Cranial Plating

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach this to target creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Tiggy227 on Sword tribal

3 months ago

TheoryCrafter I don't think this specific deck has enough reason to run tournament grounds, maybe for the one (I think) equipment and the now three creatures. However other then those I don't think there is enough support for it. If it could help activate Vorpal Sword or Cranial Plating it would be in

TheMadRocketeer on Affinity for Artifacts

4 months ago

FireHawk828, Thought Monitor is great. Pretty sure I've not seen that one before. I have just one Cranial Plating. I don't tend to target buy cards, but that one I might get more of some day. Currently, Darksteel Citadel is the only artifact land I own, and I have no moxen or Tolarian Academy. I play Casual and Commander, but 99.9% of anything in any of my decks I pulled out of a booster pack or found in the bins in a card shop, and I just can't imagine spending $50+ for single cards. Your suggestions are very good, and this deck is mediocre and in great need of help, so I appreciate them.

FireHawk828 on Affinity for Artifacts

4 months ago

I'm currently working on updating my Affinity deck atm. I would suggest exchanging Divination with Thought Monitor as you can draw 2 cards for 1 blue and have a 2/2 flyer which is a very useful blocker or attacker with Cranial Plating. I would also recommend Exchanging the Basic Lands for there artifact Variants, should give a nice boost to the artifact count. a Mox Opal would also be a very useful 0 mana drop even if its just to add to the artifact count to start with. Tolarian Academy is also nice but it can be a bit Pricy and might not be legal in the format you play (me and my freinds play EDH or 60 cards vintage restriction).

Massacar on Marionette Master and Cranial Plating

5 months ago

Nvm, it would be 15 x 11. Marionette Master had power and toughness 4/6 without the artifacts, and Cranial Plating gives +1/+0. (11X1)+4 = 15

Carmiine on Marionette Master and Cranial Plating

5 months ago

Hello,

Just wanted to ask a quick rules question about something that happened in an EDH game I was playing. I had 11 total artifacts out, one of them being a Cranial Plating which was attached to Marionette Master who had the +3/+3. I then used Nevinyrral's Disk.

How much damage would I give out? Would it be 14 damage 11 times or 4 damage 11 times?

Thank you!

multimedia on Strefan Modified (needs help)

5 months ago

Hey, well done with your upgrades to the precon. There's some cards in the precon to consider adding back in.

Cards that could be cut for these:


Some upgrades within the budget to consider:

Cryptolith Fragment  Flip is a mana rock to create Blood since it makes each player lose life. Sanctum of Stone Fangs is repeatable way to create Blood before combat on your turn. Leechridden Swamp is a land that can repeatedly create Blood for one mana.

Florian, Voldaren Scion is a Vamp who can be a lot of card advantage along with plenty of card selection. Florian doesn't care how your opponents lose life during the turn making it excellent with Fragment, Shrine and Leechridden and he doesn't have to attack to trigger.

Cranial Plating is tech to make Strefan huge since Blood tokens are artifacts. Mask of Memory is repeatable draw especially when your Commander has flying and wants to keep attacking.

Good luck with your deck.

zAzen7977 on ÜBERHAMMER - Mono-White Hammertime [MH2]

6 months ago

Hey JrtGil, thanks for your comment!! I’m glad you enjoy the deck, it is quite brutal!

I appreciate the suggestion of Kaldra Compleat. I love the card and have run it before in earlier Stoneblade builds. The reason why I chose not to run it in this deck is because it almost impossible to cast without cheating it in with Stoneforge Mystic. The Hammers, Plating, and Spear are easily hard-casted, and their equip costs are mitigated by Sigarda's Aid and Puresteel Paladin. Kaldra usually sits dead in my hand until I draw a Mystic, then the Mystic has to survive a turn before I can cheat-in Kaldra. So the Mystic’s function is tutoring for an equipment more so than cheating-in costly equipment. It’s easier to pull-off Kaldra in Stoneblade decks which run more control and disruption to protect their Mystics.

At first I didn’t appreciate the power of Giver of Runes, but now I realize that she is equally both offensive and defensive. I can make my hammer-wielder unblockable against mono/double-colored decks, which is arguably better than trample, or protect my hammer-wielder against removal. Cards like Prismatic Ending are rampant in Modern right now, and if I can’t protect my equipment, I can at least protect my Paladins and keep digging for more hammers.

I only run a single Shadowspear, since I can stack all the equipment on a single creature, and that creature will trample over the opponent’s blocker. I go for the spear later than the Hammers, so the opponent will use up their removal on a Hammer, and I can easily find another one.

I wouldn’t discount Cranial Plating either. This deck plays artifacts rapidly. I can attach Plating at instant speed by generating black mana with Springleaf Drum and Silent Clearing, and even attach it to a flyer or Inkmoth with flying and infect, killing in one shot.

JrtGil on ÜBERHAMMER - Mono-White Hammertime [MH2]

6 months ago

This deck is brutal! Super fun to use, and pretty frustrating to play against. I would say that adding 2 Kaldra Compleat and 1 more Shadowspear and get rid of the Cranial Plating and a couple of the Giver of Runes. Then you have the ability to get multiple creatures on the field with 10+ power and trample!

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