Trazyn the Infinite
Start Commander Deck

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Trazyn the Infinite

Legendary Artifact Creature — Necron

Deathtouch

Prismatic Gallery — As long as this is on the battlefield, this has all activated abilities of all artifact cards in your graveyard.

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capwner on How have your EDH games …

1 week ago

Massive and overdetailed game breakdown incoming, be forewarned

I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghastfoil under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghastfoil, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.

Bazzul on Belzenlok, Godo's Ugly Cousin

2 years ago

I’m back after a long break. I guess I’ll answer months after the questions I did not reply to… Sorry to everyone.

igorforkst I am not a fan of Null Brooch the 2-mana price tag is not really viable as we rarely have 2 extra mana to spare when Belzenlok is cast. After Belzenlok ETBs, counterspells are not that much of an issue. We have hand disruption through Grief to remove them and if one goes through, we can still threaten a win next turn.

Nempek I added your suggestions. Specially Grief is the single best card that has been printed in the recent years for this deck. Hand disruption during the turn we combo off is huge. It also has a very effective interaction with Sibsig Muckdraggers giving us and additional cheap discard effect. Regarding your second question, I am almost certain that the deck list you linked has a typo. I believe the player used Dread instead of Dread Presence.

xenca Awesome line, honestly, I like the fact that it uses more efficient combo pieces (artifacts that tap for mana). If you don’t have artifact hate in your meta I would 100% try running this line instead of the regular ooze. Despite the more efficient components of this robot ooze, I still believe Necrotic Ooze should be used by default to avoid being shut down by Stony Silence and Null Rod. The other issue I have with it is that it doesn’t gain Skirge Familiar’s activated ability, thus if an opponent attempts to remove Trazyn the Infinite when Argivian Avenger’s haste ability is on the stack with say Path to Exile and you are out of mana you can’t add by discarding and redo the loop.

xenca on Belzenlok, Godo's Ugly Cousin

2 years ago

Hey, I love this deck idea! Today we have another line, but very similar, using Trazyn the Infinite instead of Necrotic Ooze. Argivian Avenger can give him haste for . With Voltaic Construct and Gilded Lotus we have infinite mana. Then Staff of Nin can finish for us with infinite damage in instant speed.

Gidgetimer on Looking For A Hand Based …

3 years ago

I just kinda assumed you were already running Liberator, Urza's Battlethopter, Shimmer Myr, and instant speed discard outlets if you were comboing at instant speed. I'm not overly familiar with Trazyn the Infinite combos and didn't look at the deck.

Delphen7 on Looking For A Hand Based …

3 years ago

First of all, sorry if this is the wrong forum. I couldn't figure out where single card questions were supposed to go.


I've been tuning a Trazyn the Infinite list (which can be seen here), and I've often needed to combo off in the middle of someone else's turn (darn removal).

What this usually means is generating infinite colorless mana, and then drawing my deck. However at this point I've often ended up needing colored mana, and no way to generate it.

I've been unable to find anything, and so here I am:

In Mono Black is there a artifact I can discard or an instant style effect that produce colored mana given I have infinite colorless to work with?

Thanks

Delphen7 on Nekrons Dismembered

3 years ago

Illuminor Szeras seems very strong.

You can upgrade your way to big threats really fast, especially if you include Technomancer.

My inclination would be use cheap mana like Dark Ritual and Sol Ring to ramp out a t1, t2 Szeras. Next is a card like Cathodion to net postive if you immediately sacrifice it, all of which culminates in high mana threats and X spells like Torment of Hailfire


Trazyn the Infinite also seems powerful.

Chromatic Orrery and Basalt Monolith in the graveyard go infinite with him (generating infinite colorless mana and infinite card draw), and Buried Alive/Entomb/Unmarked Grave/Final Parting all get you there fairly easily. Prismite makes infinite colored, and I'm sure something could be pieced together there. Torment of Hailfire perhaps?

multimedia on Necros

3 years ago

Hey, good upgrades to the precon on a semi budget.

Ashnod's Altar + Nim Deathmantle are excellent upgrades. If you add Myr Battlesphere it's an infinite combo to create infinite Myrs and infinite Necrons with Imotekh.

Staff of Domination in your graveyard is a card that breaks Trazyn the Infinite because it allows to repeatedly untap Trazyn for only 1 mana each time. Use this with any mana rock in your graveyard that can tap for more than one mana: Sol Ring, Basalt Monolith, Thran Dynamo, Worn Powerstone to make infinite mana. With infinite mana then use Staff to draw as much of your library as you want. Sceptre of Eternal Glory if you control three basic Swamps allows for infinite black mana + draw from Staff to draw and cast as many cards as you want.

Scarecrone is another excellent upgrade, you can take advantage of it with Imotekh + Wingrattle Scarecrow for repeatable draw + Necrons because Wingrattle is an artifact and a Scarecrow. It has persist, when it dies it returns to the battlefield after first entering the graveyard. A returned persist creature gets a -1/-1 counter, but you can remove the counter with a +1/+1 counter allowing the creature to persist again.

Thran Vigil enablers repeatable persist and it has other uses too because outside of the combo other artifacts are leaving your graveyard to trigger Imotekh. Steel Overseer can remove -1/-1 counter while also putting a +1/+1 on all other artifact creatures you control which can be a helpful repeatable effect with 2/2 Necrons.


Some changes to consider:

Technomancer is subpar for 7 mana, can only return artifact creatures and they all return at the same time only triggering Imotekh once. Plasmancer only gets a basic Swamp and it's only put into your hand not onto the battlefield, thats not very good for 4 mana.

Necron Overlord, for 4 mana and have to tap artifacts you would think it would hit all opponents, but it doesn't only one opponent makes this effect not worth it. Haunting Voyage, there's a lot of nonNecron creatures here making this inconsistent in what it can reanimate for 6 or 7 mana.

Thought Vessel gives you no max hand size, but that effect doesn't help you, you want to be able to discard hand down to 7 cards, that helps to get artifacts into your graveyard for Imotekh. Temple of the False God is a terrible land especially when you have none or very few land ramp effects, you don't need it. A land that can't tap for mana in the early game or even mid game is unplayable.

Good luck with your deck.

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