Artifact Creature — Construct
When Workshop Assistant dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Workshop Assistant Discussion
1 month ago
Scarecrow1779 - I'm wondering if I worded it incorrectly. You need to still pay the cost of the artifacts you're recasting. You only net spirits and mana if you have reducers.
Play Myr Retriever
Return Workshop Assistant to hand and get a spirit.
If you sacrifice Myr Retriever you get from Ashnod's Altar but without the reducer you'd still need to sacrifice the spirit to get more to cover the cost of the Assistant and after that you'll be using it to pay the cost of the loop. I'm tired >_<
2 months ago
Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!
I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.
I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.
Your land count seems good (I run 33 lands with Valakut Awakening Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.
Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?
Anyway, just some random thoughts and suggestions. Cheers.
2 months ago
Alright, colorless on a budget. Here we go.
The lands are fine. Looks like basic Wastes really need a reprint.
I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.
You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.
Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth
Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .
Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.
3 months ago
Interesting deck idea, as I've been trying to find a home for the Self-Assembler .
Hmmm, maybe a colourless Workshop Assistant in a pinch. I'll tinker away — kudos!
4 months ago
In terms of budget cards, I'd give Mirrormade and Sculpting Steel a look. Doubles down on your best artifact on board and can copy your opponents stuff. Interesting interaction with your commander as well to get the ETB again!
Workshop Assistant goes well with your iron works!
4 months ago
You might like these: Ancient Stone Idol , Gerrard, Weatherlight Hero , Salvager of Ruin , Workshop Assistant , Pia's Revolution , Ashnod's Transmogrant , Cauldron of Souls , True Conviction , Adriana, Captain of the Guard , Slate of Ancestry
8 months ago
Directly answering your question, I think you should put all X cost creatures you can into the deck anyway because they are both an enabler and a payoff (infinite power creature), and are still good creatures if you don't pull off the combo. Now, should yo go artifacts? Well, I think that decission is up to you but I will highlight some of the pros/cons:
Pros: Artifacts will make your deck faster, more focused, more consistent and overall better (in a sense that it'll win more). It will be cheapier to make it competitive as there are a lot of cheap tutoring effects for that strategy, as opposed to the expensive black tutors. This way, you can spend little and still achieve a pretty good power level.
Cons: However, it'll be more complicated to pilot as the amount of possible combos will grow exponentially. That will also make your turns longer as you'll have to think harder to figure out what to do. That may be boring for your opponents. Also, if you don't tune it properly, you'll probably outpower your friends (you talked about a 5 power level) with a solitaire deck. Artifacts is not the kind of arquetype that lets your opponents interact with you (neither you interact with them), so not only could you outpower them but you'll do so in the most boring way possible.
If you ask for a personal recommendation, I'd stick to a more janky and goofy playstyle, keeping the core combo of X cost creatures to still win a decent amount of games, but not make it the only win-con. It is really funny not only for you but for everybody when you pull off a weird 6-card combo that no one knows about. An example of this would be the Infect combo I have in my list.
I will give you some recommendations if you wanna go harder into artifacts. When I started my list I first made an infinite budget version trying to get the best deck possible and worked from there. I may upload that one too later. I'll list some of the best cards that I put in there that are still budget. Also, if you wanna go into artifacts you should get some interaction as there are a ton of artifact hate cards (that also depends on whether your playgroup usually plays them).
Other comments about your deck, I'd try to cut some of the most expensive cards like Konrad or Deathreap Ritual, you can find functionally identical effects for a way lower CMC. For Konrad I'd suggest Disciple of the Vault and for deathreap ritual the forementioned Fecundity.
If you finally decide to reject the way of the artifacts and keep it more aristocrat-y, recursion-y, I'd recommend you to check the Undying mechanic, Luminous Broodmoth, Abzan Ascendancy, and sacrifice payoffs that aren't combo focused like Carrion Feeder or Devouring Swarm but pose a serious threat. You said you like gaining life so you may keep that theme if you include some Vito, Thorn of the Dusk Rose, Exquisite Blood effects
11 months ago
Ok, I really like the concept of the deck, and as a combo player having somthing like this in pauper would make me much more interested in the format.
But I don't know if you can do a KCI style deck in pauper, here are some of the problems I have found playing this deck:
KCI was based around playing Krark-Clan Ironworks, and a bunch of card neutral mana positive/mana neutral card positive artifacts while using Scrap Trawler for both more mana and cards until you can set up an infinite loop. In pauper, you can't get the same quality of artifacts (well, you can, but you can't sac them to Ashnod's Altar), and you are going to be settling for mana positive card negative or double neutral or whatever. Combined with the fact that we don't have a recursion engine (in my testing the biggest problem for combo decks in this format) outside of Reaping the Graves, it becomes a nightmare to storm off.
Etherium Sculptor seems 100% key to having a chance at storming off, alowing Workshop Assistant and eggs to be double neutral and Myr Retriever to be mana positive, this card gives you a glimmer of hope of storming off, but you really don't have enough ways to draw cards. Most of the stuff you have are card neutral, and Thoughtcast has proven very difficult to play (even then, it isn't part of the combo so you can't get it back etc.) and having only 4 draw two cards isn't enough for the consistency you want for comboing.
Anyhow, thoose were some of my problems with this deck in it's current form. My best idea so far is to stop going for draw-through-entire-deck-make-a-bunch-of-mana, and lean more into: cantrip a few times, make some mana, go infinite. Until we can get a card like KCI that sacs artifacts and gains mana (for stuff like Ichor Wellspring, making trinkets mana posiitive and card neutral etc.) Even then, we still don't have scrap trawler so it would probably still be inconsistent.
Just some thoughts, good luck with your deck!