Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Attach Cranial Plating to target creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Browse Alters

Trade

Have (2) Qweksand , Azdranax
Want (0)

Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Planechase (HOP) Common
Fifth Dawn (5DN) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Cranial Plating Discussion

RNR_Gaming on Oblivion Engine

1 week ago

I still don't think it was the mechanic so much as the cards in that environment it existed in. If you look at Mirrodin Standard affinity Frogmite and Thoughtcast were the only cards in the meta breaking deck with affinity for artifacts. If you look at affinity prior to Mox Opal ban most players either used Thoughtcast or Galvanic Blast the rest of the deck leaned heavily on Cranial Plating and efficient robots. Though Maro is an actual game design and I'm just some scrub who cannot wait for another game warping card :)

tbone2072 on A Kor and an Elf walk into an Armory...

1 month ago

I'm glad you liked my recommendations and I'm not at all insulted by your questions. (I also like to ask a lot of questions :) ). Here are my answers to your questions.

I can why you would not want to run artifact ramp if people in your playgroup have a lot of artifact removal. I would still suggest you add a bit more ramp and change your four mana ramp into two-mana ramp like Rampant Growth and Sakura-Tribe Elder.
I had the same argument with myself about whether or not I would include the boots and cloak in my deck but I eventually decided that they were too annoying and unwieldy.
Having creatures in your deck that you can attach equipment to is not wrong however I think you have too many of them in your deck. There are around eight things that are designed to hold equipment in your deck besides the commanders if you count the Planeswalkers and I think that is too many because if you draw a creature designed to hold equipment while you already have a creature designed to hold equipment on the board the one in your hand is not very useful.
Yea... I forgot about the black in the text box of Cranial Plating.
I would recommend replacing Questing Beast with Sword of Sinew and Steel because the sword can deal with Planeswalkers better than the Questing Beast can and it can also deal with artifacts.
If you want any more ideas I have my own equipment deck. The colors and focus of the deck are a bit different than yours but that should not matter that much because equipment is colorless, well equipment other than Cranial Plating.

And again if you have any questions feel free to ask.

tbone2072 on A Kor and an Elf walk into an Armory...

1 month ago

I like your deck however there are some changes that I would suggest making.

I would recommend putting in some more ramp especially if you want to play the really expensive equipment you have in your deck like Argentum Armor and Helm of the Host. Another thing that I would recommend is for you to change the ramp that you do have into two-mana artifact ramp like the talismans and signets not only will this make your deck faster but it will also synergies with Akiri by boosting her power.
Most of your equipment is fine but there are some pieces that I think are dubious inclusions in the deck.

  • Lightning Greaves: This card sounds like it would be very good however cards like this come with a very big downside. The downside is that it doesn't just stop your opponents from targeting your stuff it also stops you from targeting your stuff. This means that you will not be able to equip any more equipment to your creatures after you put the greaves on them. I would recommend replacing them with Swiftfoot Boots
  • Whispersilk Cloak: I think that this should be taken out of the deck for the same reason that Lightning Greaves should be taken out and that is that it gives shroud. If you want the cloak for the unblockable then replace it with Trailblazer's Boots or Prowler's Helm and if you want it for the protection replace it with Champion's Helm.
  • Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it.
I think that you should get rid of creatures like Balan, Wandering Knight, Armory Automaton, and Fervent Champion. The reason that I think this is because those creatures are designed to hold equipment and that is not what you want because you already have commanders that are designed to do that. You want your creatures to support your commanders not compete with them. I also don't like Stone Haven Outfitter in the deck +1/+1 is not that much and your equipped creatures dying is something you want to avoid at all cost.
Here are some miscellaneous recommendations I have.

And that is pretty much it, if you have any questions feel free to ask.

Darkshadow9 on $5 Cheerio Improv

1 month ago

Love this deck, it’s so fast and simple. How about Galvanic Blast? Might be a good addition here. And maybe Frogmite, Cranial Plating, Memnite, Welding Jar? (Not budget)

tbone2072 on Watering the Plants…. With Blood! [primer]

2 months ago

ItsMorphinTime: Thanks for the suggestion, originally I did have Golem-Skin Gauntlets in the deck but I decided to take them out because there was better equipment to put in and I already had Cranial Plating which is like Golem-Skin Gauntlets only better.

multimedia on Dark Eyes and Careless Hair (Alela EDH)

2 months ago

Hey, nice version of Alela.

With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.

Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.

Consider Trinket Mage? Since there's many one drop artifacts and best of all it can get Skullclamp. Trinket can tutor for an Artifact land if you need a land instead of another artifact.

With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.

Good luck with your deck.

CannedCanOpener on If She ETBs, She's a Thop

2 months ago

While the deck can combo off on earlier turns and win through infinite mana, that isn't always going to happen, and when it doesn't this deck doesn't dislike playing a longer game if it has to. Longer games mean more time to generate Thopters or Treasures and increase your likelihood of winning off of one of the three "you win the game" cards (Mechanized Production, Revel in Riches, and Hellkite Tyrant) or removing players (Tezzeret, Master of the Bridge, Tezzeret, Agent of Bolas, Cranial Plating, Master of Etherium, and Blightsteel Colossus) or simply locking the game down in your favor (Karn, the Great Creator + Mycosynth Lattice and/or Time Sieve infinite turn combo).

TriusMalarky on Why Does WotC Not Print …

2 months ago

To drive the point home.... Darksteel Citadel is Ancient Tomb or Mishra's Workshop or sometimes even better(and it's indestructible) when used with Affinity(Frogmite and friends), gives one or more of your creatures +1/+0(Cranial Plating, is a 5/5 indestructible(Ensoul Artifact), can be sacrificed to give any of your artifact creatures a +1/+1 counter(Arcbound Ravager), fixes your mana(Glimmervoid and Spire of Industry), all at once.

That's not counting Krark-Clan Ironworks and Mox Opal which are banned in Modern, and everything in Legacy and Vintage that I don't know about because I don't pay attention.

It would be really awesome if we suddenly had 8 or 12 or, if we unbanned the original colored artifact lands, up to 24 total copies of that. Not that you need that many, but still.

And, with the combination of affinity and improvise, as well as some other specific cards, it is not only that but also Black Lotus. Of course, in that deck every thing is Workshop + Lotus + whatever else it was anyways, so the point is sorta moot.... until you realize that you can have a deck where everything, even your win conditions, are Lotus Workshops and the only reason the deck isn't good is because your 10+ t1 power has no evasion, even if it's partially consistent.

Load more