|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add to your mana pool."
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Rishkar, Peema Renegade Discussion
10 hours ago
If I were to make change and try to fine tune it a little bit, it would go as follows.
-3 Merfolk Branchwalker +2 Vine Mare -3 Scrapheap Scrounger +1 Vraska, Relic Seeker +1 Carnage Tyrant +1 Liliana, Death's Majesty -1 Skysovereign, Consul Flagship +1 Vivien Reid -2 Blossoming Defense +2 Vraska's Contempt
The planeswalkers abilities are so versatile, resolving one can really give you an edge or help you come back from the brink of death. A few of the weaker/frail creatures were removed for some more solid ones that are more difficult to remove once the resolve. This is just my 2cents. Check out my most recent deck Jodah Rules, its a 5 color MTGArena deck that has preformed swimmingly.
Last_Laugh on Atraxa
1 week ago
Have you considered Reyhan, Last of the Abzan partnered with Ishai, Ojutai Dragonspeaker as your commanders? A: They work better with +1+1 counters than Atraxa and are far more explosive with this strategy (She's better off proliferating pretty much any other type of counter and I'd run her in the 98). B: They get a LOT less hate. If you do decide to try, I recommend adding Jarad as an alt win-con... when Reyhan moves counters, they double again off Corpsejack Menace/Doubling Season etc. and the damage adds up FAST. I'd also drop things like Astral Cornucopia if you switch.
Now as far as suggestions go...
No sorceries, pw, or artifacts I can think to add.
Anyways, feel free to check out my list for ideas... I run Reyhan/Ishai but same colors and strategy so it should help whether you switch commanders or not. Feedback and/or upvotes are appreciated. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)
1 week ago
You seem pretty light on card draw and ramp which tend to be important to smooth out game play.
There are some good cards you can play that provide value while synergizing with your counter theme. Some of my favourites are Rishkar, Peema Renegade, Tireless Tracker, Fathom Mage, Crystalline Crawler, Prime Speaker Zegana & Coalition Relic.
1 week ago
So here's an idea:
You want to win via Planeswalkers, correct? It takes up a lot of slots, but here's a viable way to do that:
Sisay > Paradox Engine > Mox Opal (float 1) > Mox Amber (float 3) > Play Seton, Krosan Protector > Rishkar, Peema Renegade. I'd also recommend running Kamahl, Fist of Krosa, which if you grab a 2 mana cost spell will let you float an extra 2 mana to cast him, allowing you 5 mana per iteration (which, with Elesh Norn, Grand Cenobite, you could wipe everyone's lands but yours and then Overrun to win the following turn).
Then go grab The Chain Veil. You can now ult your Planeswalkers as many times as you wish because you can cast all of them and use them as many times as you want.
Note, though, that this is strictly inferior to the standard Sisay win condition route. The whole goal of Sisay is to run as few dead cards as possible, which the above loop uses several, plus the Planeswalkers, that will clog the hand. Swapping to a loop without the above and going a Stax route will probably be the strongest avenue to play if you're in a cEDH meta, but if you're just wanting to have fun with your group and toss some Planeswalkers around, Sisay can do that too (and shouldn't be so overbearing that your playgroup hates her).
1 month ago
It seems like this deck us all about getting swole asap and beating face, and in that regard there’s probably a few changes that might improve things.
Asceticism also seems waay to slow without ramp and a measly 20 lands. It means it won’t see play on average until turn ~8 when you draw your 5th land!! I’d rather see those 2 cards being forests instead to give you a more stable land base (and so your 3-drops have a fighting chance of coming out on time)
1 month ago
Thank you for the upvote, Cloudius! It is greatly appreciated!
As I mentioned in the thread for your deck, I'd love to add Earthcraft, but as a $60 card, I'll have to pass (unless you've got an extra you'd like to send me ;)).
I ran Rishkar, Peema Renegade in the initial build, but I found out that I didn't need it, having so many mana-dorks as it is. I was putting counters on creatures that already tapped for mana or tapped to untap a land (which is basically tapping for mana). Cryptolith Rite would be more of the same. I do like Bear Umbra, especially for the untap ability, so I'll consider it. Some extra protection for Shalai like Swiftfoot Boots and Lightning Greaves would be in order, too.
1 month ago
Rishkar, Peema Renegade and Hardened Scales sound really good. Managorger Hydra is on my watchlist and I'll pick it up if I ever get my hands on one. Also Mercy Killing sound really flexible and I've never heard about it before. Definitely going to pick up that. Thx for your suggestions Doombeard1984
1 month ago
I considered Growing Ranks too when forming the deck but axed it as most of my tokens are 1/1 minions and producing 1 more of those per upkeep ain't impactful enough. I reckon it'll work better with decks that churns out 5/5 Wurms and other big tokens, etc.
+1/+1 Counters in this deck is only a sub theme (running only 3 cards that adds counters). But thanks to your suggestion, I'm adding Pir, Imaginative Rascal into my Atraxa deck instead!
Keep the discussions flowing man. I enjoy the deck brewing process as much as playing the decks. Cheers!