Glistener Elf

Glistener Elf

Creature — Elf Warrior

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Latest Decks as Commander

Glistener Elf Discussion

Mortlocke on New hubs to be added

2 weeks ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

RNR_Gaming on Budget Mono Green Agro for FNM

1 month ago

Are you opposed to infect? Also, is everyone else playing on a budget? If they aren't I'd highly suggest switching to an infect strategy. Its fast, cheap green and is a very similar strategy with a much faster clock. Also, the cards/deck could span multiple formats. Things like Glistener Elf , Blight Mamba and Ichorclaw Myr are power houses in pauper...well use to be until fairies and tron got a bunch of new toys...But if you're not into that Thrun, the Last Troll has gotten stupid cheap and is a menace to anything that leans on spot removal and perhaps add in a few Dismember the phyrexian mana only hurts a little ;)

slowsti on Gyome, Master Chef [Budget]

2 months ago

There's a lot of good things going on with this deck already but there's some space for growth. you have a lot of life gain going on with out a whole lot to do with it to push you towards a win condition. First thing I'd do however is try to eek every last ounce out of Gyome I could. I want to preface this by saying I'm referencing a build I'm currently working on called Living your life that utilizes a similar idea to what you're working with here.

first thing I'd do is look at creature recursion. its inevitable that you're going to lose creatures via Sac or blocking. embrace it and take advantage of what Black and Golgari is really good at which is bringing things back from your grave yard. cards like Regrowth , Nature's Spiral , Forever Young , and Gravepurge are all 2 to 3 drop cards that will bring creatures or permanents back from your grave yard for around $.25 each. another great card for this would be In Search of Greatness which lets you put a permanent onto the board during your upkeep with a CMC equal to 1 plus the highest CMC of another permanent you have.

the second thing I'd be looking at is doing something with all this life gain. cards like Sanguine Bond Defiant Bloodlord cause opponents to lose life for the amount that you gained.

now here is where things can get kinda spendy. Exquisite Blood is a pricey card that is the lynch pin in many 2 card infinite life gain life drain combos. it is objectively expensive and would likely be your most expensive card in this deck but would highly recommend it down the road because with it and one of the two cards above sacrificing a single food token (which can be done at instant speed) will trigger this infinite combo giving you the game win. Like I said its pricey so maybe not a purchase for now but I'd look at it for down the road

other things that would be beneficial would be cards with life link like Moldering Karok and something that can spread counters around. I am particularly a fan of Willowdusk, Essence Seer for her ability to put counters on creatures in the amount of life gain. its easy to make creatures 20/20 really fast with her and cards like Ageless Entity which adds counters to itself for the amount of life you gained. those cards both came with the precon that Gyome was packaged with but if you are getting cards from your friend these can be had for under a dollar each.

Finally, just because I like having as many win cons in a deck as I can get, Glistener Elf is a fun card to have as it deals damage in the form of poison counters. pairing it with proliferate spells or doubling spells (which can be pricey so maybe a down the line purchase) can bring a game to an end very quickly. imagine gaining 10 life, having willowdusk and glistener elf on the board with your swift foot boots equipped, putting 10 counters on glistener elf and running her through with Rogue's Passage , another card that is in the witherbloom witchcraft pre con but will only run you .40 if you don't have it, for an instant win.

Lastly get some cards in there that mess with your opponents boardstate. Black is really good at creature destruction either directly or in the form of -x/-x counters and golgari is decent at targeted permanent destruction. It takes up space in your deck but I always recommend having 3-5 creature destruction cards in my black decks and 3-5 recursion cards otherwise magic just feels like playing solitaire until you can draw a win con.

Sorry that was a lot wordier than I thought it was gonna be so if you need clarifications let me know.

RNR_Gaming on Pure Poison *Primer*

5 months ago

Fynn is a low to the ground commander. You want to go under or through opponents. He cares about instances of damage as opposed to the amount you already have some stuff in here that does that focus on that ;)

That said Glistener Elf and Ichorclaw Myr are still awesome in a build with him.

legendofa on Why Does "Phyrexian" Need to …

6 months ago

Caerwyn If I'm getting your response to me right, Phyrexians should have that creature type because they were (in-story) specifically made to be Phyrexians. Phyrexians should be a creature type to reflect their unique biological and ideological modifications.

