Phyresis

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Phyresis

Enchantment — Aura

Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Phyresis Discussion

Ayban017 on Nekusar, the Mindrazer

1 week ago

cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.

cdkime on Nekusar, the Mindrazer

1 week ago

Couple quick points based on my experiences with Nekusar:

  1. Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.

  2. I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.

  3. Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.

  4. I would not run Temple Bell unless you are also running Mind Over Matter and Laboratory Maniac for the near-infinite combo.

  5. Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.

Hope some of that helps!

Funkydiscogod on Ideas for a B / ...

2 weeks ago

The issue I have with this idea, is that Tetsuko Umezawa, Fugitive will do little more than sit on the field and make your creatures unblockable. He doesn't have Infect, so for the purpose of this deck he doesn't do any damage.

If you included enchantments to give him infect, like Phyresis, you'd still be better off running Slippery Bogle so you don't get 2-for-1'd by any removal spell.

I think Tetsuko Umezawa, Fugitive is not the right card for any infect deck, and it might be better to pair him with something that plays better with his ability like Stinkdrinker Bandit.

SynergyBuild on Protean Chromium, Elder Dragon

1 month ago

Ooh, haven't responded in a bit, here are some late responses:

Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!

supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.

Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.

dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.

Homelessguy on Nekusar, the Mindrazer | Drawn to Death

1 month ago

Corrupted Conscience,Glistening Oil,Grafted Exoskeleton,Phyresis,Tainted Strike

And everybody at the table will appreciate you and feel truly blessed to know someone like you in their lives.

Metachemist on The Mad King of Tristram

1 month ago

Phyresis on Nekusar, the Mindrazer is just damn dirty and evil.

KANIGAMI on Knowledge Carries Suffering

2 months ago

I forgot to say that I put Phyresis on the maybeboard because I believe it's a good card for the deck, but I also don't want my friends to hate me (at least not that much)

cdkime on Knowledge Carries Suffering

2 months ago

First, welcome to the world of Magic deckbuilding!

Based on my own experience with Nekusar, I would recommend cutting Font of Mythos and cards like it. On paper, it seems like they should be helpful, but, in actuality, they hurt more than they help. Nekusar is explosive, but easy to answer - after all, you're assisting your opponents in their finding checks to Nekusar.

Think of it this way, in a single round with four players, Font of Mythos gives you two cards, while giving your opponents six. While no single player gets card advantage relative to one another, the collective enemies are gaining vastly more cards than you. These cards require additional work to make effective and, even then, the extra cards generally help an opponent more than a couple instances of damage.

Curiosity and Helm of the Ghastlord are solid cards with Nekusar, allowing you to draw whenever opponents do. Ghastlord has the added advantage of causing them to discard whatever cards they draw.

If you run either, Niv-Mizzet, the Firemind is a solid choice, as it goes near-infinite with either of the above.

If you hate your friends, Phyresis can end games quickly--but this will get you in trouble in casual games, so I generally recommend against it.

Lightning Greaves and Swiftfoot Boots are both solid - Nekusar gets hated off the board pretty quickly, so it is important to protect him.

No Mercy is a solid Black pillowfort card. Smoke is another decent card, slowing down your opponents.

Sigil of Sleep turns your wheel effects into mini Cyclonic Rifts.

I would be sure to move Library of Leng from maybeboard to mainboard.

Hope some of that helps!

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