Springleaf Drum

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Springleaf Drum

Artifact

, Tap an untapped creature you control: Gain one mana of any colour.

CD-ROM on Mono-Black 0 Mana Cost

1 week ago

SufferFromEDHD I appreciate it, man. Scale of Chiss-Goria is useful to protect Barricade Breaker from cards like Dismember. Lotus Petal and Mox Opal can't help cast my creatures with Improvise through their abilities. If I wanted to add both of them, I should probably swap Ornithopter, Phyrexian Walker, Scale of Chiss-Goria and/or Shield Sphere for Bone Saw, Paradise Mantle, Signal Pest and/or Springleaf Drum.

Unlife on Converting from Modern to Pioneer

1 week ago

Thank you both for the advice, but I'll probably make the less advised choice to continuing down this path. I don't mind if it's towards the middle of the pack, it's mostly just for playing around between matches at FNM.

Argy, based on the midrange decklist you linked, I think it may be better to lean towards more direct removal, especially with the loss of bolt. I'd had LotV in the original modern build as well, so I can probably move some back into the in in place of some other losses. The only creature card I really need to cast is Mishra, Tamer of Mak Fawa, and maybe prototyping Phyrexian Fleshgorger occasionally. Everything else is just dumped and reanimated later.

Icbrgr, I'd looked at Springleaf Drum, but I just don't play enough creatures.

Icbrgr on Converting from Modern to Pioneer

1 week ago

A mana rock that has seen competitive play and i still use would be Springleaf Drum... however it is very fringe if not obsoleted in artifact aggro decks.

I still personally still cling onto the old way to play artifact aggro using Springleaf Drum and Ensoul Artifact but both cards have fallen out of favor for the strategy for being competitive... but thats just something I know/accept when I play my deck at FNM.... still gets wins but is nothing like it used to be.

SemjonsDad on Toxrill

2 months ago

Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.

For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands

Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)

Rhadamanthus on 'Manaless' Affinity

2 months ago

Removing Mox Tantalite completely makes you entirely dependent on Springleaf Drum for colored mana, so I don't know if going up on Moonsnare Prototype is a good idea in that situation since they will be uncastable without a Drum.

I do think you need to up your counts of Memnite and Ornithopter to get more consistent use out of the Drums, and maybe consider Paradise Mantle as another option (it's slightly worse than Drum since it doesn't get around summoning sickness, but it's something). You might also want to think about Chromatic Star, even though it's just a one-time use. How much do you really need Scale of Chiss-Goria/Tooth of Chiss-Goria?

A nonzero number of Mox Tantalite might still be the right approach, but I feel like they get worse for you as the numbers go down since it's less likely for them to end up in your opening hand.

Andramalech on 'Manaless' Affinity

2 months ago

Rhadamanthus damn! That's so unfortunate for me. I appreciate the heads up. How can we offset this issue, because I see an opportunity to:

-remove Mox Tantalite

-replace the open spots with Moonsnare Prototype and Springleaf Drum.

Andramalech on 'Manaless' Affinity

3 months ago

Toasty96 Thanks for the reminder, it's been awhile since I've played a modern deck. Which all but makes this a much harder choice. I think instead I'll have to settle for Springleaf Drum. I appreciate the lookout!

Balaam__ on 1st deck

3 months ago

Most everyone’s first deck is a little rough. A few pointers, based off a quick glance:

1) the cards in red are illegal in the format you’ve chosen. You’ll have to replace them, change formats, or tag the deck as Casual.

2) There’s a lot going on here, and not necessarily in a good way. A good course of action would be to determine exactly what you’d like your deck to do first, and plan around that. Choose one or two mechanics/strategies and build solely around it, and it’ll keep the focus. Jack-of-all-trades-master-of-none decks rarely if ever succeed.

3) As a general rule of thumb, you’ll want to run full playsets of a handful of cards that work well together as opposed to running many many different cards at 1 or 2 copies each. Your consistency will improve and the deck will function more reliably.

4) Your land count is too low. On the one hand, you dodged a common beginner pitfall of running a bunch of cards with really high mana values, so that’s commendable, but 18 lands is still too low. It’s highly unlikely you’ll ever play Gilded Lotus, and Springleaf Drum isn’t very practical either. With no ramp and most spells costing 2-3 mana, I’d aim for 20-22 lands. I’d also ditch the various utility lands and focus on basics and simple duals until you lock down the mana base.

Load more