Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Gain .
|Have (5)||Eldritch_Morningstar , orzhov_is_relatively_okay819 , DudeMan1031 , GeminiSpartanX ,|
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|Aether Revolt (AER)||Rare|
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|Commander / EDH||Legal|
Rishkar, Peema Renegade occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Rishkar, Peema Renegade Discussion
2 days ago
linkzero thanks for the comments and suggestions. I have definitely considered all of these suggestions, so let me give you my thoughts on them.
With Cathars' Crusade, I decided not to run it because it can't be brought back with Tayam, which was something I sought to limit as much as possible. The only cards that cost more than 3 are creatures.
Pir, Imaginative Rascal is fine, but Winding Constrictor is cheaper to cast and has a bigger body, while doing the same thing. I didn't feel like running both, or the more limited +1/+1 counter ones. I'm really not focusing on +1/+1 counters here.
Evolution Sage was in my deck list until I realised I didn't have one available. I made due without, and it was one of the things that led to me building a more defensive type deck, which my playgroup appreciated. Additionally, I limited the fetch lands because I didn't want to be searching and shuffling all the time for a tapped land. I did get a Fabled Passage with M21, so I'll probably throw that in soon.
My Nikara is tied up in another deck, and its not all that great a fit here, really.
All the rest, the enchantment removal cards, I had to wittle out of my deck and have ready to swap in if a card doesn't really seam to be working out. Its kind of tough to make swaps at the moment. One thing I can say is that I use Mark of the Oni to steal threats, which is often more effective than removal. A big part of the deck revolves around using Tayam's ability to bring aura's out, and because this happens while Tayam's ability resolves and without targeting, opponents can't respond to the aura stealing their creature. It's kind of brutal.
Archangel of Thune is a powerhouse and with 14 cards that can gain life, I usually do just fine with getting it to trigger. You mentioned Skola Grovedancer triggering off of fetch lands, but it also triggers off of Tayam's self-mill, which means it triggers frequently. If nothing else, it can trigger itself with lifelink.
Elesh Norn, Grand Cenobite being an anthem effect means devoted druid can get more -1/-1 counters.
I run the deck as a pillow fort and usually try to focus on protecting my own field before messing with someone else's. I hope that explains my reasoning behind card choices a bit. I would like to fit in Song of the Dryads and Darksteel Mutation, but there really hasn't been a great need with my playgroup.
2 days ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!
5 days ago
Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans
Ghalta is super unique so have fun and add your own twist to it
1 month ago
Hey there! This is a solid list, and the custom categories are great! I have little to add here, besides some minor qualms. Well done.
Not convinced by:
3 months ago
Wow thanks for all the suggestions.
Blowfly Infestation I considered, however I’m not trying to kill creatures in this deck, I am very familiar with it as I run it in my Happatra deck.
Corrupted Resolve I like it, I’ll consider, however which counterspell would you cut to add in?
Cruel Sadist just puts counters on itself, and I want to put them on other things.
Rishkar, Peema Renegade I had in originally but instead added in cryptolith rite, it’s harder to remove and let’s me use all creature not just ones with counters on.
Crumbling Ashes is another tricky one, ideally I don’t want to kill the creatures I’m putting counters on, because I want to copy them with Volrath. Also, it is not a may trigger so I would have to kill something, and if it was only my creatures with a counter on I’m blowing up my own stuff.
Deepglow Skate once again, don’t need lots of counters on creatures, just one.
Grim Affliction I did consider but again, proliferate isn’t necessary in the build and I can put a counter on something for cheaper.
The cards in the fun suggestions I also looked at, but I just want to play around with putting counters on other creatures. That being said, I had not seen Musician that is bloody brilliant and is going straight in the list!!
3 months ago
Really fun build, and deliciously quirky!
A few serious card suggestions:
And a few fun card suggestions:
3 months ago
Hope it helps a bit. regards
3 months ago
Obstinate Baloth is a sideboard card against discard decks. Gearhulk I would avoid. Obliterator is strong but requires a deck to be heavily built around him so i’d avoid.
My suggestion would be to worry less about the heavy hitters and go more for those value-gains. If you’re going down the Winding Constrictor and/or Hardened Scales route (which seems strong), then you probably just want lots of lower-costing creatures that can become monsters in their own right.
Scavenging Ooze nets you a big creature, life, and grave disruption
Tireless Tracker gives you cards while he gets swole (you’ll want loads of fetches though)
As Xica has already mentioned, your point-of-difference over hardened scales decks is your colouration in black - where you want to be running hand disruption and killspells. Outside of that, you should be looking for fast, efficient killers that can thrive in such a resource-deprived boardstate. Don’t try investing in high-cmc cards to do this if you can avoid it.