Mindslaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mindslaver

Legendary Artifact

, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

MagicMarc on What commander should I run?

2 months ago

I want to recommend Emry, Lurker of the Loch. For many reasons I think this card makes an interesting and very synergistic commander choice

Her creature types are merfolk and wizard which are 2 tribes/groups with a lot of representation and card choices.
Her first ability mitigates commander tax and can make casting her very minimal at any point in the game.
Her second ability loads your graveyard with targets for her third ability
Her third ability can be extremely powerful when you cast artifacts from your graveyard.

Her last ability can lock down an opponent re-playing cards like Mindslaver over and over again. It can provide repeatable removal re-playing cards like Meteor Golem. It can also create repeatable tutoring using artifacts like Moonsilver Key or do fun things with Treasure Chest.

Or, you know, just bringing back from the graveyard stuff like Wurmcoil Engine or other powerful artifacts.

sergiodelrio on The Best Deck Ever Made?

2 months ago

Seriously tho, Balaam__ is correct here.

"Gain control" does not mean what you think it means.

There are different ZONES in a magic game. One of them is the battlefield, another one is the stack. "Gain control" effects can only refer to objects in those zones (one exception: gaining control of another player ala Mindslaver)

An effect that COULD give access to your sideboard cards would have to be worded so that it includes the words "outside the game" (like Wish or Spawnsire of Ulamog). Cards do not naturally move inside or outside the game (or the sideboard) unless an effect specifacally states that and "outside the game" is also not a zone.

Permanents and "Permanent CARDS" are not the same. "Permanents" can specifically only refer to objects on the battlefield. In all other zones and in the sideboard those are "Permanent Cards" (Seed of Hope is one examle).

Under any circumstances, an effect that would bring a card from outside the game into the game would refer to the card as "(optional type specification like: Artifact, Permanent, blue, instant, Eldrazi) CARD" as seen in a Scryfall search here.

The way Brand is worded it can only (1) give you control of your own stuff on the battlefield (which in most cases is completely doing nothing), or (2) give you your stuff back that an opponent stole or got Donated or you exchanged with them (Spawnbroker and other cards could have done that), just like Balaam__ explained.

Don't you think a 1 mana spell that can slam any 15 cards on the table (or you can also cycle for , lol) would have been a format staple, or immediately banhammered???

"(am I the only one wondering why people don't use this more)?" - Yes, since it sadly does not work like that.

All I can tell you now is to not get discouraged by that. Happened to me before, happened to others before, prominently happened to MTG deckbuilding legend Patrick 'The Innovator' Chapin before (Link to StarCityGames article), and it will happen again. Move on, there are many other combos remaining to be found. Cheers!

bailsZERObub on The Factory of Tomorrow, Today!

3 months ago

Bread-and-Butter-EDH It pairs really well with gonti's and Mindslaver , and all sorts of fun stuff.

Coward_Token on Assassin's Creed? Ugh, fine.

4 months ago

Any thoughts for Templar Knight decks?

Graaz, Unstoppable Juggernaut & Akroma's Memorial pumps them so they can survive another go. (Also, Reconnaissance)

For generic immediate value, there's Bolas's Citadel , Chimil, the Inner Sun, God-Pharaoh's Statue, Mindslaver, The One Ring. Also Thrumming Stone, but it feels kinda winmore to fetch.

Profet93 on Favorite EDH Cards

6 months ago

FormOverFunction

Anyone who has seen me comment on their deck will know I love using people's cards against them. Whether it's Worst Fears (the mythic I got in my first pack coming back into MTG), Mindslaver (flashbacks to academy ruins lock) or Emrakul, the Promised End, their hand is my hand. And with that hand I say why are you hitting yourself? LOL

As such, my 3 favorite cards are Deflecting Swat, Misdirection and Imp's Mischief. The first 2 can be cast for free which is great as you can bluff interaction. The latter is usually unexpected, until your playgroup asks why are you holding 2 mana after casting a large Torment of Hailfire and then they learn that with 2 mana open, you too can be the blue player!

MusicGoat18 on Meria x Rocks

7 months ago

Profet93, I appreciate your thoughts! The statue has actually been fun to use during games with how frustrating it can be with automatic commander tax on everything and the poke at the endstep; although, I do have a Trinisphere in the deck, so I can probably do without it. As for adding Emmy, it sounds fun enough to use by herself and also with the interesting synergy, but it might only be a card I look at from a distance because it costs a bit of money. It is tempting because it has seen a decent price drop over the past couple months. If I ever can get my hands on one, I would be glad to put it in the list. I do have a Mindslaver so I could maybe make do with that temporarily although it isn't the same as have a 13/13 with additional abilities. Then again, I could double its effect with rings.

As I've already previously hinted, rings sounds like a good idea; the double fetch effect never crossed my mind and it's a good card in general that I forgot about, so I'll make room for it. Thanks to your comment, I realized the wording difference between Manifold versus Voltaic key which can be an important factor. I do like how Manifold can guarantee something Hellkite Tyrant or Blightsteel to hit an opponent. I will consider adding Voltaic key because there are a couple other cards it could interact with on top of the combo.

Local_Hethen on Sultai Graveyard Stubbornness

8 months ago

magwaaf, it's a slow win. I use a combination of control and combat damage.

If I have the mana and can get Mindslaver onto the field and also activate it, then it means the end of the game for someone. I will keep recasting it from the graveyard repeatedly.

Control Magic will sometimes give me their larger than life creatures to turn the tables on them.

Like I mentioned, it's a slow win if I do, but I play this deck to mostly have fun and aggravate my friends.

Azoth2099 on Weaver of a Thousand Faces +

1 year ago

JackNavi

Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.

Cheers!

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