Illuminor Szeras
Start Commander Deck

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Illuminor Szeras

Legendary Artifact Creature — Necron

Secrets of the Soul, Sacrifice another creature: Add an amount of equal to the sacrificed creature's converted mana cost/mana value.

Recommendations View more recommendations

Soulhunter Rakshasa
Gray Slaad
Ravenous Gigamole
Flitting Guerrilla

Delphen7 on Nekrons Dismembered

1 year ago

Illuminor Szeras seems very strong.

You can upgrade your way to big threats really fast, especially if you include Technomancer.

My inclination would be use cheap mana like Dark Ritual and Sol Ring to ramp out a t1, t2 Szeras. Next is a card like Cathodion to net postive if you immediately sacrifice it, all of which culminates in high mana threats and X spells like Torment of Hailfire

Trazyn the Infinite also seems powerful.

Chromatic Orrery and Basalt Monolith in the graveyard go infinite with him (generating infinite colorless mana and infinite card draw), and Buried Alive/Entomb/Unmarked Grave/Final Parting all get you there fairly easily. Prismite makes infinite colored, and I'm sure something could be pieced together there. Torment of Hailfire perhaps?

Kret on

1 year ago

If you're on a strict budget consider Mishra's Research Desk, Sandstone Oracle and Disciples of Gix.
I'd switch one of the single target kill spells for Soul Shatter because it usually hits 3 relevant creatures instead of just 1.
I'd also switch some basics for Rakdos Carnarium, Tainted Peak and Shadowblood Ridge.
You could really make use of some of the new cards from the black Warhammer 40k precon like Necron Deathmark or Illuminor Szeras

kane60032 on Necron Tribal [Feedback Wanted!]

1 year ago

Having good removal from my experience playing with this decklist is the biggest downfall. I found myself unable to deal with your opponent's bombs effectively so I'd suggest including cards such as Go for the Throat for overall efficiency or Necron Deathmark if you want to go for more of a resurrection loop with your Resurrection Orb through a sac outlet would help this further as it is mana expensive.

I'd highly recommend replacing your Heraldic Banner with either Door of Destinies or including a sac outlet such as Ashnod's Altar to enable the resurrection items (orb, skele shard, etc) and getting death/etb effects. You could do one of the in-archetype sac outlets such as Illuminor Szeras but most require you to tap the sac outlet so can't spam it multiple times in a turn. Door of Destinies creates more of a threat for your opponent and buff your creatures much more. Biotransference can also be a spicy replacement to generate a wider board state and ok chump blockers.

Overall here are the changes I'd personally make:

Have (2) zachi , orzhov_is_relatively_okay819
Want (0)