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You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
5 days ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
1 week ago
Necropotence doesn't stop Worldgorger, since it's a triggered ability and Necromancy can reanimate at instant speed. I like having the extra ritual ( Songs of the Damned ) especially because of Necropotence . Resolving it with Anje on board and the ability to produce a single black mana still available puts you at about 90% win that turn in the end step.
It resolves like this: Say you've paid ~3 life over the course of your first two turns. You're at 37, so you pay 35 life, down to 2. You pick up the top 35 cards of your library. On average something like 15 have madness, and you'll get at least one of the pieces that you need (ritual, Necromancy, Worldgorger.) You discard to hand size, discarding lands, madness cards, and sorcery speed anything. You put the anje untap triggers on top of the necropotence triggers to exile the discarded cards. You filter one card deeper for each madness card you discarded, and a further one for each madness card that comes up in this process. By the end, you've probably looked at 60-70 cards. If you have a ritual and Shadow of the Grave , you basically can't fail to draw every card in the deck. Once you've got your pieces, you discard Worldgorger with Anje. While the Necropotence exile trigger is still on the stack, you reanimate with Necromancy . Begin Worldgorger loop.
Bonus: None of your madness cards will get exiled by necroptence because of the way madness works. Madness is a replacement effect that says you discard them to exile, then either put them in the graveyard or cast them. They end up in the graveyard in either case. The official ruling is that "If you discard a card with madness and wish to cast it, Necropotence’s ability won’t exile that card. If you don’t wish to cast it, you choose whether it ends up exiled or in your graveyard."
1 week ago
Skydaddy Just finished updating the list to reflect what I've been using for the past couple of pod games. I can't remember each specific change, but I altered the strategy of the deck a bit to include a focus on Sneak Attack and other top-of-deck cheaters like Bolas's Citadel which can take great advantage of Chainer's haste granting effect. This inclusion has the added benefit of mitigating some of the effectiveness of repeated graveyard hate against this deck; getting hit by 3 other players' Bojuka Bog s in one game left me unable to do anything at all. I also included more instant-speed recursion effects such as Phyrexian Reclamation and Necromancy which can be used in a pinch to save the best of the bunch in the event a one-time grave exile effect goes off.
I removed the Aetherflux + Citadel combo in the meantime, as the inclusion of Aetherflux specifically felt extremely clunky without any additional artifact support. I have been in talks with some others regarding abusing that combo in Chainer alongside things like Goblin Engineer and Goblin Welder , but that's not the direction I'm looking to take this deck right now.
I know this is probably not what you were hoping for regarding explanations or cuts, but just know that there are more than a few cards I'm looking to work back into the list, namely Lightning Greaves and a second Sac Outlet. But right now the addition of Sneak Attack and other large creatures has been pretty darn fun! This is definitely a unique take on the reanimator style for me, so I'm willing to play it out a bit longer to see how it lasts.
1 week ago
@Kannibal: maybe? I never had trouble killing her off before; but now it's a little easier.
@CommanderPatsy: exactly right... :)
Being able to over-draw and draw cards equal to your deck is a decent upgrade to how we had to do this before. :D
Hissp on Anje Filter
3 weeks ago
You can break the deck down like so:
out 16 (combo pieces and tutors)
The opening hand should include enough land+ramp to get Anje out turn 2. Turns 2 and 3 you should be rummaging to find some combination of:
Hissp on Anje Filter
3 weeks ago
My understand of the rules is this:
Let's say you Necropotence for 30 life/cards. To win during the cleanup step you need B available.
1) Beginning of end step you put your face-down pile of 30 cards into your hand. You move to cleanup step.
2) You discard to hand size. For round numbers let's say you had 2 cards in hand so you discard 25 cards.
3) At this point a whole bunch of triggers go on the stack. 25 exile the card you discarded b/c Necropotence and however many untap triggers for Anje Falkenrath b/c you discarded madness cards. To make it simple let's say your 30-card pile was Worldgorger Dragon , Dark Ritual , Necromancy , and 27 lands.
4) Worldgorger Dragon is current in your graveyard -- with the exile triggers on the stack -- b/c you just discarded it along with 24 lands. WHILE those triggers are still on the stack. You cast Dark Ritual . Dark Ritual resolves. You now have BBB in your mana pool. You cast Necromancy targeting Worldgorger Dragon . Necromancy resolves BEFORE the exile triggers.
5) Worldgorger Dragon shenanigans ensue :)
3 weeks ago
Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.
Blood Celebrant : I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like Prism Ring .
From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running Twilight Prophet . Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.
Life may get tight, so Toxic Deluge is going to have an unusually high cost. I still think it's good and that you should run it, but consider Dead of Winter and all Snow-Covered Swamp s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.
Mana Vault , Mana Crypt , Charcoal Diamond , Thought Vessel , Mind Stone , Prismatic Lens , Jet Medallion and Coldsteel Heart are all worth considering. The two-mana rocks will allow you to cast your general turn-three, which enables your deck.
A reanimation package is something to think about, especially with concern to recurring your Kokusho, the Evening Star . Entomb / Buried Alive paired with Animate Dead , Dance of the Dead , Necromancy , Reanimate or even straight-up Zombify is a great way to recur threats for cheap, or Entomb them and then reanimate them.
Speaking of reanimation, Vilis, Broker of Blood is an EXCELLENT reanimation target for this deck.
Right. That's all I got. Good luck!
3 weeks ago
asuryadi only way i can think of getting inf mana with wall is discard Wall of Roots and reanimate with Necromancy add a mana off wall then sac it to Culling the Weak after getting a few draw triggers on the stack with The Gitrog Monster and Dakmor Salvage so you can draw them all back and repeat
Necromancy occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.58%