Infiltration Lens

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {{1}}

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Infiltration Lens Discussion

NicodaPico on Zurgo, Last Man Standing

2 months ago

oh you already know what im gonna say lol RAMP RAMP RAMP, look that beefy mana curve, 4 drops, 5 drops, 6 drops galore! if you wanna be able to cast those expensive boardwipes at a reasonable time you're gonna want some ramp. you can take a look at my queen marchesa (long may she reign) deck for some artifact ramp ideas.

Other than that i think the deck is pretty decent for the most part, maybe include a couple Mask of Memory , Rogue's Gloves , Infiltration Lens type cards and you're golden

StopShot on Modern Horizons 2 Wish List

3 months ago

@shadow63, No I specifically mean provoke found on cards like Deftblade Elite and Hunter Sliver . I know the effect has largely shifted to green for cards like Prized Unicorn and Turntimber Basilisk , but I want to see provoke return on some non-green cards as the effect hasn’t been completely scrubbed off of white and red cards such as Odric, Master Tactician and Impetuous Devils . Provoke also has this cool rules interaction when it’s put on a creature with Menace. If a creature with provoke and menace provokes a creature an opponent controls one of two things happens depending on their boardstate. If the opponent only has one creature to block with, that being the provoked creature, the creature doesn’t block the creature with provoke and menace but instead loses the ability to block for the turn. If the opponent has two or more creatures that can block the opponent must block the creature with menace and provoke with their provoked creature along with another creature of the opponent’s choice. I love how this interaction works out and I’d love to see a creature or even an equipment that lists provoke and menace on the same card. I have this custom card dedicated to the idea actually, it’s a 0/1 artifact creature with menace, provoke and the text line, “As long as this creature’s power is 0 it has indestructible.” And if that last effect makes it too strong I could put some drawback on top of all that like giving it prowess or some line of text that boosts it’s power off of something an opponent does just to make it vulnerable to removal/combat. I like the concept of provoke so much that I use Deftblade Elite and Infiltration Lens in one of my commander decks as a draw engine and I’d love to see a new/better creature to replace the deftblade, preferably one with menace or haste along with its protection ability, but at this point I think I’m making too specific of a wish to have happen. Regardless I seriously want to see provoke get a shoutout in some creative way in Modern Horizons 2, or at the very least give me some cooler art by reprinting Deftblade Elite in the set!

Monomanamaniac on Balan, one-punch woman

3 months ago

Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up

Omniscience_is_life on Balan, one-punch woman

3 months ago

Sword of Vengeance sure looks like a powerful card, but I don't love it for a few reasons: it costs a lot to play and equip, and it doesn't do much besides add more words to Balan. I'd consider replacing it with Infiltration Lens --discourages blocks, and rewards you if they do.

Blackblade Reforged would be best if you added more land-based ramp ( Cartographer's Hawk , Stoic Farmer , etc.), thus I'd suggest either cutting (maybe for a land? 33's a bit low) it or switching your ramp package to more of that sort.

If you want some expensive suggestions, Ancient Tomb is unparalleled in mana production for a land.

But overall, this deck looks great!

Adversarial on Me Smash You Dead

4 months ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

Apollo_Paladin on Me Smash You Dead

4 months ago

Hey I'm glad the suggestion helped:

Some other things to possibly consider here...

  1. 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
  2. Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
  3. I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
  4. Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.

I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.

Cheers!

jakeyuki12 on Juggling Equipment is Fun

6 months ago

A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.

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