Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
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|Commander / EDH||Legal|
Infiltration Lens occurrence in decks from the last year
Latest Decks as Commander
Infiltration Lens Discussion
1 month ago
1 month ago
Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.
Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.
I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.
The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.
Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.
The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.
I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.
Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.
Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.
I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.
1 month ago
Hey I'm glad the suggestion helped:
Some other things to possibly consider here...
- 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
- Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
- I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
- Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.
I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.
2 months ago
A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.
3 months ago
Looks pretty good but I think you need more equipment that give trample, as a 40/40 double striking lifelinker is no good if they can chump it with a 0/1 thrull. I also really like Infiltration Lens cuz it makes a lose/lose situation for your opponents. Also with a deck without a ton of card draw I like wheel effects to refuel and mess with your opponents. Also, I don't love the red monarch card as you will generally get it taken from u, cuz u don't keep blockers back that you want to die. The white one is good thou cuz it gives you chumps and then game-eneding angels. Last point on the red monarch card, 2 damage isnt enough to kill anything but mana dorks and its turn 4-5 that it will come out.
3 months ago
So what I would recommend putting in are Outpost Siege - Staff of Nin - Tectonic Giant - Protector of the Crown - Tome of Legends - Mask of Memory - Infiltration Lens - Farsight Mask - Magus of the Wheel -
Two card-advantage cards are Giants, so that will "save" you two slots!
The cards that you don't own that might be worth buying are Bonders' Enclave for sure, and perhaps Well of Lost Dreams and Reforge the Soul. I love those. Stolen Strategy might be worth it too, for both Brion reasons and card-advantage reasons. It's extra good in a heavy ramp deck.
EDIT: I forgot a decent one: Vanquisher's Banner. I don't love it in decks with expensive creatures, but there it is
3 months ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
4 months ago
Able from Discord here. My suggestions: