Marionette Master

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Marionette Master

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on this or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.

joshjwicks on Pippin warden of isengard pumping …

1 month ago

hi just wondering when i sac the 3 foods with Pippin, Warden of Isengard and Marionette Master is on the feild can i stax the triggers so marionette master has a higher power, so she makes people lose more life.

IHATENAMES on Treasure railgun

3 months ago

1st off. Is this combo how you truly plan to win.

T5 play a enchantment. T6 add counter t7 make smoug and win assuming Torbran and a sac outlet is on the field.

I think it's kinda clunky for modern. Here are a few ideas not necessarily better but tryingtoget more synergy where possible or give a win withouta 3 card combo:

Go rb for more discard interaction and cards like Mayhem Devil to win/ profit from sacs

Run Grinding Station and sac each token with untap trigger on the stack to mill 42 cards. Probably your opp deck

Go affinity like with Arcbound Ravager and or Nettlecyst

Or run Magda, Brazen Outlaw treasure creation and tutoring a dragon/ artifact to play big creatures like Hellkite Tyrant should win quickly. If not on upkeep

Mechanized Production enchant treasure win on upkeep

Pinging like Reckless Fireweaver or Disciple of the Vault Marionette Master

Gidgetimer on marionette master and stack Interaction

4 months ago

Burnished Hart sacrifices itself as a cost. Therefore Marionette Master saw it hit the graveyard and will trigger. Since Marionette Master isn't on the battlefield when its trigger resolves, last known information is used. With Murder or another destroy effect this would be whatever the power was at the very start of this chain of interactions. Though since you killed it with an effect that reduces P/T it would almost assuredly be negative or 0 and therefore no damage would actually result from the trigger.

Swebb87 on marionette master and stack Interaction

4 months ago

Hi, if my opponent has a Marionette Masterand a Burnished Hart in play. And they sack the burnished hart by activating the cost; then in response to the sacrifice, I cast a Defile targeting the marionette master. Do they get the triggered ability from her - Dealing her damage to target opponent from the artifact hitting the graveyard? Or does that happen because she dies before she ever sees the burnished hart hit the graveyard as its at the bottom of the stack?

Maccano1 on Urza's Artifact Buddies

5 months ago

2ND ROUND OF CHANGES:

REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel

ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart

COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.

Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.

Crow_Umbra on Metalmissery666

6 months ago

Hi there! I think you might have a smoother time playing Burakos, Party Leader / Folk Hero as your commander. I also bought and upgraded the Party Time precon, and initially tried it with Nalia de'Arnise as the commander. I've found having Burakos at the helm and leaning more heavily into the Party focus can make for a very fun and resilient build.

You have a lot of strong and higher mana costed cards, so having some Treasure production in your command zone will help you cast some of your bigger spells more consistently if you decide to keep your deck in its current form.

All that being said, I think that although you have many strong cards in your deck, it does lack some cohesion and synergy. Although you have Maskwood Nexus in deck to turn all your creatures into Party members, you may not always draw it or tutor it out, so having your creatures be primarily be Party classes will help with consistency, regardless if Nalia or Burakos is the commander.

Having Burakos and even a couple Party creatures can have you pumping out 1-4 treasure per combat, which is nothing to scoff at. This opens up additional alternate win-cons like Revel in Riches, and creates some fun synergy with things like Agent of the Iron Throne, Disciple of the Vault, and Marionette Master.

multimedia on Urza upgrade

6 months ago

Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.

Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.

Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.

Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.


When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.

If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?

You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?

Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.

Good luck with your deck.

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