Vault of Whispers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Vault of Whispers

Artifact Land

(Vault of Whispers isn't a spell.)

: Add to your mana pool.

Vault of Whispers Discussion

omnath31 on Affinity for Oathbreaker

1 month ago

Thoughtcast seems a better signature spell. Also do not forget to use Vault of Whispers and Seat of the Synod . The Tron Lands would also fit this deck well as it seems a bit slow.

Since you have access to black, you should consider some tutors, Demonic Tutor , Diabolic Intent or a budget Diabolic Tutor .

LordBlackblade on

1 month ago

Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.

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My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.

SideBae on Yet another Oona, queen of the EDH

1 month ago

So, I have a couple suggestions. I found this deck under the 'help' tab, but your description doesn't ask for help. So please forgive me if I sound presumptuous.

  1. Preordain . Ponder and Brainstorm are already in your deck, and Preordain will help dig to lands if you need them, and past lands if you don't. One-mana cantrips are some of the best cards for getting a deck more powerful. Importantly, running more cantrips means that you can cut a land or two, meaning your deck will have a higher average card power.

  2. Your mana-base has room for improvement. Watery Grave is great, especially if you end up running fetch lands. Zendikar/Onslaught fetches like Polluted Delta or Misty Rainforest are easily the best fetches, but slow-type like Bad River and Rocky Tar Pit can also be useful. Also, consider Prismatic Vista . With a high concentration of land-based shuffle effects, Brainstorm becomes more and more powerful. Evolving Wilds and Terramorphic Expanse are good substitutes. Sunken Hollow and Fetid Pools are also fetch-able. Other duals, like Underground River , Morphic Pool and Choked Estuary are also good.

  3. In non-green EDH decks, artifact ramp is of prime importance. Talisman of Dominance , Fellwar Stone , Mind Stone and Thought Vessel are all great. Two-mana rocks are significantly better than three-mana rocks in EDH, as by the time you have three mana you usually want to do more powerful things than cast a rock. Additionally, if you end up running Ancient Tomb or Mana Crypt (which are hard to get ahold of), you can land a two-mana rock turn-one. Mana Vault also happens to be busted.

  4. In magic, it happens that it's a LOT easier to exile your deck than an opponent's. Jace, Wielder of Mysteries works great in Doomsday -style decks; if you're smarter than me, you can probably use Doomsday to tutor up your infinite mana combo. More simply, you can just cast Demonic Consultation with Jace, Wielder of Mysteries on the table, naming a card not in your deck (I generally use Atog or Singing Tree ), and then draw a card to win. So you may want to include Demonic Consultation and/or Doomsday , the latter if you have a lot of power in the brain-thingy.

  5. I see you're running Ashiok, Dream Render ; I love that card. Narset, Parter of Veils is also worth running, especially if you choose to include Windfall . Narset's been kicking ass in Vintage recently, and I have found her to be completely nuts in EDH.

  6. I may be missing something, but I am unsure as to why you're running Seat of the Synod and Vault of Whispers . If you had a Mox Opal in the list they might make more sense, but as things stand I think they're just worse than Island s and Swamp s. Back to Basics , Blood Moon , Magus of the Moon , By Force , Null Rod , Stony Silence and Collector Ouphe are all rampant in EDH (at least in my experience), so I think you'd be better off cutting the artifact-lands.

  7. Vision Skeins is an interesting include; you may be interested in running Words of Wisdom , which gets your opponents less out of the card. Also, if you run Notion Thief , the card is pure value. Note also that Vision Skeins becomes Words of Wisdom if you have Narset, Parter of Veils out.

  8. Ovinize is worse than Rapid Hybridization or Pongify , in my opinion. I think you should run two to three boardwipes -- Cyclonic Rift , Toxic Deluge and Damnation are the best ones, I think, with Toxic Deluge on top (you can cast it while Gaddock Teeg is down).

  9. Demonic Tutor is the best tutor, and Scheming Symmetry is good in a deck heavy in mill effects. There're some other good tutors to consider, of varying price: Vampiric Tutor , Diabolic Tutor , Fabricate (to get Isochron Scepter ), Mystical Tutor (for your Dramatic Reversal ), Dark Petition , Beseech the Queen , Mastermind's Acquisition and Lim-Dul's Vault are all good. Ideally, you wouldn't include the four-mana tutors, since they tend to take a whole turn to resolve. I suggest running around two or three more tutors than you have now.

