Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
|Want (4)||mannequin13 , orkanik , Creeds , Streyken|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Masters Edition (MED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
- Animate Dead + Worldgorger Dragon
- Animate Dead + Blasting Station
- Animate Dead + Gray Merchant of Asphodel + Viscera Seer
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Animate Dead + Scourge of Valkas + Worldgorger Dragon
|Commander / EDH||Legal|
Latest Decks as Commander
Animate Dead Discussion
1 day ago
Ok i've been thinking, Open the Armory (fetches: Animate Dead or Dance of the Dead) is better than Steelshaper's Gift (only Lightning Greaves), the issue is CMC2, for that I get Demonic Tutor or Tainted Pact or Diabolic Intent.
I dunno if you follow the Kaalia discord, but Kaalia of the Vast finished in the top-4 of 118 player cEDH tourney, Okoberfest, there's a decklist in the article (moxfield). I'm going to run a side-by-side differential, but notably it runs Ad Nauseam and Dualcaster Mage combos instead of like Dockside Extortionist combos (which I feel Corpse Dance isn't good until mid-range gameplay).
1 week ago
Love the list. A few things to consider.
First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.
Second, the expensive card I need to mention Bitterblossom
Ok, real feedback:
When I am turning my creatures sideways a lot I like Dolmen Gate
Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.
Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.
1 week ago
Thanks for the questions ChaoSpydr!
Here's how the deck is played:
The goal is to cast Scion as early as possible. We're looking to start our hand with 2-4 lands, 2-3 pieces of ramp, and either card draw, interaction of some sort, etc.
Cast Scion of the Ur-Dragon on turn 3 or 4
On the next turn, If I have a combo card, I play it, and active the combo with Scion of the Ur Dragon's ability.
To answer your questions about multiplayer formats: This deck performs very reliably in a 1v1. With the ability to either play a combo, or fallback to using Moltensteel+Skitheryx, it's reasonable to win the game by turn 4 or 5.
For games with more than one person, just having moltensteel+skithiryx isn't enough to win the game. You'll have to draw or tutor cards like Curiosity or Animate Dead to reliably win the game regardless of however many opponents you have.
The reason why I have all 10 talismans is that my primary goal in the deck is the generate WUBRG the fastest I can. I'd argue talismans are some of the most efficient ramp cards in all of magic. They come in untapped, and they are better than signets because you don't have the restriction of needing to generate mana. Plus, they are wonderful at color fixing too! In addition, my average CMC for the deck is 2.08, so having a strong, low-cost, reliable mana base allows me to get more value for casting my spells early.
1 week ago
Here are some of our recommendations:
Agent of Treachery Thalakos Deceiver Villainous Wealth Mnemonic Betrayal Dominating Licid Gonti, Lord of Luxury Keiga, the Tide Star Perplexing Chimera Puppeteer Clique Sower of Temptation Thada Adel, Acquisitor The Scarab God Thief of Sanity Animate Dead Dance of the Dead Treachery Blatant Thievery Bribery Acquire Extract from Darkness Dragonlord Silumgar Geth, Lord of the Vault
1 week ago
I’m fairly new to Mtg. Not sure about the deeper intricacies of the rules. Can I cast Exhume or Reanimate targeting Arixmethes, Slumbering Isle in my graveyard? I tried searching for an answer online and all I could find was that cards like Animate Dead or Dance of the Dead will not work. I can’t figure out if Arixmethes counts as a creature or land (or both?) while it’s in the graveyard, so I’m not sure if it can be exhumed/reanimated.
2 weeks ago
Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks
2 weeks ago
I don't love:
Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.
Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.
Satyr Wayfinder Makes you hit your land drops & fills your yard.
Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.
Syr Konrad, the Grim I like this guy. He does a ton of damage.
Sawtusk Demolisher Similar to Greathorn.
Eladamri's Call I love this in most w/g creature-centric decks.
Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.
Austere Command Really just need a few wraths. This could be subbed for any number of options.
Animate Dead Some cheap reanimate spells seem good.
2 weeks ago
Looks like a standard casual build. I'll reccomend running Nature's Claim, Assassin's Trophy, Blood Artist, Lesser Masticore,Footsteps of the Goryo, Protean Hulk, Apprentice Necromancer, Necromancy, Animate Dead, Dance of the Dead and Mikaeus, the Unhallowed - though a few of these I'll only suggest running them if you're looking to up the power like hulk and mikaeus the unhallowed