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Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.
Gate to the Afterlife Discussion
6 days ago
I'm a big fan of Gate to the Afterlife and God-Pharaoh's Gift to act as pseudo-reanimation for your graveyard and turning just about anything into a populate-able token. A token generator I love to stick is Myr Battlesphere .
1 month ago
hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye
I'm going to try to order these from my most to least recommended.
Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.
Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.
Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.
Eyes of the Wisent:
Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.
Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.
Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.
Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.
Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.
Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.
Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.
Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.
This is all in no particular order.
Marisi, Breaker of the Coil : Lessens combat shenanigans and potentially makes it so nobody attacks you ever again. also good with Gahiji.
Ohran Frostfang : Nobody wants to block you and you draw because of it. Even better considering all the trample you have.
Selesnya Eulogist : Might be the cheapest repeatable populate out there.
Dragonmaster Outcast : You wanted flying tokens, here they are. Also it's a cat with tits, classic.
Feldon of the Third Path : It's another Seance, but it doesn't exile and the token gets haste. MY GUY.
Flamerush Rider : Token copy maker.
Thragtusk : Don't say no to Thragdaddy. One of the only cards that can react to Biff.
Voice of Many : This man says draw three and you know it.
Precon Garruks ( Garruk, Primal Hunter ): Garruk.
Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.
Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.
Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability
Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.
Heroic Intervention : Boring, but necessary
Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.
Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.
Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card
Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.
Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.
ok thanks for coming to my ted talk bye
5 months ago
With Smothering Tithe I thought about going full Treasure Token and then win with Revel in Riches , but I like my other win con better tbh as this one is at my upkeep. Plenty of time to board wipe or remove Revel. If I just play Smothering Tithe, I'm not sure if I even can use up all that excess mana. Most of my card draw Gate to the Afterlife , Grim Haruspex and Midnight Reaper all say non token creature, so I can easily see me playing my full hand and then playing top deck afterwards.
Oversold Cemetery depending on the meta I think this can be great. With the amount of exile and graveyard hate one playgroup of mine plays I don't think this will ever trigger. But my other playgroup nearly never removes graveyards. I might swap this with Open the Graves and try it out.
Bloodchief Ascension is interesting because it's very cheap, but on the other hand what if I draw into this late into the game. Then it's probably not valuable at all. I thought more of putting in it's counterpart Luminarch Ascension , because this is a great card later on, threatening to put out a ton of 4/4 angels for just.
Sun Titan this one I also like very much. Especially that it's able to both recur some of my combo pieces if I need them, or just some cheap creature with afterlife. Only what to put out...
5 months ago
Gate to the Afterlife in particular I've found really helpful in digging for pieces or filling my graveyard with targets for Teshar.
6 months ago
h0ly_danc3r Regna was good but mainly to tutor and provide sac fodder to Krav. I ended up taking them out in my latest update, but I want to find a place for them again at some point. If you're going for more of a lifegain package, then bloodlord and sunmare definitely seem good, but I'd include some more consistent lifegain death triggers to make sure you can gain life each turn no matter what. Some cards I can suggest are: Ashes of the Abhorrent (especially if your playgroup has graveyard shenanigans), Gate to the Afterlife (which I've decided to include just for the looting), Pious Evangel Flip, Proper Burial , and maybe Deathgreeter .
6 months ago
patrikl Nether Traitor is good for the reasons you mentioned, but that doesn't mean its better than reassembling skeleton. They're quite different, and neither is better than the other. I personally like skeleton more because it's more independent than traitor. Skeleton can go off with just a sac outlet and a mana-producer while traitor needs consistent other creatures. However, traitor does need less mana producers to go off, so I'm gonna find a place for it for consistency's sake. I've found that many wins come off of reassembling skeleton, so having another one will be helpful.
Nim Deathmantle is basically a more expensive reassembling skeleton that can loop other creatures instead of just itself. If I'm going to be looping something, the game is going to end soon, especially with the amount of death-trigger-card-draw in the deck. Personally, skeleton and traitor are preferable to deathmantle because they cost less to loop. However, deathmantle only requires generic mana which is a big plus, especially in terms of Ashnod's Altar . I'm not completely closed to the idea of deathmantle, but I currently I feel like its too specific in its needs for a combo. I understand its power though and if the maybeboard was ordered it would definitely be close to the top.
Yeah Lifeline is insane. I'm definitely gonna replace something for it. For now, I think its gonna be krav, regna, and harvester out for lifeline, traitor, and gate. I like krav and regna, and I'd like to find a place for them again, but for now, they're pretty slow to help the engine while the cards you mentioned do so much more efficiently.
6 months ago
Despite what you said earlier I think Nether Traitor is much better than reassembling skeleton, even if you say the skeleton can be brought back anytime you can also do that with the traitor as long as you have other creatures and if you have no other then you have bigger problems than that, the traitor basically doubles any death trigger for 1 black mana (half the cost of the skeleton) and it can make infinite mana + death triggers with a single token on death card and Phyrexian Altar , the infinite mana is amazing because it let's you combo earlier and play other threats if you don't have a card like zulaport. I think both deserve a place in the deck.
Also Nim Deathmantle is too strong to ignore having so many ways to generate mana on death and create tokens. Have you tried Gate to the Afterlife ? its really good, even if it is a loot effect you usually just need something specific to combo out, I tested it in my shirei deck and I think it's much better than harvester of souls just because it gets earlier into play.
And maybe is because of my love of shirei but I think Lifeline is ridiculous in a deck like this even if your opponents can use it your deck is designed to abuse it more and it also protects your board against mass removal if you have a free sac outlet which is always a weakness in decks like this that try to stablish board presence and get your engine going.
Anyway, amazing primer! you gave me lots of ideas for my own teysa deck.
7 months ago
Second round of changes!
Gate is a nice value engine but nothing beats straight synergistic tutoring. In order to prevent games from dragging on, I really need to acquire my combo pieces, so Intent is in to help. Gift is actually pretty strong on its own without Gate because Teysa gives the eternalized creatures lifelink and vigilance, and the occassional Anointed Procession makes it REALLY good. That said, it takes the backseat for now for Tithe, a card absolutely proving its worth in EDH.
Butcher is really nice, it really is, but it's just a little too high on the curve, and my aggro playgroup is really sick of my triple redundant Grave Pact s, so I figure I can cut them some slack. I've been running into a problem of being unable to recur my fatter creatures off Reveillark or Dusk / Dawn so the straight reanimation from Whisper should turn useful.
Gate to the Afterlife occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%