If that's right, it seems like the Phyrexian typing is designed primarily to integrate the story into the mechanics. The Phyrexian creature type is as much about worldview as biology, not fitting neatly into a "class" or "race" subtype. Which would be more correct for Glistener Elf, Elf Phyrexian Warrior or just Phyrexian Warrior? For Blighted Agent, Human Phyrexian Rogue or Phyrexian Rogue? Phyrexian Battleflies as Insect or Phyrexian Insect?

I would love to see Phyrexian added to the typeline of Phyrexian Snowcrusher.

This isn't going to change any minds at WotC, so back into hypotheticals, but would something like Cyborg or Augmented (maybe less sci-fi-ish) have been more acceptable?

TheVectornaut on Searing Infection

10 months ago

Most of my experience with infect comes from playing simic, but I have played the mechanic in all 5 colors. In terms of power, green is the most effective color to play by a very VERY large margin. You get access to the best infect creature in Glistener Elf (along with the slower and safer option of Blight Mamba), you get trample sources to push through damage with Ichorclaw Myr such as Rancor, Predator's Strike, and Larger Than Life, you get protection bundled with buffs in the form of Vines of Vastwood, Ranger's Guile, and Blossoming Defense, and you get the largest pool of very strong power boosts in the form of Mutagenic Growth, Invigorate, Scale Up, Might of Old Krosa, Berserk, Become Immense, Groundswell, Phytoburst, Noble Hierarch, and Pendelhaven. Since infect is an all-or-nothing sort of archetype, even when running the less aggressive versions, the most important characteristics that you need are speed, protection, and evasion. Green offers two of those things in spades but can struggle with evasion. This is why blue is generally considered the next best color to run. You get the insane threat of Blighted Agent, unblockable buffs with Distortion Strike and Aqueous Form, and protection from spells via Spell Pierce, Dispel, Turn Aside, and the odd Spellskite. Black is the next best. Plague Stinger's flying isn't as good as the unblockable on a Blighted Agent but it's still very powerful evasion as illustrated by the ubiquity of Inkmoth Nexus in every non-budget infect list ever made. Black also nets useful control tools like Thoughtseize, Inquisition of Kozilek, Fatal Push, Dismember, and Assassin's Trophy. White was considered the worst infect color for a very long time since its best option (Apostle's Blessing) can be used in any deck, but the recent introduction of Giver of Runes has breathed some life back into the color. Additionally, I've seen a lot of equipment lists popping up that use Colossus Hammer, Kor Duelist, Sigarda's Aid, and Kor Outfitter to see some success. Unfortunately, that leaves red as the current worst color to run in infect. It has some decent buffs but they pale in comparison to green's offerings. The result is that most red infect decks rely on gimmicks like using Razor Swine's first strike to wither enemy creatures, generating infinite mana to pump into an unblocked Ogre Menial, or putting Phyresis on something like a Spikeshot Elder to bypass combat altogether. Your instant tricks definitely fall in this category. That's not necessarily a bad thing though. If your meta is casual enough, red should still work and it will be much more interesting to play with / fun to play against than a more traditional deck. How competitive you want to be is always up to you.

To answer your specific questions, I would probably start by cutting a few creatures. Most lists run about 12 infect sources (and that's including a playset of Inkmoth Nexus). With Hand of the Praetors on your top end, running 16-20 isn't that unreasonable, at least as long as all of them are good. Infect creatures usually become "bad" when they cost more than 2. That's why I wouldn't usually recommend running Ichor Rats or Septic Rats. Both Necropede and Plague Myr are perfectly acceptable inclusions with very similar power levels. They'll rarely be better than Plague Stinger or Ichorclaw Myr but that's okay if you just want more guys to play. As for Vector Asp, it's honestly a pretty bad choice in most circumstances. While you usually won't need to activate it more than 2 or 3 times to win the game, that mana would be better spent elsewhere, and it doesn't even trigger the Hand. However, given the choice of it and a 3-drop, I'd probably take the snake, especially since it would be your only proactive play on turn 1 (barring the inclusion of Glistener Elf or Inkmoths). Better though would just be to run neither and invest in more buff spells to assist in combat and trigger Livewire Lash. I do like the idea of those spells having cycling in theory, but in practice, the mana needed to cycle can short you of the resources needed to close out the game. Plus, cycling spells tend to cost more to account for the added ability. Cycling lands on the other hand should be fine as long as they come in untapped, although it looks like that only describes Ash Barrens and Blasted Landscape. Just like with creatures, I wouldn't run any spells that cost more than 2 unless they can win you the game like Soul's Fire can. This will also allow you to run 20 lands or fewer, opening up even more slots for gas. I apologize if I'm repeating myself about the low-cost-high-speed thing but that is basically the reason the infect mechanic exists. If you prefer a slow and more controlling style, Rakdos wither built around Necroskitter is a fun option that has some overlap with infect.

