Rishkar, Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Gain .

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Trade

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Set Rarity
Jumpstart (JMP) Rare
Aether Revolt (AER) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Rishkar, Peema Renegade Discussion

SimicVisionRy on What's Your Favorite Deck?

1 week ago

I think my favorite deck to date is Seizan, Perverter of Truth. Before him, I was known as the resident Johnny, Combo Player in my play group with Yawgmoth, Thran Physician.

I had an Appetite for the Unnatural for Yawgmoth once I learned he as a character existed a few years back; then found EDH, and discovered that the format is extremely fun. Been here ever since. Once he dropped in Modern Horizons, I have never dropped cash on a piece of cardboard in my entire life. Foil Yawg now watches me while I play. My only hope is that I make him happy. lol.

Next favorite was Rishkar, Peema Renegade. I loved +1/+1 counters so much, I built a deck purely around the idea. Actually pretty quick and spooky for a mono green deck with no real strat except: "let me poor all my D6's on this creature. That's how big it is." Makes me giggle every time that a Gyre Sage can tap for far more than any Marwyn, the Nurturer at the table!

bobpuluchi on Chulane & counting

3 weeks ago

Chulane is an insanely strong commander, and there are certainly ways to build this deck to be more competitive even on a budget. That being said it seems to me you would like a fun and casual +1/+1 themed deck that tries to win with Simic Ascendancy. Personally I think that sounds like a lot of fun and you should definitely build around it.

The first place I would start with the deck is using Tomer's suggestions from MTGGoldfish for building Commander decks. The bullet points are copied from one of his articles. Tomer explains these bullet points to be more like guidelines rather than strict rules you have to follow. Then the rest of the deck is filled with whatever you want to add.

  • 50 mana; lands and ramp, usually a 37–13 split
  • 10 sources of "card advantage;" I use this term loosely but am mostly looking for card draw or any spell that nets me 2+ non-land cards in hand / directly into play
  • 6 targeted removal; split between creature / artifact / enchantment removal
  • 3 board wipes; creature-light decks might want one more, creature-heavy decks might want one less
  • 2 recursion
  • 2 flexible tutors
  • 1 graveyard hate; to shut down powerful graveyard recursion that everyone runs
  • 1 surprise "I Win" card; something that can win games the turn you cast it without too much setup

So maybe more what you may have been looking for in your original question is what cards to add? Cards like Whitemane Lion, Shrieking Drake, Beast Whisperer, Primordial Sage, and cheap mana dork creatures work well with what Chulane wants to do. But as far as Simic Ascendancy and +1/+1 counters, some cards I'd consider are Managorger Hydra, Loyal Guardian, Forgotten Ancient, Herald of Secret Streams, Rishkar, Peema Renegade, Inspiring Call.

https://edhrec.com/themes/p1-p1-counters is also a good resource. For the deck you're building I'd look at other commander decks that care about +1/+1 counters and proliferate like Ezuri, Claw of Progress and Ghave, Guru of Spores

I think Simic Ascendancy with Chulane is a really cool idea. Have fun deckbuilding!

Azdranax on Useful formulas for deck building

1 month ago

Interesting topic Ramble, I've been meaning to respond for the last day or two but have just been super busy, but let me provide a mana base formula I stumbled on a few years back after noticing a pattern in my deck building - might be something to try out and see if you find similar results, as I find it's very rare to get either flooded or mana screwed using this formula. I'll provide a couple of examples as well - more for the casual-competitive decks, as my cEDH decks don't always follow the formula as rigorously.

The basic formula for mana-producing lands is: Starting base of 30 mana-producing lands, plus additional lands equal to the CMC of your commander, plus additional lands equal to the average CMC of the deck, minus designated values for each mana rock, mana dork, mana spell and draw spell equal to or less than the CMC of the commander.

The first example is for my Zada, Hedron Grinder deck: Yada...Yada...Zada. In this case, the formula is 30 + 4CMC (commander) + 2.28 average CMC, or 36.28. I then subtract designated values for the following cards in the deck: -1.0 for Mana Crypt, -0.5 for Sol Ring (or any other 0 or 1 CMC rock), -0.25 for Thought Vessel (or any other 2 or 3 CMC rock), Battle Hymn, Brightstone Ritual, Traitorous Greed and Dockside Extortionist, and finally -0.10 for each of the draw spells in the deck: Accelerate, Boiling Blood, Crimson Wisps, Expedite, Fists of Flame, Stun and Renegade Tactics for a total reduction of 3.45 and a final value of 32.83 (rounded up to 33).

