Tectonic Reformation

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Tectonic Reformation


Each land card in your hand has cycling .

Cycling (, Discard this card: Draw a card.)

thegoldentoast on Obliterate

3 months ago

I prefer Blood Moon because it stops decks that run little to no basic lands from having anything from red mana and effectively playing cards.

Tectonic Reformation seems solid.

And yeah, I thought Ragavan, Nimble Pilferer had haste lol.

keizerbuns on Obliterate

3 months ago

Cool deck! +1

Blood Sun seems like a decent sideboard option that’s functionally similar to Blood Moon but with the added benefit of drawing a card. It also pairs really well with Lotus Field for more mana ramp!

Another sideboard option might be Tectonic Reformation since it can help you cycle out any unwanted lands you might have in your hand for more cards.

Also, correct me if I’m wrong, but wouldn’t Ragavan, Nimble Pilferer have to wait until turn 2 to attack since he doesn’t have haste?

Again, really neat deck! I hope my suggestions help!

jaymc1130 on How does Library of Leng …

5 months ago

Library of Leng is indeed a wonky card, but it's a pretty nifty combo piece within certain types of discard concept strategies.

When it comes to Madness, what you essentially have is two replacement effects modifying the same instance of the card being discarded, so you have a choice of which you want to apply. You can either discard the card into exile, or you may discard it to the top of your library. If you discard it into exile, then Library of Leng will no longer see an effect to replace and you then have the choice of casting the card for it's Madness cost or putting it into your graveyard. If you discard it to the top of your library then the Madness ability will no longer see an effect to replace, the card will not be in exile, and you will not be able to cast it for it's Madness cost. In practical terms, Madness and Library will not combo together to produce a cool line of play. In real world terms, Anje decks might not mind, they might be very happy to discard the card to the top of the library and repeatedly draw and discard it using Anje's ability. With a card like Glint-Horn Buccaneer in play, for example, this would kill opponents.

A mechanic with better synergy with Library of Leng is Cycling. Cycling cards discard themselves first, then draw a card. This can be used to cycle the same card over and over again, and a similar situation as to the aforementioned Buccaneer line of play can occur with a card like Drannith Stinger in play killing opponents as a result of this process. A combo such as Library of Leng + Tectonic Reformation + Surly Badgersaur + Drannith Stinger + any land would form a self sustaining loop to kill opponents, for example.

Additionally, some Cycling cards have triggered effects when they cycle, and Library of Leng can allow a pilot to loop those effects. Gilded Lotus + Library of Leng + Vizier of Tumbling Sands would produce infinite mana, for example. Add in something like a Lightning Rift and this could become lethal. Bone Miser + Library of Leng + Barren Moor is another infinite mana combo, though it only produces black mana. Add in a Gempalm Polluter, however, and this set up would also become lethal.

KBK7101 on Feldon Decklist

1 year ago

I'd recommend cutting Tectonic Reformation because I don't think you have enough lands to support it, Grimoire of the Dead because it's super slow, and Shattered Perception Magus of the Wheel and Dragon Mage because you want targeted discard with Feldon, not wheel-like effects. You also have Feldon listed as a commander and a creature, which may be messing with the card total.

Epicurus on BLRM (Bureau of Land and Resource Management)

1 year ago

IMMG54; That's a lot to answer for, haha. I'll try to address all of your concerns.

I actually have a lot of success with this deck, although 1v1 my other land destruction deck is better (Klothys Hates Your Lands, if you'd like to check that one out). However, I don't play it often, because my meta is a small group of friends (roughly a baker's dozen of us, and only 8-10 who gatherer consistently). and they're tired of seeing it. They tried just ganging up on me when I'd play it, but it's more difficult than you'd expect. This deck is very good at keeping opponents from doing anything at all. Only reeeeeeeeally fast go-wide decks and insane ramp decks can get rolling at all against it, even in 6-8 player games. Of course, like any Stax deck, it requires a lot of strategy as to who gets targeted by which spells, but I've been playing land destruction since the mid 90's, so I know what I'm doing.

