Boomerang

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boomerang

Instant

Return target permanent to its owner's hand.

MyFETTish on That thing

2 months ago

I am not sure on budget, or play group, but my suggestion would be to look at nekusar commander decks. Most of those have great options to make it a meaner deck. I found that Breathstealer's Crypt was a ok option, but I got hurt with that too and I took it out of my nekusar deck. I also used Boomerang, but only if I was going to empty a hand

Here is mine I am currently reworking: https://tappedout.net/mtg-decks/nek-deck-test/

From this list I would put in cards like Sheoldred, the Apocalypse, Orcish Bowmasters Waste Not, Windfall Arcane Denial

nuperokaso on

4 months ago

SufferFromEDHD on Stasis

10 months ago

erook comment here on your deck, not on my profile.

I disagree with your assessment of Chain of Vapor. It is a better Boomerang. It's a 2 for 1. They can't hit your lands and you can create situations where they don't get a real choice.

+4 Force of Will +4 Daze

-4 Counterspell -4 Mana Leak

Siosilvar on Colorshift Land Control

1 year ago

Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.

But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only

Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.

legendofa on Would Seedborn Muse Be Blue …

1 year ago

DemonDragonJ Tapping or untapping "target permanent" is most of blue's interactions with lands and mana in general. It has almost no ramp or mana acceleration, and what it does have is generally either from the early days, part of a cycle, or from Time Spiral block. It can return lands to hand with Boomerang-style effects, but that goes back to "target permanent" and is a temporary response. This effect also seems to be getting less frequent, with "return target nonland permanent to its owner's hand" effects becoming more frequent. There's no land destruction, a small number of land animators, and a very small number of land "type changers." So blue's interactions with lands is already pretty minimal (and getting smaller), and Seedborn Muse doesn't do anything blue can't already do.

plakjekaas I imagine if the Muse cycle was scrapped and remade as closely as possible, Dreamborn Muse would stay the blue one, and Seedborn Muse would be closer to "... untap all creatures and lands you control."

DrummerGarrett on

1 year ago

Consider replacing Saprazzan Heir, Slippery Bogle, Avacyn's Pilgrim, and maybe maybe Boomerang.

Consider adding Plague Myr, Quirion Elves, Viridian Corrupter, or Biomass Mutation.

  • Looking to increase the presence of 1. Infect, 2. Elves, 3. Multi-Color Flexibility, 4. Legendary Creatures, and 5. 1/1 Creatures that are worth it.

Infect needs to have presence to be worth it and to combo with Exalted.

Elf presence makes tribal perks from Allosaurus Shepherd worth it.

Good 1/1 Creatures allow both legendary lands to give value when board is brought down to base power 1/1 through Humility or Godhead of Awe.

It is also helpful to bring most creatures CMC to 2, so that Uncage the Menagerie is more flexible in that range and has better ROI for mana spent.

SaberTech on How to utilize Humility?

1 year ago

I think that Shorikai, Genesis Engine is generally seen as one of the better commanders to have when running Humility as part of the 99. Since it is just an artifact until it is crewed it is unaffected by Humility. The tokens that Shorikai produces also help you to pull ahead under Humility's effect.

Blue/White is a good pairing for bounce effects and it gives you Idyllic Tutor, Enlightened Tutor, and Long-Term Plans as ways to tutor Humility up. The Isochron Scepter + Dramatic Reversal combo lets you dig through as much of your library as you want with Shorikai but the Scepter can also just have something like Boomerang imprinted onto it as a way to keep bouncing Humility back to hand as need be. You can also bounce the Scepter itself back to your hand if you draw into Dramatic Reversal later and want to go for the combo instead.

Unwinding Clock is worth considering for the value it can net with your commander and any other artifacts that tap. Meticulous Excavation is a bit limited and mana intensive in its use but is a repeatable way to return Humility to hand. Venser, the Sojourner can exile Humility for the duration of your turn and then bring it back in time for your opponents to enjoy on their turns.

FormOverFunction on The Great Planeswalker Debate

1 year ago

I feel like the swarm of blink stuff is actually filling a void that was created when the bounce-line was started, connecting the dots between the old Boomerang-like cards and Restoration Angel. The good news is I think we’re approaching that vacuum being filled. I feel like there will be a consistent anti-PW stream, with a potential spike if there’s another War of the Spark type of event/plot. The one thing I worry (for lack of a better term) about is WotC’s apparent hesitancy to “ruin people’s fun” by “not letting people play with their planeswalkers” (see: legend rule change). As we swerve deeper into the solitaire style of play it could result in less of that “break other people’s board states” than we would want. //shrug//

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