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Said on The Ur-Dragon...

#1

I just realized that Bring to Light for might tutor Scourge of Valkas or Patriarch's Bidding for combo plays OR anything 5 CMC or lower when we power down our plays. Maybe I should just look for 5 or lower CMC card draw effects on Scryfall :D

October 15, 2019 10:30 a.m.

Said on The Ur-Dragon...

#2

You might be right about switching to Scion of the Ur-Dragon for a more competitive build, however, I can't do that since I want The Ur-Dragon as a commander so I want to include as many on-theme powerful spells and interactions as possible. Sure it won't be as powerful but might be enough at 80-90%.

As for card draw I'd love to see more cards like Harmonize but with 2-3 CMC because I could just add Hunter's Insight or Rishkar's Expertise but they're reliant on you having a boardstate (or at least that 1 creature with power 4+) and this particular strategy needs mostly early card advantage to start.

And as our discussion went more towards the playstyle and core of the deck... Maybe we should become more graveyard-reliant to get huge amounts of Dragons into play? Like with Kokusho, the Evening Star + Sneak Attack or something like that? That still means we ramp and cast them "the fair way" but we are more prepared to shift gears into more powerful plays depending on the playgroup power level :)

October 15, 2019 10:13 a.m. Edited.

Said on The Ur-Dragon...

#3

Also I wonder if Teneb, the Harvester isn't too weak without abovementioned ways of putting Dragons into graveyard? I mean, with Faithless Looting or Windfall it might be better but if we want some pure card advantage then maybe we should cut him out? I recently noticed that I almost never pay that sadly :/

On the other hand - do you think that Vandalblast should get cut from my build? I haven't seen it in yours for a while.

October 14, 2019 11:23 a.m. Edited.

Said on The Ur-Dragon...

#4

Good point on land drops but I'm not sure what cards besides wheels we can run to draw many more cards per turn. I wish there was something similar to Night's Whisper - maybe Painful Truths should find its way back there?

October 14, 2019 11:15 a.m.

Said on The Ur-Dragon...

#5

A friend of mine recently suggested that maybe I don't need pure card draw but maybe a card selection and told me about Impulse , Supreme Will and suggested Faithless Looting , which with Animate Dead might be a great play.

As you can tell I'm a bit stuck recently because I'm trying to push my curve even lower and looking at cEDH decks for inspiration.

October 14, 2019 10:34 a.m.

Said on The Ur-Dragon...

#6

Got it, we need a little more raw card draw - do you have any budget ideas for these? As Wheel of Fortune is very expensive and I'm trying to make room for Greater Good . Maybe blue has more options?

For your deck maybe Return of the Wildspeaker might be better? It's Rishkar's Expertise at instant speed with overrun mode instead of cheating 0-5 CMC spell.

Also I have a spare copy of Living Death and I wonder if that might be a good

October 14, 2019 8:35 a.m.

Said on The Ur-Dragon...

#7

Also I'd like to ask you a favor - could you check out my build and tell me what in your opinion should be cut to make room for Worldly Tutor ? And how do you like to use it?

October 12, 2019 10:26 a.m.

Said on The Ur-Dragon...

#8

Seems solid, I've also thought about cutting Goreclaw, Terror of Qal Sisma but this can wait until I get my copy of Bloom Tender :)

From a ramp perspective Three Visits might be better than Farseek simply because of that land coming into play untapped but for me it's very expensive and should cost at most 2x more than Nature's Lore (in case it ever gets a reprint). There's even Spoils of Victory but this might be too expensive at 3 CMC.

I wonder why Conqueror's Flail and Abrupt Decay got cut from here?

In my build I still didn't acquire Toxic Deluge due to high price tag so I thought about getting Fire Covenant in it's place and in covenant's place Anguished Unmaking - do you think that it might get similar

I understand your decision but there are much more variables that make a deck "75%" - I'd actually create most powerful version of a deck (or almost that, you know, ABUR duals are expensive xD) and depending on the playgroup's power level I'd rather adjust my playstyle (e.g. tutor for beater/ramp instead of a straight up win-con).

October 12, 2019 10:19 a.m.

Said on The Ur-Dragon...

#9

Hello, I see some changes in your build and I'd like to ask some questions:

October 10, 2019 8:23 a.m.

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