Mindslaver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare
Mirrodin (MRD) Rare

Combos Browse all

Mindslaver

Legendary Artifact

{{4}}, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Mindslaver Discussion

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

4 hours ago

Oh man, Mirage Mirror . No need to sell me on that card honestly, it's great. The only reason it's not already here is because I've neglected to update this list in a while because I hadn't been able to play much the past couple years. That absolutely needs a spot. I forget it can copy lands, so it can actually be a third way to pull off a sneaky Dark Depths combo if need be as well. That's pretty sweet.

I've run Mindslaver before here, and I ended up cutting it. It's fun, but I needed the spot for Kaladesh tech. Clutch Emrakul, the Promised End casts have won games for me before though. Helm of Awakening is pretty gnarly, I may have to test it and see if I can't make it work for me. I'm just not a fan of symmetrical effects.

As for the 100 Strip Mine s, I put 100 there because it wouldn't let me add a million. "You really need 1000000x Strip Mine, huh?" YES I DO TAPPEDOUT, MAY I PLEASE HAVE THEM? I figure if I keep that there for long enough, I will eventually get at least one.

I could use a sell on Tangle Wire . I like it, and I bet I could get it past my group, but how do I break parity with it? Clock of Omens kind of things I would guess? I mean, I guess tapping the Wire to itself is a cheeky cheat, but you seem to know something I don't that makes it go from good to incredible.

As for your puzzle, hell, challenge accepted. I too am a fan of Rube Goldberg machine plays.

I'm not sure if you had a way to actually end the game proper from there in mind but this is what I came up with. One player has no deck, and the rest have no boards, so realistically everyone scoops and the hypothetical players here probably never play with me again. God I love colorless.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

6 hours ago

That was a quick reply. $70 for a mana crypt?? I'm jealous. I'm proud of my collection too, having seen Ugin, Rings, and Crypt all double in price since I bought them.

I completely understand you not wanting to start a stax arms race. I guess some people like untapping their cards, god knows why. I know you've decided against it, but Tangle Wire is so stupidly good in EDH, I just have to mention it one more time. Of all the tap effects, Wire holds a special place in my cold, dead heart.

A card I forgot to mention is Mirage Mirror , which not only can make a little mana, but can also serve as a sac outlet for Kozi due to the legend rule, as well as serve as an emergency Kozi duplicate WITH HASTE. If you're feeling combo-inclined, Mirror can duplicate Inventors' Fair to set up a near-certain win with a double-tutor. Not only that, but you aren't limited to your own permanents. See a Necropotence ? Now it's MY Necropotence.

Otherwise, Mindslaver shenanigans are fun, although I'm sure you were already aware of that. Helm of Awakening can be dirty, but you'd better be prepared to win if you play it.

I see you've added 100 Strip Mine s to the maybeboard. I'm not sure that's enough. Also, I've tried (and cut) Lotus Petal myself. It's decent enough in your opening hand, but pretty poor at any other point in the game.

I love coming up with puzzles and challenges involving unique interactions in these sorts of decks. To show off the power of Mirage Mirror , I've come up with a puzzle for you.

Board: Metalworker , Inspiring Statuary , Sensei's Divining Top , Clock of Omens , Rings of Brighthearth , Mirage Mirror (and no lands)

Hand: Unwinding Clock , Sculpting Steel

Goal: Win the game against 3 players with 40 health this turn. The top of your deck is irrelevant (let's say that all 6 Wastes are on top).

Ignore the puzzle if it's not your thing. Thanks for taking the time to give such a detailed reply.

Wabde91 on Muldrotha, the Land Before Tide

5 days ago

biobrush Thanks for the suggestions! Trying to decide what to cut for Coffers since I have one in a work in progress right now. Really outta have it in this deck though. Also Emrakul may make my playgroup groan as with Mindslaver , but then again maybe not...definitely something to think about!

biobrush on Muldrotha, the Land Before Tide

6 days ago

Hey! Great build, just wanted to make two suggestions. I run Muldrotha lands (although it is more geared toward good stuff) and one of my win-cons is Torment of Hailfire , like yours. I would -highly- recommend Cabal Coffers and Urborg, Tomb of Yawgmoth combo, alongside Vesuva and (a card you're already running) Thespian's Stage . A couple cards that help enable it and work to find Dark Depths : Pir's Whim and Hour of Promise . Once you have 20+ mana, recurring Emrakul, the Promised End or Mindslaver each turn can be a fun back-up plan. Check my list for more cool ideas!

DrukenReaps on Need help with this lost ...

2 weeks ago

I dunno if Rayenous will make it viewable or even has the list still so I would start by looking over the following stolen from that forum and build from there.

KrazyCaley said "Rayenous has it.

There are multiple ways to do it, but they all involve variations on the same basic pattern.

Step 1 - Mindslaver + Academy Ruins lock.

Step 2 - Prevent your opponent and preferably also yourself from losing (since this procedure will take a long time) through the use of Platinum Angel or Abyssal Persecutor .

