Legendary Artifact

{{4}}, Tap, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago


Thanks. This has definitely been a pet deck of mine over the years.

Winter Orb is less useful in cEDH as those decks also tend to run less lands in favor of random mana rocks and mana dorks. It is still reasonably useful but it underperforms when compared to the rest of the stax effects the deck runs.

I actually cover why I think Kozilek, Butcher of Truth is significantly stronger than Kozilek, the Great Distortion in the (admittedly outdated) primer. I'll copy it here for convenience:

Kozilek, the Great Distortion: This is one I have had many arguments about and have even run as a commander for a while. His ability to counter spells is weirdly relevant, he does fun shenanigans with Silent Arbiter effects, and he can situationally draw you more card than the Butcher can. However, that is exactly his downfall. He situationally draws you more cards. Draw X where X = a number between 0 and 7 is not as good as draw 4. If the game goes long and you finally cast Kozilek with 7 dead cards already in hand, drawing 0 for 10 mana is unacceptable. This has cost me many games and forces the deck to run bad enablers such as discard outlets to ditch bad cards. Butcher will always draw you 4 cards, Distortion will not.

Additionally, Butcher goes wins on the spot with infinite mana and a sacrifice outlet whereas Distortion does not. Butcher in the command zone also means that any card in the library can be looped an arbitrary number of times (with infinite mana) permitting Mindslaver hard locks, arbitrary amount of permanent removal with Ulamog, the Ceaseless Hunger (sacrifice him, shuffle with Kozilek, draw him again, cast and repeat) and much more. He even provides other weird random benefits such as preventing you from decking out when playing against mill decks (or just one of the various cEDH decks that wins by milling you with Brain Freeze. Distortion is a very fun card, but objectively weaker as a commander. I even stopped playing him in the 99 and maybe 1 in every 30 games (typically when Drannith Magistrate is involved) do I ever even find myself missing him.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago


I forgot to mention, as for why I tried to make this cEDH power level, I personally enjoy cEDH and like to mess around with strange things that people don't typically see at that kind of power level. A lot of the most powerful decks in the format have no good answer to giant creatures and I find that entertaining. No one I play against cares about proxies so we all have a few max power level decks to play with and other stuff of varying power for playing in pods and stuff at random local gaming stores. Also, the deck has kind of just gotten stronger over time as a side effect of lower power level tables not ever wanting to play against it (but cEDH players always welcoming the challenge). Annihilator 4 is very rude and the deck has a lot of other rude things it can do (Mindslaver locks, exiling large portions of someone else's library with Ulamog, the Ceaseless Hunger, etc.). I still have a Kozilek, the Great Distortion as a backup commander in case someone wants to play a lower power level game against it and have somewhat of a chance given how much harder it is to go infinite with the lesser Kozilek and how much less of a threat he is.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago


Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

MagicMarc on Good Cards That You Just …

1 month ago

I agree about Sensei's Divining Top. I have two of them and feel like an idiot because I don't run them in anything. But it seems to make games pretty one-sided.

Mindslaver and, because of Mindslaver, Academy Ruins. Pretty much ends a game if its 1v1 and makes it pretty hard to stop even in multiplayer because part of it's potency is on a land. I have playsets of both and never put them in anything any more. And if you are running those two then you might as well run Spine of Ish Sah, Metalworkers and your Darksteel Forges. Then you end up with a deck gathering dust on a back shelf because of how much self-loathing it can make you feel when you play them.

plakjekaas on New Social Contract Breach Discussion

2 months ago

If Mindslaver becomes a recurrable way to kill a player for 4 mana, instead of the actual effect, that should be a powerful enough effect to not complain about when you're using it, and if your goal is to actively seek out to steal away playing the actual game from the other players, prepare for the disappointment of other players not wanting to play against your deck anymore, I suppose.

Wuzibo on New Social Contract Breach Discussion

2 months ago

You can concede at almost anytime, unless you are conceding solely for resource denial.

As an example, lets say a player with Rafiq of the Many is swinging at you and he has some of the swords of X and Y on. You have no blockers. He is going to kill you with commander damage. You don't get to concede on the declare blockers step just to deny him the swords triggers.

Or, for example, if you have Karn Liberated out, and you can ult him next turn. You're playing oloro stax. He's well defended because you played him after a boardwipe and, you got a creature and have a counter in hand or something like that. So then someone else Word of Seizings him to ult him themselves. You don't get to concede for that. Conversely, you can't concede just because some guy has taken all your stuff and is using them to win the game, just to take from him all the permanents you own but no longer control, blowing up key parts of his board and letting someone else win when, up until your concession, the "thief player" was playing a stellar game.

This, of course, only matters in a multiplayer format. In 2 player, them conceding means you win, so it doesn't matter. Maybe they're being a little bit of a sore loser, but at the end of the day you still won. In multiplayer, it's more complicated because, like, the game keeps going after a concession. in the toski example, lets say he can take you out, but he's out of cards in hand and really needs that draw. If he draws, he gets something that kind of just forces someone to remove it or it wins the game. But you concede, so he doesn't draw, and then he loses. Or in the karn example, if they restart the game with the stuff karn exiled, yeah, thats not "guaranteed win", but it is a very strong advantage. The exception to this would be when you're the last 2 players in the game. Then it can be "concede whenever" again.

The one hard part about this is slaverlocking people. They don't get to play anymore, but, it's not really fair to the person slaverlocking if the person slaverlocked just concedes, because then thats a 4 mana sink that they just wasted. I understand that it's just unfun, there is no chance to win when youre slaverlocked, but like, what happens then, after you concede? does the Mindslaver guy then get to retroactively change his mindslaver target to someone staying in the game, or does he just have to waste his mindslaver?

Wuzibo on Weakest Mono Color

2 months ago


My deck didn't just have 1 line to win. I sometimes won when leyline was out and i didn't get a graveyard. It just became much harder because the whole point of playing daretti is to use his rummage ability to pitch big artifacts into your graveyard and cheat them out. I could still use it and pitch stuff i didn't need and extra lands away, but it was a loss in value.

Some of the wincons were boardwiping and then Blightsteel Colossus combat damage

Mindslaver locking.

Platinum Angel + Moltensteel Dragon + Soul Conduit Pay down to zero life then switch life totals with people. Combine with voltaic key to do it to a 2nd person, then pay down a little more and swing at the guy who doesn't have fliers with a dragon that has like 40 power.

Dualcaster Mage + Twinflame infinite dualcaster mages with haste that swing and win

Hellkite Tyrant + Mycosynth Lattice steal opponent's stuff and usually win on my next upkeep

Mycosynth Lattice+Karn, the Silver Golem blow up all their 0 mana rocks and all their lands for the low price of 1 mana a piece. Not a win con in and of itself, but basically is. Rings of Brighthearth+Basalt Monolith to make infinite colorless mana to pump Steel Hellkite infinitely and use Staff of Domination or a red X spell which i can hit someone with, and Stuffy Doll could be the target to hit them anyway even if they gave themselves hexproof.

I've seen godo. I saw it years ago too. I'll play it one day i promise lol.

MagicMarc on Artifact Insanity - Error

4 months ago

I don't usualy make a sideboard for a casual deck. If I can't win with it versus a particular deck, I will just switch to a different deck.

If you were going to add a sideboard I would fill it with an alt win condition that synergizes with your deck or more instant counterspells to help beat control decks.

I would like to suggest adding 1 or 2 copies of Academy Ruins to your deck. It combos with Mindslaver to totally lock an opponent out and 1 or 2 won't hurt your mana base too much.

Load more
Have (2) Azdranax , jecder
Want (2) popesnarkyiii , LCsan