Vault of Whispers

Vault of Whispers

Artifact Land

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Latest Decks as Commander

Vault of Whispers Discussion

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

2 weeks ago

Hey Privian, thanks for commenting. You can definitely reduce the cost of the deck by swapping out the cards you listed. Here are my suggestions for replacements:

Plateau > Needleverge Pathway  Flip

Scrubland > Brightclimb Pathway  Flip

Badlands > Blightstep Pathway  Flip

Mox Diamond > Fellwar Stone

Grim Monolith > Dark Ritual

Imperial Seal > Grim Tutor

Ravages of War > Armageddon

Ravages of War is identical to Armageddon, I just happen to have a copy of Ravages I picked up years ago.

You could also run Mox Opal, but in that case I would also run the Mirrodin artifact lands (ex:Vault of Whispers.)

Balaam__ on Vampire Party

3 weeks ago

Welcome to the game.

At first glance, there are two things that jump out.

1) This is not legal for the Modern format (Dirge of Dread and Vault of Whispers are emboldened in red to indicate they’re illegal in the format). This isn’t a big deal at all, as both can be substituted for different cards quite easily.

2) You could use some dual lands in your mana base. There are a huge variety of Modern legal lands that can produce and , some better (and therefore more expensive) than others. Top tier stuff would be Bloodstained Mire and Blood Crypt, but they’re also the most costly. Middle grade options are things like Blightstep Pathway  Flip or Haunted Ridge/Dragonskull Summit, and the cheapest (but still perfectly playable) duals would be lands that enter tapped—Bloodfell Caves, Cinder Barrens etc.

Any of the above would work here, the idea being to be able to play either a black or a red card as soon as possible, without having to wait because you don’t have the appropriate color.

Lanzo493 on Mono Black Braids Unban

1 month ago

Don't forget, you can also run Vampiric Tutor (for fast mana), Mana Vault, and Jeweled Lotus for more turn 1/2 Braids. It's not the best, but it's the worst when it happens. If you wanted to get really competitive, then you can also run Blood Pet, Lotus Petal, Cabal Ritual, Mox Diamond, Mox Opal, Vault of Whispers, and Chrome Mox. Even Priest of Gix for helping kill everyone faster. The consistency is high enough to get this commander Rule 0'd at most tables if it got unbanned.

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

SloanRanger on [Primer] Casting the Mythal: An Inalla Guide

2 months ago

Absolutely love the primer that you’ve written for your Inalla deck.

I wanted to mention a couple of all stars that I’ve found when I’ve been playing Inalla; the first is Trinket Mage which is incredibly versatile when you run all three of the artifact lands in the Grixis colours (Seat of the Synod, Vault of Whispers & Great Furnace). Some of the wizards in the deck can be quite tricky to cast with the coloured mana symbols in their costs but with Trinket Mage you can grab a land of the colour that you’re missing along with a Sol Ring. Another Trinket Mage target that I’ve been experimenting with is Skullclamp, as so many wizards only have one toughness they make great targets for the clamp and it’s even better when you’re clamping a token copy of the wizard as well.

The final card I wanted to mention is Twinflame which can be used as a win condition with Dualcaster Mage similar to the Ghostly Flicker combo except that Twinflame gives the token copy haste as well so you don’t need to create a copy using the eminence trigger. The best part about using this combo is that Twinflame is searchable using Spellseeker and with the token copy of Spellseeker you can search for a tutor like Demonic Tutor/Diabolic Tutor that can then find your Dualcaster Mage allowing you to combo quickly if you’re playing against some powerful decks.

multimedia on Sen triplets

4 months ago

Hey, some changes to consider:

Replicating and Sphere are not really needed here because all the other two drop mana rocks are better/faster. Not a fan of Ingot or Relic either, but at least they're indestructible which has protection from Nevinyrral's Disk .

The Artifact lands are helpful with Transmuter, but they are destroyed by Disk unless you control Forge.

Not enough basic lands or other dual lands that are two different land types that could be in your hand to support the Reveal lands from not ETB tapped. Can't really support the two Tango lands or Check lands either, but at least these dual lands rely on lands that are already on the battlefield not in your hand.

Other cuts could be the Bounce lands that always ETB tapped, the two Tango lands since only have six basic lands or the Scry/Cycling lands since they always ETB tapped.

Snacrifice on Faux-Filigree (<2$ EDH deck)

5 months ago

KITTYMANHunkGTI Probably be useful. Vault of Whispers , Darksteel Citadel , and Great Furnace are all(relatively) cheap additions.

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