Lighting-fast Mono-Green Infect
Posted on Dec. 19, 2021, 1:01 a.m. by StoryArcher
The whole point of Infect is to be stupidly, ridiculously fast. This deck is an attempt to lean hard into that fact.
The first step is creating a legitimate Turn 2 win opportunity, specifically the one created by Scale Up.
Turn 1: Forest + Glistener Elf
Turn 2: Scale Up + any combination of buffs equal to +4 Power.
I'm currently trying to decide on the right mix of Rancor and Scale Up - Rancor helps get that damage past early chump blockers, but Scale Up is key to the turn 2 win. Removing Canopy Cover (see below) puts more pressure on the Rancors to help me with evasion.
Exalted triggers continue to add value even in a mono-colored deck (especially with the introduction of Ignoble Hierarch). Including so many mana dorks and going with a mono-colored deck allows me the luxury of going lighter on colored mana-producing lands and I tuck in a Karn's Bastion to help get the occasional stall over the hump.
Any thoughts, suggestions or questions are welcome - particularly with regards to side-boarding in the current environment.
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December 19, 2021 2:02 p.m.
The point of going mono-green is to straight streamline the mana.
Gemrazer looks very interesting - I'm not familiar with the card... does it work the way it seems like it works?
December 19, 2021 4:58 p.m.
StoryArcher Infect lists i’ve seen generally haven’t had issues running 2-3 colours, so unless you’re doing it for budget reasons, i’d strongly suggest running more than 1 colour.
I notice you suggest Karn's Bastion as a reason to go one colour - imo that card doesn't provide nearly-enough upside to justify running it in place of additional colours.
Gemrazer will turn one of your infect lads into a 4/4 trample-infect lad, and so has multiple uses as sideboard-tech.