Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Arvinox, the Mind Flail
Legendary Enchantment Creature — Horror
This isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, and you may spend mana as though it were mana of any colour to cast those spells.
Kron on Your Opponents Compleated
1 month ago
Massive round of updates (probably some both added and removed in the same update but it's down to 100 now XD)
- Arvinox, the Mind Flail
- Anoint with Affliction
- Drown in Ichor
- Huatli's Raptor
- Park Heights Maverick
- Whisper of the Dross
- Flensing Raptor
- Skrelv, Defector Mite
- Whispering Specter
- Plaguemaw Beast
- Ajani, Sleeper Agent
- Champion of Lambholt
- Core Prowler
- Expand the Sphere
- Glissa's Retriever
- Golgari Signet
- Grafted Exoskeleton
- Mentor of the Meek
- Necrogen Rotpriest
- Norn's Annex
- Scavenging Ooze
- Venomous Brutalizer
- Vraska's Fall
- Welcoming Vampire
- Windborn Muse
- Worst Fears
- Viridian Corrupter
- Noxious Revival
- Fellwar Stone
- Nature's Lore
- Rampant Growth
- Phyrexian Swarmlord
- Weatherlight Compleated
- Blight Mamba
- Merciless Eviction
- Planewide Celebration
- Tablet of Compleation
kirbysan on [Primer] Helming the Host of Heaven *Update*
2 months ago
First game of the year. I'll probably be playing Giada less now as I think the list is pretty optimized at this point.
Opponents: Arvinox, the Mind Flail, Sigarda, Host of Herons, Gisa and Geralf
Starting Hand: Plains, Plains, The Ozolith, Court of Grace, Bishop of Wings, Serra Paragon, Mangara, the Diplomat
Starting hand wasn't great as I would need to draw a land to curve out but I had 2 draw cards in hand so I figured it was worth it. Luckily the table was playing pretty slow and I drew into some ramp.
I started with a T1 Ozolith and drew into an Enlightened Tutor which got me Pearl Medallion so I could play my Court of Grace.
Arvinox played 3 separate sacrifice cards where I sacced my Angel tokens and dumped the +1/+1 counters onto The Ozolith to pump up my next swings. They were able to get a Bolas's Citadel out quite early but due to the constant beatdown from my Angels couldn't explode like normal.
Sigarda tried to get through my Angel wall but I always chumped blocked to protect my Monarch token. Late in the game they used a Day of Judgment but at that time I had Breathkeeper Seraph soulbonded to Giada and a bunch of Angel tokens so I let it resolve. I had a foretold Cosmic Intervention since the early game but I was maintaining so much threat with my tokens and Ozolith that I never needed to use it.
Unfortunately Gisa durdled the whole game as they were also hit by Arvinox's sacrifice cards and Sigarda's board wipe so could never really get off the ground.
I ended the game with 89 life and Giada as a 40/40 with 36 +1/+1 counters and 2 anthems.
The Ozolith like most of our 1-drops, can change the makeup of the game quite heavily from the start if we drop it T1. I've had it in a few games before but usually only drew into it mid to late game where its impact is not as great.
Court of Grace I think was in your deck before as it was mine but ended up getting pulled in favor of other cards. Now that I've had a few more games with it I think it's provides too much synergy to leave out.
I think the lifegain strategy as whole is niche and our payoffs aren't really worth it to build an entire package around. I still got to 89 life this game due to just 2 cards - Bishop of Wings and a late game Pyre of Heroes on Serra Paragon for a Lyra Dawnbringer that was essentially a win-more move rather than strategic. I know you love your soul sisters but I think in your next few games you might want to take another look at their performance. Well of Lost Dreams was kind of on your chopping block before and I think it's time to revisit that card as well.
kirbysan on [Primer] Helming the Host of Heaven *Update*
2 months ago
Got another couple games in today:
I made some swaps prior to today's match incluuding:
Crashing Drawbridge for Lightning Greaves
Smuggler's Share for Esper Sentinel
Search for Glory for Steelshaper's Gift
I think our decks are still functionally the same but I have a lot of the tech you were heavily considering already swapped in and will be focusing on their performance in multiplayer format.
Starting Hand?: Prismatic Vista, Windswept Heath, Myriad Landscape, Soul's Attendant, Generous Gift, Lightning Greaves, Folk Hero
Forgot to snap a picture of my starting hand but I think it was something like that. Important play of the game was Firkraag playing an early Agitator Ant. By turn 3 I had Giada equipped with a Lightning Greaves and slowly played out my hand, focusing on dropping lands and playing removal. I constantly dumped the +1/+1 counters onto Giada and since she had the greaves equipped she was basically untouchable.
After bringing Arvinox and Ryu down to the low 20's with just Giada I began dumping the counters onto a Bishop of Wings that I drew into so I could start swinging at Firkraag. Ryu also got in 2 Hadokens against Firkraag's board to draw cards. I only got 1 swing into Firkraag before they boardwiped.