Step 3 - Donate a mechanism to your opponent whereby they can put cards they own into their deck. Rayenous used Research on an Isochron Scepter . My version of this deck used Death Wish (which works since our opponent can't lose the game while we have the Angel/Persecutor out), but Research is faster. Repeatedly have them add in cards until their entire collection is in the deck. Note that you will probably also need to Donate something that generates any color mana to your opponent as well.

Step 4 - Use Amulet of Quoz to convert their entire deck, which is now their entire collection, into their ante (true, we'd have to be playing with ante rules, which are now gone, but hey, that's the fun).

Step 5 - Blow up whatever thing you set up to prevent your opponent from losing.

Step 6 - Enjoy all your friend's Magic cards."

Now I don't foresee anyone agreeing to ante so you might leave that part out... Also a lot of people even in casual games will say that only a side board can be added in with wish cards and commander doesn't use a side board. So most people play with the idea that if you use wish cards you need to let them know ahead of time.

At this point I would be looking at a commander. Maybe? Could add in another color if you want... Parhaps use Lazav, Dimir Mastermind and mill their crazy sized library to the grave? Actually a better option might be The Mimeoplasm for the commander. Cards like Villainous Wealth would be great.

TheGeneralAdvisor on Naked Lunch

2 weeks ago

“I lack knowledge of cEDH (I only do casual/semi-competitive) but how much politics really are there?”

Like I started to say last night before I got super tired realizing how long it would take to throw my two cents in here, if you’re playing against more than one player, you’re playing politics. I would go so far as to say if you’re dueling there’s some politics involved.

Right now, any given deck I have can sit at any table and compete regardless of what anyone else is doing. That’s because I’m not playing against those decks; I’m playing against those players. Unless you’re some kind of goddamned genius who can math a whole game out on the first play of the game, you can’t math your way to a win in a pod. So you have to play the players.

Also, yea cEDH is a thing, but I don’t put much stock in that. I’ve played shit that shouldn’t compete but does, and I’ve played competitive shit that gets owned. I heard somewhere (don’t ask me where) that you should only expect to win about 25% of your edh games if you play in 4-pods, but I win a little more than that on a typical game day playing against competitive people with serious collections. Long story short, it’s more how much knowledge of the game you have and politics than almost anything else. I’d say deck is the other half if it’s good, polished, and you run it well, but less if those aren’t true.

“Everyone is playing something threatening. How do you even determine threat assessment in a meta like that, let alone politics?”

This ranking is probably the best way I can break down threats. It’s not comprehensive but it’s a basic idea of how I value cards in a typical game.

A-Rank: WILL CAUSE YOU TO LOSE THE FUCKING GAME. KILL IT WITH FIRE. Your entire existence becomes devoted to dealing with this shit or convincing someone else to do it so everyone doesn’t lose. Some loose examples: a noticeable combo on the stack, a slow but repeatable loop, Paradox Engine , Omniscience , Doubling Season , lock pieces, soft lock pieces, and infinite mana. Also, just personally: Mindslaver or Telepathy . I fuck anyone who plays that shit up right away, and fuck you for playing it!

B-Rank: B is for Badasses. This is the Hot Shit people play that can—immediately or in the long run—outvalue your sorry ass and control the game, just more fairly than A-rank cards. This is typically creatures. Some loose examples: Geth, Lord of the Vault , Consecrated Sphinx , any of the praetors (yes, including Urabrask), Most Eldrazi, Armageddon type spells, most planeswalkers, Avenger of Zendikar , and Lurking Predators .

C-Rank: basically everything else: the filler that helps polish decks (tutors, Rhystic Study , etc), utility lands, etc. It’s the shit you decided to include to help fuel your win condition. It’s typically good but not necessarily a threat.

“Just trying to understand your position as I don't have much experience with cEDH.”

I honestly can’t stress enough about personal learning of this game. It’s difficult to see where you made mistakes, especially if nobody is there to point them out or help you. But taking the time to reflect a little (internally or with friends; this is a social game) goes a long way. So maybe you don’t “cEDH”, but I bet you’ve had some crazy games with fuckin dumb interactions that took 15 minutes to resolve. Learn from that shit :-)

“I'm sure the blue player would be cool with you beating T&T to death since Flash Hulk, but then once flash hulk dies, you have to face terefi and deveri on ur own.”

Yea I don’t worry about all that. I can only play the deck that I’m playing. This statement probably won’t be helpful, but I can kind of just “see” what needs to happen. I think a lot of it comes with experience, and some of it in knowing decks and cards that decks are probably playing, but the best way to win is to know your deck, play it well, and play around the shit everyone else is doing so that you can keep doing your stuff. Someone dropped Rest in Peace ? You can still take beatdown boulevard. Someone playing heavy counters? Probably can’t counter everything, so gang up on them luring it all out and land something gross. Meta adjusts to hate you because you’re becoming “that guy”? Adjust accordingly. It’s a dynamic game and there’s always more to learn ( Chains of Mephistopheles interactions or Faerie Artisans , for instance).

I hope this helped. If it didn’t I’ll still feel good about it.

drpeppercan on Sen Triplets

3 weeks ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

Gleeock on Play opponents cards, what cards ...

4 weeks ago

Or just play their turn with something like: Worst Fears , Mindslaver , etc...

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Mindslaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%