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Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of nonland cards with converted mana cost/mana value X or less from among them without paying their mana costs.









SaberTech on
Zaxara, Exemplify Winning
1 week ago
Blue Sun's Zenith has performed well for me in my list. I use it as a secondary win condition if Thassa's Oracle isn't an option for some reason. You can draw your deck with the Zenith and then it puts itself back as the only card in your library. You can then cast something like Gretchen Titchwillow or Spectral Sailor to draw it again. Cast the Zenith targeting an opponent to deck them out, put it back into your library, draw it again with your creature, rinse and repeat until you win.
I gave up on running cards like Exsanguinate or Villainous Wealth because they weren't that useful in the first few turns, while X cost draw spells at least helped me get closer to my combo pieces. If I did get my combo then the X cost draw spells essentially win the game for me as well, it just takes a few more steps to finish the game.
legendofa on Card creation challenge
1 month ago
Never Enough
Enchantment
When this enchantment enters and whenever you cast a spell, each opponent mills 1. You may cast a spell milled this way without paying its mana cost if it has greater mana value than each spell that has been cast this turn. (This ability can trigger itself.)
At the beginning of the end step, sacrifice this enchantment and you lose life equal to the number of spells you cast this turn.
More Villainous Wealth vibes than actual effect. Hopefully this counts (and the effects makes sense).
Create a Basilisk creature.
DemonDragonJ on
Waste Not
2 months ago
I am contemplating replacing Villainous Wealth with Kotis, the Fangkeeper, since his ability is easier to reuse than is that of the sorcery, but it also is more difficult to use, so what does everyone else say, about that?
NV_1980 on
Cut Off One Head and Two More Shall Take Its Place
5 months ago
Nice deck; well balanced. Maybe Awaken the Woods could be nice in here, just as a fun x-spell that generates creature- and land tokens at the same time. Hydroid Krasis also seems like a fun hydra for this deck; especially considering the additional resources you obtain when you cast it. I would also definitely consider Villainous Wealth, as it's drastically over-powered in a deck like this. Have fun with this brew.
Flarhoon13 on
Garth, where are the bodies, Garth?
5 months ago
Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn
Ender666666 on
How to Lose Friends and Infuriate People for <$99
6 months ago
I have made some changes to this list. Trying to incorporate Outrageous Robbery, a couple of new Gates and just streamline things a bit. Overall I hope this will offer a slightly higher threat level while still staying true to its themes and objectives:
-Be Budget
-Use Child to regulate the Boardstate
-Cast other people's cards as much as possible (Villainous Wealth, Outrageous Robbery)
-Have fun (don't be a dick)
-Win if possible
TheForsakenOne on
Omnath, locus of all
7 months ago
You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.
You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade Flip, and Clawing Torment are all on this list.
You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.
For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.
And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.
For what you should add:
Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.
Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.
Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.
Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.
Kodama's Reach is a second cultivate, which you definitely want.
Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.
Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.
Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.
Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.
Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath
Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.
Victory Chimes nets you 4 mana a turn with Omnath.
Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.
Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.
Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.
Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.
Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.
From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.
Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.
_Kane_ on
Damia mill
2 years ago
This list looks nasty and I hope to never play against it! Plus One on the Upvote. :)
Potentials:
An Offer You Can't Refuse for those counter battles? Downside may not be worth it unless you're stopping or ending the game.
Breach the Multiverse would give a similar effect to Villainous Wealth for each opponent albeit at higher mana value.
Drown in the Loch for a cheap and versatile counter/removal spell.
Syr Konrad, the Grim would be great for ping down your opponents with each milling of a creature. Random mill ability tacked on as well.
Potential Replacements? (IDK this list seems perfect):
Vedalken Orrery this Josh Lee Kwai favorite maybe worth a cut? I see what you're going for with holding up your counter-spells and then flashing in something of value if nothing worth a card is cast.
Yeva, Nature's Herald only 9 targets counting the commander.
Leyline of Anticipation I guess what I am suggesting is to try the deck with the counter-spells but without the 3 flash enablers.
Thought Scour hard to find anything to replace so I choose this smoother.
You do have ~53 piece of land/ramp; Maybe a one card wiggle room with the nice curve you have going.
Anyways decklist is already 10/10.
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