You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
|Have (2)||, Forkbeard|
|Want (4)||wkli6 , Kotaff , Tyrker , Hollowdude711|
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|Commander / EDH||Legal|
Necromancy occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
I have a Malfegor deck!
He's better off as a utility piece in your command zone rather than trying to build the deck around him. I play it as a synergy through discard deck. Pretty much all the Megrim effects, wheels in Rackdos colors, and a reanimator package (Reanimate, Animate Dead, Necromancy, Dance of the Dead, and Command the Dreadhorde). The World gorger Dragon combo makes a decent win condition. My favorite synergy in the deck is between Avaricious Dragon and Ghirapur Orrery :D
2 months ago
Hey, just popped in from reddit. So I'm not gonna lie, I spent alot of time writing out a really thoughtful response and my internet timed out and erased it all. So this may just he the cliffsnotes lol. Overall, you have a great list for lifegain and it's good to see the staples that should be there like Sanguine Bond, Exquisite Blood, and Exsanguinate. I could never find a way to generate the mana and tutor these guys out to the battlefield save a couple times where I was lucky, so that may be something I might look into because it really is a powerful game ending combo. I also appreciate you not using Oloro as commander for lifegain and got to see some cards I've never heard of or even thought to include in your list, specifically Angelic Chorus and Proper Burial. Which brings me to my suggestions, I tried to stay away from uber expensive cards that cEDH decks might require and still lend some quality assistance. Luminarch Ascension is a 2 CMC drop card that generates tokens in the form of 4/4 flyers and it works better with the more opponents you have as it collects its quest counters quicker. I always think lifegain needs the defense where it can get it so it can build a base to keep generating more life and set itself up and this card works great. Not to mention it works well with Proper Burial and Angelic Chorus. Speaking of ETBs, why wait for your creatures when you can use your opponents for lifegain with Authority of the Consuls. Now say someone counters your Sanguine Bond or whatever other combo you may have needed, Elixir of Immortality is a cheap low CMC artifact that gives you 5 life and recurs your graveyard back into your deck. Panharmonicon doubles your effects I believe as well but I need to double check that and just thought of it. Lastly, my most expensive recommendation at like 12 dollars, is Archangel of Thune. She is 5 CMC and can become a monster real quick in your deck if she isnt dealt with. At this point I put in a whole thing about mana rocks. They effectively speed up your turn by increasing your mana base, so you can do turn 5 things on turn 4. The signet is nice and sol ring is auto include, but talismans are strictly better than signers in my book and only a couple bucks. For your colors, Talisman of Hierarchy is best but you can use any of the ones with white or black in them, they just wont be as good as hierarchy. Finally, I wouldnt be doing you any justice if I didnt add some game breaking cheese from my current list. Say you have either Angelic Chorus or Proper Burial on the field. With a card like Entomb or Buried Alive or any discard cards could work but not as ideal, bury Leonin Relic-Warder from your deck. Then resurrect him with Dance of the Dead, Necromancy, or Animate Dead, use Leonin's ETB effect to exile the card which revived him, thus burying/sacrificing him, thus bringing the revive card back from exile so that you can bring Leonin back from the dead, this loops for an infinity thus triggering proper burial and/or angelic chorus and giving you infinite life. Anyways those are my suggestions, I hope they help, best of luck, and have fun playing!
2 months ago
Sneak Attack is another good way to throw creatures in quick without help from Kaalia, and dont forget about graveyard recursion a la Reanimate, Dance of the Dead, Necromancy, etc... So if you go this route look for ways to get creatures in your graveyard, like Entomb, Buried Alive. Also good protection with Kaalia, with Lightning Greaves and Whispersilk Cloak, Giver of Runes is another form of protection for one mana and can be used as sacrificial fodder for Razaketh, the Foulblooded
2 months ago
The single best piece of removal to find it's way into lists in the coming months is Path to Exile as this deals with the offending threat pretty permanently. It also combos very nicely with OP Agent itself to net a land to ensure a land drop when you miss a land draw to keep up the pace of tempo. Path is going to be the single most added card to deck lists in the next 6 months for these reasons. Pongify and Rapid Hybridization are the next two most effective removal pieces that will see additions to lists. Eliminate (and maybe Smother/Fatal Push) will be run in the 2 cmc removal slots more so than any card similar to Go for the Throat because it's restriction is usually slightly less problematic plus it can hit some of the very important complementary pieces (Narset, Ashiok, Maralen, Mindcensor, etc). Both Dark Betrayal and Human Frailty are fringe option considerations and while Snuff Out is no good but Deadly Rollick should be excellent for some deck archetypes (such as Yuriko).
