Enchantment — Aura

Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phyresis occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Phyresis Discussion

Sealah on Zur Voltron/Stax (Help)

2 weeks ago

Have you ever thought of Hall of the Bandit Lord give Zur haste. Also another add that might work is Phyresis. These are just some thoughts.

anubis1ra1 on Lokotor's Cube

2 weeks ago

too strong:


Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem


Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead



Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana


Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

eternal_adult on Very Hateful Kaervek

4 weeks ago

I keep going back and forth with Glistening Oil. Phyresis is a must though. Consider it added. I like Phyresis best when I cast it on an opponent's creature as a surprise for the rest of the table.

Grind on Very Hateful Kaervek

4 weeks ago

cool deck!!
i used to run kaervek as the commander in my RB deck but i have switched commanders, ill probably switch again.
kaervek really shines when he has infect. and your opponents only get to cast 10 more mana worth of spells.
Glistening Oil and Phyresis are good ways to give him infect.

Ismacabre on Syr Konrad, a Grim Business

4 weeks ago

Thanks for your feedback, Savag3B3ast !

I really like the infect trick and it is one of the first killing mechanics that sprouted on my mind when I started the deck. From that, I only kept Phyresis, mainly for two reasons :

  • Phyresis seems the only "viable" infect spell in the lot to me. The Grafted Exoskeleton seems too dangerous for Konrad (I think artifact removal or ability to kill him by bypassing the shroud/hexproofs artifacts I intend to equip him). The Tainted Strike is nice and cheap but it isn't permanent. There is also Glistening Oil but it's just a time bomb because I have no counter removal in this deck.

  • At the beginning, I tried to build a deck using all (or most) of the mechanics that triggers Syr Konrad. But that idea, as sexually attractive as it was to me, was clearly unrealistic. So I tried to focus more on one or two of them (here I chose Mill and Reanimation, which are highly synergic), while letting a few spots empty for other Konrad relevant strategies. Things like infect or lifelink to cite the most basic examples.

I've been thinking a lot about Neko-Te these days, but I'm still reticent about it's addition in the list. I don't even know why. But I think it would be a killer in your Konrad-Infect deck. I'll be pleased to take a look at it if you would upload it on the site one of these days.

Mortlocke on Apex of Infect (Budget-ish)

1 month ago

+1 for infect, as I love that mechanic. I think your deck needs to rely on more avenues outside of hoping that one of your infect creatures stick around long enough to mutate. You need to have spells such as Tainted Strike (which can be played on opponents creatures as well. Just FYI), Grafted Exoskeleton and Phyresis. You need a reliable means of accessing Infect outside of having creatures on the board with that specifc keyword.

lullelukas on The Wolf of Maul Street [8]

1 month ago


I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!


triproberts12 on Suggestions for Rakdos?

1 month ago

Oh, in that case, if you aren't super set on Rakdos, but are just trying to play RBx, I'd suggest going for a Snapdax, Apex of the Hunt infect deck. Mutating up an Ichorclaw Myr, Skithiryx, the Blight Dragon Flesh-Eater Imp, Ogre Menial, Phyrexian Crusader, etc. seems awesome with double strike. Or you can just hardcast Snappy and put a Grafted Exoskeleton or Phyresis on it.

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