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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hand of the Praetors
Creature — Phyrexian Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
2 weeks ago
1 month ago
Here's my take:
Glad to finally see an Alt win Card in a new color scheme. Ajani, Sleeper Agent should be a boon to anyone looking to a Selesnya infect deck. If built right Abzan Infect Storm with Hand of the Praetors could be a possibility.
While Karn, Living Legacy doesn't add anything new to Tron or animate noncreature artifacts, it should be a help in Karn Tribal decks. The first ability can either help cast Karn Liberated sooner or be a support for the constructs made by by Karn, Scion of Urza. Plus it's ult can get around the Karn, the Great Creator/Mycosynth Lattice combo. KLL's power may be in its subtlety, but there's more to it. And I can't figure it out.
I'm liking the enlist mechanic. It should mesh well with exalted and other abilities and mechanics that give creatures a bonus for attacking alone.
The read ahead mechanic on the new sagas is a brilliant idea. You can farm the lore counters with Power Conduit, move them onto non-saga cards like Mind Unbound or speed up other Sagas through Nesting Grounds.
No new slivers or thrulls. Disappointing, but not unexpected.
Shivan Devastator is the kind of card I'd like to put in a monored Dragon deck. Now if the price can only come down a lot.
While playable in 1v1 games, Ramses, Assassin Lord's alternate win ability is meant for multi-player. Unless of course you build a deck where everyone loses and Ramses prevents that.
Overall, we got a good set.
6 months ago
After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.
Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:
First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.
While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.
I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.
Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.
If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:
Ichor Rats gives one by itself, making it two with the Hand.
Blight Mamba is a two mana creature that protects itself.
If you want to add a huge bomb, Phyrexian Swarmlord is going to capitalize really easily on all the counters your opponent already has.
I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.
I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.
6 months ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
Don't even consider Vector Asp.
If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm, Wilt and many more.
There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
8 months ago
Have you considered Hand of the Praetors? This card will strengthen your creatures and give your opponents poison counters.
Sorin Markov Is good, but with Dread Presence, those affects are cumulative. May I suggest replacing Sorin with Plague Stinger! This will give you some early game flyers that won't be susceptible to cards like Blood Moon.
With two copies of Damnation in your deck I think you can get away with removing Cast Down and To the Slaughter. Keep Grasp of Darkness due to it being usable against creatures with indestructible. While To the Slaughter also deals with Indestructible creatures you have no control over which creature your opponent chooses to sacrifice.
I hope this all gives you a good start. Thank you for reading me out. Happy Hunting!
1 year ago
These are a few options if I go the infect route with this deck.
Blighted Agent, Flensermite, Glistener Elf, , Hand of the Praetors , Phyrexian Swarmlord , Spinebiter , Viral Drake , Darksteel Reactor , Grafted Exoskeleton , Grim Affliction , Nest of Scarabs , Relic Putrescence
1 year ago
Some options if I decide to do the infect route.
1 year ago
In response to your question of What Creatures would you put in? (that have infect) - based upon your current decklist and design the infect creatures I would recommend need to compliment your deck's +1/+1 counters matter subtheme and should be relatively threatening on their own. Therefore, I suggest:
Skithiryx, the Blight Dragon : This one is a bit of a no-brainer next to Hand of the Praetors . It has evasion, built in protection and haste. Skittles is a longtime favorite of mine, and is truly an infect staple in my opinion. This one is at the top of the list, without a doubt.
Viral Drake : This creature ties in with your deck's +1/+1 counters matter subtheme by serving as an excellent mana dump for proliferation triggers. On top of having infect, it also has evasion. A great pick in my opinion.
Ichor Rats : This creature serves as a means of getting poison counters on players when they have a Pillow Fort strategy online before you could get infect combat damage in. Additionally, it's a great recursion target if you can get multiple triggers of it's ETB effect.
Inkmoth Nexus : This is an honorable mention, but this land has served me well over many games. It has built in protection due to being a land and +1/+1 counters do not fall off of it when it stops being a creature. The icing on the cake is that it also has evasion.
That's it for my suggestions. Your list is pretty good, and definitely will make any opponent weary of you during any point in a game. +1 again! lol