Speaking of which, that's why I have all the true duals. Budget is actually a consideration for me, I've just been playing for a really long time. Started in '93. Almost all of the expensive cards I own came from packs. Some of them were purchased as singles, but, for example, in around '95ish, true duals cost around $25 each. I once bought a complete set of them (one of each) for $150. Inflation is a bitch.

I do know all about the Azusa/Strip Mine/Crucible synergy, and in fact I have a deck based around exactly that (Lost but Stripping, if you want to check that one out). The format for that one is what my meta lovingly refers to as "pre-modern," which is to say basically Legacy/Vintage, but not powerful enough to realistically compete in a tournament in either of those formats. We call it pre-modern because it's the type of decks we used to build before Modern format existed. We're all way too old.

Anyway, I found that the aforementioned synergy doesn't work as well in commander unless you build for it. What I mean is, you have to have a lot more "additional landfall" cards in the deck than just Azusa alone, as well as specific land-fetch spells such as Crop Rotation . I do have a very different deck for EDH that incorporates this synergy (that one is Yarok, Landlubber).

So my usage of this deck is limited to times when I haven't won in a while and need a slump-breaker, the odd instance when I play with a different group and want to show off (or just annoy everyone), and every now and then when someone in my group has a new deck and wants to see how it holds up against Stax. I've been spending tokens on it here on this site because I recently made a few changes, and also because I don't know if there's anything from Kaldheim or later that might help it. I've been away from the game since mid February.

You do bring up a very valid point about draw power. This deck really doesn't have any. So there are many turns I go through which go "untap, upkeep, draw, attack with Akiri, pass turn." Which isn't a problem if I have sufficiently stifled the other players (in fact, that's how it wins; slowly and painfully). However, it certainly would be nice if I could replenish my hand regularly. I like the suggestion of Tectonic Reformation a lot! And I've also thought about adding Wheel of Fortune and/or Reforge the Soul many times, but just never have gotten around to it. Maybe now's the time. For that matter, I've also thought about adding Return of the Wildspeaker because Akiri's power can get pretty damn big over time.

Speaking of which, the myr dorks are artifacts and thus raise Akiri's power. Birds of Paradise et al do not. Even Gilded Goose produces artifact tokens. Their presence is intentional, I assure you.

Thanks for the input! Maybe give me a +1? Cheers either way!

IMMG54 on BLRM (Bureau of Land and Resource Management)

1 year ago

If you are doing land destruction, which is a pretty big affront to a lot of EDH groups, you'll get maybe one play out of this and everyone knows your schtick. I had that with my vial smasher and thrasios turns. If you want more than one good play out of this deck, you're gonna want to speed up the clock. You've got dual lands in there, so I would assume that budget isn't a giant issue here. At the very least, cutting all your myr dorks for more efficient dorks like birds of paradise or elvish mystic. As many one-drops as you can get in there for mana. You've got almost no draw, which I get it, you're committing to a theme, but at the very least a wheel might be good. I like Wheel of Fortune , but there's plenty of awesome red spells. If not just for disrupting opponents hands. A lot of your land destruction is through instant and sorceries, and in red green you have access to permanent-based land destruction locks through cards like Azusa, Lost but Seeking combined with Crucible of Worlds effects and Strip Mine . If you decided to go more heavily on the land lock theme, that would give you access to some card draw engines with things like Tectonic Reformation , a favorite in my Windgrace deck. And this is mass land destruction, people are going to want to stop you in your tracks. I don't know what your meta looks like, but you definitely would want some interaction. Heroic intervention is great, if you have access to Teferi's Protection that can win you games right there. I might also suggest changing the green commander to the partner Kodama. I am quite curious to see what your success with this deck is. You've got tons of potential with this list, I am curious to see where you go with it.

ZEMOtheSinner on ⋖⋄ Tyrannus Primævo 3.0 ⋄⋗

1 year ago

Hallo discipleofgary73! Thank you for stopping by and finding the time to comment!
I didn't knew Tectonic Reformation, that's a very interesting card. I'm pretty happy with my mana base and fixing right now, but the too frequent land drawing in the late game is a thing for sure. I'll add it to the maybeboard right now!
Thank you!

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