Combos Browse all Suggest
- Dance of the Dead + Worldgorger Dragon
- Dance of the Dead + Renegade Rallier
- Dance of the Dead + Sun Titan
- Abdel Adrian, Gorion's Ward + Dance of the Dead
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
1 week ago
Thank you for the suggestions mr5cientific. So far I'm feeling pretty happy with where my manabase is at. I recently swapped out Bojuka Bog for Scavenger Grounds so I could hit multiple yards at once, and activate in response to combos/triggers etc.
Of the 3 other lands you suggested, I could see maybe the White and/or Red lands fitting here, but I don't feel I currently need them. I think with this deck I'd rather have proactive board protection effects vs. Reanimation. I used Takenuma, Abandoned Mire in my Araumi deck before I took it apart. If I'm going to be milling, I like for it to be part of graveyard synergies. Similarly, if I am going to reanimate creatures in an aggro deck, I'd rather that they reanimate straight to the battlefield as opposed to my hand. I do have Living Death, Reanimate, Animate Dead, Necromancy, and Dance of the Dead as a reanimation package in binders in case I ever wanted to incorporate them. So far I'd rather just keep slamming creatures already in hand, instead of spending extra mana to get stuff back in non-Aristocrats/Reanimator deck.
1 month ago
Love the deck! It's refreshing seeing a Kess deck that isn't just a sweaty spell slinger deck! :p
I got a couple really cool suggestions for you as well!
Anje Falkenrath: Very good card in a Madness-heavy deck
Jin-Gitaxias, Core Augur: If you wanna be mean hehehe
I noticed that there aren't many mana rocks, I'd definitely recommend the 2-CMC Talismans and Signets if you need them!
1 month ago
If you want to lower the curve, I'd start with cards like Deadbridge Chant and Selective Adaptation. Neither are very good, and the Chant has never performed for me like I wanted it to. Running two mana ramp is a good way to go, too, but it tends to get pricier. Three Visits, Rampant Growth, and Nature's Lore are good two mana ramp cards. Your next alternative is to sub in some cheaper CMC reanimation spells, like Animate Dead, Dance of the Dead, Necromancy (pricy), Reanimate (pricy), Stitch Together (situational, but probably manageable in this deck), and Exhume.
Something to keep in mind, though, about your curve, is that although it's floating around 4, you aren't planning on casting quite a few of the spells in the deck. So your decks CMC is inflated, so to speak. Just bear that in mind.
2 months ago
As for suggestions, with Syr Konrad, the Grim you absolutely want to play Living Death. It's super powerful and so fun. You can wipe the board, bring all of your best stuff back, and do tons of damage. I'd also play Dusk / Dawn, which is a board wipe and recursion card stapled together. Rise of the Dark Realms is also a way to get everything back. It's tons of fun. You also need a lot more ramp, and they need to be all at 2cmc so you can play Varina early. You'll also want Crashing Drawbridge to give everything haste and get your engine going. You have the signets but need Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, and Coldsteel Heart. You want ten pieces of ramp that are 2cmc or less to hopefully get Varina out early and get you going. Necromancy, Dance of the Dead, and Diabolic Servitude are also great recursion pieces. I particularly love the latter because while it is 4cmc, it is the gift that keeps on giving. I'd also replace Dovin's Veto with Arcane Denial, which is easier to cast and more flexible, and add Oblation is for added flexibility with removal. I's also add most of the zombies from your maybe board as they are all great, and would skip over most of the non-zombies except Syr Konrad as they aren't good enough. If you are going to add any non-zombies I'd think about Blood Artist and Falkenrath Noble which will make blocking and killing your zombies less desirable for your opponents. I'd also skip most of the non-Zombie, non-Tribal cards in your maybe board. Fact or Fiction is good in many other decks, but its redundant to the point of being pointless here. We want to avoid the good stuff cards! Same goes with Training Grounds, Reflections of Littjara, and Idol of Oblivion. Kindred Discovery is so good here, but make sure to replace a sub-optimal card draw piece in your current list with it. Feast of Sanity looks wicked fun, so I'd definitely play that! Return from Extinction is super meh. You want to return things to the battlefield and not your hand!
2 months ago
Edgewalker was cut a while ago, and the deck's average CMC has dropped since then as well. I often felt the cost reduction was relatively inconsequential. Same goes for Ayli, Eternal Pilgrim. Good card, but I found I almost never actually activated her, and the removal portion is pretty well covered by the deck's removal package.
Not sure about Gift of Immortality and Dance of the Dead. I often feel like I have too many slots devoted to Reanimation cards as it is. I've considered cutting Animate Dead a few times, but haven't due to it's great synergy with Hall of Heliod's Generosity - which of course both of your suggestions here would take advantage of as well. Perhaps I'll swap Victimize out for Gift of Immortality.. something to think about!
Thanks again, really great suggestions! =D
2 months ago
Alright, you NEED Buried Alive as it will enable you to abuse tools you already have in the deck. Choose Yawgmoth, Thran Physician + Karmic Guide + Reveillark and [Insert Reanimate like effect] to revive Reveillark to make a Yawgmoth's Bargain that murders your opponets creatures. Draw cards until you get a winning combo while clearing the board of all creatures you dislike. It is VERY easy to draw 20 or more cards this way and if you have lifegain you can draw as many cards as you want. I cant overstate how powerful this ability is and if you have something like Zulaport Cutthroat out you pretty much win.
Some other considerations for the deck are Edgewalker for the discounts, Priest of Gix for reanimation mana abuse, Ayli, Eternal Pilgrim as a sacrificial outlet of mass destruction and Heliod's Pilgrim as a useful in tribe tool box fetch creature. I think a good tool box would be Gift of Immortality and Dance of the Dead in addition to your current Animate Dead. Pretty helpful to ensure a way to revive off a Buried Alive play. Gift of Immortality is pretty funny with cards like Selfless Spirit or even Yawgmoth, Thran Physician for value.
2 months ago
xixhaseo I do run a lot of combos like that in other decks, my Inalla, Archmage Ritualist deck is particularly notorious for that and yeah, Scion could tutor those both into the graveyard which would facilitate that combo. But because I do that elsewhere, I'm just not as interested in taking that kind of two-card combo approach here. Those cards are less good outside the combo, and I don't have too much trouble winning without it. And while mass-reanimation certailny isn't any more fair than a two card combo, it does provide some variety! Dance of the Dead is good and I have thought about putting it in the deck because as you said, it is great even without the combo. I will probably pick it up eventually!
2 months ago
I'm really surprised you don't play Shivan Hellkite Alongside Worldgorger Dragon, especially since you're already running Animate Dead and Necromancy. ( you could run Dance of the Dead too, it's really powerful even outside the combo) Unless there's some big Stigma in your playgroup about going infinite, worldgorger loop is definitely the most reliable way to win with scion.