Mindslaver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare
Mirrodin (MRD) Rare

Combos Browse all

Mindslaver

Legendary Artifact

{{4}}, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Mindslaver Discussion

BMHKain on 4 to Go: Yidris, Rona, ...

3 days ago

CAUTION: Just because something is long, doesn't mean it's bad. Some do have a lot more to say than you think; & that's fine with me. Hell for this one; I had no other choice. Sorry about all this... :(

Also, I'll be happy to simplify this if you have "TL:DR ideas" in your head, after all; it'll be a long one hereon...

(NOTES: After using a unique technique taught by someone, & improved by another, these Final 4 Decks are too complex for me to use aforementioned technique as well as the others.

I'll have to guide each one in my previous ways.)

Well, 4 decks left. Still. After this get's uploaded though, I'd rather see the rest regarding these decks of mine rended except this one. Let's just get to the decks.


Legacy of Gix's Historic Genesis Algorhythm.

Commander / EDH* BMHKain

SCORE: 1 | 192 VIEWS | IN 1 FOLDER


  1. Historic Matters means unless there is something that isn't in Instant, Sorcery, or a Land, Everything else is either Historic (Artifact, Saga Subtype, or Legendary Supertype.), or something that can help with any amount of the 3 types, it get's chopped; not even a question; but a mere reminder if it helps.

  2. 64 Cuts to 100, & I believe this has potential; Infinite Extra Turns, Controlling the entire Board via some infinite Mindslaver Combo, even using Counter Manipulation for full control over stuff like your Saga's Lore Counters, & even more. Ideas for what to cut by any chance In your Opinion?

  3. (FINAL) Even with 164 Cards in the Deck as of the current time, what exactly is worth keeping as H4X? Just think about King Macar, the Gold-Cursed ; & how he can make Token Decks into free mana? What Hidden Gems pop out to you as "Great even in the slightest."?


Sevinne's Codex of Physically Quaking Space-Time

Commander / EDH* BMHKain

SCORE: 2 | 214 VIEWS | IN 1 FOLDER


  1. This deck uses Flashback Spells/Support, Mass Burn Wraths, & Self Protection from harm (The last of which is a possibility, but not confirmed yet.). However, this is already at 100 cards, so, what to swap for another card in the already existing 100 cards?

  2. As this deck loves to manipulate Instants & Sorceries, so too should the effects other cards have in addition. Any ideas for what to swap for also?

  3. (FINAL) Sevinne, the Chronoclasm is already capable of self protection from harm. But you, your creatures, your Walkers, all are affected by such damage; & no Pariah will ever help. As I ponder about a way to protect what I have, any ideas for Protection in Team USA Colors?


Omnath, who Mana Breaks for us all.

Commander / EDH* BMHKain

SCORE: 1 | 118 VIEWS | IN 1 FOLDER


(A while back, somebody told me to give up on this project. That priveliege is both ABOLISHED & TERMINATED.)

1 (FINAL). Mono- is known to be incredibly prejudice; They oppose Artifacts, Enchantments, Anything that Flies, even Nonbasic Lands if need be. Despite the deck at slightly over 100 cards, I believe Mono- can do way better; Copper Myr , & Selvala, Heart of the Wilds are great in their own ways. But I'm NOT aiming for Elfball, I'm aiming for more effective ways to make just fine w/ the Impure. As a deck that wants to break the status quo, Which of the following would you suggest for Omnath before cutting? NOTE that I'm combining the Pure & the Impure all at once. So I made a list:

Extra Turns: Prototype Portal + Ugin's Nexus

Counterspells that behave close like : ???

Mass Card Draw: Numerous Examples.

Board Wipes: Wave of Vitriol (To name Some; basically something not color specific, & can destroy alot.)

Flying Things immune to Anti-Air Effects: ???

Artifact/Enchantment benefiting: ???

After all, Kara Vrist; potentially being forced to side with the Praetors is right about All Green Mana Life; I mean, even Elves, & Humans try & negate any opposing magic with their own (HYPOCRITE.), & they too, have Swords, Shields, etc. they too enchant for themselves & nobody else (YOU'RE AN IMBECILE!), & think Lifecrafting is right. (EVEN TEZZERET IS BETTER THAN BLOKES LIKE YOU!!!)

Apologies for a huge bunch of text regarding & their blatant Hypocrisies. :(

More to come: WIP


Yidris CHAOS Rends Our Cards, but only I Benefit.

Commander / EDH* BMHKain

5 COMMENTS | 314 VIEWS | IN 1 FOLDER


NOTE: The 62 Card amount is intentional; the other 38 are the deck's Landbase. In addition, This kind of CHAOS deck uses the Board's Libraries by having opponents get punished for Drawing, Discarding, Mill, being Wheel'd, etc. Same for you, except you benefit from this instead.

