Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
Combos Browse all
- Dance of the Dead + Worldgorger Dragon
- Dance of the Dead + Renegade Rallier
- Dance of the Dead + Sun Titan
|Commander / EDH||Legal|
Latest Decks as Commander
Dance of the Dead Discussion
1 week ago
Modern Horizons 2 has some pretty phenomenal stuff for this deck! I'm keen to get hold of a heap of them for testing. I'll list off a few staples I think are worth considering.
Unmarked Grave : I can see you've already had a gander at this one given it shows up in the maybeboard. It's no Entomb, but two mana is still pretty damn efficient, given it can also get Wake the Dead or other combo pieces. Vile Entomber is another one of these cards, but one that I think is better than Oriq Loremage . Having to wait a turn feels bad. Of both of these, I'd much rather play the Entomber.
Persist : Reanimate at home, but I'm so glad to see a card that will probably replace Dance of the Dead . I dislike that card with a passion. The -1/-1 counter is a pretty low cost given most of our important stuff survives it, but it does turn a Stitcher's Supplier in the bin into a mill 6 for 2.
Dihada's Ploy : This is a decent filtering spell that I think is good because you can just repeat it as many times as you have mana available, and it's an instant. This looks much nicer that Deep Analysis .
Diamond Lion : Probably a good one if you're intending on going full combo. Getting three of these off Araumi of the Dead Tide and then getting 9 mana seems decent, along with getting rid of stuff it your hand you'd rather in your graveyard. I probably won't play it though, since it feels very all-in.
Urza's Saga : I don't have to explain this one.
1 month ago
Why: Got a game in, reanimated turgid 4 times, this was the worst feeling of them, cut thought seize earlier for Oppression , it feels more value to have it more specific/consistent discard.
Cards im looking at space for in the build currently:
1 month ago
Any infinite creature token combo will only let your commander be cast an infinite number of times if you have the colored mana to pull it off. Phyrexian Altar is essential to this. I would like to mention that most of the ways that kill through infinite creatures are also lethal when paired with the Animate Dead / Necromancy / Dance of the Dead + Worldgorger Dragon combo. With the infinite mana, you can just recast your commander for infinite tokens that kill during combat. Or you can sacrifice the dragon to Blasting Station , Goblin Bombardment , ping with Impact Tremors , etc.
2 months ago
You’ve got quite a few extremely high costed creatures. Legacy has access to a bunch of ways to speed up the process of getting them in play, such as with reanimation spells. Try cards like Entomb / Buried Alive to get them into the graveyard, and Animate Dead / Dance of the Dead / Shallow Grave to put them in play. Otherwise, it looks like you’re going to have a difficult time staying afloat until you get the opportunity to hard cast creatures that will have a big enough impact to turn the game in your favor.
2 months ago
Thermopod might be a decent consideration to go with the sacrifice theme. Yawgmoth, Thran Physician is also a good option though a bit more tough on the budget. You could also add in Animate Dead and Dance of the Dead to add to your reanimator value stuff (if you lean more into that angle then Skirge Familiar becomes a pretty good option as well). You also probably know about these cards but Ashnod's Altar and Phyrexian Altar are always awesome in a sac deck. Additionally, to go with your lands sacrifice theme Harrow is a great option for ramp. Lastly as a little throw in a bit of a pet card for me that goes great in a sacrifice deck is Rankle, Master of Pranks .
I hope my suggestions are helpful! I like where you're going with this list, +1 upvote from me.
2 months ago
Hi MeanLizard! Thanks for your feedback! Let's talk about these!
Cathartic Reunion : This is probably the strongest suggestion and the one I'd be most likely to include. It's 2 CMC, draw three rate is so efficient in Bladewing builds! I could've sworn I'd included it and cut it at some point. In general, I feel like I've finally got my card draw in a good place, and Cathartic may push that further. - In your play experience, how often have you been upset / adversely impacted by discarding a 2nd card? More often than not I have a dragon to send to the graveyard, but that 2nd card worries me..
Tormenting Voice & Wild Guess : Both of these are omitted just because they're not as efficient as I'd like them to be. Card advantage can be a major problem for this deck, so I either want to get exactly what I need (tutors!), have recurring value (planeswalkers!) or get a draw alongside another effect (mana rocks!). I know these push the strategy forward, I just wonder if there's more value to be had from those slots, especially knowing they're at sorcery speed. For those reasons, I've considered Seize the Spoils and Pirate's Pillage for their additional synergies!
Dance of the Dead and Necromancy : I see them in every other Bladewing build, and they 100% make sense, and are probably optimal include. What do you think would make sense to take out for one or both? I've never pulled the trigger on these because of minor quibbles about their drawbacks - DotD comes in tapped and has the ongoing cost, while Necromancy is a 3 CMC, single-target reanimate.
I'd sooner consider Necromancy over Dance of the Dead I think, but I'd want to have a bit more value coming from ETBs/LTBs to ensure consistent value in the event I need the instant-speed mode: of my 24 creatures (including Bladewing), I only have 8-9 that can take advantage of the flash version. I think if the creature base gets more ETB/LTB heavy in the future, it'll be a stronger inclusion for sure!
If you share your list I'd love to check it out open up our discussion!
2 months ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.
3 months ago
Back at it with a small tweak
why: I feel confident with the amount of ramp and lands that i'm playing, Awakening is a little expensive regardless of the versitility. Dance lowers my curve, grants a small buff and haste. (also I still don't have access to Necromancy so the patience continues
cards i've been considering lately, perhaps better to "sideboard" the cut for them, I would like to discuss the viabilty of these cards I have in mind for tuning.
Varragoth has a good body at 2/3, Deathtouch and the ability to tutor (yes i'm also considering the opposing Opposition Agent ). I'm sure we all agree that "tutoring"is good. I feel like this deck, despite not having yet played it, needs access to it's gameplay quickly.
Political? It can accomplish that. It can be in play as soon as T1 ( Dark Ritual effects, Rocks) which only helps the then shaped draw into T3. I didn't at first realize this says "1(B): "...TARGET PLAYER..." ", however now I do. I think the card has potential, only cut I currently see is Metalworker ...feels bad, maybe Tinybones, Trinket Thief ???
RIP combo players