Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Browse Alters


Have (1) Azdranax
Want (4) mannequin13 , orkanik , Creeds , Streyken

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Masters Edition (MED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all


Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Animate Dead Discussion

Spirits on Kaalia, Mirror Breaker cEDH

1 day ago

Hi LordKunai,

Ok i've been thinking, Open the Armory (fetches: Animate Dead or Dance of the Dead) is better than Steelshaper's Gift (only Lightning Greaves), the issue is CMC2, for that I get Demonic Tutor or Tainted Pact or Diabolic Intent.

Steelshaper's Gift really only makes the cut because it is T1, and it can enable a T1 Lightning Greaves with Mana Crypt. It's likely to get cut.

I dunno if you follow the Kaalia discord, but Kaalia of the Vast finished in the top-4 of 118 player cEDH tourney, Okoberfest, there's a decklist in the article (moxfield). I'm going to run a side-by-side differential, but notably it runs Ad Nauseam and Dualcaster Mage combos instead of like Dockside Extortionist combos (which I feel Corpse Dance isn't good until mid-range gameplay).

mrdehring on Insane in the Brain Drain

1 week ago

Love the list. A few things to consider.

First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.

Second, the expensive card I need to mention Bitterblossom

Ok, real feedback:

Animate Dead has a low cmc, but did you consider Beacon of Unrest? It can reshuffle AND hit artifacts. Geth, Lord of the Vault is also a consideration here.

When I am turning my creatures sideways a lot I like Dolmen Gate

Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.

Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.

BluFootedBird on Scion of the Ur-Dragon (Competitive)

1 week ago

Thanks for the questions ChaoSpydr!

Here's how the deck is played:

  1. The goal is to cast Scion as early as possible. We're looking to start our hand with 2-4 lands, 2-3 pieces of ramp, and either card draw, interaction of some sort, etc.

  2. Cast Scion of the Ur-Dragon on turn 3 or 4

  3. On the next turn, If I have a combo card, I play it, and active the combo with Scion of the Ur Dragon's ability.

  4. If I don't have a combo card, so long as I have Moltensteel Dragon + Skithiryx, the Blight Dragon in my library, and have mana, I have the ability to do lethal infect damage to a single player



To answer your questions about multiplayer formats: This deck performs very reliably in a 1v1. With the ability to either play a combo, or fallback to using Moltensteel+Skitheryx, it's reasonable to win the game by turn 4 or 5.

For games with more than one person, just having moltensteel+skithiryx isn't enough to win the game. You'll have to draw or tutor cards like Curiosity or Animate Dead to reliably win the game regardless of however many opponents you have.



The reason why I have all 10 talismans is that my primary goal in the deck is the generate WUBRG the fastest I can. I'd argue talismans are some of the most efficient ramp cards in all of magic. They come in untapped, and they are better than signets because you don't have the restriction of needing to generate mana. Plus, they are wonderful at color fixing too! In addition, my average CMC for the deck is 2.08, so having a strong, low-cost, reliable mana base allows me to get more value for casting my spells early.

Balaam__ on Can I Exhume/Reanimate Arixmethes?

1 week ago

I’m fairly new to Mtg. Not sure about the deeper intricacies of the rules. Can I cast Exhume or Reanimate targeting Arixmethes, Slumbering Isle in my graveyard? I tried searching for an answer online and all I could find was that cards like Animate Dead or Dance of the Dead will not work. I can’t figure out if Arixmethes counts as a creature or land (or both?) while it’s in the graveyard, so I’m not sure if it can be exhumed/reanimated.

Meachman on Anowon's Rogues

2 weeks ago

Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks

Mill enablers: Induce Paranoia Whispering Madness Perplex

Mill payoffs: Drown in the Loch Covetous Urge Animate Dead Memory Plunder

patrickd117 on My Boy Nethroi

2 weeks ago

I don't love:

Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.

Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.

I like:

Satyr Wayfinder Makes you hit your land drops & fills your yard.

Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.

Syr Konrad, the Grim I like this guy. He does a ton of damage.

Sawtusk Demolisher Similar to Greathorn.

Eladamri's Call I love this in most w/g creature-centric decks.

Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.

Austere Command Really just need a few wraths. This could be subbed for any number of options.

Animate Dead Some cheap reanimate spells seem good.

RNR_Gaming on Meren of Sacrifice

2 weeks ago

Looks like a standard casual build. I'll reccomend running Nature's Claim, Assassin's Trophy, Blood Artist, Lesser Masticore,Footsteps of the Goryo, Protean Hulk, Apprentice Necromancer, Necromancy, Animate Dead, Dance of the Dead and Mikaeus, the Unhallowed - though a few of these I'll only suggest running them if you're looking to up the power like hulk and mikaeus the unhallowed

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