  1. (FINAL): This CHAOS deck focusses on Library Manipulation; Draw, Mill, Discard, Wheels, etc, & yes, I know they're casual. but this makes more sense. Unless you want me to swap out somethings for others? In fact, what would be good card(s) in your opinions in your case? I currently have some Adventure Creatures w/ a dose of Enter the Infinite + Possibility Storm . Are they good adds? Let me know.

Well, A Thousand Apologies everyone. I know this was just something I wanted help for, but just focusing on CMC isn't enough; unless there is a way to differentiate how cards work; this way, I would've been done by now...

...

I'll work on one of them; but I'm not revealing who. But I hope you're glad even though I didn't do a good job about what is needed for these four decks.

(I'll zip it from here; I've said a wall I can't even simplify well enough; unless somebody asks me nicely. :/)

Oh, & my Glint Eye Says "Hi there."

TheMazter13 on Urza EDH

4 days ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

Rhadamanthus on Can I copy a legendary ...

4 days ago

You can put double square brackets around a card's name to create a link. It's the best way to make sure everyone understands what's going on with your questions: Mindslaver , Saheeli, Sublime Artificer

The copy will be an exact copy, meaning it will also be legendary. You can make a copy of Mindslaver with Saheeli, but the game will force you to get rid of one of them before you get the opportunity to activate the ability.

Nerdytimesorwhatever on Green Tron

1 month ago

Where's the blue? You're pointlessly hurting yourself. Memnarchs abilities aren't that great. Mindslaver and Academy Ruins lock is cheaper Mana cost wise if you're attached to keeping blue though

MagicMarc on Why Play my Deck when I can Play Your's?

1 month ago

Using Ramos, Dragon Engine means this may have a home here, Door to Nothingness . But only if you would like an alt-win con. A more serious suggestion for the deck is putting Academy Ruins in here to perma-lock Mindslaver on one opponent. Another good one I have always liked in a deck type like this is Capsize . It lets you get back into your hand cards like Agent of Treachery or Evil Twin to use them again. Or temporarily get rid of things you don't want in play.

BMHKain on

1 month ago

@bushido_man96: (Man, I seriously need help from others also...)

OK. NOW the 1 last cut. From there, this will finally reach completion...

Scenario No.1: To cut Heroes' Podium , or To cut something else entirely.

Temporary Resolution: If nobody can think of an alt. idea for a cut, the Podium get's Shenanigans 'd, & at least this deck will be ready for construction.

Suggestions for The Final Cut:

  1. Jhoira's Familiar : cost for all my Legends & Artifice to cost less. Is this truly worth it?

  2. Trostani Discordant : Not sold on this; the only reason she's currently in is that she (They?) is a Homeward Bound on legs. Other than that, not much else, w/ even a 1/4 frame...

  3. WILD CARD: I'll leave it to you petty individuals to decide my fate for me...

Well, what it will be? Not sure if I have to bring back Yomiji, Who Bars the Way who allows Death Triggers, but for a deck that Reanimates like MADNESS, do you think it's worth adding again? If so, Mindslaver Stays; & two cuts are to be made instead. Prepare for WAR...

driule on Blue-Tron: Urza's Control

2 months ago

Hello Thor_Naadoh and IzzetFanatic! Thank you for kind words, cheers for u-tron decks!

I have decided to go up on Force of Negation and put Commandeer into the sideboard. I believe FoN is great card in current meta with a lot of great non-creature targets.

Thor_Naadoh, I think Mindslaver is one of those kinda must-have cards for u-tron to keep the spirit of old school deck haha

IzzetFanatic, I agree on Relic of Progenitus - it is not that great, more like a legacy after Hogaak and graveyard era and actually planning to replace it with something else. Although it was good because of card draw part to replace itself and keep card advantage. Torrential Gearhulk is doing okayish for me, he is nice against Jund.

BMHKain on

2 months ago

@bushido_man96: Well, you're right on one thing; it's the usual Abzantium Good Stuff. It is meant to be Legend Tribal. It is, however, some kind of Minor Reanimator Theme also; several Legendary Creatures alone are capable of mass Reanimation. Dunno if Azusa, Lost but Seeking was a wise cut for Urza's Ruinous Blast , though I did put in Mindslaver for a good reason; one of the most terrifying ways to play a card in MTG, & it doesn't exile itself ( Really, Gods of Theros? ). That's just more good stuff. But based on what I just confirmed for this deck, it does, also have some section based on reanimation; backed by the exact Good Stuff from before.

Now you know how this Legend Tribal Deck works, was me cutting Azusa for Urza's Ruinous Blast right? Or was there another option? Until I get a verdict, I also checked the Precon Upgrades for Sevinne. They looked AMAZING; so It'll be a daunting task to cut to 100...

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Mindslaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%