|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Fifth Dawn (5DN)||Common|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip (: : Attach to target creature you control. Equip only as a sorcery.)
Cranial Plating Discussion
1 month ago
I was thinking of some totally different roles like more creatures with x counter sinergies like: Chimeric Mass Endless One The upcoming stonecoil serpent Vastwood Hydra which is kinda cast-able and has a sort of modular effect or just Cranial Plating .
What you all think?
1 month ago
1 month ago
building around SFM is as simple as having white in the manabase and using 6-7 slots for the package. She can fit into urza thopter combo, not only as a tutor for Sword of the Meek but Batterskull can be quite the edge against other fair decks. she can fit into u/w control as a deck that's vastly more proactive than u/w control currently is. Death and taxes can also work stronger, might even become a deck that can see play again. Affinity can use SFM to tutor Cranial Plating . Colossus Hammer meme can also do work.
1 month ago
So I’ve been making a list of must haves in 90% of casual commander decks, mana rocks, support artifacts and lands. I’m not talking situational cards or color specific cards but colorless and lands that you put in almost every commander deck you build regardless if it’s mono or multi color, combo, aggro or control.
Let’s start the list with must have mana rocks
Then you get into optional expensive mana rocks like
Then there are support artifacts like
And optional support like
And there is one creature that almost makes the cut
And we will wrap it up with lands
So the first 6 mana rocks are auto adds then the second 6 are if you have them/the money to get them, this list does not include signets or talismans. Now I have had people argue Worn Powerstone but I feel it is a lesser form of Hedron Matrix that also didn’t make the cut imho.
The first 3 support artifacts are auto adds the second 2 depending on meta and budget.
As for lands they speak for themselves except the last one you might be thinking why? Lightning Greaves / Whispersilk Cloak , Cranial Plating , all the swords.... need I go on? I’ve also had people argue for Isolated Watchtower but as many commander deck run less than 50% basic lands that’s like 90% of the time will be just scrying 1 and there are better ways to scry 1. I thought about Rogue's Passage but there are combo/control decks that never attack (same reason Maze of Ith is not on the list)
So what are your “auto adds” when you start a commander deck and why?
2 months ago
If you had one in play certainly, but again 18 lands isn't enough to play a 4 drop on curve consistently. And if your affinity deck is making land drops 4 turns running with an unplayable 4 cost card stuck in hand till then, arent you already losing? Running out of cards in affinity isn't really off-track for what the deck is expected to do, however, with it being a budget deck you lack the oomph provided by cards like Arcbound Ravager . Typically the way affinity games want to go (non budget) is turn one dump their entire hand, turn two play a payoff. IE Steel Overseer or Arcbound. Springleaf Drum is essential during step one, but if you lack the payoffs you end up playing a bunch of mediocre creatures that wont be fast enough. This is probably why you feel like you run out of cards so much and why you think its the biggest problem. Going back to Mystic Forge , yeah its easy to see a situation where it would be insane, but you have to think about what your deck is ultimately doing. Affinity proper is an aggro deck with some combo potential provided by Arcbound Ravager . Without that, it's really just an aggro deck trying to get creatures into play and win with big Cranial Plating swings or going wide. So, given the mana you have, by the time you can cast Mystic Forge aren't you already losing a fair deal? Affinity really doesnt want more than 2 lands and would rather just keep adding creatures to the board. I'd suggest you embrace your choice to play Tempered Steel as it's something this deck does that real affinity doesnt. Hence why earlier I suggested Servo Exhibition .
2 months ago
Hey man, ive commented on discord as well but some suggestions
Ring of Valkas - haste and builds up power
Inventors' Fair - Articacts tutor
Kazuul's Toll Collector - Good value
Serra Ascendant - The real God of white
Aurelia, the Warleader - combat phases
Cranial Plating - make something big
Heavenly Blademaster - we not only get a huge face beater with a free equip of all our equipment we also make our board nice and big
Kemba, Kha Regent - Board builder
Seize the Day - Combat phases.
I have tons of options in my maybe board, mines Bruse + Renn though. Bruse Tarl & Silas Renn - Equipment Matters Primer
3 months ago
I would say the power level of this deck is a solid 7; your deck is focused and has a game plan with very few cards deviating from the plan. However your deck contains sub optimal cards, cards that do not fit the game plan, and a high average CmC. I would also say your deck is lacking card draw and alternate win conditions.
With caring about how many artifacts you have on board I'm not sure why Nev's Disk is in here as it's symmetrical. It might be better to play something like All Is Dust to make sure you keep your artifacts around and are still able to wipe the board.
Because of Akiri's keywords why not run Trove of Temptation ? It produces artifact tokens, it ramps you, and it makes a creature suicide into Akiri every turn from each opponent. Her vigilance lets you be aggressive and still have the best blocker.
Here is a lost of just some powerful artifact loving cards you may have missed: Vedalken Engineer , The Antiquities War , Cranial Plating , Kuldotha Forgemaster , Phyrexian Metamorph , Thirst for Knowledge , Stoic Rebuttal , Scrap Trawler .
The largest glaring weakness I noticed is your lack of interaction with your opponent's game plan and that your only win condition relies on combat. Because of the low interaction something as simple as a Peacekeeper or Kataki, War's Wage stops your deck dead in it's tracks.
3 months ago
Cards I run in affinity that could help you here:
Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team
Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's
Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.
Memnite : See above.
Cranial Plating : Easy to make your stuff huge quick.
Inventors' Fair : Keep your life high and be able to tutor for specific artifacts
Blinkmoth Nexus : Another artifact land
Cards you should consider cutting:
Tezzeret the Schemer : Inefficient removal, and the ult will never happen.
This is just my 2 cents, I hope you take these into considerati
Cranial Plating occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%