|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
3 days ago
Pretty nice deck!
I think you may want to consider including creatures with Shadow. Dauthi Horror , for example, costs the same as Nezumi Cutthroat , but your opponent is probably less likely to have a creature with Shadow than a black/artifact creature.
Giving your creatures Infect through Phyresis or Tainted Strike might also be nice, but you need them early for them to be useful. Rite of Consumption / Essence Harvest are good as a finishing move for a deck like this.
I personally prefer Enchantments over Instants, and if they're Auras, they have nice synergy with Aura Gnarlid .
4 days ago
1 week ago
You really want to pump up Judith's ping ability? How about some poison? Grafted Exoskeleton , Glistening Oil , and Phyresis will make judith a scary lady. you can cast Tainted Strike in response to a board wipe to more than likely kill a player.
On the subject of getting more out of your creatures, try some of the undying or persisting creatures. Geralf's Messenger , Pyreheart Wolf , Flayer of the Hatebound , and Mikaeus, the Unhallowed will come back stronger. the other side of that, Murderous Redcap , Furystoke Giant , Puppeteer Clique , Thunderblust , and Rattleblaze Scarecrow all come back weaker, but come back for free, which is nice.
Other than that, I agree with a lot of what multimedia suggests.
2 weeks ago
Nekusar's biggest issue is that he increases your opponents' chance to draw into their answers. With all the extra card draw you generate, there's a high likelihood they will find some instant-speed response that can put your entire deck in a bind. As such, you need to focus on explosive plays, such as wheel effects, rather than small, passive card draw.
Further, in multiplayer games, cards like Howling Mine provide you relative card disadvantage. Let's take a look at the common four-person game. You will draw one additional card; your opponents will draw a collective total of three. That's three chances for someone to find an answer to your strategy. While no single player is benefiting more than everyone else, you still have to think of the game as "you versus the world" and work to minimize "the world's" advantages.
Here are a couple cards I think you should consider adding:
Library of Leng this card is a powerhouse alongside wheels. You can send the cards you do not need, such as extra lands, to your graveyard, but immediately re-draw the cards you do want to keep. By removing an element of chance from your wheels, you can quickly engineer a superior hand.
Niv-Mizzet, the Firemind has a powerful ability, can draw you cards, and enables himself.
2 weeks ago
I eventually decided that I could do without artifact recursion, given that none of them are crucial to the game plan and counterspells could possibly stop them from being removed. It's losing the enchantments that would hurt more, I reckon.
Armillary Sphere might be a good include, I'm not wholly sure what to cut though. 4 mana fixing feels less important to me than 2-mana ramping, and Seer's Lantern and Commander's Sphere provide other benefits. I'll see if I can juggle them around a bit, see what I prefer.
I recently switched commanders from Sivitri Scarzam , who I only used for colour identity (occasionally cast her to slap on Phyresis and Whispersilk Cloak if entirely out of options). Nebuchadnezzar felt more on-theme as the old man from the story, so I put him in and never actually cast him. But I suppose you could get to infinite mana and infinite untaps to bin everyone's hand forever, so I'll edit that in :)
1 month ago
1 month ago
1 month ago
So I know it's a one shot, but why not use Vampire Hexmage for the removal of counters on Dark Depths ? Even AEther Snap is a nice addition. Helps get rid of tokens as well. I always feel like Dark Depths is a wasted land slot unless you have easy ways to remove counters. In all fairness at that point a swamp is more helpful. Still though, the deck seems to be an annoyance. Any reason you aren't running Phyresis ? Would help with your non-infectious dudes.
Phyresis occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%