Slippery Bogle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slippery Bogle

Creature — Beast

Hexproof

wallisface on

8 months ago

I think the big issue you’ll have here is that you have very few creatures that are all super-easy to remove. Aura decks normally rely on creatures like Slippery Bogle which are extremely hard to remove. I think any opposing deck with interaction is going to quickly pull-apart your boardstate - and I don’t think Loran's Escape will save you.

wallisface on Mutate, Mutate, Mutate, Mutate

1 year ago

Some thoughts:

  • Your mana curve is waaay too high. Typically Modern decks can't justify running more than 4 cards costing 4-or-more mana - you've got a whopping 12 (or 10 accounting for mutate costs). Yes you have some limited ramp and cost reductions, but not nearly enough to justify this very steep curve. Generally speaking, you want the Average CMC of a deck to be at-or-below 2.3ish... at the moment you're sitting at 3.3.

  • The above problem is made worse by having nothing to do on turn 1 - meaning you're always starting a full turn behind your opponent, which is a really dangerous place to be. In particular, you should be at least aiming to replace your ramp cards (Paradise Druid Pollywog Symbiote, Field Trip) with 1-mana options, so that you can get to larger amounts of mana quickly.

  • 21 lands is too low. For comparison, Burn decks run 20, and only play spells costing 1-2 mana (and are happy being stuck on 1 land for a lot of the early game). Imo you want to go up at least to 23-24, possibly more depending what your end mana-curve looks like.

  • A lot of your noncreature spells just don't do anything. Solve the Equation is a lot of mana when it's not really getting you anything specifically useful/game-breaking. Field Trip is too much mana for a ramp card when Rampant Growth and Utopia Sprawl exist. Igneous Inspiration should be Lightning Bolt (importantly the learn mechanic is pretty bad because all the Lesson cards are terrible - so don't play those Learn cards for that reason). Double Major is cute but you have nothing worth copying, and to cast it and a spell requires too much mana.

  • You need a lot more interaction - at the moment your opponent is going to mostly be able to do what they want, which means you're losing every game where the opponent is faster than you - and you'll have to way to catch up if you ever fall behind. As mentioned before, Lightning Bolt would be useful here, but in general you just want more ways to mess with what the opponent is doing. Mutate in particular is very slow, so you need to waste a LOT of the opponents time to get it operational.

  • Your creatures currently look very vulnerable to the opponents killspells - in particular when you mutate a few cards on-top of one-another, the opponent is costing you multiple cards for their one killspell, which will in a lot of cases just lose you the game. You need ways to ensure your creatures stay safe from interaction - my first thoughts would be running creatures like Gladecover Scout and Slippery Bogle to make your creatures almost-entirely immune to enemy interaction.

heckproof on Modern Horizons 3 Predictions/Wishlist

1 year ago

Selfishly, I'd love to see a version of Slippery Bogle, either to have a cheaper version of the deck or to boost a Bant Bogle build. It'll never happen, but I can dream :p

wallisface on A Blessing from the Lord

1 year ago

Example decklists and writeup here

The basic premise is that ordinarily auras are pretty weak because you lose too many cards to the opponents interaction (killspells). Creatures like Gladecover Scout and Slippery Bogle aim to remove this weakness by being unable to get targetted, and then quickly amass a large collection of auras to out-race and overwhelm the opponent

DrummerGarrett on

1 year ago

Consider replacing Saprazzan Heir, Slippery Bogle, Avacyn's Pilgrim, and maybe maybe Boomerang.

Consider adding Plague Myr, Quirion Elves, Viridian Corrupter, or Biomass Mutation.

  • Looking to increase the presence of 1. Infect, 2. Elves, 3. Multi-Color Flexibility, 4. Legendary Creatures, and 5. 1/1 Creatures that are worth it.

Infect needs to have presence to be worth it and to combo with Exalted.

Elf presence makes tribal perks from Allosaurus Shepherd worth it.

Good 1/1 Creatures allow both legendary lands to give value when board is brought down to base power 1/1 through Humility or Godhead of Awe.

It is also helpful to bring most creatures CMC to 2, so that Uncage the Menagerie is more flexible in that range and has better ROI for mana spent.

wallisface on Bogles Remix

1 year ago

Some thoughts:

  • normal bogle decks generally rely on Gladecover Scout and Slippery Bogle. While Bassara Tower Archer might be kindof ok, Witchstalker is waay too slow, and both Fleecemane Lion and Loxodon Smiter have no kind of protection to justify them being here.

  • the main point of a bogles deck is that the opponent has no easy way to interact with your board. If you have to run Gods Willing, you’re doing it wrong.

  • you probably want a LOT more enchantments to make use of Ethereal Armor, as well as secure a quick win. Bogles deck generally want the game to be over by turn 4-5, because the strategy becomes increasingly weaker as the opponents board-state develops.

  • I think you probably want to try to lower your mana curve a bit. You’ve got a lot of 3-drops in the deck for what is traditionally a hyper-aggressive archetype.

  • Why is Ajani here?

Barbarian_Sun_Pope on King of the Monsters

1 year ago

I think most of the creatures here are well within reasonable casting cost for the amount of ramp you have in the deck. Yidaro is the exception, but Yidaro's alternative casting cost is easy enough to achieve. That being said, have you considered Porcuparrot or possibly hexproof enablers like Slippery Bogle or Gladecover Scout? Porcuparrot is really good with deathtouch as it can kill any creature it can target. Hexproof makes it safer to mutate a lot on a single creature. Hope this helps.

aholder7 on Death's Awakening (Help me Update!)

1 year ago

I think that the deck is interesting but you are extremely reliant on Varolz. As it stands it looks like you either have to mull till you get him or just hope you can hold out until you draw him. And that doesn't even consider the issue of him being removed. I think the deck either needs a way to consistently find him, or more reasonably shifting some of the focus to cards that work well without Varloz, but better with him. Slippery Bogle is great when you put 13 counters on it, but terrible in all other cases.

I think the direction to go would be to add cards that like being in the grave and possibly +1/+1 counters. cards with dredge or undying are the first things off the top of my head. something like Life from the Loam can help keep land drops consistent and give you extra uses of Boseiju, Who Endures while also filling the grave with targets for varolz or other effects. a card like Kitchen Finks is an example of a card that would be good in all situations but gets better if you can put +1/+1 counters on it repeatedly. if you need to scavenge it it's still worth more than a boggle. cards like Persist or Unearth could also be used to fetch any of the targets you put into the grave.

This would make your deck less of an all in glass cannon combo build and closer to a mid-range deck with a combo finisher, but i think the consistency boost would give you better odds overall.

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