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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Boomerang
Instant
Return target permanent to its owner's hand.






SufferFromEDHD on
MAGIC FISH GRANTS FREE SPELLS
2 months ago
Didn't know this commander existed. Cool concept.
Rishadan Dockhand, Sand Squid and Thada Adel, Acquisitor seem like auto includes.
Capsize buyback breaks a fundamental rule of the game. An endless Boomerang in this deck.
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
5 months ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
5 months ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
MyFETTish on
That thing
8 months ago
I am not sure on budget, or play group, but my suggestion would be to look at nekusar commander decks. Most of those have great options to make it a meaner deck. I found that Breathstealer's Crypt was a ok option, but I got hurt with that too and I took it out of my nekusar deck. I also used Boomerang, but only if I was going to empty a hand
Here is mine I am currently reworking: https://tappedout.net/mtg-decks/nek-deck-test/
From this list I would put in cards like Sheoldred, the Apocalypse, Orcish Bowmasters Waste Not, Windfall Arcane Denial
nuperokaso on
10 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
SufferFromEDHD on
Stasis
1 year ago
erook comment here on your deck, not on my profile.
I disagree with your assessment of Chain of Vapor. It is a better Boomerang. It's a 2 for 1. They can't hit your lands and you can create situations where they don't get a real choice.
+4 Force of Will +4 Daze
-4 Counterspell -4 Mana Leak
Siosilvar on Colorshift Land Control
1 year ago
Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.
But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only
Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.
legendofa on Would Seedborn Muse Be Blue …
1 year ago
DemonDragonJ Tapping or untapping "target permanent" is most of blue's interactions with lands and mana in general. It has almost no ramp or mana acceleration, and what it does have is generally either from the early days, part of a cycle, or from Time Spiral block. It can return lands to hand with Boomerang-style effects, but that goes back to "target permanent" and is a temporary response. This effect also seems to be getting less frequent, with "return target nonland permanent to its owner's hand" effects becoming more frequent. There's no land destruction, a small number of land animators, and a very small number of land "type changers." So blue's interactions with lands is already pretty minimal (and getting smaller), and Seedborn Muse doesn't do anything blue can't already do.
plakjekaas I imagine if the Muse cycle was scrapped and remade as closely as possible, Dreamborn Muse would stay the blue one, and Seedborn Muse would be closer to "... untap all creatures and lands you control."
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