Disciple of the Vault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disciple of the Vault

Creature — Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

DreadKhan on EDH Merens Reanimator

1 month ago

The OG Fetches are very good cards in almost any deck, and as I mentioned in my first post, I don't know if it would be easy to improve this deck without either adding Fetchlands or increasing the power level.

The easiest way to increase the power level a deck like yours is to add a combo, but your present power level is high enough that you'd need to add a fairly efficient combo, something like Protean Hulk to find a complete combo (ideally via a single pile), this would leave you at a strong 8, not quite cEDH but it's fairly hard to make Meren a cEDH deck at this point, her ability is too slow/grindy for cEDH games. cEDH Meren lists are likely to make use of something like Razaketh, or possibly a Phyrexian Devourer combo. Razaketh uses something like Life / Death to turn your lands into creatures so you can keep tutoring until you find both your combo of choice as well as the mana to play it. Razaketh decks love stuff like Lion's Eye Diamond, which is extremely pricey and does very little other than combo off. You'd also want Dark Ritual type cards, and possibly things like Lotus Petal and Elvish Spirit Guide. The main problem with Razaketh is getting him out early, but something like Final Parting can get you there by putting Razaketh in the bin and a Reanimate into hand. Similarly, you can reanimate a Protean Hulk (which you then sacrifice) to tutor up a game ending combo, the advantage of Protean Hulk is that it's easier to cast when you're desperate, but the upside of Razaketh is that you can tutor up any cards you want, Razaketh just gives you a new hand in exchange for a few creatures. I think Protean Hulk is the best of the lot, but Phyrexian Devourer isn't a bad option, you use Triskelion with it by getting both into your graveyard, with a Necrotic Ooze on the battlefield, you then just exile cards to put counters on your Devourer, and the only real drawbacks are your limit on individual MV (Devourer dies if it gets too big), and you'll need enough total MV to actually kill everyone (this isn't too hard if you go off fairly early, but it can suck if you take all game to get into position and can't kill everyone because you don't have enough cards left. Another upside to Devourer is that Triskelion also wins the game with Mikaeus (you ping Triskelion with the last counter so it dies (without any counters left) and has Undying). Oh, with Protean Hulk the 'smallest' pile I am familiar with involves Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore, and Carrion Feeder/Viscera Seer, with that pile you don't even need Activated Sleeper to nab a second Protean Hulk (with only 3 MV after you account for the Sleeper). The main drawback of this pile is that the cards are individually bad IMHO (I would run Feeder and Seer, but none of the others fit in a generic Meren deck), and the lack of redundancy (Melira and Masticore aren't used in a lot of other combos in Meren decks afaik) makes it less stable than some lists. The final one I feel is worth mention is Demon of Dark Schemes, Mitotic Slime, and Phyrexian Altar nets you infinite mana, ETBs, death triggers, Energy, and all the creatures in each graveyard can be reanimated by you. The nice thing about the Demon is that it's only 6 mana (so technically Hulk can find him), and it can do a lot of work in certain situations since it can wipe small creatures as well as reanimate cards from anyone's graveyard. It's one of the better generic reanimation effects that can go infinite, and it's sheer range of utility makes it worth looking at even if you didn't use Mitotic Slime. The Slime btw is very good in most Meren decks since it offers a plethora of tokens for only 5 mana, while Phyrexian Altar (or Pitiless Plunderer) are both amazing cards in a deck like this.

If you feel like adding a combo, I wouldn't have more than ~2 trees/paths to work with, unless the cards are shared between multiple lists.

I can go into more detail if it would be helpful, I have a Meren deck on here you could take a look at, it's a lot more combo oriented than your list, but it's combos aren't optimal, they're all made with stuff I already had.

Necramus on You Will Be Deleted

2 months ago

Nice deck!

I have two suggestions:

The Reality Chip great t2 artifact that immediately hits the field and adds value. Later on, it can be an absolute power house and the card selection can help win games.

Disciple of the Vault the gameplan is artifacts. Also, just the sheer amount of value this guy can get off your opponents' treasures and food, that you really don't even need to be on aristocrat artifacts to get some value!

Happy Magicking =]

Kootaroo on Glissa the Traitor

2 months ago

I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.

Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.

Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.

Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.

by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.

i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.

side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!

ThatWeirdPerson on It's Just a Flesh Wound ($100 Meren)

3 months ago

Hey Juniordrc! Thanks for the comment, I should probably have been more clear over how the combo works in case people haven't seen it before. Basically, you sacrifice Lesser Masticore to Carrion Feeder, which triggers Disciple of the Vault and pings each opponent. When Lesser Masticore dies, persist triggers, returning it to the battlefield with a -1/-1 counter, however, Melira, Sylvok Outcast does not allow the -1/-1 counter to be placed on Lesser Masticore and so persist is free to trigger again some other time. This allows you to repeat it from the beginning and keep pinging each opponent for one, all the way up to infinite damage. Here is a commander spellbook link to the same Protean Hulk combo just using Viscera Seer over Carrion Feeder. Hope that helps!

Matso on Shirei of the Weak

3 months ago

Sorceress Queen, Disciple of the Vault, and Helm of Possession were in the deck early on; the helm eventually ended up in a clone deck, and the other two were phased out as I tried other things. I like equipment that can be re-used when you suffer a setback and there's some recursion for artifacts if it does end up in the graveyard.

DreadKhan on Shirei of the Weak

3 months ago

It's not new or shiny, but Gift of Doom might be a better source of Indestructible if you have access to Black. Morph isn't an ability as far as stuff like Split Second are concerned, so it's better than Flash arguably (imho it's usually easier to counter an Artifact vs a Morph creature in Commander, so that's a bit more upside). You can also protect non-Legends, not sure if that comes up, but the sacrifice cost can easily be an upside in this deck.

I kind of like the idea of Sorceress Queen, her ability can be used to nerf an opponent's creature, or to protect one of your bigger bodies (that doesn't have +1 counters). I couldn't decide if you have enough of your own bodies that she can protect, but I thought I'd mention it. I'm not sure if anyone plays decks that revolve around big haymakers, but if anyone uses them (or generically good Commanders) you can steal them with Ritual of the Machine or Helm of Possession, both require a creature, a cost you're very able to pay I suspect.

After thinking a bit more, would Disciple of the Vault do anything in here? It's a bit like Blood Artist in that it can punish decks trying to do unfair things (your group doesn't like infinites, but does it like treasures?), but it also lets you pinch people whenever any artifact of your own dies. and you do have a few artifact creatures/token generators. Disciple also works with Grim Hireling, but you need to be getting in consistently, I wasn't sure if your deck achieves that most games.

Great deck idea!

Gidgetimer on Does Liesa return Sword of …

5 months ago

LTB triggers (including "dies" triggers) check the existence of objects right before the triggering event happens. So what Liesa, Forgotten Archangel sees for the purposes of triggering is that an artifact was put into the graveyard. For the same reason something like Disciple of the Vault would trigger when Sword of the Realms  Flip is put into a graveyard, despite it being Halvar, God of Battle  Flip the entire time the card exists in the graveyard.

603.10. Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions, and continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities are exceptions to this rule; the game “looks back in time” to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The list of exceptions is as follows:

603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can see is put into a hand or library.

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