The problem with most removal spells is that they tend to "destroy" the Agent and this doesn't really solve the problem. In my Maralen deck, for example, I'm already running Reanimate, Dance of the Dead, Necromancy, Animate Dead and have at times included for testing Unearth, Oversold Cemetery, plus a few other recursive elements. Just destroying the Agent is not a good way to deal with it, it's just going to come back (Noxious Revival, Regrowth, etc). You need to exile it. Swords and Path are the best bets, Winds of Abandon isn't terrible but it's also not instant speed. But the point here is that you want to exile the dude or find some sort of more permanent solution to the problem a la Gilded Drake/Oko than just spending some spot removal on a card that's going to make a return from the yard (Underworld Breach just to replay an Agent is a totally valid line to take in competitive settings, you'll just steal some one else's Breach to combo off). Can't stress this enough, you'll want to exile the Agent, not destroy it.
2 months ago
When it comes to reanimation targets, you want creatures that function identically to spells. Removal spells, draw spells, etc. That way you can go all-in on the reanimation strategy while also pulling off interaction at the same time. With that in mind...
Solemn Simulacrum for ramp and draw
Etali, Primal Storm because he's just straight value
Flayer of the Hatebound can deal lots of damage in a reanimator style deck
Worldgorger Dragon goes infinite with Animate Dead, Dance of the Dead, and Necromancy very easily. Then you have infinite mana to do stuff with. It's worth the price tag and is a wincon in reanimator cEDH decks.
Phylath, World Sculptor can make tons of tokens and is more budget friendly
Vilis, Broker of Blood is surprisingly budget, and takes over any game
Gray Merchant of Asphodel is designed to be reanimated as many times as possible
Any of the eldrazi that shadow63 mentioned
I'm mostly familiar with mono-red reanimator because of my commander Feldon of the Third Path. He would work great in a reanimator deck, too. Especially one with lots of creature-based shenanigans. Also, Chainer, Nightmare Adept is great at reanimating. He also gives Korvold haste and any creature you have in hand (provided you discard it and cast it from the yard).
3 months ago
Thanks for the suggestions.
I hadn't thought of Hermit Druid, but I'm not sure he would do enough with the current mana base. I will keep it in mind for once there are less basics.
Razaketh, the Foulblooded is a great suggestion, I will try to find a place to fit him in.
As far as the buff strategy on Devoted Druid goes, I would probably go with enchantments over a spell again. So Carapace, Street Savvy, and Web would probably get in before Wax. (I just found out about two of those cards while doing a search because I forgot what Carapace was called.)
3 months ago
Looks like a standard casual build. I'll reccomend running Nature's Claim, Assassin's Trophy, Blood Artist, Lesser Masticore,Footsteps of the Goryo, Protean Hulk, Apprentice Necromancer, Necromancy, Animate Dead, Dance of the Dead and Mikaeus, the Unhallowed - though a few of these I'll only suggest running them if you're looking to up the power like hulk and mikaeus the unhallowed
3 months ago
Beating people without breaking a sweat usually wrestles some jimmies. Worldgorger Dragon, Animate Dead, Dance of the Dead and Necromancy make for an easy mana loop; though you would need filter cards like Faithless Looting, Cathartic Reunion, Thrill of Possibility and Tormenting Voice to get things cracking. Buried Alive and Entomb are also a huge help.