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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Infiltration Lens
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Last_Laugh on Bant SWAT Team
2 months ago
Good job keeping your cmc low here and the deck looks good for the most part. There's 1 major thing that's missing though... card draw. I'm only seeing a few draw cards and some like Kutzil feel out of place here other than preventing opponents from casting on your turn.
Cold-Eyed Selkie and Hunter's Insight are both massive card draw here. Selvala, Explorer Returned would put in some work. Infiltration Lens would be a better fit for 1 attacking creature. Even post-combat Rishkar's Expertise or sac'ing to Momentous Fall would work nicely here.
griffstick on Khârn deck help
3 months ago
I suggest Infiltration Lens. So I imagine that whomever gets your cmdr will be swinging it at you. So you block it and draw 2 from the equipment. So you might want Maze of Ith in the deck to protect your ass. Maybe add Strionic Resonator to double up on card draw trigger to draw 4 cards.
AstroAA on Choosing Equipment-based Card Draw in …
5 months ago
Greetings folks of the forums.
I come to you today asking for opinions in regards to card draw in mono-white. In particular, for my Giada, Font of Hope tribal angel deck found here: [EDH] Giada's Angel Harem
Now, specifically, I'm trying to decide between an equipment-based piece of card draw that is tutorable with Steelshaper's Gift, Open the Armory, and Stoneforge Mystic. Currently my options are Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, and Infiltration Lens. However, if others exist that do similar effects I'd be open to considering them.
I really like Sword of Fire and Ice due to the added protection it gives to whatever creature in two removal-heavy colors. It also gives an added ping which can be useful in taking out hatebears and dorks.
I like Infiltration Lens because we can attach it to large creatures and force our opponents to block. However, at the same time, it's dependent on our opponents actually blocking, and since most of the creatures in this deck have flying I'm not sure how often it'd actually draw us cards.
I like Mask of Memory due to it being able to draw two cards, however, you also lose a card by being forced to discard a card. You cycle through your deck faster, but at the same time you lose a bit of card advantage at the same time since you have to discard.
I like Rogue's Gloves because it's arguably the most simple of them all - deal combat damage to a player, draw a card. However, it's four mana for this effect, and for one more mana Sword of Fire and Ice adds a lot more utility.
Which card should I go with? In addition, what card should I cut?
griffstick on Your Cheap Obscure Overperformers?
6 months ago
I still stand by Infiltration Lens being my Allstars card. But there's also Glasses of Urza and Prison Term.
Veethevvitch on Vampiric Rites and Vampiric Wrongs
9 months ago
LinkOpensChest_wav No worries for the ramble, i'm also a professional rambler lmao so i actually appreciate it !!!
Considering Phyrexian Arena, I assume you wanted to have a better chance at drawing cards so just in case that's of any help I would also propose those : Infiltration Lens & The Immortal Sun which are great options since you mentionned that you might have a few ideas for cuts lmao.
For Heirloom Blade, if that's of any help I found that it was a great way to always have a back up vampire on the field if someone kills one of them. I also sometimes intentionally equip it to a creature I will sacrifice or that will be targeted for removal (i play against a looooooot of control decks lmao) in order to try and fetch something better.
And finally i'm very glad that I was helpful in any way! I really enjoy Tribal vampire decks and like to talk about them and exchange tips. :)
Profet93 on ♫ ♪ Grey grey, my world is grey ♫ ♪
1 year ago
+1
You should replace some wastes with more non-basic lands to provide utility. I notice you have a homeward path (assuming meta has steal effects) then High Market might be worth considering
You need more draw as most of your draw is really expensive, a cantrip or just not efficient. Easiest suggestion is Skullclamp. Mask of Memory and Infiltration Lens might be worth considering as well
Profet93 on War of the Machines
1 year ago
Skullclamp - Top choice
Mask of Memory - Relies on combat player damage
Infiltration Lens - Relies on opponent blocking (or you get to attack them directly, probably best for your commander)
Karn, Scion of Urza - Pretty cool walker, mini commander so to speak.
Bonders' Enclave - Draw in a land
Hedron Archive/Mind Stone - Ramp when you need it, draw when you don't. Stone acts as more of a cantrip while archive provides actual card draw. Stone helps get your commander faster while hedron does not.
I got some ideas for cuts for the combos I mentioned previously and/or the cards in this comment should you wish.
MrHighscore on Dehydrated Hydras
1 year ago
It's been a couple of years, and the Hydra horde have matured!
Thanks for all your great suggestions while I've been away. I can see that the deck could need an overhaul with all the wonderful new cards
The following are now under consideration
- Vivien Reid: all her abilities seems useful
- Unbound Flourishing: Wait what? More doubling! Sign me up, double time.
- Traverse the Outlands: Prune deck for all lands AND put them into play? Awesomesauce!
- The Great Henge: Seems alrigt. Not sure it's worth a slot, but ramp and card draw.
- Shadowspear: Trample and some other nice stuff
- Selvala, Heart of the Wilds: Very good alternate commander. Will clearly be better than Polukranos, World Eater, but I'm not sure I can have an Elf Scout piloting a Hydra deck? Or can I? If so, I for sure need
- Umbral Mantle to go full retard on the board
- Rishkar's Expertise may be quite a good draw spell, but I hate to discard
- Nissa, Who Shakes the World: Lots of more mana. Would never +1 her, but if she comes out under Doubling Season, the -8 emblem sounds pretty sexy.
- Monstrous Onslaught: There is a hydra on the card. Nuff said
- Lifecrafter's Bestiary: Could be alright to draw some cards. But makes X one less. not sure
- Karametra's Acolyte: bonkers ramp
- Invigorating Surge: double +2 counters on a hydra. Could be fine?
- Infiltration Lens: Fixes draw for cheap! In this deck it surely beats Skullclamp
- Garruk's Uprising: Pretty good draw engine for the hydrating hydras
- Emerald Medallion: Okay is. Not sure it's good enough compared to the more expensive options
- Branching Evolution: Wait what? Yet another doubler? How are you doing?
New Hydras to make room for:
Have (1) | reikitavi |
Want (3) | Comrade__Cabbage , Skullzer7 , StrangeInkStain |