|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add to your mana pool."
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Rishkar, Peema Renegade Discussion
1 day ago
TheErebos I still love the idea that your keeping the Praetors around and the sub-infect theme. I was actually going to say to re-add in Triumph of the Horde as I really do like that card.
For the +1/+1 theme here are some cards that I used to use:
Also I would add back in Reyhan, you can additionally add in the one drop mana dork since you are going for the more wide synergy. Cards like Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Birds of Paradise, Noble Hierarch, Joraga Treespeaker, or Fyndhorn Elves.
Hopefully that helps!
3 days ago
Bontu's Monument is a pretty bad card and should be replaced with Hope of Ghirapur as it prevents the one blue player with open mana to stop you, Sigarda, Host of Herons does nothing to further your gameplan and is hard to cast. If your meta is full of pox decks it may be ok. I would probably replace it with Rishkar, Peema Renegade. Null Rod seems pretty bad as it hinders your combos, but maybe it is worth it against the scepter decks as you don't have countermagic .Maybe play Stony Silence instead since it is easier to destroy artifacts. I have found Apostle's Blessing pretty solid. This is a variant I brewed up but haven't tested yet: Paradox Sisay
5 days ago
Here are some more counters matters budget friendly cards not on your list you may want to consider running:
5 days ago
I like this deck! If you like Maelstrom Pulse because it’s unconditional permanent removal, I would sideboard this for match ups that need a sweeper-type effect vs tokens and similar creature archetypes and replace it with a more efficient unconditional removal card like Assassin's Trophy. I would then replace your two copies of Abrupt Decay with two copies of Rishkar, Peema Renegade to give you some additional ramp for your Hangarback Walker and Verdurous Gearhulk creatures. I like Glissa, the Traitor in this deck too.
5 days ago
123 cards, you need to drop 23, here are my picks:
Bloodstone Goblin, Death's Presence, Contagion Engine, Saproling Infestation, Loyal Guardian, Sporeback Troll, Explosive Vegetation, Increasing Savagery, Retreat to Kazandu, Shape of the Wiitigo, Hunting Triad, Jugan, the Rising Star, Artifact Mutation, Soul's Might, Solidarity of Heroes, Rishkar, Peema Renegade, Joraga Warcaller, Strength of the Tajuru, Ring of Kalonia, Managorger Hydra, Ring of Valkas, Alpha Authority, Song of Freyalise, Forced Adaptation, and Rampant Growth
2 weeks ago
Looks fun , here is some fodder from edhrec that could be good too
Poison-Tip Archer, Ashnod's Altar, Cultivate, Zulaport Cutthroat, Sakura-Tribe Elder, Mentor of the Meek, Thallid Soothsayer, Rishkar, Peema Renegade, Smothering Abomination, Thallid Omnivore, Ivorytusk Fortress, Inspiring Call, Song of Freyalise, Abzan Ascendancy, Retribution of the Ancients, Evolutionary Leap
3 weeks ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
4 weeks ago
Your problem in trying to go faster is you have a four color commander. I think most of the builds that really "break" her tend to be linked superfriends builds, but I'm not completely sure.
I think what will help you the most is to run serious amounts of card draw and mana ramp, in the forms of both dorks and rocks. Your dorks need to give different colors, so the likes of Birds of Paradise and Utopia Tree are great. Quirion Elves give you the option when you play them to choose what other color you need most at the time. Land tutor spells that work really well with dual lands, like Farseek, Nature's Lore, and Skyshroud Claim give you great fixing ability, along with the fetch lands, if you can afford them. Zendikar Resurgent will give another effect like Mirari's Wake. Rishkar, Peema Renegade also makes any critter with a counter on it into a mana dork. Solid creature in this deck. Also, Cryptolith Rite. Play it.
Pir, Imaginative Rascal gives you another Atraxa-like effect. I'd consider playing with some of the old-school Spike cards to get more critters with counters on them in play.
Solid card draw options include Rhystic Study, Rishkar's Expertise, Shamanic Revelation, and Inspiring Call is a pretty awesome surprise against some board wipes (I see you have this one in your list).
Now, the main way you can speed up Atraxa is by upgrading your mana base, which is the single easiest way to drive up the price of a deck. Old-school duals are the way to go, but not everyone has that option. Barring that, get some cards like City of Brass and Reflecting Pool, and a Gemstone Mine is a card without a drawback if you have Atraxa out. Basically, the fewer lands you have that come into play tapped, then the faster and more efficiently you can utilize your mana. The cheapest way to improve Atraxa, in my opinion, is to build it like an old fashioned "5-Color Green" deck, but in this case it will be 4-Color Green. So green will be your base color, which gives you access to all the mana dorks you'd want, and the sorcery speed cards that let you fetch the lands to fix your mana. Also, you get Zendikar Resurgent, which is card draw and mana ramp in one card, and Cryptolith Rite and Rishkar, Peema Renegade. Green also has good card draw spells, like I mentioned above. So build a green shell for the deck, and sprinkle in what you need from the other colors to focus on your plan.
I hope that helps. I really like taking the precons and molding them into something more my style. They're a great spring board. I hope this helps out some. If not, there are plenty of awesome folks on here that will have some good information to offer.