Gate to the Afterlife

Gate to the Afterlife

Artifact

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

, , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.

Latest Decks as Commander

Gate to the Afterlife Discussion

lagotripha on ▷BEST【BUDGET】Deck in ▷ 2021!? ◁

1 month ago

Can I talk you into going B/R? Trash for Treasure lets you run Sundering Titan and Inkwell Leviathan alongside God-Pharaoh's Gift/Gate to the Afterlife. The draw discard in red is also nice as a budget tutor alternative, letting you spend on lands that are useful elsewhere.

A heavier focus on artifacts lets you minimise coloured mana costs, with early turns mostly just being colourless (or hybrid). In addition you can ram in the cheap artifact taplands and landcycler to more reliably stock yard/trigger cook.

TheVectornaut on There's a Quake In My Boot!

5 months ago

I don't know what your budget is, but this seems like an ideal deck to be running some sort of fetchlands, even the common variants. They let you recur Bloodghast an additional time and even grant extra damage from Mayhem Devil . Hofri Ghostforge and Rekindling Phoenix feel quite slow relative to the power of their effect. It also seems a shame not to have as many black creatures available to sacrifice as possible for the sake of Teysa, Orzhov Scion , although I could also see Pawn of Ulamog fulfilling a similar role. Maybe something like Gutterbones , Reassembling Skeleton , or a combo of Relentless Dead and Gravecrawler could prove useful. There's also Grim Haruspex as another way to refuel or Gate to the Afterlife if pitching cards is important.

RazortoothMtg on Elephant's Graveyard (Boros Reanimator Combo)

6 months ago

I'm not sure how exactly Quin plays yet, but I'm trying to come up with something with him too so I'll throw some cards I thought were interesting at you. Sentinel's Eyes seems decent, with Quin out it gives you two 3/2s for , which is pretty good. Battle Screech is just a generally strong tokens card so it fits with the token support, but also gives you a 3/2 (for free!). Same with Increasing Devotion , although thats definitely a lower power level just because of the mana cost. Prismatic Strands / Rally the Peasants are both also pretty strong cards that also will just throw in a 3/2 with Quin.

You have quite a few humans, so maybe throw in Bruna, the Fading Light  Flip, and if you want to meld, Gisela, the Broken Blade ? Bruna's solid on her own, but I might just be biased because I love meld. Angel of Glory's Rise too, depending on how many humans you end up with. You could also play things like Resurrection and Breath of Life , or even Gate to the Afterlife / God-Pharaoh's Gift . Angelic Renewal goes infinite with Sun Titan and a sac outlet, which you should probably have at least one more of. Ashnod's Altar is the go too, but I think its pretty expensive nowadays, so maybe Blasting Station , Dark-Dweller Oracle , or Grafted Exoskeleton

A bunch of the phoenixes seem decent, since they always return. I think the best ones would be Flamewake Phoenix , Rekindling Phoenix , and Skyfire Phoenix . Flamewake seems great since with Quin your spirits activate ferocious, the others I'd be more skeptical about.

Well I hope that's at least somewhat helpful lol

Strangelove on Omertà - Dargo's Mafia

1 year ago

A trick that really helps me cut is setting up custom categories like this:

1x Pawn of Ulamog #Combo
1x Sol Ring #Ramp

Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).

Sling-Gang is definitely one of my favorites for a deck like this (keep it).

I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:

Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.

Gonti, Lord of Luxury... fun, yes, but really its just "2BB: Draw a card" ...see Dusk Legion Zealot.

Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.

Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.

Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.

Also, you're going to want Living Death.

Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.

I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.

TrueRandom11 on Cycle Revenge

1 year ago

Zenith Flare seems like a good backup wincon.

Cast Out would give you removal you could cycle away on bad matchups.

Instead of Offsring's Revenge, I've seen a deck use Gate to the Afterlife and God-Pharaoh's Gift. Something to consider.

ShutUpMokuba on Yawgmoth M.D

1 year ago

New changes to the deck: Open the Graves -> Bitterblossom: strickly better upgrade

Commander's Sphere -> Thought Vessel: having a lower cost and the ability to have unlimited hand size is great here.

Gate to the Afterlife -> Bastion of Remembrance: i like the first but the second is great because it gives a body and the artist effect to combo off

Ogre Slumlord -> Chittering Witch: the first is far worse than i expected, the second gives usually 3 tokens to sacrifice

Falkenrath Noble -> Ayara, First of Locthwain: similar effect, lower mana cost.

Gauntlet of Power -> Extraplanar Lens: as above.

Sheoldred, Whispering One -> Tombstone Stairwell: the first looked like the kind of card that does anything i was looking for in this deck. Unfortunately, i usually end up not casting her because of her high mana cost. The second gives a bunch of tokens each turn and works great even if you don't pay the comulative upkeep.

Xynarth on Marcheso, the BBC

1 year ago

Contraband Kingpin, Reckless Fireweaver, Underhanded Designs, Skyscanner Artifact ETB synergy.

Atog, Megatog, Daretti, Ingenious Iconoclast, Ravenous Intruder Sacrifice Artifact.

Moriok Rigger, Scrap Trawler, Sly Requisitioner, Summoning Station, Filigree Familiar, Gate to the Afterlife, Dies trigger.

Goblin Welder, Skeleton Shard, Silas Renn, Seeker Adept Recursion.

Animation Module Autre.

Je pense que t'as assez de cartes dans le deck qui profite d'artifacts qui rentre sur le jeu ou qui sont mis dans le graveyard. J'irais pour une synergie encore plus token à cause de cela. Si jamais en plus tu n'es pas sur le Throne, Marchesa pump tout le bord de +1/+1. Ça peut très rapidement dégénéré et tu pourras overwhelm encore plus facilement tes opponents.

En ce qui est de ramp, j'irais avec une liste semblable à ceci:

Sol Ring, Mana Vault, Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet, Talisman of Creativity, Talisman of Indulgence, Talisman of Dominance, Wayfarer's Bauble, Chromatic Lantern.

J'inclurais aussi quelques trucs qui ont de la synergie avec le Sacrifice, comme Phyrexian Altar et Phyrexian Tower si t'as le budget.

Sinon, diminuer le coût général des artifacts est toujours winner: Etherium Sculptor, Foundry Inspector.

Snake_Oil on Spicy Gumball [Grumgully Persist Combo]

1 year ago

ewok2000

Grumgully comboes with Persist creatures (such as Scuzzback Marauders for example) by giving them +1/+1 counters when they ETB which negates the -1/-1 counters persist generates. Add a sac outlet like Ashnod's Altar (Infinite Colourless Mana) or Goblin Bombardment (Infinite Damage) and you're laughing. Other choices like Impact Tremors / Gate to the Afterlife / Guardian Project / Overgrowth Elemental / Altar of the Brood add advantage around the combo, and Rhythm of the Wild is a substitute Grumgully while also adding uncounterability to your creature pieces.

I'll add this explanation to the intro, but I hope it helps explain it!

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