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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Boomerang
Instant
Return target permanent to its owner's hand.
psionictemplar on
Mono blue tempo?
1 month ago
I admire your efforts here but I don't think your deck is viable for current day modern. So many cards nowadays that outclass/outwork your creatures that even letting 1 or 2 on board can put you into a losing position. Let me try to explain where I am coming from. I have a mono blue bounce deck that uses Boomerang and Eye of Nowhere to keep opponents from having multiple lands in play until I could cast my bigger threats (little ones were answered way too easily). One of the recurring reasons I lost was using all my cards to just keep my opponent at bay and not having any reasonable way to close out games when their permanents stayed on the battlefield. At that point my things were way worse than theirs and I was left in the position of trying not to lose instead of trying to win. Our play patterns between my deck and this one are somewhat similar.
If you want to try a mono-blue tempo strategy what I might suggest is more creatures like Tolarian Terror or God-Eternal Kefnet (personal favorite) that can compete with other creatures in combat while still being castable as opposed to small creatures. Combine that with some card selection like Impulse and I think you'll be better suited for the modern format.
https://tappedout.net/mtg-decks/u-tempoprison-1/ is my version for reference although it's a bit outdated.
TH3WAFFL3R on
Melek, Spellcaster Extraordinaire
3 months ago
It always nice to see another Melek player in the wild. Here are some cards that have worked for me.
Mystical Tutor and Personal Tutor are both insane in melek.
Also instants and sorceries that can be played as lands like Sink into Stupor Flip and Valakut Awakening Flip can be used place of normal land and makes melek's ability a little more consistent.
Library of Leng is another really good included if you got enough discard cards like Shreds of Sanity, Frantic Search, and Recall
Ritual are always good Seething Song is my favourite
In removal I've found Nevinyrral's Disk is the only way to get rid of enchantments. Submerge is free in 90% of games. Also cards like Pillage and Boomerang are good when cloned and can hurt your opponents mana base.
Anyways I hope that these suggestions are helpful :)
SufferFromEDHD on
MAGIC FISH GRANTS FREE SPELLS
1 year ago
Didn't know this commander existed. Cool concept.
Rishadan Dockhand, Sand Squid and Thada Adel, Acquisitor seem like auto includes.
Capsize buyback breaks a fundamental rule of the game. An endless Boomerang in this deck.
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
1 year ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
1 year ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
MyFETTish on
That thing
1 year ago
I am not sure on budget, or play group, but my suggestion would be to look at nekusar commander decks. Most of those have great options to make it a meaner deck. I found that Breathstealer's Crypt was a ok option, but I got hurt with that too and I took it out of my nekusar deck. I also used Boomerang, but only if I was going to empty a hand
Here is mine I am currently reworking: https://tappedout.net/mtg-decks/nek-deck-test/
From this list I would put in cards like Sheoldred, the Apocalypse, Orcish Bowmasters Waste Not, Windfall Arcane Denial
nuperokaso on
1 year ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
SufferFromEDHD on
Stasis
2 years ago
erook comment here on your deck, not on my profile.
I disagree with your assessment of Chain of Vapor. It is a better Boomerang. It's a 2 for 1. They can't hit your lands and you can create situations where they don't get a real choice.
+4 Force of Will +4 Daze
-4 Counterspell -4 Mana Leak
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