Dance of the Dead

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.

Crow_Umbra on In what color to combo …

1 month ago

What kind of combo are you looking for, or what is most fun for you? Every color combo has a plethora of combos available to them. I'd recommend checking out commanderspellbook.com as a resource to look up combos across different color combos. It explains in a pretty clear step by step manner how each combo is achieved.

Personally, I like to play combos where each of the components can stand on its own, so they don't necessarily feel like "dead" cards without the other pieces.

Some of my favorite combos:

This combo can be achieved with Leonin Relic-Warder and Animate Dead/ or Necromancy/ or Dance of the Dead. On their own, each can function independently & effectively, or be combined with something like Bastion of Remembrance or an Impact Tremors effect to drain out the table.

Again, on their own, each piece is fully functional and can stand on its own. In combination the two pieces can potentially lead to multiple combat steps.

I'd say figure out which colors and archetypes you like playing most, then search around on Spellbook to see if there are any combos that you might like. Just about every color has some kind of combo available to it, but each one might fit your playstyle or budget better than others.

RangerOfPower on 7-Drop Tribal

7 months ago

king-saproling I've actually tested Street Wraith and Gitaxian Probe and wasn't really a fan. These cards don't really give me confidence if a starting hand is keepable or not. With my luck, they turn into the worst card I could cantrip into and end up bricking my hand haha.

If I can find more room for ramp Farseek would be the first include. Dark Ritual is close too, but I think Sacrifice would be a better fit as a ritual for this deck. For Unmarked Grave and Persist, there just aren't enough good non-legendary 7 drops (bummer, I know). And I just straight up can't afford Intuition.

But all that said, Dance of the Dead seems like a fantastic include. I don't know how I missed this one before but this is exactly the type of card this deck needs.

And I was skeptical about Mesmeric Orb since unlike all the other selfmill effects in the deck, it doesn't help find lands. But the sheer volume of cards it mills might outweigh the downside of not replacing itself with a land. I'm definitely gonna test this one out.

Thanks for the ideas!

king-saproling on 7-Drop Tribal

7 months ago

Also Mesmeric Orb might be neat here

king-saproling on 7-Drop Tribal

7 months ago

This is a really neat deck! What do you think of these? Gitaxian Probe, Street Wraith, Dark Ritual, Farseek, Intuition, Dance of the Dead, Unmarked Grave, Persist

NV_1980 on Masterful He

8 months ago

Your average CMC is a bit high compared to the deck's ramping/rock/dork capabilities. When you play-test it, this becomes apparent quickly. On average it takes five turns or so before you can really make a useful demon-summon. Some ideas on cheap-to-cast additions:

NV_1980 on The Horror ... THE HORROR! *PRIMER*

8 months ago

I can see the appeal of Mind Stone. I'll give it a shot.

With regard to Shadow of the Enemy; I like being able to cast spells from exile opposed to interact with them from the graveyard, as this is generally harder to counter (especially decks that feature lots of graveyard interaction have been able to circumvent my theft sprees with cards like Deathrite Shaman). However, adding Animate Dead/Dance of the Dead/Necromancy would still be a good idea, as these are so cheap to cast and potentially bring such great advantage.

I concur that Blast Zone is slow. Unfortunately Dimir features very little in terms of enchantment/artifact destruction and my meta generally doesn't do much with land-destruction, so my experiences with it (thus far) is that I've been able to use it to good effect.

Profet93 on The Horror ... THE HORROR! *PRIMER*

8 months ago

NV_1980

Mind Stone > Chromatic lantern - Lantern isn't needed in a 2 color deck and if you find it helpful, then you need to work on your mana base. Mind stone is nice card draw when you don't need it and comes down 1 turn earlier than lantern.

Necromancy/Dance of the Dead > Shadow of the Enemy - You don't need the redundancy. Necromancy is cheaper to cast, can even be done at instant speed.

Cut Blast Zone and replace it with either Mystic Remora or a card that can interact/exile an opponents GY at instant speed possibly? Blast zone is super slow. I understand it's purpose but more often than not it isn't impactful. How has your experience been with it? I mention the exile GY instant speed or something similar to deal with Eldrazi. I don't see one card to help you with that glaring weakness. Perhaps I'm missing it?

NV_1980 on The Dark Brotherhood - Rogues & Riches

8 months ago

Great build! I'm thinking this deck is so adept at killing opposing creatures, wouldn't it be fun to add a subtheme to steal from your opponents' graveyards; maybe with something like Grave Betrayal or auras like Animate Dead/Dance of the Dead/Necromancy?

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