Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Tectonic Reformation
Enchantment
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
NoNeedToBragoBoutIt on
Captain Howler - Discard Scourge
1 month ago
Thanks for your input SufferFromEDHD,
i was giving Cephalid Coliseum a thought, but i think the deck isn't cut-throat enough to sac a land for a one time loot. If i were to run a looting land i'd rather include Desolate Lighthouse or Geier Reach Sanitarium - they might not be as mana-efficient but their opportunity cost is quite low, since they enter untapped.
So far i haven't had any problems to connect since i focused on evasive creatures quite a lot. In terms of land cycling Tectonic Reformation is more tempting since you can ditch itself, in case you don't need it.
I gave Surly Badgersaur a test run, but my creature count is too low to make use of two of its modes. So i didn't splash the cash.
Memory Jar is such a great card, but my overall playstyle usually tends to do several things a turn instead of a few bigger ones. If i owned one i'd likely run it though, haha.
onua1 on
Dry not Dead
3 months ago
I am testing the following swaps:
Some of these swapsaccomplish a secondary goal of mine to remove as many landfall payoff cards as possible. Exploration Broodship is coming in for a card draw slot, and that may be rough. Lets see if this sticks.
KayneMarco on
Lands Don’t Matter…They Kill
1 year ago
ToastedBagl: lol had thought bout the cycling lands but with Windgrace out his second ability basically gives all my lands cycling. Originally had Tectonic Reformation in here as well but got cut for the same reason.
Azoth2099 on
The great storm
1 year ago
How do you feel about Reckless Handling & Tectonic Reformation? Not necessarily in conjunction with one another lol
Azoth2099 on
1 year ago
Hey friend, consider the following:
Scapeshift, Awaken the Woods, Crop Rotation, Farseek, Three Visits, Nature's Lore, Staff of Titania, Knight of the Reliquary, Hardened Scales, Orcish Lumberjack, Elvish Spirit Guide, Simian Spirit Guide, Tectonic Reformation, Abundance, Burgeoning, Manabond & Rites of Spring.
Sorry for the long list, but they're all pretty good here.
trey12321 on
Lathliss, the Hungry Queen
2 years ago
Azoth2099 thanks for the suggestions!
I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?
Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.
I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.
Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.
As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.
Thanks again for the suggestions, and if you have ideas for what to take out please let me know!
Azoth2099 on
Lathliss, the Hungry Queen
2 years ago
You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .
Treasonous Ogre & Birgi, God of Storytelling Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.
More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.
Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.
Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic Flip on the other hand I would 100% recommend for any & all monocolor decks.
Good luck refining your list!
Azoth2099 on
[KFC] Kaalia Friended Chickens
2 years ago
Hey man! Good to hear from you, nice job refining this list so far!
Yeah, Avacyn, Angel of Hope is stupid expensive lol, she probably always will be just because of how awesome she is. Proxy it in the meantime? Hell, I'd proxy an Ancient Copper Dragon too, they both win games.
Concerning Burning-Rune Demon: This card tends to get cut from a lot of decks that aren't running winning lines for it. Personally, my Kaalia of the Vast list also includes Dockside Extortionist, Corpse Dance & Disciple of the Vault, which enables Burning-Rune Demon to grab Razaketh, the Foulblooded & Reanimate to enable either a same-turn win or a next-turn win by generating infinite Treasures (and infinite Life via Children of Korlis) and nuking the board. It's also really good in Reanimator lists that are running the aforementioned pieces, as well as cards like Animate Dead, Necromancy, Buried Alive, Victimize & Karmic Guide to accelerate sheer board value if you don't want to run combos like that. If you apply it creatively, it essentially acts as an uncounterable Intuition in the deck, but for no mana cost & at Sorcery speed. Not the worst...
Concerning catching Ws: the #1 thing that's going to snag you wins here is making sure that you capitalize on the Commander's value as quickly as possible, as well as making sure that your deck doesn't necessarily need it's Commander on the field to dominate. You need more ramp and card draw, simply. I'd add the following ASAP:
Ramp: Culling the Weak, Dark Ritual, Burnt Offering, Cabal Ritual, Pyretic Ritual, Desperate Ritual, Seething Song, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Fellwar Stone Lotho, Corrupt Shirriff, & Deep Gnome Terramancer
Draw/Tutors: Archivist of Oghma, Moon-Blessed Cleric, Tectonic Reformation, Diabolic Intent, Gamble, Grim Tutor, Idyllic Tutor, Steelshaper's Gift & Sarkhan's Triumph.
Also, I know you've stated that you are trying to stay withing certain budget constraints, but Demonic Tutor, Vampiric Tutor & Enlightened Tutor have seen recent reprints, and are cheaper right now than they will be in the future. Just something to consider.
All of these will help you get on and stay on! Let me know what you think.
| Have (1) | metalmagic |
| Want (0) |




