Karn, Scion of Urza

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Profet93 on karn rocks

5 months ago

Skullclamp - Top choice

Mask of Memory - Relies on combat player damage

Infiltration Lens - Relies on opponent blocking (or you get to attack them directly, probably best for your commander)

Karn, Scion of Urza - Pretty cool walker, mini commander so to speak.

Bonders' Enclave - Draw in a land

Hedron Archive/Mind Stone - Ramp when you need it, draw when you don't. Stone acts as more of a cantrip while archive provides actual card draw. Stone helps get your commander faster while hedron does not.

I got some ideas for cuts for the combos I mentioned previously and/or the cards in this comment should you wish.

Alesamuel on Equipment

11 months ago

In Oathbreaker rules, your signature spell needs to fall within your commander's color identity. Since Channel is green, it can't be your signature spell if your commander is Karn, Scion of Urza since Karn is colourless. A better suited Signature Spell would be All is Dust or another colorless spell.

TheoryCrafter on Dominaria United Spoilers

1 year ago

Here's my take:

Glad to finally see an Alt win Card in a new color scheme. Ajani, Sleeper Agent should be a boon to anyone looking to a Selesnya infect deck. If built right Abzan Infect Storm with Hand of the Praetors could be a possibility.

While Karn, Living Legacy doesn't add anything new to Tron or animate noncreature artifacts, it should be a help in Karn Tribal decks. The first ability can either help cast Karn Liberated sooner or be a support for the constructs made by by Karn, Scion of Urza. Plus it's ult can get around the Karn, the Great Creator/Mycosynth Lattice combo. KLL's power may be in its subtlety, but there's more to it. And I can't figure it out.

I'm liking the enlist mechanic. It should mesh well with exalted and other abilities and mechanics that give creatures a bonus for attacking alone.

The read ahead mechanic on the new sagas is a brilliant idea. You can farm the lore counters with Power Conduit, move them onto non-saga cards like Mind Unbound or speed up other Sagas through Nesting Grounds.

No new slivers or thrulls. Disappointing, but not unexpected.

As happy as I am about Liliana making an appearance, why reprint Liliana of the Veil, but not Arvad the Cursed? I don't know, maybe I'm being ridiculous.

Shivan Devastator is the kind of card I'd like to put in a monored Dragon deck. Now if the price can only come down a lot.

Tear Asunder is a huge upgrade from Revoke Existence.

While playable in 1v1 games, Ramses, Assassin Lord's alternate win ability is meant for multi-player. Unless of course you build a deck where everyone loses and Ramses prevents that.

Overall, we got a good set.

Bulldawg1310 on

1 year ago

Nathanael97 i actually do like Kozilek's Channeler i have decided , just havent updated the list yet, but endbringer will be going away and i think atleast one Ugin, the Ineffable is going in if i dont decide to add 2, then i will probably add another dismember just buy us some time. i do like Karn, Scion of Urza but i think our main focus for the same amount of mana should be great creator. in the event that i decide to ditch Karn Liberated all together than i can easily see scion take his spot. well see how it plays tomorrow and then go from there.

i know it seems that im being difficult, im not trying to be. i really do appreciate the feedback and the suggestions.

Nathanael97 on

1 year ago

You could consider Karn, Scion of Urza for an earlier drop. Draws cards, makes blockers. Pretty solid?

wallisface on How Good is Book of …

1 year ago

DemonDragonJ that’s where I disagree - I don’t think there’s a situation where book is good at all. 10-mana and 4-life to be one card up is a terrible trade. To get to that point you’ve likely had at least one turn (possibly 2) where you’re doing absolutely nothing else, meaning you’re representing no pressure.

I don’t see how a game goes long enough for you to gain meaningful profit from this card - and if a game somehow does drag out for an extended period, it feels like there is a multitude of better options to regain an advantage.

It appears there are a horde of better colourless card draw options out there also:

It just feels like there are sooo many better options than Book

Idoneity on Diaochan, Artful Beauty Mono-R Control

2 years ago

At its base level, Karn is a four-mana walker that draws an additional card each turn. Morover, unlike impulse draw, it can be further be used in my plethora of rummaging effects to find something more relevant than what the opponent gives me.

The dorks it produces can be quite nocent on their own, for momo-Red intrinsically has a multitudinous amount of artifacts. He serves his purpose, and that is well with me.

Oloro_Magic on Diaochan, Artful Beauty Mono-R Control

2 years ago

Azeworai:

Thank you for the kind words and the suggestions! I am still not sold completely on Goblin Engineer but I nonetheless concede the effect is attractive and hard to ignore, I will have to give it a try given your comments here.

As for Meekstone, I will admit I had overlooked this. I can see it being very effective as you point out and so I will look to test it in the next couple weeks. I further agree that Sword of Fire and Ice is certainly the best protection available, however I have thus far neglected purchasing one; as is the deck fares fairly well without it.

I have noticed in your list that you run Karn, Scion of Urza, how has it fared for you? I have often wondered about the effectiveness of the card but have never gotten around to testing it and collecting data, any insights would be much appreciated.

It is good to see someone else playing Diaochan, it truly is a very fun commander that most overlook unfortunately.

Vale,

Oloro

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