Halvar, God of Battle

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Latest Decks as Commander

Halvar, God of Battle Discussion

Beranabus01 on Narset Voltron

1 week ago

I like Sigarda's Aid, however Halvar, God of Battle  Flip does already and I feel in this particular build a body with the ability would benefit more.

Beranabus01 on Narset Voltron

4 weeks ago

I love your suggestions and yes I agree some of the creatures I thought were good but in hindsight weren't a good fit but some creatures like Stoneforge Mystic or Halvar, God of Battle  Flip are very valuable since I run a voltron style and they help get certain equipment or place them at instant speed if need be so I don't want to do just a creature free build.

Tederollz on Sram, Senior Edificer [Voltron] (Mono White)

1 month ago

EyelessStarfish Thanks for the feedback, glad you like the list! Aside from many of the swords that are especially expensive upgrades Bloodforged Battle-Axe and Commander's Plate are definitely on my priority list. Leonin Shikari and Halvar, God of Battle  Flip are also great cards. I just haven’t found myself ordering cards for a while.

I’d say the deck performs pretty well but my meta is varied, most of the time I manage to kill one player by turn 4or5 ish; sometimes even earlier. But more often than not I end up losing control of the game afterwards losing Sram or my key voltron pieces. Any advice on specific response/protection cards to finish off the last two players?

EyelessStarfish on Sram, Senior Edificer [Voltron] (Mono White)

1 month ago

I really like this as a budget list, it plays very nice with the 0-drop equipments you already have. I think that if you were to add some of the more expensive options for the deck, Bonesplitter could be replaced by Bloodforged Battle-Axe. Commander's Plate is a very nice (but kind of expensive) inclusion, but I'm not sure what you'd replace it with. As far as creatures go, Leonin Shikari is a great addition because of equipment like Robe of Stars that allow your commander to evade incoming kill spells. Halvar, God of Battle  Flip also helps because getting double strike as consistent as possible seems important for the deck. Overall I really like this deck the way it is and it doesn't seem like it needs many of the expensive includes to be a powerful and fun casual deck.

plakjekaas on Oswald Fiddlebender plus Kaldheim Gods?

1 month ago

Transforming Dual-Faced Cards typically have the mana value of the front face (the backside doesn't show a mana value for those) maybe that's where the confusion arose.

The Kaldheim gods and their artifacts, and every other Modal Dual-Faced Card for that matter, have separate costs for the separate sides you can cast. When they're permanents, they only have the mana value of the displayed face.

Oswald Fiddlebender sacrificing a Sword of the Realms won't even register the Halvar, God of Battle  Flip that's printed on the other side, it will have sacrificed an artifact with mana value 2.

Sacrificing Edgar Markov's Coffin will count as an artifact of mana value 4, because it counts the mana value of the front side, Edgar, Charmed Groom  Flip.

Swebb87 on reflect damage & halvar, god …

2 months ago

Hi I was playing against someone using Halvar, God of Battle  Flip, he equipped a Sun Titan with a Batterskull making it a 10/10 with vigilance, lifelink and because of Halar's ability - double strike. He swung it at me, I had no blocks and played Reflect Damage. I thought he should take all 20 damage but he disagreed as he says sun titan was the source of 10 of the damage and Halvar was the source of the other ten (due to the double strike). Please can someone clear this up?

multimedia on Equip/Aura Galea

3 months ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

Hi_diddly_ho_neighbor on Equipement deck

3 months ago

Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:

1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards

2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).

3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.

4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?

4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.

With those ideas in mind, here are some voltron options that I like:

Azorius:

Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)

Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.

Boros:

Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.

Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.

Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.

Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.

Rakdos:

Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).

3+ colors:

Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.

Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.

Mono white:

Halvar, God of Battle  Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.

Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.

Mono green:

Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.

Mono red:

Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.

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