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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Vault of Whispers
Artifact Land
(This isn't a spell.)
: Add .
Crow_Umbra on Rendmaw wording
6 days ago
Hi there, unfortunately I don't think that split cards will work with Rendmaw. You can check out the Wiki page for Split Cards to read the more specific rulings, but here is a key piece that is most relevant to Rendmaw's functioning:
"In any zone except the stack, a split card has the combination of both characteristics; while it's on the stack, it only has the characteristics of the half being played."
- 709.3. A player chooses which half of a split card they are casting before putting it onto the stack.
- 709.3a Only the chosen half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.
Also, Artifact Lands like Vault of Whispers or Enchantment Lands like Valgavoth's Lair will work with Rendmaw, since they are cards being played, and have two or more types (Artifact or Enchanment, and Land). The split cards from your example would only count as whichever half you choose to play on the stack when you cast it.
wallisface on Should I Put Additional Artifact …
1 month ago
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Treasure Vault is probably better than Darksteel Citadel, but it’s close. However, in your deck Darksteel Citadel is probably better than Vault of Whispers, as you have nothing that needs black mana (if you’re ever not casting Vault Skirge for , you’re doing something wrong).
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regardless of the point above, I think your deck is lacking enough blue and white sources to be reliable, and i’d be dropping a bunch of the black & colourless lands in favour of more lands that can provide white/blue.
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Chromatic Lantern is an absolutely tragically terrible card. Maybe you’re thinking of it being useful is a hangover from Commander?? In any non-edh format the card is just really, really bad - 3 mana for this effect is not playable. At least upgrade it to Talisman of Progress if you’re wanting a mana-rock that sticks around. Although I also think that Chromatic Star/Chromatic Sphere are also much better options.
nuperokaso on Brian Stacks' Anvil (E)
4 months ago
- Fill in the format. I suspect Vintage, since you are playing Demonic Tutor.
- What is the budget? If there is none, go with Badlands, Mox Ruby instead of 1 Simian Spirit Guide
- You are playing just 1 blue card, and it's not that much relevant - Windfall. Throw it away and you can then go two-color with much more stable and less painful mana-base. Remove 4 Aether Hub and 4 City of Brass. Play instead 1 Blood Crypt, 1 Raucous Theater, 1 Graven Cairns, 1 Sulfurous Springs, 4 Blackcleave Cliffs
- Memory Jar is an insane card in this strategy, since it causes your opponent to discard 7 cards while it gives you more cards to play. I would replace it for 1 Howling Mine. Jar may well be a reason to still play blue - for Tinker. In that case also replace a few swamps for Vault of Whispers.
euqinU on What to add in my …
7 months ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
wallisface on Vampire Fun
1 year ago
Some thoughts:
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both Vault of Whispers and Dirge of Dread are not modern legal.
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your mana curve looks decent, but you have very little to do on turn 1… i’d suggest maybe trying to get a few more 1-mana cards in here.
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you’re running a lot of cards as 1-ofs and 2-ofs, which will make it a lot harder for your deck to have a clear direction or coherent playstyle. I’d suggest aiming for the vast majority of your cards to be run as playsets - and ditch those cards that aren’t as usuful.
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depending on your budget, most of your cards can be upgraded. For example, Lightning Bolt and Fatal Push are both stronger killspells than your current selection.
ThassaUpYo@ssa on Be'Elz A'Boot
1 year ago
Apologies for the very delayed response, Andramalech. I tried out Gyruda, Doom of Depths for quite some time but on many occasions I'd either flip Demons with odd CMC's or nothing at all preventing any additional combo'ing with Be'Lakor, the Dark Master. Solid suggestion, and like I said I gave him the old college try, I just found Gyruda didn't quite make the cut. I really dig your list and it looks like it crushes! One suggestion I have is to add in the UBR artifact lands Seat of the Synod, Vault of Whispers, and Great Furnace (maybe even throw in Darksteel Citadel, too) to increase your artifact count for Mox Opal - the worst thing is not having enough artifacts for Metalcraft and not being able to utilize such a great mana rock. I would add Urza's Incubator as well since Demons aren't a cost-friendly tribe. Have you considered the Grixis Talismans as well? These could be solid additions to up your ramp package (which is already great), though the hard part is always figuring what to take out to free up space. Thanks for your feedback and, once more, sorry for taking so long to get back to you.
veritablecvn on Do I Need Eight Loci …
1 year ago
I would drop the 4x Vault of Whispers for 4x Expedition Maps while leaving the rest of your mana base alone. The reason behind this is that your only black mana pips are the phyrexian pips in Vault Skirge so I see it as wanting to cast it early as a blocker with paying the life and the Expedition Maps allow you to go grab whatever land you need based on how your starting hand and first few draws lead the game.
shadow63 on Do I Need Eight Loci …
1 year ago
If you cut the treasure vaults and a Vault of Whispers or two for more blue and white lands that would remove the need for the lantern. With the locus lands coming in this deck looks some what similar to a tron list and those use very few basic lands and leverage the fact that Chromatic Star gives them colored mana. The tron lands Urza's Tower and its friends and better then 8 post. But you will need to devote 12 slots to those lands then and would probably need to cut a color. Just my 2 cents no need to take it as gospel
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