
Combos Browse all Suggest
- Dross Scorpion + Pentavus + Sol Ring
- Basalt Monolith + Dross Scorpion + Dross Scorpion + Ethersworn Adjudicator + Mycosynth Lattice
- Dross Scorpion + Grinding Station
- Dross Scorpion + Everflowing Chalice + Pentavus
- Dreamstone Hedron + Dross Scorpion + Pentavus
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dross Scorpion
Artifact Creature — Scorpion
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.
lcarl3035 on
EDH - Jan Spinning a Yarn
6 months ago
I meant Dross Scorpion is in your Maybeboard, sorry.
lcarl3035 on
EDH - Jan Spinning a Yarn
6 months ago
I'm seeing a card called "Dross Scorpion" on your sideboard. I think it should be in the main deck. Otherwise Prized Statue or Mycosynth Lattice(if you aren't on a budget) are possibilities.
king-saproling on
Salvage Yard [PAUPER EDH]
8 months ago
Cool deck! You might like these: Terrarion, Aura Fracture, Troubled Healer, Viridian Longbow, Battered Golem, Dross Scorpion, Midnight Guard, Origin Spellbomb, Jack-o'-Lantern
WarpedZerghead on
Sen Triplets
9 months ago
What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.
Control
Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.
Land Fetch
Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :
- Ancient Den
- Vault of Whispers
- Seat of the Synod
- Darksteel Citadel
- Goldmire Bridge
- Mistvault Bridge
- Razortide Bridge
This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.
Artifact Tutor
Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.
If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.
Ramp Boost
With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.
Combo
Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:
Steal their Kool Aid
Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.
Conclusion
All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.
Have fun...
TheOfficialCreator on
Hold on while I search my library a bit
9 months ago
Also as it stands right now you don't have a lot of ways to untap Arcum. Dross Scorpion can't unless you make Arcum an artifact, which only Liquimental Coating can do so far.
king-saproling on
cEDH copy
1 year ago
Looks like a great build. Thoughts on these? Cathodion, Magewright's Stone, Workshop Assistant, Djeru's Resolve, Light the Way, Gleaming Barrier, Myr Moonvessel, Dross Scorpion
deadmans_head on Are these Goblin Welder oder …
1 year ago
and i dont have a Staff of Domination and im not buying singles, my goal isn't to go infinite but to brainfuck myself what i can squeeze out of the cards, that i do have
I also thought about if i could do something with doubled Manifold Key from Osgir and Lithoform Engine but, that doesnt work either, seems like i cant go infinite with the cards that i have without Dross Scorpion
deadmans_head on Are these Goblin Welder oder …
1 year ago
I would see the Dross Scorpion route as 3 card combo, in an Osgir, the Reconstructor deck youre gonna have an artifact in your yard and on the battlefield, even its only an Ancient Den
so any ETB artifact gives you infinite value, even a Skyscanner, Ichor Wellspring or similar ones draw you infinite cards, Solemn Simulacrum draws you infinite Cards and gets all your basics, Meteor Golem/Duplicant destroys/exiles every other non-land permanent/creature, Myr Battlesphere makes infinite 1/1 Myrs, Triplicate Titan/Phyrexian Triniform/Wurmcoil Engine makes infinite larger tokens
So its very hard to imagine a situation where you assemble this combo and not win on the spot or at least get such an advantage, that your not gonna loose as long as nobody can disrupt it, especially considering that this deck has several ways to give its creatures/artifacts haste
of course its not the main win condition, but its three pieces that are good for the deck anyway, that go infinite together, which is very nice
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