Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Animate Dead Discussion

Balaam__ on Utvara Hellkite (The Deck)

8 hours ago

Deck is improving since the initial forum post, but I see a few questionable things. Your only blue spell is Dispel , which is very situational. You’re in Vintage which has access to far better counter magic, although you’d need to invest more heavily in to take advantage of them.

The filter lands are alright, but unless it’s for budget reasons (which is understandable) there are better choices. If you ran fetchlands you’d find what you need while also thinning the deck for better subsequent draws.

You’ve dipped your toe into the waters of the Reanimation archetype with Animate Dead , which is perfectly fine. It would mean a radical retooling of the deck, but you could get Utvara (or any dragon you wanted) into play much faster if you went full on Reanimator. You could feasibly stick an Utvara at least a couple turns sooner than what you have here. But again, that might not be the direction you want the deck to take, which is fine. Bear in mind that many of the “best” cards in Vintage for a given strategy are quite costly, so sometimes it just isn’t viable to add certain cards.

Take all the above with a grain of salt; ultimately the design of the deck is all up to you and you should feel free to craft whatever you want.


1 day ago

Title says it all, my friends! If you could pick FIVE cards for a Secret Lair, what would they be??

  • inb4 moxen
  • inb4 op can't inb4

Sure we could all say Power 9 cards or EDH $50+ staples, but where's the fun in that? Put your thinking caps on and design a Secret Lair you'd absolutely love to see printed. And yeah, sure if it's a set with five original dual lands I guess that's fine, but it's a bit drab and boring.

  • MINE! :D

Name: Cheaters Always Win

Yeah sure, could I choose Sneak Attack , Tooth and Nail , Goryo's Vengeance ... Yeah. But I feel like everyone would pick those. I wanted to make this for me, so I picked ones I enjoy playing with.

I'm not picking Open the Vaults because we aren't wanting to help our opponents out ;)

And yeah sure, I mean I could do five WUBRG cards. Jodah, Morophon, Golos, Sisay and Ur-Dragon. But again, that's a pretty dang costly SL and this was meant to be fun. I picked cards that I enjoy, not cards the community would rather see.

TheShadowNite on king-saproling

1 day ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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RA_HORAKHTE on Dead Men Tell (some) Tales

2 days ago

Hi TheShadowNite!

Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.

Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!

By the way, what do you think about Fauna Shaman and Fiend Artisan ?. Both help fill the graveyard while tutoring any needed creature for each situation. I play them a lot in many graveyard decks.

More ideas:

Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.

lifemtg on Dead Men Tell (some) Tales

3 days ago

Animate Dead + Blood Artist + Leonin Relic-Warder is a super neat combo. I assume you know what it does, or you could look it up. Altar of Dementia + Kitchen Finks + Vizier of Remedies is also a nice combo. If you like Abzan combos maybe look at my Making A Ghave Sacrifice deck. This might not be the way you want to go though if your playgroup(as mentioned) is non competitive.

arquistar on Queen Marchesa

4 days ago

I'd try working in Conjurer's Closet to double dip on your creatures' ETB effects and to really nail down remaining the monarch. Mimic Vat can also help in the same way. I'd also strongly recommend throwing in some graveyard recursion for your creatures ( Reanimate , Animate Dead , Unburial Rites , etc.) as you've got some high CMC critters and only getting one use out of them feels bad if they die quickly.

cleandeceit on Toxic Relationship: Hapatra EDH [PRIMER]

6 days ago

@rkjunior: I recently added Deadly Brew . Like unlike Regrowth or Eternal Witness , it cant get back any card but it can get back any permanent so it is a little more flexible when I am looking at my non-creature options. Now, the hard part was figuring out what to cut, I still had Meren of Clan Nel Toth on my list, so I decided that could go, because I am also running Malakir Rebirth  Flip, Animate Dead , Reanimate and Eternal Witness . Ideally, I will sack a token to Deadly Brew , but in a pinch to get back a combo piece, there are other creatures that can go to the yard and still make it worth while.

While I am here Daedalus19876, I noticed that Ammit Eternal is no longer in your main board - I am shocked. This guy has always brought value to my board. What made you think he is no longer worth while? And Banewhip Punisher is added!? I have never felt that Banewhip was worth it, are you finding that you just couldn't get better removal?

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 week ago

@ darkbuff

Not especially, no. I mean, in lieu of having other cards in my build it could work, but it's nowhere near as mana-efficient as my current Discard/Dredge combo(s).

Nevertheless, I enjoy the card immensely just because Exodus has a lot of nostalgic cards. Back in the era when it was new, Recurring could be seriously OP, but anymore there's far quicker/better ways of achieving this effect in my opinion.

Figure, especially with this deck, you'd be using the effect on Recurring Nightmare the same turn it enters play (if you're aiming for optimal efficiency with this build), so it's effectively a 3-mana GY-to-Play option.

Mana-wise that isn't awful, but Exhume is only 2CMC and Dread Return while being 4CMC is included because it can be cast from the GY for zero mana (just the weenie creature costs). Also, I've got a playgroup where Enchantment Hate isn't all that uncommon, so I don't see a ton of benefit of using it here. Consequently, this is also why I have Animate Dead sideboarded instead of in the Main Deck; one Light of Hope (or similar card) and it's trouble. In practice Enchantments with this build just haven't been reliable.

Give it a try though! If it works out I'd be curious to hear how it went. I'm always curious to hear about variants on my build here!

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