Masterwork of Ingenuity
Artifact — Equipment
You may have this enter the battlefield as a copy of any Equipment on the battlefield.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Masterwork of Ingenuity Discussion
2 months ago
Carte qui serais bonne a premiere vue:
3 months ago
I had a FUN match Friday night where I fought 4 opponents (2 cedh level folks and 2 rookies) and popped off as first player with Kher Keep into Sol Ring into Arcane Signet into Steelshaper's Gift which tutored Colossus Hammer into my hand. I then cast Rograkh, Son of Rohgahh for 0 of course, followed by Jeweled Lotus for 0 of course, which I cracked to cast Ardenn, Intrepid Archaeologist . Turn two, I attached Colossus Hammer to Roger and swung at the biggest threat before they had their 2nd turn. Turn 3, I killed them (I forget the other equipment I had attached, but I breached 21 commander damage). Turn 4, I cast Inquisitor's Flail , turning Roger's swings into 1-hit kills and killed player 3. Turn 5 I cast Argentum Armor and killed player 4 while destroying a land of the last remaining opponent. On the final turn of the game I played Masterwork of Ingenuity copying Argentum Armor and when I swung to end the final player, I destroyed 2 more of their lands.
4 months ago
I just finished a game where turn 1, I played Command Tower into Colossus Hammer , then played Rograkh, Son of Rohgahh and Jeweled Lotus for 0 each, cracked the Jeweled Lotus to summon Ardenn, Intrepid Archeologist, which then allowed me to equip Colossus Hammer to Roger on my 1st combat. These were all in my opening hand, including Masterwork of Ingenuity which I used turn 2 to copy Colossus Hammer.
5 months ago
Also I converted my Balan deck to an Ardenn, Intrepid Archaeologist / Kediss, Emberclaw Familiar deck like a month ago, and now I can never see myself going back. It is far superior. I can usually win the game (not just kill one person) by turn 6, even with removal that slips through. Although it is theoretically possible to win on turn 2.
Now I'm not saying you should make the switch, as you probably have your reasons for not doing so. Also, the closer the deck gets to a cEDH deck, the less fun it gets, or at least that's what I've discovered. Notable differences between our decks are Jeweled Lotus , Mox Opal , Colossus Hammer (I guess you took that out since you can't get a free equip as often), Sigarda's Aid (you've explained that one and I just disagree, but whatever), Masterwork of Ingenuity , and Mishra's Workshop (I also play like twice the amount of equipment that you do). It is also notable that surprisingly enough I don't play Mana Crypt
So yeah, just things to consider. I expect you to take this comment with a grain of salt, so pay attention to my other comment instead.
7 months ago
@Reins of Power While the creatures do synergize well with the voltron aspect, it doesn't mesh well with the polymorph package I'm trying to run. I've found that with Polymorph, you need a game changing hit from it after it resolves. Unfortunately, if I add too many creatures, it can gum up the works.
War Room I like that a lot! I'll try it out!
Aqueous Form Was in my first draft of the deck. In playtesting, I found myself in situations where I could tudor for the Twisted Image , but it would kill the crab due to the 0 toughness, so I tried out Aether Tunnel instead.
Masterwork of Ingenuity looks like fun, especially in my meta full of swords of this and that! I've gotten in trouble before by copying some of the pro blue swords and been unable to target my charix or creature with my blue enchantments, but I don't think it's come up as an issue too often to ignore the benefits.
I was thinking of running Commander's Plate , but I play in a meta with a lot of Guilded Drake,
Homeward Path is becoming a pet card of mine, and I plan to also include it when I can get a copy!
7 months ago
Thoughts on these? Sword of the Animist , Trailblazer's Boots , Skeleton Key , Merfolk Thaumaturgist , Crookclaw Transmuter , Paragon of Gathering Mists , Burnished Hart , Aqueous Form , War Room , Masterwork of Ingenuity , Deadeye Quartermaster , Vanishing , Trinket Mage , Tribute Mage , Trophy Mage , Inventors' Fair
9 months ago
1 year ago
Cards I’d cut:
Basilisk Collar - You don’t need deathtouch and your other lifelink equipment are more desirable.
Helm of the Host - Creating extra 3/3 prowess creatures isn’t worth it.
Sword of Sinew and Steel, Sword of War and Peace - not enough payoff to justify these. Light and Shadow is a bit weak because you don’t have much creatures to reanimate, but the pro-white/pro-black is good at stopping removal and evading blockers. Truth and Justice feels also weak, but you’re getting a bigger beater every turn which is improving your damage output. Fire and Ice and Feast and Famine are the best swords to keep and not cut.
Armory Automaton - Cute but doesn’t contribute anything to you smacking your opponent with your commander.
Godo, Bandit Warlord - Clunky. I know he can be used as part of an infinite combo, but infinite combos should be added in when you have your 100 cards set aside and can start replacing them.
Brainstorm - it might be good for removing lands but you should run Druidic Satchel over it as its a repeatable Rampant Growth in this deck, though since you’re trying to cut cards I think you can go without either.
Remember the Fallen, Serum Visions, Sevinne's Reclamation - Remove these as you can go without them. If you’re worried about losing your stuff you should run Academy Ruins as it only takes up a land slot.
Mystic Forge - Your commander is already doing its job for you.
Masterwork of Ingenuity, Mirrormade - These are situational cards that vary on what you have out. They also provide amazing incentives for your opponents to destroy the original equipment effectively 2-for-1’ing you.