Rishkar, Peema Renegade

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add to your mana pool."

Price & Acquistion Set Price Alerts

AER

Ebay

Recent Decks

Load more

Rishkar, Peema Renegade Discussion

Murphy77 on Standard Merfolk Beatdown

4 days ago

Having tried to build something similar, I am still undecided between Merfolk friends and family, which slowly builds towards having unblockable land creatures with a heavy attack, and Pointed Ears which uses a mix of elves and merfolk to build an army of unblockable creatures. Your deck seems to be somewhere between these two decks but, somehow seems to be lacking synergy between cards.

Deeproot Champion seems to be a new Managorger Hydra and really wants to find a home in a control deck that contains lots of cheap instants and sorceries. I just don't see it doing much in an aggro creature-summon deck.

Rishkar, Peema Renegade and Herald of Secret Streams combine nicely, and could become rather mean if you could flicker Rishkar, Peema Renegade.

Tempest Caller is very situational and you need it in your hand at a critical stage in the game - which seems rather unlikely. At best it is a win-more card - if you have control of the field, your win might be more dramatic.

The challenge will be to identify weaknesses in this deck and find better alternatives (which may not be the same cards that I used in my version of this deck)

MangaVentFreak13 on Golgari Works in Standard! [XLN]

4 days ago

Personally, I love what you are trying to do. Golgari is fun and there should always be a Golgari option in Standard.

With that being said, I'm not sure this list works. I don't feel any sense of urgency or threat from any of your two drops or three drops.

I get that you don't have any one drop creatures (Standard's fault).

I played a couple games with your deck and you literally just had 3 Drover of the Mightys out one game until you found Vraska, Relic Seeker. But even then after you ultimated Vraska, you went back to being a sitting duck (you drew a lot of lands, used her +2 twice, played Rishkar, Peema Renegade but I slowly killed all your creatures and came back from 1 life with my Gifted Aetherborns).

So what am I saying, I believe you need stronger plays turns 1-3. Drover of the Mighty probably is a nice mana dork if you have a strong 4 or 5 drop to ramp into but even then if you don't find something to ramp into they are pretty useless 1/1s. If I was going to recommend something I'd either recommend Druid of the Cowl or Servant of the Conduit in it's place because it Druid blocks better and Servant attacks better.

TL;DR: You need more/stronger 1-4 drops.

meekrab124 on Sultai Merfolk

5 days ago

Nice deck! I really like what sultai gives you.

I strongly agree that going down a Rishkar, Peema Renegade is a good idea. 3 is enough to where you might see multiple in a game, but you won't get your hand flooded with them.

I would also suggest going down 1 or 2 Shapers of Nature. It's a good mana sink, but since it really is just a mana sink, seeing more than 1 doesn't really have a purpose other than a 3/3 on the board. I personally would go down 2 and replace them with 2 mainboard Kopala, Warden of Waves.

Another card to strongly consider is Shaper's Sanctuary. I think the draw from it more often than not, will outperform one shot cards like Chart A Course.

AllClar on Life in Exile

6 days ago

I'm with Nzero on this one, I like the idea of it, but I can't imagine that this is going to be the greatest in early game.

Meanwhile, I do have a couple of concerns. First among them being that this is a standard deck, but you don't have anything in for sideboard. Second, I'm kind of curious why you have in Rishkar, Peema Renegade and Durable Handicraft. I can see where you might go with it, but I can't quite see that working early enough to be worth it.

phdaemon on Naya Ramp

1 week ago

I think that the mana gen for this deck is a bit too slow. If you want to play ramp then you need to play some elves, or low cost mana gen. Like elves, or something in the one mana range that can start giving you the early boost you need. It seems most of the current cards you have start doing mana ramp at 3+.

Consider Drover of the Mighty, Naga Vitalist, Druid of the Cowl, Rishkar, Peema Renegade, Beastcaller Savant / Cryptolith Rite (But will be phased out soon).

Otherwise the life gain may not be good enough against control decks, or fast aggro decks.

multimedia on Energy Elves (XLN)

1 week ago

The full Ixalan set has been revealed and I'm already brewing new decks with Elves. I've already updated Energy Elves with a new version. It's back to Golgari, two colors. This version is not final, but for the time being it gives an idea of what cards from Ixalan I'm looking at playing. Watch for a more indepth new update about Ixalan, this version, others and a very likely name change in a few days. Here's a summary of newest version.

As you all know now there's no Elves in Ixalan. Rishkar, Peema Renegade becomes the best Elf left in Standard. The best creature to pair with Rishkar is Winding Constrictor. I've once again paired these two and added another strong Elf with counter synergy, Narnam Renegade. I've decided to drop energy as a main strategy for now and in it's place reinforce the counters strategy with revolt. Servant of the Conduit is being cut for Greenwheel Liberator and Attune with Aether is cut for Unbridled Growth. There's very few Elves left in the tribe; who's left are mana Elves and Elves with revolt. I've decided to go with a more aggressive approach with Rishkar, Constrictor and these revolt Elves.

Ixalan has quite a few very good black creatures and I'm using two of them. Ruin Raider is the new Dark Confidant for aggressive strategies he's great because he triggers raid at my end step. The turn I play him I can possibly draw a card from his ability if I attacked for the turn. Because of this I'm basing the creature core on creatures who have evasion or who can benefit, get big, from counters, but they must be no more than three mana. The mana curve of this deck is now built around the idea that I'll lose life from Raider's raid, the lower the avg. cmc the better. Raider pairs very well with how big creatures can get with Constrictor and Rishkar for very little mana cost. Narnam has deathtouch which lets me attack most of the time freely with him. Kitesail Freebooter is the other new black Ixalan creature I'm playing. Freebooter is a two drop with Duress when he enters the battlefield. He also has evasion, flying, both these abilities are very good with Raider. I can protect Raider by taking my opponent's removal as well as attack with flying to trigger his raid. Flying is also nice with counters from Rishkar.

Fatal Push is still one of the best removal spells in Standard and Ixalan didn't change this because Wizards decided not to print any instant strong removal in black, that's less than four mana. Walk the Plank is Grasp of Darkness's replacement, but it's sorcery speed making it pretty bad. Push is very good and revolt makes Push even better. Revolt is not easy to trigger, but right now there's no other alternatives in just black. This deck is now using 8x no cost revolt enablers, Evolving Wilds and Growth to help with this.

Aethersphere Harvester and Aether Hub, a small energy strategy is still here. I really like Aethersphere with Raider because Raider can crew it and since Aethersphere has flying it can most of the time attack freely triggering raid. Aethersphere also uses energy to gain lifelink which is needed since Raider makes me lose life to draw a card. These two paired together are great.

Enemy colors in Standard are at a disadvantage having only fast lands as playable dual lands left, but Ixalan added a new tribal land in Unclaimed Territory. This land requires that I use a creature core with only a few different types. For each Territory I can choose which type I can use colored mana for therefore I can have a one for Elf or Pirate and one for Snake. Both Raider and Freebooter are Pirates which is nice with Territory.


ruben5000 on Sultai Merfolk

1 week ago

I don't think four copies of Rishkar, Peema Renegade is a great idea; even if he does synergize well with the deck you will often have dead copies in your hand as he is legendary. I would replace one copy with (as you pointe out) a draw engine, perhaps one such as the new Chart A Course or maybe Pull from Tomorrow.

Load more

Latest Commander