The second example includes a more aggressive reduction in mana-producing lands based on my Elf tribal Marwyn, the Nurturer deck: Elves Tap and Slap (Marwyn Tribal Counters). The formula here is 30 + 3CMC (commander) + 2.64 average CMC, or 35.64. I then subtract for the following cards: -0.50 for Sol Ring, -0.25 for Elvish Archdruid, Elvish Mystic, Fyndhorn Elves, Gyre Sage, Incubation Druid, Llanowar Elves, Llanowar Visionary, Priest of Titania, Rishkar, Peema Renegade, Selvala, Heart of the Wilds, Viridian Joiner, Wood Elves, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Rhonas's Monument, Gaea's Touch and Growing Rites of Itlimoc  Flip. Finally, I subtract -0.10 for Elvish Visionary, Llanowar Visionary and Inspiring Call for a total reduction of 5.30 and a final value of 30.34 (rounded down to 30).

Although the reduction values could be considered a little arbitrary in certain deck concepts, this formula has held pretty accurate since I started keeping track of it. I hope you find this useful in the future, and happy brewing.

Nemesis on Cube additions

2 months ago

BRG24 on GW Basri

3 months ago

Nice deck. Just a few thoughts, Ajani, the Greathearted seems like it could be a nice fit, providing a lot of counters on a decent board, while also helping your planeswalkers. Not sure how much you’re using it, but for extra redundancy of Rishkar, Peema Renegade, Jiang Yanggu, Wildcrafter is another interesting card. Tireless Tracker might be useful, since the clues do offer card draw that I think the deck lacks, plus it can give itself counters when you use the clues. Finally, with all the counters, it seems impossible to overlook Avatar of the Resolute, the card is incredibly strong in a heavy counter deck. I hope this has been helpful.

1empyrean on Tayam's Constellation EDH

3 months ago

linkzero thanks for the comments and suggestions. I have definitely considered all of these suggestions, so let me give you my thoughts on them.

With Cathars' Crusade, I decided not to run it because it can't be brought back with Tayam, which was something I sought to limit as much as possible. The only cards that cost more than 3 are creatures.

Pir, Imaginative Rascal is fine, but Winding Constrictor is cheaper to cast and has a bigger body, while doing the same thing. I didn't feel like running both, or the more limited +1/+1 counter ones. I'm really not focusing on +1/+1 counters here.

Evolution Sage was in my deck list until I realised I didn't have one available. I made due without, and it was one of the things that led to me building a more defensive type deck, which my playgroup appreciated. Additionally, I limited the fetch lands because I didn't want to be searching and shuffling all the time for a tapped land. I did get a Fabled Passage with M21, so I'll probably throw that in soon.

I got a Rishkar, Peema Renegade the other day. Still thinking about what to take out. I have Lost Auramancers in my maybeboard, and I think I'm going to swap it with Daxos the Returned.

My Nikara is tied up in another deck, and its not all that great a fit here, really.

All the rest, the enchantment removal cards, I had to wittle out of my deck and have ready to swap in if a card doesn't really seam to be working out. Its kind of tough to make swaps at the moment. One thing I can say is that I use Mark of the Oni to steal threats, which is often more effective than removal. A big part of the deck revolves around using Tayam's ability to bring aura's out, and because this happens while Tayam's ability resolves and without targeting, opponents can't respond to the aura stealing their creature. It's kind of brutal.

Archangel of Thune is a powerhouse and with 14 cards that can gain life, I usually do just fine with getting it to trigger. You mentioned Skola Grovedancer triggering off of fetch lands, but it also triggers off of Tayam's self-mill, which means it triggers frequently. If nothing else, it can trigger itself with lifelink.

Elesh Norn, Grand Cenobite being an anthem effect means devoted druid can get more -1/-1 counters.

I run the deck as a pillow fort and usually try to focus on protecting my own field before messing with someone else's. I hope that explains my reasoning behind card choices a bit. I would like to fit in Song of the Dryads and Darksteel Mutation, but there really hasn't been a great need with my playgroup.

linkzero on Tayam's Constellation EDH

3 months ago

Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.

Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.

Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.

Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)

Rishkar, Peema Renegade - Turns all your creatures into mana dorks.

Nikara, Lair Scavenger - Turns your creatures dying into card draw.

Hardened Scales / Conclave Mentor / Branching Evolution - Works similarly to Winding Constrictor, but less effective as only works on +1/+1 counters.

Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.

Darksteel Mutation / Song of the Dryads - I think are more effective removal against a commander.

Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!

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