Return target permanent to its owner's hand.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Boomerang Discussion

SufferFromEDHD on Bruvac - Petitioners Millmaster

1 week ago

I really like your build. Going to link mine now and then get back to yours Bruvac the Grandiloquent Millage Pillage

I too saw the sweet Persistent Petitioners synergy but did not commit quite like you did. Intruder Alarm makes it interesting. Thrumming Stone makes it stupid.

You have some pet instant/sorcery cards that I think could be upgraded for more on theme carnage:

Sakashima the Impostor Bruvac #2

Retraced Image this is my hidden tech in my list but it is statistically better in yours!

Visions of Beyond = is always Ancestral Recall in this deck.

Winds of Rebuke = technically better than Boomerang in this deck.

Archive Trap it's EDH. Everybody tutors. Mill 26 for free.

Long-Term Plans to get your engine pieces and all the cool cards I suggested ;)

carpecanum on My First Deck

3 weeks ago

Ask your friends about specific cards but here are some general ideas.

If you have a "sac outlet" you can kill the opponents cards after you attack with them. This way they never get those creatures back. Helm of Possession is fun. Jalira, Master Polymorphist lets you get one of your own creatures out. There are a LOT of cards that allow you to kill your own creatures.

If you have cards that return a creature from play to its owners hand then you can choose that card for combat and your opponent has to recast the creature. You also remove a blocker. Boomerang is an old one but there are dozens.

I agree with Focus_Jim about the mana artifacts. You could even trade a couple lands for more mana items. Don't go below 35 lands though.

carpecanum on Sen triplets

4 weeks ago

One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)

Vega, the Watcher is decent card draw

Azor's Gateway  Flip once allowed my son to play every card in the hand of a guy playing Slivers.

Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.

Balaam__ on

1 month ago

A cursory glance tells me some one drops might be a good idea. You have nothing to do Turns 1 or 2 except play a land. And then if someone throws a Boomerang at you...big trouble.

lagotripha on Mono-Boo-hoo

1 month ago

Scepter here is playing to its weaknesses - the entire rest of the deck is trying to race with delver/thing/counterspells. Draw is there to keep counterspells in your hand just long enough to kill your opponent with your creatures.

With more general removal like Prismatic Ending showing up in maindecks, lategame it needs not just itself, but also a spell you can exile from your hand, and a counterspell to stop your opponent removing it. Usually, spending those 3 cards protecting your creatures will be more effective than trying to set up a lock with scepter.

I'd look at decks leaning more towards midrange/control, as the card disadvantage hurts less there (and targets for prismatic are more abundant). The old-school Boomerang land hate style is probably the most effective for it in mono blue, especially with stuff like Rishadan Dockhand seeing print.

Genderfluidia on Mike's Monoblue

1 month ago

I would take Repeal out for Boomerang. Repeal just isn't mana efficient at all, and that one card draw is just not enough to make it good IMO, where as Boomerang is very cheap in both senses of the word. I def like everything else. +1

wallisface on Merfolk Land Hate

3 months ago

So, Tide Shaper , Sea's Claim , and Spreading Seas are all really good ways to deal with lands. However, Eye of Nowhere , Boomerang , and Hidden Strings are not at all.

  • The bounce effects of Eye of Nowhere & Boomerang will not slow your opponent down much at all, seeing as most modern decks can comfortably cast most of their spells with 2 lands in play - and they can simply replay the land you've bounced. This will often cost you more tempo than it will disrupt your opponent.

  • Hidden Strings being sorcery speed means that you can never tap down an opponents lands to do anything meaningful, besides maybe preventing counter-magic (they'll be untapping everything in their upkeep anyway). Any other instant-speed stuff the opponent wants to cast they can just do in response to you casting this. The Cipher effect seems even less useful, as there's even less valid targets to tap down after the combat phase, leaving you mostly having to untap your own stuff to get value.

I would suggest the following two cards instead:

  • Convincing Mirage is another card that will permanently turn off an opponents land, so is a lot more useful than a flicker effect.

  • Ashiok, Dream Render prevents your opponent being able to search their deck at all, which means if they're playing fetchlands, these lands are useless to them now.

carpecanum on Didn't you know? Sen Triplets bounce!

4 months ago

There are a few cards that bounce LANDS which you can then play. Boomerang , Eye of Nowhere , Reality Strobe , Churning Eddy . Tradewind Rider . Capsize once you get mana. Once you take a land or two and maybe a mana rock the game gets much easier.

I like to use Alexi's Cloak . First it effectively counters whatever was about to zap your boss, then it sticks around as Shroud.

Some of your high CMC cards could be replaced with general protection like Propaganda etc. Your opponents are going to have high CMC cards you can play.

I would loose the three Locket mana rocks for 5 color cards. Spinning Wheel etc. Throw in a Transguild Promenade and Rupture Spire , maybe Mirrodin's Core

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