Mindslaver

Mindslaver

Legendary Artifact

{{4}}, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Latest Decks as Commander

Mindslaver Discussion

michales on Daretti, Scrap Savant EDH Commander MULTI

2 weeks ago

I would also like to comment on some cards you have that ive considered while building my deck.

I would get rid of Planar Bridge, i think the cost to tutor is too high, even if you would fetch a Darksteel Forge you are saving just one mana (not to mention casting cost of planar bridge alone)

Id also cut Mindslaver, if you dont have an infinite combo with this i dont think its that good to play it, yes you could always return it from your graveyard, but by then everyone will be trying to kill you.

My problem with Steel Hellkite and Magma Mine is that they arent just that good imo.

Reflecting on your maybeboard, Duplicant is a great removal card that you can benefit from. Hellkite Tyrant not so much, it probably wont survive until you get to get that sweet insta-win.

Palladium Myr and Meteor Golem are just very sad cards i think.

unwucht on Zndrsplt Okaun Coinflip Tribal

3 weeks ago

Gelectrode95 gave me quite some inspiration to update my deck, so I went straight towards joining the dark side and implemented Mindslaver, Leyline of Anticipation, Vedalken Orrery and Chandra's Ignition.

After a short consideration I took out Puppet's Verdict, Risky Move, Tides of War and Impulsive Maneuvers. I realized I hardly ever cast those spells before so I wanted to go for an additional wincon and a really hateful combo with Mindslaver and Academy Ruins.

Gelectrode95 on Insert Coin To Play - [Primer]

4 weeks ago

unwucht

Thanks, with Mindslaver I decided to join the dark side of Magic

Shadowspear is a great card and the only reason why I didn't include it in the deck is because in my meta is really hard to push the aggro/voltron strategy so I tried to not rely too much on Okaun. But I will definetly test it because I would like to find a room for it, it's too strong.

unwucht on Insert Coin To Play - [Primer]

1 month ago

Well, I really was not aware of Chandra's Ignition, in my decklist I go for Gravitic Punch and Fling / Thud, instead. Your list is way more sophisticated than mine, I might have to get some inspiration from your combos. To utilize Mindslaver the way you do is mean at a genius level!

DankMagicianD on Engineered Explosives

1 month ago

Mindslaver? You have plenty of ways to use the effect multiple times in a game. Or it could just be too slow and make you too big of a target. I don't know myself, but my brother enjoys playing it in his Daretti deck, and I'm afraid of it enough to want to suggest it to other people. God-Pharaoh's Statue is another powerful but target-making card he plays; maybe it's worth testing too?

_Angrathar_ on Arcum

1 month ago

I used to play this guy back in the day. He has quite a few degenerate combos.

  1. Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk will let you contantly blow up everyone else's permanents (Including Lands) every turn.

  2. Mindslaver + Academy Ruins + Myr Turbine lets you take a player's turn over and over again. You can sacrifice a myr from Myr Turbine and put Mindslaver into play (using Arcum's ability). Then you use Mindslaver to take someone's turn. Use Academy Ruins to put Mindslaver on top of your library and just sacrifice a myr next turn using Arcum, before you draw, when you can use your Myr Turbine again.

  3. Grand Architect + Pili-Pala + 1 Blue Mana = Infinite Mana

  4. Mycosynth Lattice + Karn, Silver Golem lets you destroy lands for 1 colorless mana each

SideBae on Derevi, Holder of Lanterns

1 month ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

marn3us on Papa Daretti

1 month ago

Thanks for the suggestion though! Do you also have any recommendations for wincons to include in my Daretti list that aren't too expensive (in $)?

I don't want to run Mindslaver 'cause that card is disgusting, but I'm struggling to find other wincons

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