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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Vanguard | Legal |
Vintage | Legal |
Necron Deathmark
Artifact Creature — Necron
Flash
Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. (To mill a card, put the top card of your library into your graveyard.)







euqinU on What to add in my …
1 year ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
Spirits on
Kaalia, Mirror Breaker EDH
2 years ago
Hey LordKunai,
It's a good thought. None of those are really utility cards outside the combo either. Thieves' Guild Enforcer maybe could be used to disrupt top-deck tutors like Vampiric Tutor or Mystical Tutor.
Mana cost isn't a concern because WGD makes infinite mana, but outside the combo Necron Deathmark pretty awful too, so is Bogardan Hellkite but he is playable with Kaalia of the Vast from hand and works with Dragon Tempest etc.
If an opponent has a shuffle titan in their deck too, then this line of play wouldn't kill them either. It's a great line of though, but none of those are quite there yet as combo pieces but also utility outside the combo.
multimedia on
Updated Urza Precon Upgrade
2 years ago
Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.
Some cards from the precon to consider adding back in.
- Bident of Thassa, Liquimetal Torque, Skullclamp
- Armix, Filigree Thrasher, Sharuum the Hegemon, Cranial Plating
- Swiftfoot Boots, Unbreakable Formation
- Sunken Hollow, Prairie Stream
Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.
Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.
The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.
- Filigree Attendant, Access Denied, Urza's Command
- Etherium Spinner, Noxious Gearhulk, Scavenged Brawler
- Steel Seraph, Angel of the Ruins, Shimmer Dragon
- Jhoira's Familiar
Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.
My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.
This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.
Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.
Good luck with your deck.
Kret on
2 years ago
If you're on a strict budget consider Mishra's Research Desk, Sandstone Oracle and Disciples of Gix.
I'd switch one of the single target kill spells for Soul Shatter because it usually hits 3 relevant creatures instead of just 1.
I'd also switch some basics for Rakdos Carnarium, Tainted Peak and Shadowblood Ridge.
You could really make use of some of the new cards from the black Warhammer 40k precon like Necron Deathmark or Illuminor Szeras
kane60032 on
Necron Tribal [Feedback Wanted!]
2 years ago
That would work as if you did go wish the changes I made having an Ashnod's Altar + Necron Deathmark + Resurrection Orb effectively is a recurable Go for the Throat. Pretty much sac the Deathmark that has the Res Orb attached to the Altar. Altar gives you 2 colorless mana and orb brings back Deathmarks which destroy something. You can then spend that two colorless mana and two mana from elsewhere (likely lands) to reequip the Deathmarks with the orb and repeat the process for however much mana you have. This also mills your opponent but has the downside of being sorcery speed recursion since you can't reequip the orb at instant speed.
kane60032 on
Necron Tribal [Feedback Wanted!]
2 years ago
Having good removal from my experience playing with this decklist is the biggest downfall. I found myself unable to deal with your opponent's bombs effectively so I'd suggest including cards such as Go for the Throat for overall efficiency or Necron Deathmark if you want to go for more of a resurrection loop with your Resurrection Orb through a sac outlet would help this further as it is mana expensive.
I'd highly recommend replacing your Heraldic Banner with either Door of Destinies or including a sac outlet such as Ashnod's Altar to enable the resurrection items (orb, skele shard, etc) and getting death/etb effects. You could do one of the in-archetype sac outlets such as Illuminor Szeras but most require you to tap the sac outlet so can't spam it multiple times in a turn. Door of Destinies creates more of a threat for your opponent and buff your creatures much more. Biotransference can also be a spicy replacement to generate a wider board state and ok chump blockers.
Overall here are the changes I'd personally make:
-
1x Heraldic Banner -> 1x Ashnod's Altar. Trade small anthem for large anthem
-
1x Canoptek Tomb Sentinel and 3x Plasmancer-> 4x Go for the Throat. Removing lesser-performing cards with cheap removal. Chose Plasmancer since 4 mana for a 3/3 flyer that only adds a land to hand is mediocre and there's better options I think.
DaringApprentice on
Every Rose Has Its Thorns V2
2 years ago
Here are some suggestions:
Utility Lands: Bojuka Bog, Hagra Mauling Flip
Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders