|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Glistener Elf Discussion
3 days ago
, I absolutely adore your concept though - and this does balance out the strict awful that this card brings (to opponents). In modern this card will rarely get up to 9 time counters - tops it'll be 4 or 5, but at that point you should have Blighted Agent or Glistener Elf swing with a Might of Oaks or whatever for the win. Just for my own clarification - the CMC is still , and this card is still an Enchantment? Or has it crossed over into Mono-black Artifact territory? Seems like magic has been moving in that direction anyway.
1 week ago
3 weeks ago
Infect might also be disgusting in this deck:
Viridian Corrupter , Glistener Elf , Triumph of the Hordes
Nykthos, Shrine to Nyx , Wirewood Lodge , Tectonic Edge Mosswort Bridge , Myriad Landscape
1 month ago
the perfect opening hand here is 2 Forest 1 Glistener Elf 2 Groundswell 1 Apostle's Blessing 1 Mutagenic Growth and you can win by turn 2, so take what I said about pulling the blessing for blue stuff, with a grain of salt. if Wild Defiance was here I'd absolutely run Distortion Strike though, but that does slow the game too a turn 3/4 win over a possible turn 2 win.
1 month ago
The only thing I check in peoples decks (99.99% of the time) are their lands. Lands are my favorite part of magic, so I'm very particular about them. I'd recommend you add the following lands to your deck: Overgrown Tomb , Woodland Cemetery , Nurturing Peatland , Blooming Marsh , Verdant Catacombs , and Twilight Mire . I would also consider adding cards like Giant Growth , because if hypothetically you attacked with Glistener Elf , and played Giant Growth on it your opponent would get 4 infect instead of 1 for only 1 mana more. Otherwise though, nice! Infect is a great ability to build a deck around. If you found any of my suggestions useful I would appreciate it if you upvote my deck: A Deal With the Devil [EDH]. Good Luck on your Deck, and Have a Nice Day
2 months ago
To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .
The rest of your deck should be focused on pump spells. Here are some great options:
- Increase to 4x Mutagenic Growth
- Run 4x Scale Up - note that scale up does not modify abilities, so you can swing with a 6/4 with infect on turn 2.
- Blossoming Defense and Vines of Vastwood both are great cards for pumping your creatures and keeping them safe from enemy kill spells.
- Might of Old Krosa gives your creature +4/+4, a huge boost for 1 mana.
- Groundswell is fairly easy to enable, so it also gives +4/+4.
- One or two copies of Become Immense , which you can delve your previously-cast pump spells for cost reduction.
For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.
Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).
3 months ago
Have you seen what the top tier simic infect decks run?
So, depending on your budget, some of these cards might not be accessible. But I think it would still be a wise move to go down a similar line of play. That is, not to go-wide with lots of creatures, but instead rely on the few actual good ones that can carry the game. Ensure your spells give you either protection from enemy killspells, or the most possible power for the lowest possible mana cost.
Ditch stuff like Forced Adaptation because it’s relying on a long game, and infect most-likely loses if the game goes past turn 4. Ideally you should be aiming to kill on turn 2 or 3.
Glistener Elf occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%