Glistener Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common
Promo Set (000) Common

Combos Browse all

Glistener Elf

Creature — Elf Warrior

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Glistener Elf Discussion

LVL_666 on Glistening Mists

3 days ago

Caerwyn, I absolutely adore your concept though - and this does balance out the strict awful that this card brings (to opponents). In modern this card will rarely get up to 9 time counters - tops it'll be 4 or 5, but at that point you should have Blighted Agent or Glistener Elf swing with a Might of Oaks or whatever for the win. Just for my own clarification - the CMC is still , and this card is still an Enchantment? Or has it crossed over into Mono-black Artifact territory? Seems like magic has been moving in that direction anyway.

WitherLordPlayz on Get that infect

1 week ago

I would personally swap Pollenbright Druid with Ichorclaw Myr and swap Cystbearer with Glistener Elf because it makes it like 10 times faster.

Hynx on Infectious Grooves

1 month ago

the perfect opening hand here is 2 Forest 1 Glistener Elf 2 Groundswell 1 Apostle's Blessing 1 Mutagenic Growth and you can win by turn 2, so take what I said about pulling the blessing for blue stuff, with a grain of salt. if Wild Defiance was here I'd absolutely run Distortion Strike though, but that does slow the game too a turn 3/4 win over a possible turn 2 win.

DemMeowsephs on Golgari Infect Deck

1 month ago

The only thing I check in peoples decks (99.99% of the time) are their lands. Lands are my favorite part of magic, so I'm very particular about them. I'd recommend you add the following lands to your deck: Overgrown Tomb , Woodland Cemetery , Nurturing Peatland , Blooming Marsh , Verdant Catacombs , and Twilight Mire . I would also consider adding cards like Giant Growth , because if hypothetically you attacked with Glistener Elf , and played Giant Growth on it your opponent would get 4 infect instead of 1 for only 1 mana more. Otherwise though, nice! Infect is a great ability to build a deck around. If you found any of my suggestions useful I would appreciate it if you upvote my deck: A Deal With the Devil [EDH]. Good Luck on your Deck, and Have a Nice Day

Arni750 on Sultai infect

2 months ago

you should add Glistener Elf for better result!

Caerwyn on Golgari infect

2 months ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

wallisface on Simic Infect

3 months ago

Have you seen what the top tier simic infect decks run?

Typically the only creatures used will be Glistener Elf , Blighted Agent , Noble Hierarch and Inkmoth Nexus .

Everything else these top-tier decks then focused on one-mana spells to hugely buff their creatures and/or protect them from harm. Stuff like Scale Up and Vines of Vastwood .

So, depending on your budget, some of these cards might not be accessible. But I think it would still be a wise move to go down a similar line of play. That is, not to go-wide with lots of creatures, but instead rely on the few actual good ones that can carry the game. Ensure your spells give you either protection from enemy killspells, or the most possible power for the lowest possible mana cost.

Ditch stuff like Forced Adaptation because it’s relying on a long game, and infect most-likely loses if the game goes past turn 4. Ideally you should be aiming to kill on turn 2 or 3.

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Glistener Elf occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%