  10. There're a couple of ways to generate card-advantage that I think are worth including in a final list of this deck. I'm not entirely certain how the deck plays, but if you have Oona, Queen of the Fae out frequently without an infinite-mana combo, Skullclamp is definitely worth including. Sticking it on one of your faerie tokens means butt-loads of card-advantage. Slate of Ancestry is similarly good if you tend to have a high creature-count. Fact or Fiction and Chemister's Insight are alright instant-speed card-draw. Phyrexian Arena is a good piece of permanent-based card-draw, and Dark Confidant , if you have access to it, is great with your low average CMC. Speaking of low CMC, Ad Nauseam is a great card-draw spell; I recommend including it for the high-value card-draw.

  11. If you want to pour money in here, Cavern of Souls is a great way to make sure your general isn't countered.

  12. There're a few counterspells you don't have that I think you might find useful. Counterspell itself is good, and it's far pricier cousin, Mana Drain , is also great. Spell Snare , Swan Song and Flusterstorm are all great counters as well. Turn Aside is one I've thought about but never used... you may want to consider it.

  13. If you choose to keep mainly basics and avoid the duals mentioned in (2), consider Back to Basics . The card is under $10 nowadays, and it's a great way to punish greedy mana bases.

Ok! That's all I got. Good luck, man!

DerektheRed on 20 DOLLAR UPGRADE SEN TRIPLETS

4 months ago

Ancient Den + Seat of the Synod + Vault of Whispers + Spire of Industry ($5) + Chromatic Lantern ($7) + Baleful Strix ($8) = $20

-OR-

Panharmonicon ($5) + Master Transmuter ($15) = $20

-OR-

Darksteel Forge = $20

Just some thoughts. My rec would be the first one, especially the mana base. Chromatic Lantern is a must for the Trips. (Prices per tcgplayer)

DrLama on Grenzo ft. DJ Doomsday | Competitive Primer

4 months ago

For Tainted Pact , there are enough Swamp substitutes. Instead of 9 Swamps and 1 Urborg, Tomb of Yawgmoth, you can run the following:
1x Swamp
1x Snow-Covered Swamp
1x Cabal Pit
1x Ifnir Deadlands
1x Shizo, Death's Storehouse
1x Tomb of Urami
1x Urborg
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Gemstone Caverns or Gemstone Mine

Of course, most of these are worse than swamps, but they turn Tainted Pact on

Moosemandude on Mono White Metalcraft

4 months ago

Lotus Petal could definitely be good in this deck Garchomp98. If I were going to add it I would probably cut the Vault of Whispers , one Plains , the Scale of Chiss-Goria , and one Tooth of Chiss-Goria . This deck is certainly capable of running with sixteen lands and with the added Lotus Petal I would think you can get away with fifteen. I think the Vault of Whispers comes out before Darksteel Citadel because Vault of Whispers is really only in the deck to maybe cast Vault Skirge without paying the life. On the other hand Darksteel Citadel having indestructible is important when facing cards like Gorilla Shaman . The Scale and the Tooth are also definitely two of the weaker cards in the deck.

SideBae on

4 months ago

marn3us: I suggest removing Ancient Den , Vault of Whispers , Great Furnace and Seat of the Synod . My experience with the artifact lands has not been good, as (at least in my meta) Stony Silence , Null Rod , Back to Basics and Blood Moon are all over the place. However, even if this is not the case, artifact lands still die to any Shatter effect, meaning that they are especially vulnerable with little upside. In a deck like this, I don't think hitting a critical mass of artifacts will be an issue, so I think the three on-color slow fetches would be good instead. I also advise running at least one off-color slow fetch, probably Grasslands because you have more white than red, because it will still fetch your Hallowed Fountain and Godless Shrine , making it effectively a dual land. If you don't want to run off-color fetches, I advise adding another shock of a color combination you don't have yet, like Sacred Foundry or Blood Crypt .

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Vault of Whispers occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%