Dance of the Dead

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

NV_1980 on Horror mill (Capt N'gatharod U/B Mill)

2 weeks ago

Hi there, great looking deck! Some ideas:

  • Animate Dead/Dance of the Dead/Reanimate: you're going to be milling so much, you might as well benefit and steal something from an opposing graveyard!
  • Dark Ritualfoil: great instant mana-boost that allows you to cast something a bit faster; especially useful during early-game phases.
  • Rise of the Dark Realms: casting this after milling a bunch of libraries will lead to straight up armageddon in most cases.
  • Urza's Incubator: bit of an expensive addition, I know, but oh it's so worth it!

NV_1980 on Zellix

2 months ago

With so much mill in here, I'd recommend Guiltfeeder. A card that also really benefits from you milling this much, would be The Haunt of Hightower. Since you've not included cards that exile opposing libraries, maybe cards like Animate Dead, Dance of the Dead or even Necromancy could benefit you greatly in that you'll be able to steal opposing creatures at minimal cost. Have fun with this brew.

theNeroTurtle on Swamps Matter

6 months ago

Obviously these totally come down to budget, but here are a few.

Because you are playing Cabal Coffers you should totally be playing Urborg, Tomb of Yawgmoth.

Phyrexian Tower – Mana Ramp

Lake of the Dead – Mana Ramp

Since you are playing Animate Dead you should also consider Dance of the Dead and Necromancy. They do the same thing. Gives you more consistency.

Other ramp:

Cabal Ritual

Culling the Weak

Dark Ritual

Jet Medallion

Rain of Filth

NV_1980 on Gyruda, Doom of Clones

7 months ago

Interesting build. Some more mana sources would do you some good though, as the average mana cost of spells in your deck is relatively high. Some ideas on this would be Coldsteel Heart, Fellwar Stone and/or Thran Dynamo. Next to the Animate Dead spell you've already included, I would recommend to add Dance of the Dead as well; it's almost as good.

Spirits on Kaalia, Mirror Breaker EDH

10 months ago

matvone your deck isn't public, but I would make sure you have Leonin Relic-Warder + Animate Dead or Dance of the Dead or Necromancy + Impact Tremorsfoil. It doesn't work with Orcish Bowmasters or Dragon Tempest though, however it will pair within things like Corpse Knight or others I'm sure you might have if your running WGD primary. You probably are but thought I would mention :).

Flarhoon13 on Kaervek the Merciless, Vampires & Doomsday Demons

1 year ago

Nov 1 Kaervek the Merciless, Vampires & Doomsday Demons (0-3) won with the Worldgorger Dragon combo with Dance of the Dead and Jagged Barrens. Some controversy as Josh tapped out on his turn then realized a couple turns later that he could have used one less land with his Sapphire Medallion in play and disrupted my combo with the March of Swirling Mist he had in hand.

Goldberserkerdragon on Should Muldrotha Eldrazi be Sac …

1 year ago

I would suggest mill personally as there are myriad sacrifice themes. And usually you dont want to be sacrificing your drazi if going that route. I built a sultai Sidisi mill reanimator deck once and it was quite fun. Doing this will eldrazi--sweew--hella good time. Any of the permanent reanimator spells are golden here. Animate Dead, Dance of the Dead, etc. Personal favs (while mostly not perms) are Exhumefoil, Restart Sequence, Zombify, Aftermath Analyst, and last but not least Rise of the Dark Realms. Also note, turning almost all your cards into permanents really boost Muldrotha's synergy and theme.

I would also add that these archetypes aren't terrific at going against higher power as they invoke a high random chance in mill synergies, etc. Eldrazi based high power--hmmm--I would say something Kinnan-y. Vohar, Vodalian Desecrator is a personal fav reanimator if you do want to keep it somewhat mid.

Hope this helps, Cheers!

Apoptosis on Wheel in the Sky

1 year ago

Updated!

Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.

In (reanimation theme and some targets for reanimation): Exhumefoil (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.

Need to get an Academy Ruins.

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