Glistener Elf

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Glistener Elf

Creature — Phyrexian Elf Warrior

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

pedroedmarcos on What happens on a fight …

3 months ago

Hey there,

So, let's say I control a Glistener Elf and I cast a Prey Upon on a 1/2 creature. Since the damage from glistener elf will be dealt with -1/-1 counters on creatures, the card will become a -1/1 creature once it takes damage. But will my glistener elf dies? I'm not sure how it works, but i assume the damage will be dealt at the same time and my creature will die before the other shrinks its power and thoughness.

Dot8911 on Toxic torts

5 months ago

Looks like fun! I think this deck could really use a Thrummingbird. Also check out the good ol' infect staples Glistener Elf and Blighted Agent.

I'm not sure this deck really wants the board sweepers especially since your commander puts shield counters on your opponent's stuff. Maybe something like Gigadrowse or Turnabout would be more synergistic.

wallisface on BOOOOOST

5 months ago

Modern UG infect wants to play very quickly, generally aiming to win the game on turn 2 or 3. Usually, if they haven’t won by turn 4, they’ve lost.

With that in mind, you need to seriously re-adjust your mana curve. The majority of modern decks can’t justify running anything over 4cmc, and being an aggro deck, that goes doubley for your build. Ideally you should be running only cards that cost 1-2 mana, with nothing costing above this.

I think at the moment your brew is going to play too slowly and clumsily to get the job done. Imo, focus on ensuring that Blighted Agent and Glistener Elf can reliably deliver a quick 10 damage, and ditch all your other creatures (UG infect typically just runs those 2 creatures alongside Noble Hierarch and Inkmoth Nexus)

Kazierts on Pushing Poison

6 months ago

After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.

Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:

  • First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.

  • While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.

  • I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.

  • Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.

If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:

I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.

I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.

memdem on Infect

8 months ago

One thing I would recommend is cutting 1 Dread Presence and 1 Deathgazer for a playset of Phyrexian Crusader as that Is a very powerfull card.

Another thing you could do is splashing green for explosive T2 wins If you have the right hands. Combo: Glistener Elf T1 then Invigorate (for free) then Scale Up Then since your Glistener Elf has infect you one shot them.

Have fun with infect, It is a up and down archetype.

StoryArcher on Lighting-fast Mono-Green Infect

9 months ago

The whole point of Infect is to be stupidly, ridiculously fast. This deck is an attempt to lean hard into that fact.

The first step is creating a legitimate Turn 2 win opportunity, specifically the one created by Scale Up.

Turn 1: Forest + Glistener Elf

Turn 2: Scale Up + any combination of buffs equal to +4 Power.

I'm currently trying to decide on the right mix of Rancor and Scale Up - Rancor helps get that damage past early chump blockers, but Scale Up is key to the turn 2 win. Removing Canopy Cover (see below) puts more pressure on the Rancors to help me with evasion.

Exalted triggers continue to add value even in a mono-colored deck (especially with the introduction of Ignoble Hierarch). Including so many mana dorks and going with a mono-colored deck allows me the luxury of going lighter on colored mana-producing lands and I tuck in a Karn's Bastion to help get the occasional stall over the hump.

Any thoughts, suggestions or questions are welcome - particularly with regards to side-boarding in the current environment.


The Green Sting

Modern StoryArcher

SCORE: 8 | 11 COMMENTS | 945 VIEWS | IN 2 FOLDERS


mynameismawky on Gold Medal in Hammer Throw, 2022 Olympics

9 months ago

This is sweet! Reminds me of the naya hammertime list from a little while back without the Glistener Elf and Inkmoth Nexus. The only thing that I really think you should consider is a one-of Shadowspear. The trample is just so relevant especially given you're going all in on the double strike/one big swing plan. Giver of Runes is a good inclusion here, you may like a copy or two of Faith's Shield? Maybe not - only reason for suggesting is that it would protect a hammer or sigarda's aid in addition to the creeps. Looks like a barrel of fun!

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