Dance of the Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay (1)(Black). If he or she does, untap that creature.
|Have (2)||Bluboltar , metalmagic|
|Want (5)||Abel8658 , fitz66 , gotsprite , Rabu , Oliviridian|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dance of the Dead occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dance of the Dead Discussion
1 week ago
1 week ago
1 week ago
Didn't get any games in this weekend, plus trying to make a plan for Thassa's Oracle , not going to be able to keep Red Elemental Blast or Pyroblast out anymore with Flash and Protean Hulk T1/T2 now. Not sure I'm ready for the stax of Hushbringer . Abeyance or Silence don't seem to do anything. Praetor's Grasp to high CMC for me, been happy with Thoughtseize . Angel's Grace and Ad Nauseam back in? Burnout probably has to go in, need 3 spots. I'm not even sure if an efficient instant draw spell to target the opponent would be useful, if one existed.
Necromancy works with Worldgorger Dragon and Leonin Relic-Warder , but I have Dance of the Dead in temporarily testing it. I also have Corpse Dance in testing with Dockside Extortionist . Deciding if Dockside Extortionist is good enough on own without the Infinite interaction with Corpse Dance , if the combo is viable (i don't think so, still needs sac outlet), or whether Dockside Extortionist is just a little too slow and frees up 2 slots. No room for Shallow Grave ATM, need to find the above interaction slots as well.
Need to find a way to win on T2 consistently as well, might have to keep increasing my T1 win draw probability, and T2 and sacrifice T3-T5 to try and get there faster. Changes are costing me efficiency on Diabolic Intent , will not be good if I lose that. Mox Opal cheap now, but the probabilities numbers still don't make sense to contribute to enough T1 wins vs. T1 dead draws. Wishclaw Talisman could help with good artifact count.
Angel of Despair may come out for the instant since she stops Show and Tell + Omniscience but not Thassa's Oracle . Might be her time. Balefire Dragon , Avacyn, Angel of Hope , move away from a damage line Gisela, Blade of Goldnight . Have about 12 cards on my potential cut list anyways, just have to decide how to stop the fish. Other than the efficiency of The Gitrog Monster , all the top commanders are , they need to stop printing OP cards, but let's ban CMC9 Iona, Shield of Emeria because it's no fun, but let's make win on T1 more consistently, just such strange thinking IMHO.
Will keep you posted on how things go.
1 week ago
Since this is a DCM deck, here are a couple staples to consider:
Demonic Tutor is a no brainer.
Liliana of the Veil is another staple.
You need some more worthy reanimation target, one of my favorite being Sire Of Insanity .
2 weeks ago
2 weeks ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
2 weeks ago
I’m fairly certain of this interaction, but would like some fellow people’s thoughts. I’m aware that auras entering the battlefield by means other than casting it do not target.
If I cast, or flashback, Sevinne's Reclamation , targeting Animate Dead and/or Dance of the Dead , there’s no point between now and the creature they recur being on the battlefield, that my opponents would know what creature I am recurring, consequently they’d have to respond “blind”, correct?
What also gets me, is that when it enters the battlefield, it gains “enchant creature put onto the battlefield with Animate Dead ”, so at this point, it’s already enchanting something in the graveyard, would they know what that is even though it never targeted?
1 month ago
Add Worldgorger Dragon for Infinite mana
Add Leonin Relic-Warder for infinite ETB triggers
Mikaeus, the Unhallowed or Nim Deathmantle with Ashnod's Altar as a sac outlet and Murderous Redcap for infinite colorless mana and damage, or Puppeteer Clique for infinite colorless mana and steal all the creatures in the grave. Shouldn’t be hard to fill the grave since you’re running Dictate of Erebos .
Viscera Seer gives you scry to stanch your deck. Aristocrats give life drain.