Karn, Scion of Urza
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
|Have (2)||lorddarkstar , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Karn, Scion of Urza occurrence in decks from the last year
Karn, Scion of Urza Discussion
3 months ago
Can I suggest either Urza, Lord High Artificer and/or Karn, Scion of Urza? They come into play with their own tokens that can mow everything down. As for cuts, I think I'd remove Thopter Assembly as you have tons of ways to make thopters already and paying 6 for thopters next turn (maybe) i don't think is worth it. also, instead of Staff of Nin I'd throw in Jhoira, Weatherlight Captain. Lastly, I think investing in a Wurmcoil Engine might be a good thing to do. if all of your thopters turn into Wurmcoil engines, whenever they die they just make more tokens to turn unto WCs.
3 months ago
Compare the wording of Chandra's ability to cards like Etrata, the Silencer and Karn, Scion of Urza, which DO care about cards exiled previously. Etrata and Karn place counters with their abilities, so that they can refer to the counters the ability creates when using those cards later.
6 months ago
You just gotta read through a few forum threads. Or go the hardcore route and just scour Gatherer to find the gems
Arcane Encyclopedia is sorta the bar that I evaluate draw engines against. It's not a bad card, but that's basically the bar. Anything that's worse should not be played but anything that's as good or better is probably ok. I played a lot of mono white, so the context is largely the same. When draw engines get cheaper than Arcane Encyclopedia they also get more restrictive, so just pick a few of the ones that fit your deck.
Jar of Eyeballs, Mazemind Tome, Phyrexian Portal, Endless Atlas, Treasure Map Flip, Azor's Gateway Flip, Journeyer's Kite, Thaumatic Compass Flip, Temple Bell, Liar's Pendulum, Bonder's Ornament, Eye of Yawgmoth, Icon of Ancestry, Phyrexian Grimoire and prolly a bunch more I missed.
Remember that when you play red you have access to cards like Faithless Looting, so just getting lands is fine.
Alternatively, theres always the option of just doubling down on Skullclamp and play equipment tutors to always have it, but if it were me I would try to utilize your cool commander ;)
Lastly, I noticed you run a lot of tapped lands. Since you are playing a heavy artifact deck, mana fixing actually becomes a lot less of an issue, so I would actually advise you to just run more basics. This deck should run totally fine with three plains or three mountains in your starting hand. But you lose a lot of tempo from playing Stone Quarry and friends.
Hope this helps, and good luck with the deck!
6 months ago
I pulled a Tinybones, Trinket Thief in one of my Jump Start boosters from buying an M21 box, and I am looking to trade it straight up for either an Allosaurus Shepherd or Bruvac the Grandiloquent. Is anyone interested in a 1 for 1 trade? We can always include other cards in the trade if so desired.
Outside of these two, I will consider trading it for a Mox Opal or a group of cards that includes at least two of the following: Elesh Norn, Grand Cenobite, Karn, Scion of Urza, Krark-Clan Ironworks, Metallic Mimic. Hit me up if you think we can make a deal!
UPDATE: No longer available. Traded in person
7 months ago
Karn, Scion of Urza would be a really good value engine for the deck. Unfortunately I only have one at the moment, so I have it in my Eldrazi deck.
It runs really well. Tawnos being cheap means he can drop early for some antics. Running his is pretty much 100% about getting as much value out of your cards as you can, and being able to either beat face with tokens/beefy artifacts or combo out with extra turns gives a couple fun avenues of winning.
8 months ago
Hi everyone, i want to build a "fair" urza build which in my opinion basically means: no stax and no infinite combos. I would like to know some suggestions about the possible win cons i could add to the deck (i'm on a budget so no >10$ cards). The ones that i had in mind were:
1) Construct army thanks to: Masterful Replication, Deadeye Navigator (without infinite mana i can't go infinite with constructs), Panharmonicon, Conjurer's Closet, Mirrormade, Karn, Scion of Urza and Mechanized Production
4) cast many spells with low cmc + Aetherflux Reservoir
If you have any other ideas for win cons it would be great.
8 months ago
The avg cmc seems a bit high, although you might not be able to do much about that. Koth of the Hammer seems a bit weak since you don’t have a lot of mountains. I would try to add Karn Liberated and Karn, Scion of Urza to help with colored mana issues. Lands that can double as ramp, as effectively as they can, like Ancient Tomb and Nykthos, Shrine to Nyx should be added. Cabal Coffers can also be very good but you would likely want to run more swamps and black planeswalkers to take advantage of that more, otherwise you are relying on urborg only, and that’s certainly not effective enough here. I would recommend utility lands also, like Strip Mine and Maze of Ith but there’s the color issue, and maze isn’t a land without urborg.
9 months ago
Not of This World to protect your beefy Thopter
Also, one or two more Myr Retriever effects might be useful.
+1 and happy deck building!