|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Common|
|Masters Edition III (ME3)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
1 week ago
Is this just a post complaining about playing red instead of blue in edh?
What specific problems are you encountering? You speak to enchantment hate and draw. Anything else?
As far as dealing with enchantments... you’re playing an artifact deck, find some artifacts that can do that job. They’re not going to be as efficient as green answers, or even blue bounce spells like Boomerang , but guess what? That’s the whole point of the color wheel.
Daretti is a draw engine that feeds his Goblin Welder ability. As far as draw goes that’s pretty damn good. The problem it sounds like you’re having is overextending into a Bojuka Bog or some other nonsense graveyard hate. Again, welcome to Magic where all the threats have answers...you wouldn’t want having access to a second hand (graveyard) to really be invulnerable would you?
Play blue if you want to, there are good reasons to do that. But playing red has its own allure, and venting about not liking your deck never got anybody anywhere. Asking questions like “how did you guys solve this problem?” might actually...
2 weeks ago
Pretty good for a theme deck, but it seems to struggle vs decks that can set up quickly, maybe some bounce? Boomerang can be a heart breaker if they cheated in some big nasty.
3 weeks ago
I mean, the set isn't released yet, so there's still the pre-release inflation factor. Other than that Brazen Borrower seems pretty versatile. An easier to cast pseudo- Boomerang coupled with an aggressive, flying, and flashable body seems pretty solid.
1 month ago
The deck seems really interesting, but I have two questions: what role does Ugin, the Ineffable play, and what's your plan to deal with hasty creatures like Goblin Guide , Monastery Swiftspear , Bloodbraid Elf , Arclight pheonix, and Bloodghast that come down too early for ensnaring bride to get tutored, gain tempo if you hit them with Boomerang , eat your dig spells if you Shoal them, and make setting up Jace before leveler a lot more dificult (though mirror can be played first)? It feels like this deck just folds to immediate impact creatures like the ones mentioned in game 1, and because your sideboard is a Karn Wishboard, you don't have many ways to adapt to them.
2 months ago
Have you tried Dramatic Reversal with Isochron Scepter ? Typically you'll have the rocks out to make it an instant win. I think this combo is likely more competitive than Palinchron loops, if only because it's cheaper mana-wise and blue has more tutors for its parts. Whir of Invention is a personal favorite, and Fabricate is similar. Mystical Tutor , Muddle the Mixture , Personal Tutor and Spellseeker also tutor for the combo parts. Even if you choose not to run the Dramatic Scepter Combo, I think the tutors are worth running.
Other infinite mana CI=U combos include Rings of Brighthearth with your Basalt Monolith or Grim Monolith , and Metalworker with Staff of Domination . If you want to keep the Palinchron loops, try High Tide .
Mana Vault is good, if you have access to it.
Ponder , Preordain and Impulse are all cantrips worth considering. I like that you're running Fact or Fiction ; have you considered Glimmer of Genius , Thirst for Knowledge , Chemister's Insight and Windfall ? Running Narset, Parter of Veils with Windfall can produce an insta-win.
Why're you running Unknown Shores ? I think just a basic Island is better, and Ancient Tomb is GREAT in artifact-decks. Similarly, if you're not running Mox Opal , I think Seat of the Synod and Darksteel Citadel are worse than basic Island s. They die to Null Rod / Stony Silence effects, and they're soft to Blood Moon and Back to Basics . If you choose to make your land-base more basic-heavy, you can run Back to Basics yourself, likely to great effect.
Creature-stealing effects can be good in EDH, especially since they can remove threats as well as produce them; I like your running Desertion . Sower of Temptation , Vedalken Shackles , Control Magic and Treachery are also worth considering.
Instant-speed bounce effects can help fight Stony Silence and Null Rod on the other side of the table, as well as control opposing pressure. Chain of Vapor , Cyclonic Rift , Winds of Rebuke and/or Boomerang ?
Lodestone Golem is a stax piece you should consider. Depending on which combo you want to run, Arcane Laboratory is worth considering. Running Clock of Omens with Winter Orb , Howling Mine or Static Orb is also a way to control the game. Counterbalance with your Sensei's Divining Top -- just saying.
Good luck, man!
2 months ago
I vote going the mill route with 4x Sphinx's Tutelage and 4x Jace's Erasure ... to work with 4x Teferi's Puzzle Box I think 4x Remand / Negate is a solid Counterspell to have as well as universal bounce spells like Boomerang / Into the Roil / Echoing Truth ... this way the nastiest stuff gets returned to the hand and ultimately gets milled away... cram in some cantrips like Thought Scour / Serum Visions ... maybe Howling Mine and that should be a good enough kitchen table modern legal brew....22-24 Island ? Maybe a Halimar Depths / Ghost Quarter just to be fancy?
4 months ago
I would look at Plow Under and Jace, the Mind Sculptor if you can afford that guy. Plow is just highly underrated, not only does it remove 2 lands from the game but denies them the next 2 draws without manipulation (shuffle, scry, or draw). The issule you'll find with a strat like this is that once you run out of copies of Eye of Nowhere , Boomerang , Plow Under if you don't have something threatening in play you will die. at the local shop back in 8th standard we told each other if you get plow'd twice, you lose but that was a long time ago and in a different format. Remand would be great here with the LD package. Almost like a Time Walk because they would tap out for nothing and you draw a card. Things like this is why I would like to see Jace here. his -1 ability bounces the threats you miss while staying on the field, lets you dig, fate seal away their lands or playable spells. He's just solid. You could also look at Tamiyo, the Moon Sage as a U version of Ajani Vengeant that once you hit ultimate lets you have unlimited counters like we did in standard with any counter that exiles but theres always Crackling Drake .
4 months ago
I can appreciate the direction that this deck is going, but I have some reservations about it.
Null Rod not being in here, especially since this is a stax deck first, seems to be an oversight in light of what Urza can do with frozen rocks.
Cursed Totem seems to be problematic for this deck, as Urza can't be used if Totem is on the field. How does the deck win if Urza is offline, outside of the obvious Paradox Engine and Dramatic-Scepter combos? (Or to put it another way, how can you win through Cursed Totem, if you're unable to bounce it)?
Also, Legacy's Allure, while cute for stealing Tymna and other vital creatures, seems out of place as it's a one shot effect and hard to tutor for. I'd go with Boomerang in place of it, or something like it, as it can be of benefit here both inside and outside of the combo turn. Boomerang, during Shredder/Twister loops, can hit all targetable permanents, and outside of the combo turn, can put Tymna decks, and other Scepter/Engine decks, on their back foot at the very least. This proposed inclusion also plays well into your Narset/Wheels plan.
Just a few thoughts.
In any event, I'd be curious to see future iterations of the Para-Stax Scepter Archetype. I'm also curious to see it in action on a future Lab Maniacs video.
Boomerang occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%