Karn, Scion of Urza

Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Latest Decks as Commander

Karn, Scion of Urza Discussion

DawnsRayofLight on Breya treasures

3 weeks ago

Teferi's Protection

Karn, Scion of Urza: draw and gives you a big beater at best and something for your engine at worst.

Dakkon, Shadow Slayer would actually work really well in here.

Wrex on Temmet

1 month ago

I'm currently considering adding the artifact lands, Urza's Saga, Urza, Lord High Artificer, Karn, Scion of Urza and Digsite Engineer for an artifact subtheme, but it's hard to decide what to remove

Brian-123 on The Ultimate Bio Weapon

2 months ago

hmmm yes in deed but a bit out of my budget..I got all these cards when they were on sale all the expensive ones..plus i got that Karn, Scion of Urza ..i ran this against my friend 5X and he did not like it..i did all the heavy damage i could with Galvanic Blast and Shrapnel Blast so i could do the max off 5 DMG as best as i could so all i need to do is hit 7-9 DMG and lets tho's cards do the rest..plus i got draw effects and life gain so i think its solid..ill just have to waite and see what new cards com eout in the new D&D set comeing out july 16th (forgotten realms)

golgarigirl on R/B Brudiclad Artifacts and Tokens

4 months ago

Generally a mana rock is considered 1/2 of a land to count toward your land total. They're tricky because people can blow them up, and you need mana to even play them in the first place (feels really bad to have a Commander's Sphere in hand and only ever get 2 lands). So I try not to skimp too hard on lands for them. Or anything really.

As for planeswalkers, you could certainly pick more than 2. There are a lot of artifacts-matters planeswalkers out there! Karn, Scion of Urza makes a really good token for Brudiclad to copy, and helps with card advantage, so he's a favorite of mine. Saheeli Rai is similar. Daretti, Scrap Savant is probably my favorite of them all for any deck.

There is no real ratio that fits every deck. But there are some guides out there that explain waaay better than I can. If you have some time, check these out:

Tolarian Community College commander deck build guide

Command Zone commander deck build template

Dankey on Tezzeret Thopter Control

4 months ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; Improvise allows it to tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

Dankey on Tezzeret Thopter Control

4 months ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; it can tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

Dankey on Tezzeret Thopter Control

4 months ago

Urza, Lord High Artificer doesn't answer our opponent's threats or search for a specific win condition/utility spell. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; it can tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" is interesting, but expensive and inconsistent; I'd rather just play Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

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