Mystery Key

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mystery Key

Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Andramalech on Eldrazi Blues

1 year ago

Just some quick notes!

Draw power: Mystery Key, Mask of Memory

Flyers/unblck.: Smuggler's Copter, Zephyr Boots

Support/Ramp: Aether Spellbomb, Prophetic Prism, Forsaken Monument, Horn of Greed, Howling Mine

I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.

If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.

For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.

12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!

If you wanted to use things like Tinker and Show and Tell, things could really get zaney in your group setting.

Hope the feedback helps!