The_Big_Elf on Elves

11 months ago

While the infect is a cool alternate win-con, it feels as though it is unnecessary most of the time, and would be lethal without poison counters. I would suggest replacing Glistener Elf and Triumph of the Hordes with more elf synergy cards, such as Elvish Clancaller, Heritage Druid, and Nettle Sentinel. I also feel that Harmonize could be replaced for one of those cards. Also, if your budget allows I'd replace Lead the Stampede with Collected Company. Chord of Calling would also be a nice edition, although I'm not sure what it would replace.

ColoredEmrakul on Freyaleez! Freyaleez! Freyaleez!

1 year ago

So, I've got a couple of suggestions, just off the top of my head that I think could greatly help you out, in both short term and long term:

-1 Nissa Revane +1 Karn Liberated My reasoning here is relatively simple. You're deck isn't focused on life gain and you don't run Nissa's Chosen. Her ultimate is wonderful, if, you can get there. But I think you can remove her because her ultimate is more of a dream than a reality.

-1 Lotus Cobra +1 Fauna Shaman I personally think that the cobra isnt really needed since you produce so much mana as it is. I think Fauna Shaman personally just helps you get there, a lot faster, and additionally its a Survival of the Fittest on a stick. Never hurts to have a second answer in case your first one gets blown up.

-14 Forest +14 Snow-Covered Forest I see that you're going for the Extraplanar Lens answer here which I can greatly appreciate, but since they are much easier to fins now, I would trade out all of your regular Forests for the Snow-covered Forests, or vice versa.

-1 Nissa, Vital Force +1 Asceticism Outside of the fact that we are dropping a same CMC permanent, I think Asceticism is going to do a LOT more for you in the grand scheme of things. Sure, Nissa, Vital Force makes a hasty, 5/5 elemental land for you, but its not something that I would rely on. The same can be said for her second ability. It's a more expensive Eternal Witness card altogether and I don't think it does enough in the deck to keep its spot. Asceticism protects your creatures in a couple of ways which is extremely advantageous in your case.

-1 Garruk's Uprising +1 Boseiju, Who Shelters All

Garruk's Uprising is just alright. It does some beneficial things, but not consistently. In some cases, I think you're going to find that the card is just dead in your hand more times than you would like. Another use commented that you need to be running more lands, and I think that that is true to a certain extent. Boseiju, Who Shelters All can let you cast an uncounterable Chord of Calling and more importantly, Tooth and Nail. Not to mention there are just other things in your deck that this also greatly synergies with.

-1 Wooded Foothills +1 Cavern of Souls Think of it as Boseiju, Who Shelters All but for creatures. Most likely naming elves.

-1 Glistener Elf +1 Yavimaya Hollow Simple explanation. Glistener Elf just doesnt quite fit the theme here, where I think Yavimaya Hollow can help you avoid certain critical or GG situations.

-1 Garruk, Unleashed +1 Wirewood Lodge This Garruk isn't really doing anything for you. I think that he performs rather slow, and there are just better things that you can replace him with. We are still on the topic of lands so I think Wirewood Lodge is a pretty obvious choice. That card has an astronomical amount of value.

-1 Collective Unconscious +1 Maze of Ith Pretty easy reasoning. Maze of Ith helps you not take hits from potent creatures and I think that this card is far more critical than Collective Unconscious. You also have multiple ways to draw. It won't hurt to lose just one of them.

-1 Kogla, the Titan Ape +1 Vigor As much as I think Kogla can do some work, I think Vigor will serve you better. He's a literal pain to get rid of and things only get worse from that point forward. Kogla, the Titan Ape has targeted removal and in some cases I think that you may not be able to target some of your opponents more critical creatures.

-1 Deranged Hermit +1 Gaea's Herald
While Deranged Hermit is good for some token generation, I don't think he does that much else for you. It may synergy with Earthcraft but that's about it. I would remove him and replace him with Gaea's Herald just because that's more pressure you're putting on your opponents' to deal with you.

-1 Earthcraft +1 Ulamog, the Infinite Gyre While Earthcraft is a very good card, I don't think the price tag justifies having it in your deck, particularly for what it does. I think adding in the original Ulamog can do just as much, if not more than Earthcraft can for you.

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