Disciple of the Vault
Creature — Human Cleric
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
|Want (3)||SirMordred , Magik0722 , FesterLopez|
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|Commander / EDH||Legal|
Disciple of the Vault occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Disciple of the Vault Discussion
10 hours ago
Siren Stormtamer, Nihil Spellbomb, Mulldrifter, Metallic Mimic, --> Iron Bully, Mayhem Devil, Yawgmoth, Thran Physician, Disciple of the Vault, Genesis Chamber, Goblin Welder, Skeleton Shard, Sharding Sphinx
4 weeks ago
1 month ago
I understand what you are saying. Altar of the Brood , Disciple of the Vault , any Blood Artist would work. I choose not to include an infinite combo in this deck. Some playgroups I play with don’t allow infinite combos or it is allowed, but frowned upon. I have one deck, that is my combo deck, my Ghave deck.
1 month ago
Also, if you're looking for another Hulk line, incase Mikaeus, the Unhallowed or Walking Ballista is removed, I suggest Lesser Masticore + Disciple of the Vault + Melira, Sylvok Outcast + Carrion Feeder or Viscera Seer allowing for a instant speed win off of a Protean Hulk .
2 months ago
If you don't want to go super into the combo, then there's still the option of playing softer combos. The Sword of the Meek and Thopter Foundry combo is soft because it doesn't win immediately. The farther away your deck goes from being combo-centered, the more important it is that the cards involved in a combo are good when they stand alone. Ashnod's Altar is good in a combo, and it's also good with Alela out. Sculpting Steel is really only useful when you have both Sharuum the Hegemon and Disciple of the Vault out as well. On its own, it's not very useful. Keep in mind having combo pieces that serve some function outside of the combo. Synergy is its own form of card advantage.
2 months ago
My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.
I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.
Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.
2 months ago
@BolasFucks This deck is a solid OK. The meta this deck is played in allows proxies and plays at between 7-8/10. I was testing to see how an effectively budgetless version would function. The answer is... not great, but not bad either.
Jund Eggs is a terrible idea as running without Second Sunrise , Faith's Reward , or any real stack interaction is kind of rough. I chose Korvold, Fae-Cursed King as a commander because I really like him in concept. I chose eggs as a "win-con" because I like the challenge of eggs in Jund. The deck functions.
Win Conditions require performing some variation of Eggs combo (replacing the aforementioned white cards with Scrap Mastery for a similar effect when possible) with Disciple of the Vault , Reckless Fireweaver , or Korvold, Fae-Cursed King out. If I'm able to go effectively infinite, I either ping the board down with the first two or draw my deck with my commander. With the big Dragon I can Chandra's Ignition for well above lethal. Beating face with him is a last resort, but a valuable one.
I run a variety of interaction:
Pia's Revolution does a surprisingly good job for pseudo recursion against low life targets, especially with how often artifacts go to the graveyard from play with this deck.
Noxious Revival hits key graveyard based combo pieces when we need it, or saves some of our own.
I think that just about covers all the odd parts, the rest are either Eggs, ways to get key parts, or more common pieces of interaction.
2 months ago
Hey, saw your forum topic asking for help. I don't think adding Woodfall Primus and Greater Good will help to bring consistency. It's adding more CMC which is what you should cut from your deck not add.
Primus has potential as high end creature with an aristocrat theme with Blood Artist / Zulaport Cutthroat , but you're not playing that theme. Melira, Sylvok Outcast can prevent -1/-1 counter from stopping persist thus you can loop Primus with a sac outlet destroying all your opponents noncreature permanents. Adding an aristocrat to this loop makes it infinite life loss for opponents.
There's also an infinite persist combo that Protean Hulk can tutor for: Melira, Sylvok Outcast + Lesser Masticore + Disciple of the Vault + Viscera Seer . This combo is looping Masticore with Seer resulting in infinite life loss of opponents from Disciple since Masticore is an artifact.
You have part of a game winning combo that Hulk can tutor for already Mikaeus and Seer. Adding Walking Ballista who's CMC is 0 finishes the combo by doing infinite damage to your opponents with Ballista. Cards that can reanimate and sac Hulk are powerful especially at instant speed: Necromancy , Apprentice Necromancer , Wake the Dead and Footsteps of the Goryo .