Vault of Whispers

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Vault of Whispers

Artifact Land

(This isn't a spell.)

: Add .

WarpedZerghead on Sen Triplets

1 month ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

griffstick on Sheoldred's Drawn Out Apocalypse (Primer)

1 month ago

Add Vault of Whispers just for the off chances it's paired with Unwinding Clock

StalfoHunter on Different Milk

8 months ago

wallisface The MH2 lands would indeed be too slow. If I did artifact lands I wouldn't be able to retract multiple times in one turn and pop on turn 4, that'd be a completely different story if Seat of the Synod or Vault of Whispers weren't banned. Displacement Wave is indeed less useful than Retract, I have found that over my 6 years of piloting cheerios and its variants, that having the two Displacement Wave really helps if you cant hit a Retract, it can also help remove tokens or any other low cost threat if I haven't combo'd off yet.

TheoryCrafter on Tech Pirates

9 months ago

Have you considered artifact lands including, but not limited to, Drossforge Bridge and Vault of Whispers? These would be a boon for Gadrak and Hellkite Tyrant.

With more than ¾ of your deck consisting of nonbasic lands you'll need enchantment hate to deal with cards such as Back to Basics and Blood Moon. Dockside Extortionist is good but Enchanter's Bane and cards including, but not limited to Pharika's Libation and Scour from Existence will supplement the go around. I hope this helps.

Happy Hunting!

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

11 months ago

Hey Privian, thanks for commenting. You can definitely reduce the cost of the deck by swapping out the cards you listed. Here are my suggestions for replacements:

Plateau > Needleverge Pathway  Flip

Scrubland > Brightclimb Pathway  Flip

Badlands > Blightstep Pathway  Flip

Mox Diamond > Fellwar Stone

Grim Monolith > Dark Ritual

Imperial Seal > Grim Tutor

Ravages of War > Armageddon

Ravages of War is identical to Armageddon, I just happen to have a copy of Ravages I picked up years ago.

You could also run Mox Opal, but in that case I would also run the Mirrodin artifact lands (ex:Vault of Whispers.)

Balaam__ on Vampire Party

1 year ago

Welcome to the game.

At first glance, there are two things that jump out.

1) This is not legal for the Modern format (Dirge of Dread and Vault of Whispers are emboldened in red to indicate they’re illegal in the format). This isn’t a big deal at all, as both can be substituted for different cards quite easily.

2) You could use some dual lands in your mana base. There are a huge variety of Modern legal lands that can produce and , some better (and therefore more expensive) than others. Top tier stuff would be Bloodstained Mire and Blood Crypt, but they’re also the most costly. Middle grade options are things like Blightstep Pathway  Flip or Haunted Ridge/Dragonskull Summit, and the cheapest (but still perfectly playable) duals would be lands that enter tapped—Bloodfell Caves, Cinder Barrens etc.

Any of the above would work here, the idea being to be able to play either a black or a red card as soon as possible, without having to wait because you don’t have the appropriate color.

Lanzo493 on Mono Black Braids Unban

1 year ago

Don't forget, you can also run Vampiric Tutor (for fast mana), Mana Vault, and Jeweled Lotus for more turn 1/2 Braids. It's not the best, but it's the worst when it happens. If you wanted to get really competitive, then you can also run Blood Pet, Lotus Petal, Cabal Ritual, Mox Diamond, Mox Opal, Vault of Whispers, and Chrome Mox. Even Priest of Gix for helping kill everyone faster. The consistency is high enough to get this commander Rule 0'd at most tables if it got unbanned.

sergiodelrio on Banlist Open Discussion

1 year ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

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