I was able to recast Giada and cast an Angelic Page drawing me a card off Folk Hero. I also cast a Pyre of Heroes excited to chain it off for some spicy tech. Unfortunately Ryu was at low life and killed shortly after the boardwipe. As the other 2 players had no board they scooped to end the game so we could start the next, giving me the win.
Game 2 (5-man Pod vs. Tevesh/Armix Artifacts, Firkraag Goad Precon, Isshin Attacks, Muldrotha Counters)
Starting Hand: Plains, Mutavault, Pearl Medallion, Righteous Valkyrie, Sigarda's Vanguard, Well of Lost Dreams, Steelshaper's Gift
T1 - Plains into Steelshaper's Gift tutoring Lightning Greaves
T2 - Plains (drew) into Pearl Medallion
T3 - Mutavault into Lightning Greaves & Giada (Sworded by Isshin)
This game had some intense interactions. Isshin had a turn 1 Authority of the Consuls. Tevesh nearly played a turn 2 Tevesh Szat, Doom of Fools with a Jeweled Lotus but was countered by Muldrotha. Firkraag played a Pursued Whale giving us all Pirate tokens and forcing us to attack. Isshin played into that with a Combat Calligrapher. The entire table started swinging into each other with increasingly multiplying Inkling tokens. After Isshin's Combat Calligrapher was blown up and they took a bunch of damage from their own Inklings they decided to super wipe the board with a Ruinous Ultimatum but luckily their board was pretty sparse.
I lost Pearl Medallion, Well of Lost Dreams, Sword of the Animist, Lightning Greaves and Righteous Valkyrie. This set me back really far but luckily I had been ramping every turn with Sword of the Animist and kept some strong angels in hand.
I recast Giada, and played Archangel of Tithes, Angelic Field Marshal and Lyra Dawnbringer with Mutavault giving me the extra +1/+1 counter. At this point Isshin started going off and nearly killed me with a combination of Tectonic Giant, Krenko, Tin Street Kingpin, Isshin, Two Heavens as One, Aurelia, the Warleader but they tapped out for Dihada, Binder of Wills to give Krenko vigilance, lifelink and indestructible. When they tried to swing at me, they forgot about the tax for Tithes and instead knocked out Tevesh and Muldrotha. Muldrotha took out Aurelia, the Warleader as retribution.
On the final turn I was left with only Oblation and Breathkeeper Seraph in hand. I had the choice to use it on one of Isshin's creatures but they were in such a dominating position that giving them 2 cards was probably a bad idea. Instead I used it on a tapped Emergence Zone and drew into Thraben Watcher and Sigarda's Vanguard. With the combination of all the angels I brought Isshin down to 3 and Firkraag cleaned up but had nothing against my board so scooped.
Starting Hand: Cavern of Souls, Flooded Strand, Windswept Heath, Esper Sentinel, Path to Exile, The Ozolith, Teferi's Protection
I debated even listing this game as it was over so fast. Alela burst out on turn 1 with an Island into Sol Ring into Arcane Signet. Turn 2 they played a Smothering Tithe. Turn 3 they played a Bolas's Citadel. In one of their turns they cast a Vendilion Clique bottoming my Teferi's Protection. Despite whiffing for 2 turns off the top of their library they were so ahead with ramp that they quickly overtook the game. I died by turn 5 to 35+ damage from a faerie army beefed up with Coat of Arms. The other 2 players scooped as they had no interaction with the Coat.
T1 Esper Sentinel did some amazing work here. I drew off every player at least 2-3 times so it netted me like 7-8 cards for just 1 mana.
I also attempted to attack with Battle Angels of Tyr but it was bounced to my hand by next turn.
The Ozolith ended up doing nothing this game but that's more due to having no boardstate. Together Forever wouldn't have done anything in this game either so its impact still hasn't been seen. Other players did comment that it could be a problem with a bigger board.
I did have a misplay here as I should have held up mana for removal spells which I had in my hand. My final hand was Vanquisher's Banner, Archangel of Thune, Angelic Accord, Serra Paragon, Valkyrie Harbinger, Path of Exile and Swords to Plowshares. I just didn't expect Alela to quintuple their damage in one turn.
Starting Hand: Secluded Steppe, Emergence Zone, Plains, Pearl Medallion, Thorough Investigation, Angelic Field Marshal, Angel of Vitality
T1 - Secluded Steppe tapped
T2 - Plains into Pearl Medallion
T3 - Emergence Zone into Thorough Investigation and Giada, Font of Hope
I had several misplays this game as it had been a long day. The first was using my Clues too early instead of playing out my hand and refilling it later with the Clues.
Phenax became a huge threat towards mid-game as they had a Haunt of high tower on board along with their commander Phenax, God of Deception. They forced Ghisath to mill 40+ cards with 4 creatures. I had Kabira Takedown Flip in hand but it wouldn't put a dent in the Haunt. Instead I opted for player removal and swung with everything knocking them out.
