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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of nonland cards with converted mana cost/mana value X or less from among them without paying their mana costs.
DemonDragonJ on
Waste Not
4 weeks ago
I have replaced Villainous Wealth with Kotis, the Fangkeeper, which increased the average converted mana cost of this deck from 3.56 to 3.58, but that is acceptable, as I would need to spend at least 4 mana on the sorcery to obtain any value from it, and Kotis better fits the theme of this deck, as I can reanimate him with The Mimeoplasm.
NV_1980 on
Kotis, the Critterkeeper
5 months ago
This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):
- Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
- Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
- Combat Research: draw cards upon damage and grants Kotis some boost and protection.
- Curiosity: why not draw some cards upon damaging opponents?
- Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
- Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
- Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
- Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
- Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
- Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
- Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
- The Thirteenth Doctor
: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents! - Villainous Wealth: basically Kotis in sorcery form.
- Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
- Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.
Hope this helps you in some way; good luck!
SaberTech on
Zaxara, Exemplify Winning *Primer*
7 months ago
Blue Sun's Zenith has performed well for me in my list. I use it as a secondary win condition if Thassa's Oracle isn't an option for some reason. You can draw your deck with the Zenith and then it puts itself back as the only card in your library. You can then cast something like Gretchen Titchwillow or Spectral Sailor to draw it again. Cast the Zenith targeting an opponent to deck them out, put it back into your library, draw it again with your creature, rinse and repeat until you win.
I gave up on running cards like Exsanguinate or Villainous Wealth because they weren't that useful in the first few turns, while X cost draw spells at least helped me get closer to my combo pieces. If I did get my combo then the X cost draw spells essentially win the game for me as well, it just takes a few more steps to finish the game.
legendofa on Card creation challenge
9 months ago
Never Enough
Enchantment
When this enchantment enters and whenever you cast a spell, each opponent mills 1. You may cast a spell milled this way without paying its mana cost if it has greater mana value than each spell that has been cast this turn. (This ability can trigger itself.)
At the beginning of the end step, sacrifice this enchantment and you lose life equal to the number of spells you cast this turn.
More Villainous Wealth vibes than actual effect. Hopefully this counts (and the effects makes sense).
Create a Basilisk creature.
DemonDragonJ on
Waste Not
10 months ago
I am contemplating replacing Villainous Wealth with Kotis, the Fangkeeper, since his ability is easier to reuse than is that of the sorcery, but it also is more difficult to use, so what does everyone else say, about that?
NV_1980 on
Cut Off One Head and Two More Shall Take Its Place
1 year ago
Nice deck; well balanced. Maybe Awaken the Woods could be nice in here, just as a fun x-spell that generates creature- and land tokens at the same time. Hydroid Krasis also seems like a fun hydra for this deck; especially considering the additional resources you obtain when you cast it. I would also definitely consider Villainous Wealth, as it's drastically over-powered in a deck like this. Have fun with this brew.
Flarhoon13 on
Garth, where are the bodies, Garth?
1 year ago
Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn
Ender666666 on
How to Lose Friends and Infuriate People for <$99
1 year ago
I have made some changes to this list. Trying to incorporate Outrageous Robbery, a couple of new Gates and just streamline things a bit. Overall I hope this will offer a slightly higher threat level while still staying true to its themes and objectives:
-Be Budget
-Use Child to regulate the Boardstate
-Cast other people's cards as much as possible (Villainous Wealth, Outrageous Robbery)
-Have fun (don't be a dick)
-Win if possible
| Have (1) | metalmagic |
| Want (2) | qao50 , Rivel |








