
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Villainous Wealth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
BUG (Sultai): 0.57%
Villainous Wealth Discussion
2 weeks ago
Commander / EDH
SCORE: 5 | 10 COMMENTS | 434 VIEWS | IN 2 FOLDERS
Brought Muldrotha back out this past weekend. Unfortunately their was a Syr Konrad, the Grim at the table with me which hurt my deck a lot. Still put up a good fight with the other 2 players though.
2 weeks ago
Favorite Formats: Limited Draft and Constructed limited (aka Cube).
Favorite Deck: probably my own ProcEspers.
Favorite Color: If it is not obvious from the colors of my username, I dislike red. My favorite color is black, closely followed by blue.
Favorite Guild: Dimir by far. Both flavor and gameplay for that guild are excellent.
Favorite Shard: Grixis Bolas lives on in our hearts!
Favorite Wedge: Sultai - I like the mechanics of that guild a lot and they have coolest leaders.
Card that best represents you: Venser, Shaper Savant is my favorite card and its abilities are how I like to play the game and express my individuality within it.
Hobbies Outside of Magic: Board games - I have a sizeable collection of several dozen titles. AMA about board games!
Tell us about your life outside of TappedOut: Is there such a thing?
How did you come up with your username? - Boza is a popular Bulgarian fermented drink with very low alcohol content, popular with kids and adults alike. It is also a slang term for mess.
What first appealed to you about Magic? - A friend introduced me to Magic with two Extended decks more than a decade ago, playing tron versus goblins. The game had a very nice artwork and detail, while featuring sleek gameplay with cool combinations of cards.
Why is Magic important to you now? - A way to get together with friends and play occassionally competitively and chat about on TO.
What are your thoughts on the current metagame (any format)? - I think that Modern has got a bit too stale, Legacy and Pauper are experiencing a Renaissance, while Pioneer and Standard are too new to be evaluated.
Are there any cards or strategies you feel overcentralize the metagame? - What a bold question. The meta is defined by the speed of the format, so the best aggro and/or combo decks dictate the meta. A meta with Goblin Guide will always be faster than a meta with Raging Goblin.
How do you deal with a dominant new deck, card, and/or player in your pod? - Oh, apperantly the last question was about Commander. Still gave a relevant answer. Varying my deck would be best - for example, having a toolbox of cards for cards in a deck to metagame with will allow you to freshen up your playing experience without switching commanders.
What is your approach to deckbuilding? - Start with the goal or theme in mind. If you cannot state in a single sentence how you want to win and how to get there, you cannot start to deckbuild. "My Muldrotha, the Gravetide deck will durdle and control the boardstate, until it is able to win with a large Villainous Wealth." or "My Saskia the Unyielding will have only legendary creatures in it."
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. - I am rarely looking at other people's decks unless they are similar to the one I am currently building. As generally awesome creator, I will have to highlight Gattison who does amazing work with commons in MTG.
Are there any future releases you’re looking forward to? Why or why not? - Honestly, not really. Magic design has felt a bit stale, especially from a Limited perspective. That is why I said "I am making my own Magic!" and delved into Custom cards creation. I invite everyone to join the Ability Challenge
3 weeks ago
First of all, welcome to the game! This is a solid looking deck. There are a few cards in here that either, in my opinion, don’t fit, or there are better versions of, or do really cool things but are really “win-more cards.” A win-more card is essentially a card that is awesome! But it’s only awesome when you’re already doing what you want to be doing. In this case, a win more card is Anointed Procession. It does something really cool (makes more tokens) but really only does it when you’re deck is functioning well. If your opponent is playing a Control deck, and just kills all of your early token producers, it’s a sad day. Also, you really want your plays on Turn 4+ to either immediately affect the board, or present a real threat. I feel that Second Harvest fits this definition as well. If you have a decent board- it’s amazing! But in every other case it’s meh.
Druid's Deliverance doesn’t really fit in this deck. It’s really reserved for “Turbo-Fog” decks who utilize similar effects to stall the game while building up to something stupid like Part the Waterveil or Villainous Wealth. I would recommend some removal spells like Path to Exile for super cheap removal, or Cast Out for more versatile removal, hitting planeswalkers and stuff.
March of the Multitudes seems like it would love a spot here.
Hope I helped!
4 weeks ago
I do not play cedh I was just clarifying for the list also Narset's Reversal can be funny as hell someone goes to play something like a big Villainous Wealth steal it from them this turn and use the copy on them so you get that big x spell for two blue. Now it puts it back in their hand but hey you can counter it next turn or reverse that overloaded Cyclonic Rift into you favor etc etc
1 month ago
The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.
Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .
You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.
I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard
Szavor on First Deck
2 months ago
Hey willthewarlock! Yeah the Hermit Druid + Laboratory Maniac / Jace, Wielder of Mysteries is an overplayed combo. You can try it out and once you win with it you can consider taking it out, but that all depends on your preference and your playgroup and how they feel about infinite combos.
As for wincons, the Sultai color combination is notorious for having trouble finishing out the game. With Muldrotha, you could just out value your opponents since she's just so powerful, or you could add in something like Villainous Wealth to close it out. Good Luck!
2 months ago
2 months ago
Lots of nice things here.
Palinchron goes infinite with Yarok, so I'd recommend that.
I think Villainous Wealth is just a bad card. I think there a better things to be doing with infinite mana. Without infinite mana it's just not strong enough unless X = 15 or something. And in that case I would rather play Torment of Hailfire .
Vivien, Champion of the Wilds gives creatures flash, but that's already granted by Leyline of Anticipation and Alchemist's Refuge . I don't think you need a 3rd redundant effect like this. Vivien is also much more vulnerable than these two other cards.
Force of Negation can be replaced with Swan Song and I think it would just be better. Force of Negation is a strong card, but I don't think you need to be concerned with it unless your deck is angled towards having 1) tons of blue cards and 2) wants to counter many things.
I think your list doesn't contain enough ramp.