Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

Latest Decks as Commander

Dance of the Dead Discussion

freezerboy on NecromanSea

1 month ago

Just curious if you'd want to swap Dance of the Dead for Necromancy. For one more mana you get to cast it for instant recursion for a round.

king-saproling on Always Loot the Bodies

1 month ago

I like the deck name.

Spark Double, Sakashima the Impostor, and Sakashima of a Thousand Faces might be worthwhile includes here. Having multiple Anowons seems good.

You might like these too: Dance of the Dead, Memory Plunder, Syr Konrad, the Grim

SenSpooky on To Drown the World in Death: Araumi EDH [PRIMER]

3 months ago

Modern Horizons 2 has some pretty phenomenal stuff for this deck! I'm keen to get hold of a heap of them for testing. I'll list off a few staples I think are worth considering.

Unmarked Grave : I can see you've already had a gander at this one given it shows up in the maybeboard. It's no Entomb, but two mana is still pretty damn efficient, given it can also get Wake the Dead or other combo pieces. Vile Entomber is another one of these cards, but one that I think is better than Oriq Loremage . Having to wait a turn feels bad. Of both of these, I'd much rather play the Entomber.

Persist : Reanimate at home, but I'm so glad to see a card that will probably replace Dance of the Dead . I dislike that card with a passion. The -1/-1 counter is a pretty low cost given most of our important stuff survives it, but it does turn a Stitcher's Supplier in the bin into a mill 6 for 2.

Dihada's Ploy : This is a decent filtering spell that I think is good because you can just repeat it as many times as you have mana available, and it's an instant. This looks much nicer that Deep Analysis .

Diamond Lion : Probably a good one if you're intending on going full combo. Getting three of these off Araumi of the Dead Tide and then getting 9 mana seems decent, along with getting rid of stuff it your hand you'd rather in your graveyard. I probably won't play it though, since it feels very all-in.

Magus of the Bridge : More combo! Multiples of these can give you some gangbusters tokens that you can further sacrifice/attack with. BBB is a bit rough, but imagine all the Undead Augur shenanigans.

Urza's Saga : I don't have to explain this one.

MLS91 on Crippling Fear

5 months ago

minus: Dance of the Dead plus: Thoughtseize

Why: Got a game in, reanimated turgid 4 times, this was the worst feeling of them, cut thought seize earlier for Oppression , it feels more value to have it more specific/consistent discard.

Cards im looking at space for in the build currently:

Go Blank

Hymn to Tourach

Wrench Mind

Plumb the Forbidden

Profet93

Lanzo493 on Infinite Tokens via Awaken the …

5 months ago

Any infinite creature token combo will only let your commander be cast an infinite number of times if you have the colored mana to pull it off. Phyrexian Altar is essential to this. I would like to mention that most of the ways that kill through infinite creatures are also lethal when paired with the Animate Dead / Necromancy / Dance of the Dead + Worldgorger Dragon combo. With the infinite mana, you can just recast your commander for infinite tokens that kill during combat. Or you can sacrifice the dragon to Blasting Station , Goblin Bombardment , ping with Impact Tremors , etc.

Balaam__ on Demons

5 months ago

You’ve got quite a few extremely high costed creatures. Legacy has access to a bunch of ways to speed up the process of getting them in play, such as with reanimation spells. Try cards like Entomb / Buried Alive to get them into the graveyard, and Animate Dead / Dance of the Dead / Shallow Grave to put them in play. Otherwise, it looks like you’re going to have a difficult time staying afloat until you get the opportunity to hard cast creatures that will have a big enough impact to turn the game in your favor.

Reliquarian on Lady Meren, the Fae-Cursed Queen EDH

5 months ago

Thermopod might be a decent consideration to go with the sacrifice theme. Yawgmoth, Thran Physician is also a good option though a bit more tough on the budget. You could also add in Animate Dead and Dance of the Dead to add to your reanimator value stuff (if you lean more into that angle then Skirge Familiar becomes a pretty good option as well). You also probably know about these cards but Ashnod's Altar and Phyrexian Altar are always awesome in a sac deck. Additionally, to go with your lands sacrifice theme Harrow is a great option for ramp. Lastly as a little throw in a bit of a pet card for me that goes great in a sacrifice deck is Rankle, Master of Pranks .

I hope my suggestions are helpful! I like where you're going with this list, +1 upvote from me.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

6 months ago

Hi MeanLizard! Thanks for your feedback! Let's talk about these!

Cathartic Reunion : This is probably the strongest suggestion and the one I'd be most likely to include. It's 2 CMC, draw three rate is so efficient in Bladewing builds! I could've sworn I'd included it and cut it at some point. In general, I feel like I've finally got my card draw in a good place, and Cathartic may push that further. - In your play experience, how often have you been upset / adversely impacted by discarding a 2nd card? More often than not I have a dragon to send to the graveyard, but that 2nd card worries me..

Tormenting Voice & Wild Guess : Both of these are omitted just because they're not as efficient as I'd like them to be. Card advantage can be a major problem for this deck, so I either want to get exactly what I need (tutors!), have recurring value (planeswalkers!) or get a draw alongside another effect (mana rocks!). I know these push the strategy forward, I just wonder if there's more value to be had from those slots, especially knowing they're at sorcery speed. For those reasons, I've considered Seize the Spoils and Pirate's Pillage for their additional synergies!

Dance of the Dead and Necromancy : I see them in every other Bladewing build, and they 100% make sense, and are probably optimal include. What do you think would make sense to take out for one or both? I've never pulled the trigger on these because of minor quibbles about their drawbacks - DotD comes in tapped and has the ongoing cost, while Necromancy is a 3 CMC, single-target reanimate.

I'd sooner consider Necromancy over Dance of the Dead I think, but I'd want to have a bit more value coming from ETBs/LTBs to ensure consistent value in the event I need the instant-speed mode: of my 24 creatures (including Bladewing), I only have 8-9 that can take advantage of the flash version. I think if the creature base gets more ETB/LTB heavy in the future, it'll be a stronger inclusion for sure!

If you share your list I'd love to check it out open up our discussion!

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