Necromancy

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Rhadamanthus on If I cast necromancy at …

1 month ago

The End Phase has two steps: end step and cleanup step. The end step is when "at the beginning of the end step" things happen. The cleanup step is where the game takes care of several other things before the next turn begins: "this turn" and "until end of turn" effects end, damage is removed from creatures, players discard excess cards in hand, and a few other things. If any abilities trigger during a cleanup step, the game will start another one after it's over to make sure everything is taken care of before moving on to the next turn.

When Necromancy and some other similar cards were printed, the rules worked a little differently. The big update to the rules for 6th Edition caused the printed text to have some issues, the biggest one being that the auras giving +X/+Y (Soar, Armor of Thorns, a couple others) would fall off before damage was removed, meaning a creature might die when a player wouldn't expect it. All of these enchantments with the instant-casting option were changed to fall off at the beginning of the cleanup step instead so the auras would continue to work in the expected and intended way.

Crow-Umbra on Some Light Clerical Work

1 month ago

I've liked Fanatical Devotion as a free sac outlet/protection piece in Aristocrats and reanimator decks. I like Dismantling Wave as a removal piece for any of my decks with White. You could also include Dance of the Dead and Necromancy to expand on the combo potential with Leonin Relic-Warder, Animate Dead, and any of your Aristocrats pieces. Here is an explanation of the Animate Dead + Leonin Relic-Warder type loop in case you are unfamiliar with it.

Depending on your budget and meta, Cover of Darkness could be an additional anthem to help you go on the offensive if needed.

Niemzi on KROXA (cEDHish)

2 months ago

DreadKhan thanks for the Comment. Nice suggestion, i might try it out!

The reason i don't run Necromancy is because i already run so many tutors + Ad Nauseam that I didn't feel i'd need it. The Instant speed is a big plus though. I should probably play it.

My problem with this Deck is, i can't really playtest it because my Playgroup hates it :'(

DreadKhan on KROXA (cEDHish)

2 months ago

It's a bit high MV, but Stronghold Rats is a really solid discard source. Not sure you really need it, but Necromancy offers instant speed fwiw, but it's also a 3 drop which is perhaps why you cut it?

Cool deck!

AwesomeJMS5 on Card creation challenge

2 months ago

Evarson, Immortal Legacy

Legendary Creature - Human Spirit

A deck can have any number of cards named Evarson, Immortal Legacy.

Ward .

Grandeur - Discard another card named Evarson, Immortal Legacy: This creature gains your choice of a Flying, Lifelink, Vigilance, First Strike, or +1/+1 counter.

His first name was lost to time, but his soul has persisted through the ages, possessing his descendants.

4/4


How about that, Epicurus? I think that fits the theme pretty well.

There are some cool older cards like Necromancy, Soar, Lightning Reflexes, Relic Ward, and Spider Climb that are enchantments you could cast at flash speed, but with the downside of then sacrificing it at the next endstep. Make a new enchantment with that kind of effect.

Crow-Umbra on Disposable Heroes

3 months ago

Nice deck! Alesha is one of my favorites, but recycled her deck into what is now my Isshin deck. I'm not sure what your budget is like, but if you're looking for another combo line, there's also Leonin Relic-Warder + Necromancy or Animate Dead or Dance of the Dead. It's one of the combo lines I last in my last Alesha iteration, and wasn't too feels bad since the combo pieces can be played individually and still have utility.

If you're unfamiliar with the combo, it's basically just:

  • Enchant Leonin Relic-Warder with any of those 3 auras, while it's in your graveyard.

  • When Lenonin Relic-Warder ETBs, use its ability to exile the Aura that's enchanting it.

Causes a loop of Leonin Relic-Warder returning to your graveyard and the Aura returning to your battlefield with Relic-Warder as a legal target in your yard again. Get those "infinite" ETB/LTB/death triggers

Crow-Umbra on Musashi's Mosh Pit [Primer]

5 months ago

Thank you for the suggestions mr5cientific. So far I'm feeling pretty happy with where my manabase is at. I recently swapped out Bojuka Bog for Scavenger Grounds so I could hit multiple yards at once, and activate in response to combos/triggers etc.

I've had Slayer's Stronghold on my radar, but opted for Hanweir instead since the Haste activation was slightly cheaper, and has the Meld potential with Hanweir Garrison  Meld.

Of the 3 other lands you suggested, I could see maybe the White and/or Red lands fitting here, but I don't feel I currently need them. I think with this deck I'd rather have proactive board protection effects vs. Reanimation. I used Takenuma, Abandoned Mire in my Araumi deck before I took it apart. If I'm going to be milling, I like for it to be part of graveyard synergies. Similarly, if I am going to reanimate creatures in an aggro deck, I'd rather that they reanimate straight to the battlefield as opposed to my hand. I do have Living Death, Reanimate, Animate Dead, Necromancy, and Dance of the Dead as a reanimation package in binders in case I ever wanted to incorporate them. So far I'd rather just keep slamming creatures already in hand, instead of spending extra mana to get stuff back in non-Aristocrats/Reanimator deck.

Triton on Self Mill Reanimator Shenanigans

5 months ago

Love the deck! It's refreshing seeing a Kess deck that isn't just a sweaty spell slinger deck! :p

I got a couple really cool suggestions for you as well!

Tortured Existence: I absolutely love this card in my Mimeo deck, and I think your deck can abuse it even more!

Anje Falkenrath: Very good card in a Madness-heavy deck

Monastery Siege: Both modes are super useful, but I'd imagine you'd want the Phyrexian Arena effect more often than not

Jin-Gitaxias, Core Augur: If you wanna be mean hehehe

The cheap reanimation spell package: Animate Dead, Dance of the Dead, Reanimate, and Necromancy. They're quite spendy nowadays, but oh-so-good

I noticed that there aren't many mana rocks, I'd definitely recommend the 2-CMC Talismans and Signets if you need them!

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