Boomerang

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Boomerang

Instant

Return target permanent to its owner's hand.

Gattison on Millton, Massachusetts

5 months ago

Henchman31: First of all, unfortunately you really need 12 or more Petitioners for it work right. The more the better, within reason.

Secondly, also unfortunately, Gush is actually banned and needs to come out. So ideally just add four more Petitioners and you'd be good to go.

As for a sideboard, Tormod's Crypt or Relic of Progenitus for graveyard decks (which are good sideboard cards for ANY deck, really). Hydroblast against burn/mono red. Echoing Truth for extra removal and for fighting token decks. Boomerang to bounce permanents... and then Counterspell them when the opponent tries to recast it. And lastly if you need more counterspells, try something like Deprive.

Hope that helps too, now on to the last one...

Chasmolinker on Suspension of Disbelief

6 months ago

Counterspell / Boomerang effects are the worst cards to go against. Tibalt's Trickery or Guttural Response might be worth looking at.

SufferFromEDHD on Bruvac - Petitioners Millmaster

11 months ago

I really like your build. Going to link mine now and then get back to yours Bruvac the Grandiloquent Millage Pillage

I too saw the sweet Persistent Petitioners synergy but did not commit quite like you did. Intruder Alarm makes it interesting. Thrumming Stone makes it stupid.

You have some pet instant/sorcery cards that I think could be upgraded for more on theme carnage:

Sakashima the Impostor Bruvac #2

Retraced Image this is my hidden tech in my list but it is statistically better in yours!

Visions of Beyond = is always Ancestral Recall in this deck.

Winds of Rebuke = technically better than Boomerang in this deck.

Archive Trap it's EDH. Everybody tutors. Mill 26 for free.

Long-Term Plans to get your engine pieces and all the cool cards I suggested ;)

carpecanum on My First Deck

11 months ago

Ask your friends about specific cards but here are some general ideas.

If you have a "sac outlet" you can kill the opponents cards after you attack with them. This way they never get those creatures back. Helm of Possession is fun. Jalira, Master Polymorphist lets you get one of your own creatures out. There are a LOT of cards that allow you to kill your own creatures.

If you have cards that return a creature from play to its owners hand then you can choose that card for combat and your opponent has to recast the creature. You also remove a blocker. Boomerang is an old one but there are dozens.

I agree with Focus_Jim about the mana artifacts. You could even trade a couple lands for more mana items. Don't go below 35 lands though.

carpecanum on Sen triplets

11 months ago

One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)

Vega, the Watcher is decent card draw

Azor's Gateway  Flip once allowed my son to play every card in the hand of a guy playing Slivers.

Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.

Balaam__ on

11 months ago

A cursory glance tells me some one drops might be a good idea. You have nothing to do Turns 1 or 2 except play a land. And then if someone throws a Boomerang at you...big trouble.

lagotripha on Mono-Boo-hoo

11 months ago

Scepter here is playing to its weaknesses - the entire rest of the deck is trying to race with delver/thing/counterspells. Draw is there to keep counterspells in your hand just long enough to kill your opponent with your creatures.

With more general removal like Prismatic Ending showing up in maindecks, lategame it needs not just itself, but also a spell you can exile from your hand, and a counterspell to stop your opponent removing it. Usually, spending those 3 cards protecting your creatures will be more effective than trying to set up a lock with scepter.

I'd look at decks leaning more towards midrange/control, as the card disadvantage hurts less there (and targets for prismatic are more abundant). The old-school Boomerang land hate style is probably the most effective for it in mono blue, especially with stuff like Rishadan Dockhand seeing print.

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