Animate Dead

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

DawnsRayofLight on Chainer, Dementia Master

1 day ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

Crow-Umbra on Musashi's Mosh Pit [Primer]

1 week ago

Thank you for the suggestions mr5cientific. So far I'm feeling pretty happy with where my manabase is at. I recently swapped out Bojuka Bog for Scavenger Grounds so I could hit multiple yards at once, and activate in response to combos/triggers etc.

I've had Slayer's Stronghold on my radar, but opted for Hanweir instead since the Haste activation was slightly cheaper, and has the Meld potential with Hanweir Garrison  Meld.

Of the 3 other lands you suggested, I could see maybe the White and/or Red lands fitting here, but I don't feel I currently need them. I think with this deck I'd rather have proactive board protection effects vs. Reanimation. I used Takenuma, Abandoned Mire in my Araumi deck before I took it apart. If I'm going to be milling, I like for it to be part of graveyard synergies. Similarly, if I am going to reanimate creatures in an aggro deck, I'd rather that they reanimate straight to the battlefield as opposed to my hand. I do have Living Death, Reanimate, Animate Dead, Necromancy, and Dance of the Dead as a reanimation package in binders in case I ever wanted to incorporate them. So far I'd rather just keep slamming creatures already in hand, instead of spending extra mana to get stuff back in non-Aristocrats/Reanimator deck.

Triton on Self Mill Reanimator Shenanigans

1 month ago

Love the deck! It's refreshing seeing a Kess deck that isn't just a sweaty spell slinger deck! :p

I got a couple really cool suggestions for you as well!

Tortured Existence: I absolutely love this card in my Mimeo deck, and I think your deck can abuse it even more!

Anje Falkenrath: Very good card in a Madness-heavy deck

Monastery Siege: Both modes are super useful, but I'd imagine you'd want the Phyrexian Arena effect more often than not

Jin-Gitaxias, Core Augur: If you wanna be mean hehehe

The cheap reanimation spell package: Animate Dead, Dance of the Dead, Reanimate, and Necromancy. They're quite spendy nowadays, but oh-so-good

I noticed that there aren't many mana rocks, I'd definitely recommend the 2-CMC Talismans and Signets if you need them!

bushido_man96 on Who wants some keyword soup?

1 month ago

If you want to lower the curve, I'd start with cards like Deadbridge Chant and Selective Adaptation. Neither are very good, and the Chant has never performed for me like I wanted it to. Running two mana ramp is a good way to go, too, but it tends to get pricier. Three Visits, Rampant Growth, and Nature's Lore are good two mana ramp cards. Your next alternative is to sub in some cheaper CMC reanimation spells, like Animate Dead, Dance of the Dead, Necromancy (pricy), Reanimate (pricy), Stitch Together (situational, but probably manageable in this deck), and Exhume.

Something to keep in mind, though, about your curve, is that although it's floating around 4, you aren't planning on casting quite a few of the spells in the deck. So your decks CMC is inflated, so to speak. Just bear that in mind.

mlequesne on The Beamtown Bullies

1 month ago

Nice point there Zoldorn, I didn't see that. There might be ways to cast Animate Dead as instant but it would be easier to play Necromancy

Yesterday on Worldgorger Combo + ETBs?

1 month ago

I'm afraid there are many issues here even if you control something like Leyline of Anticipation.

You can't reanimate a creature under an opponent's control with Animate Dead.

If your opponent cast Gather Specimens that turn, the Worldgorger Dragon reanimated with your Animate Dead would enter under their control and they'd be obliged to exile their other permanents, but they don't control Animate Dead so it wouldn't be exiled.

So unless your opponent both owns and controls the Animate Dead, the combo doesn't work. But also, as long as your opponent owns and controls the Animate Dead, they always get the choice of which card in a graveyard that it enters the battlefield enchanting. As long as there's at least one other creature card in a graveyard, they'll have the option to not loop Worldgorger.

Worldgorger returns the exiled permanents to the battlefield under their owner's control. As long as you own Bronze Bombshell, it'll return to the battlefield under you control and not trigger again. Unless that opponent cast Gather Specimens again.

The controller of a permanent is the controller of its triggered abilities on the stack. As long as your opponent controls all triggers being put onto the stack simultaneously, they get to choose the order they enter the stack, and so could sacrifice Bronze Bombshell before exiling it to Worldgorger trigger. (I'd actually like somebody else to confirm whether this part is true; do state-based triggers of permanents you control that enter the battlefield at the same time as another permanent with an ETB trigger both trigger at the same time? I think so but am not 100%.)

Finally, Bronze Bombshell will only deal damage to its controller if it is sacrificed. If it's exiled and returned to the battlefield in response to its trigger, it'll trigger again and eventually sacrifice when you stop exiling it, but all the other Bombshell triggers will resolve to do nothing since its controller can't sacrifice the source of that ability.

Wabbajacke on Worldgorger Combo + ETBs?

1 month ago

So you want to put Bronze Bombshell with The Beamtown Bullies under a opponents control, so he has to sacrific it and becomes 7 damage? Then you want to flicker The Beamtown Bullies with Worldgorger Dragon+Animate Dead to do it over and over again?

So the biggest problem here is, that you can´t cast Animate Dead on youre opponents turn, unless you give it flash somehow. Otherwise there is no chance to put Worldgorger Dragon into play at your opponents turn with those cards.

So you would need something like Leyline of Anticipation.

With something like this, it should work, but i don´t know any card like this in youre commander identity.

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