Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
|Have (2)||metalmagic ,|
Combos Browse all
- Animate Dead + Worldgorger Dragon
- Animate Dead + Blasting Station
- Animate Dead + Gray Merchant of Asphodel + Viscera Seer
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Animate Dead + Scourge of Valkas + Worldgorger Dragon
|Commander / EDH||Legal|
Latest Decks as Commander
Animate Dead Discussion
8 hours ago
Deck is improving since the initial forum post, but I see a few questionable things. Your only blue spell is Dispel , which is very situational. You’re in Vintage which has access to far better counter magic, although you’d need to invest more heavily in to take advantage of them.
The filter lands are alright, but unless it’s for budget reasons (which is understandable) there are better choices. If you ran fetchlands you’d find what you need while also thinning the deck for better subsequent draws.
You’ve dipped your toe into the waters of the Reanimation archetype with Animate Dead , which is perfectly fine. It would mean a radical retooling of the deck, but you could get Utvara (or any dragon you wanted) into play much faster if you went full on Reanimator. You could feasibly stick an Utvara at least a couple turns sooner than what you have here. But again, that might not be the direction you want the deck to take, which is fine. Bear in mind that many of the “best” cards in Vintage for a given strategy are quite costly, so sometimes it just isn’t viable to add certain cards.
Take all the above with a grain of salt; ultimately the design of the deck is all up to you and you should feel free to craft whatever you want.
1 day ago
Title says it all, my friends! If you could pick FIVE cards for a Secret Lair, what would they be??
- inb4 moxen
- inb4 op can't inb4
Sure we could all say Power 9 cards or EDH $50+ staples, but where's the fun in that? Put your thinking caps on and design a Secret Lair you'd absolutely love to see printed. And yeah, sure if it's a set with five original dual lands I guess that's fine, but it's a bit drab and boring.
- MINE! :D
Name: Cheaters Always Win
I'm not picking Open the Vaults because we aren't wanting to help our opponents out ;)
And yeah sure, I mean I could do five WUBRG cards. Jodah, Morophon, Golos, Sisay and Ur-Dragon. But again, that's a pretty dang costly SL and this was meant to be fun. I picked cards that I enjoy, not cards the community would rather see.
1 day ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
2 days ago
Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.
Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!
Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.
3 days ago
Animate Dead + Blood Artist + Leonin Relic-Warder is a super neat combo. I assume you know what it does, or you could look it up. Altar of Dementia + Kitchen Finks + Vizier of Remedies is also a nice combo. If you like Abzan combos maybe look at my Making A Ghave Sacrifice deck. This might not be the way you want to go though if your playgroup(as mentioned) is non competitive.
4 days ago
I'd try working in Conjurer's Closet to double dip on your creatures' ETB effects and to really nail down remaining the monarch. Mimic Vat can also help in the same way. I'd also strongly recommend throwing in some graveyard recursion for your creatures ( Reanimate , Animate Dead , Unburial Rites , etc.) as you've got some high CMC critters and only getting one use out of them feels bad if they die quickly.
6 days ago
@rkjunior: I recently added Deadly Brew . Like unlike Regrowth or Eternal Witness , it cant get back any card but it can get back any permanent so it is a little more flexible when I am looking at my non-creature options. Now, the hard part was figuring out what to cut, I still had Meren of Clan Nel Toth on my list, so I decided that could go, because I am also running Malakir Rebirth Flip, Animate Dead , Reanimate and Eternal Witness . Ideally, I will sack a token to Deadly Brew , but in a pinch to get back a combo piece, there are other creatures that can go to the yard and still make it worth while.
While I am here Daedalus19876, I noticed that Ammit Eternal is no longer in your main board - I am shocked. This guy has always brought value to my board. What made you think he is no longer worth while? And Banewhip Punisher is added!? I have never felt that Banewhip was worth it, are you finding that you just couldn't get better removal?
1 week ago
Not especially, no. I mean, in lieu of having other cards in my build it could work, but it's nowhere near as mana-efficient as my current Discard/Dredge combo(s).
Nevertheless, I enjoy the card immensely just because Exodus has a lot of nostalgic cards. Back in the era when it was new, Recurring could be seriously OP, but anymore there's far quicker/better ways of achieving this effect in my opinion.
Figure, especially with this deck, you'd be using the effect on Recurring Nightmare the same turn it enters play (if you're aiming for optimal efficiency with this build), so it's effectively a 3-mana GY-to-Play option.
Mana-wise that isn't awful, but Exhume is only 2CMC and Dread Return while being 4CMC is included because it can be cast from the GY for zero mana (just the weenie creature costs). Also, I've got a playgroup where Enchantment Hate isn't all that uncommon, so I don't see a ton of benefit of using it here. Consequently, this is also why I have Animate Dead sideboarded instead of in the Main Deck; one Light of Hope (or similar card) and it's trouble. In practice Enchantments with this build just haven't been reliable.
Give it a try though! If it works out I'd be curious to hear how it went. I'm always curious to hear about variants on my build here!