My second misplay here was not tapping Giada to cast Angelic Field Marshal which would've given all my creatures vigilance. I was so used to swinging with Giada first and then tapping her that I failed to see her as a mana dork. Since I had Archangel of Tithes out it would've prevented huge swings against me as well.
Since I was wide open Gishath took the advantage and swung at me dropping a good number of dinos on their board. However on their next turn when they tried to use Silverclad Ferocidons with Pyrohemia Jared saved the day by sacrificing Primeval Spawn into a Time Warp.
When I tried to rebuild I realized I had no clues left and no attackers to draw into answers. I also made my third misplay by wasting a Path to Exile on a random dinosaur thinking it would sacrifice Pyrohemia but then stupidly played Bishop of Wings so I could trigger my The Book of Exalted Deeds by replaying Giada.
I died on the next turn to due to lethal Gishath commander damage. If I had saved my Path I could've used it on Gishath and played out more angels for the lifegain.
Lightning Greaves was amazing in the 2 games it was played. It was so great that Isshin focused Giada when it came back out. In fact I like it so much that I'm going to try and find a spot for Swiftfoot Boots so I can keep equipping without removing the protection.
Esper Sentinel was also great the 1 game I got it out. Drawing that many cards for 1 mana is just too good to pass up. If you haven't purchased Smuggler's Share yet I'd say go for Esper first.
Archangel of Tithes was SO GOOD. It saved me from lethal once and would've again a second time if I didn't misplay again. With vigilance it does double duty.
Well of Lost Dreams felt a little clunky in game 2. I want to like it, it has a high ceiling but it needs some prep work to start drawing. Either I drop it instead of a threat or I play it much later. I also need lifegain and the mana to draw from it. With the amount of work that goes into it to activate it, a board wipe usually turns it off. We have no other lifegain outside of creature based lifegain. So we would only draw with an established board presence and we're using mana to draw into threats rather than play them. It feels either like a win-more card or a hail mary to get something good. I'm actually debating its place in this deck and what may be a better card draw. Court of Grace at least replaces itself on our end step and provides either an Angel or Spirit on our upkeep. It also requires no additional maintenance to get it going.
Others at the table commented that Authority of the Consuls is a better option to the soul sisters. While I do like the tap mechanic of Authority, it doesn't trigger off my creatures. Also having it be an enchantment means that most people won't bother with it all game. Soul sisters typically get wiped with the rest of the board whereas opponents have to target Authority. I find that I don't usually hit the payoffs on opponents turn but on my own turn. However, I only hit the magic 4/5 life when Bishop of Wings or Righteous Valkyrie is out, not off a soul sister. I know that you really like the soul sisters but practically every game I've had a board wipe and the payoffs haven't been worth it.
Kabira Takedown Flip has its uses but in terms of removal is pretty poor for the slot. After a boardwipe it's practically worthless.
Even though I STILL haven't pulled off Pyre of Heroes properly I'm once again debating Recruiter of the Guard and Weathered Wayfarer. Since they're both humans they can chain into our human sub-theme. Weathered Wayfarer can be sacrificed into Bishop of Wings to get our lifegain payoffs going. It also helps grab lands for Emeria Shepherd if we want to recur stuff from the graveyard. Recruiter of the Guard can tutor for Starnheim Aspirant, Esper Sentinel, Inspiring Overseer, Thraben Watcher and can be sacrificed into Mangara, the Diplomat.
Life_autonomous on Witchy Woman
3 months ago
Housegheist definitely. I'd probably part ways with one of those big splashy spells to slot it in. Gonti has been put in and taken out a few times since I built the deck. Looking at the list, what's an easy cut? My vote would be either Arvinox, the Mind Flail or Elder Brain to drag that average cmc down a bit.
TheEvilWizard on Captain N'Ghathrod horror tribe mill
6 months ago
Arvinox, the Mind Flail / Mind Flayer, the Shadow is a horror that steals stuff from the bottom of libraries
thegreatwizard on Spooky Tasha Girlboss Deck
8 months ago
ADD Sepulchral Primordial Nightveil Specter Intellect Devourer Memory Plunder Zellix, Sanity Flayer Sphinx's Tutelage Shadow Kin Mindcrank Preordain Serum Visions Solemn Simulacrum Coalition Relic Prismatic Lens Exotic Orchard Tainted Isle Temple of Deceit
REMOVE Treasure Cruise Rogue Class Dream Fracture Mind Flayer Notion Thief Wrong Turn Commander's Sphere Thought Vessel Nephalia Drownyard Forge of Heroes Island Thieving Skydiver Arvinox, the Mind Flail Ornithopter of Paradise Oblivion Sower Diluvian Primordial
|Want (3)||TechNoble , Amaterasu312 , beesaurs|