Necromancy

Necromancy

Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Necromancy occurrence in decks from the last year

Latest Decks as Commander

Necromancy Discussion

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

So here's the edits I'm considering at the moment:

Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.

I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!

This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!

Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.

With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

MeanLizard I agree on exploring a treasure subtheme, but I don't know if this shell is built to make the most use of them. I WISH Curse of Opulence made treasure, then we'd be on to something. Here's the relevant treasure cards I've previously identified and why I haven't previously added them:

  • Impulsive Pilferer : This is probably the closest for me. Perfectly fine to discard, but its four mana to get three 1/1s and we'll end the turn down one mana. No goblin or pirate synergies.
  • Glimmervoid : Not enough artifacts in tow to make this consistently valuable. I have the same hesitation for Spire of Industry .
  • Magda, Brazen Outlaw : Same issues as Feldon being too slow and being a target for removal once its online. If the package comes together in the next set or two, we'll have to re-visit Magda.
  • Pirate's Pillage : Probably not efficient enough to be included, but maybe?
  • Rapacious Dragon : Eh? The ETB aspect is nice for a heavier reanimation package, but this won't make a big enough impact on the game (I think).
  • Revel in Riches : I think there COULD be a case for this to be included, but 5 CMC is too expensive for my taste that doesn't pretty much win on the spot. I also worry about over-investing in a subtheme - Bladewing is already convoluted (draw dragons > discard dragons > revive dragons), so straying away from that too much puts the deck at risk of being diluted / durdling.

I'm perfectly content to have Gadrak, the Crown-Scourge not be able to attack - when I can finally snag and add in Toxic Deluge and/or Fire Covenant , we'll be packing such a heavy removal package that Gadrak becomes that much more likely to fall into value.

I like to look at Rakdos-color cEDH builds for ideas, and a few cards keep catching my attention: * Mindblade Render * Withering Boon * Mogg Salvage * Songs of the Damned

I keep seeing Necromancy so I think I have to take the plunge and add it...

MeanLizard on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

X-Factor11105

Here's my list for discussion purposes.

The drawbacks you listed are real. But the way I look at it, every deck has some holes baked into their structure, we just want to maximize the benefits. The absolute strongest play this deck can have is an early game reanimation effect, so I'm trying to maximize the chance that I can discard a huge dragon as well as have something in my hand to bring them out way ahead of curve. Animate Dead , Necromancy , and Reanimate are the best at this. However, if turn 2 I cast Wild Guess and discard Utvara Hellkite , and turn 3 I cast dance of the dead, I still have a huge turn 4 attack that will also make bodies. Basically, anyway we can get dragons out ahead of curve is on plan so I'm willing to play some less effective cards with the same effect.

Sometimes it can be more painful to discard multiples with cards like cathartic reunion and you're right tutors are way better. But why not both? Cathartic sometimes lets you discard a dragon and an anger which feels great! Mostly it's just about maximizing the cards I see each game, so I've never had situations where it felt too awful. I usually have at least one dragon and one card I'd gladly trade in like an extra land or something.

Let me know your thoughts, I don't have any sacred cows and I'm always trying to make Bladewing better! He's my absolute favorite commander.

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

Hi MeanLizard! Thanks for your feedback! Let's talk about these!

Cathartic Reunion : This is probably the strongest suggestion and the one I'd be most likely to include. It's 2 CMC, draw three rate is so efficient in Bladewing builds! I could've sworn I'd included it and cut it at some point. In general, I feel like I've finally got my card draw in a good place, and Cathartic may push that further. - In your play experience, how often have you been upset / adversely impacted by discarding a 2nd card? More often than not I have a dragon to send to the graveyard, but that 2nd card worries me..

Tormenting Voice & Wild Guess : Both of these are omitted just because they're not as efficient as I'd like them to be. Card advantage can be a major problem for this deck, so I either want to get exactly what I need (tutors!), have recurring value (planeswalkers!) or get a draw alongside another effect (mana rocks!). I know these push the strategy forward, I just wonder if there's more value to be had from those slots, especially knowing they're at sorcery speed. For those reasons, I've considered Seize the Spoils and Pirate's Pillage for their additional synergies!

Dance of the Dead and Necromancy : I see them in every other Bladewing build, and they 100% make sense, and are probably optimal include. What do you think would make sense to take out for one or both? I've never pulled the trigger on these because of minor quibbles about their drawbacks - DotD comes in tapped and has the ongoing cost, while Necromancy is a 3 CMC, single-target reanimate.

I'd sooner consider Necromancy over Dance of the Dead I think, but I'd want to have a bit more value coming from ETBs/LTBs to ensure consistent value in the event I need the instant-speed mode: of my 24 creatures (including Bladewing), I only have 8-9 that can take advantage of the flash version. I think if the creature base gets more ETB/LTB heavy in the future, it'll be a stronger inclusion for sure!

If you share your list I'd love to check it out open up our discussion!

Lanzo493 on Any Complicated Commanders?

3 weeks ago

There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.

MLS91 on Relics of Fear

1 month ago

Profet93

Back at it with a small tweak

- Agadeem's Awakening  Flip for + Dance of the Dead

why: I feel confident with the amount of ramp and lands that i'm playing, Awakening is a little expensive regardless of the versitility. Dance lowers my curve, grants a small buff and haste. (also I still don't have access to Necromancy so the patience continues

cards i've been considering lately, perhaps better to "sideboard" the cut for them, I would like to discuss the viabilty of these cards I have in mind for tuning.

1. Varragoth, Bloodsky Sire

Why:

Varragoth has a good body at 2/3, Deathtouch and the ability to tutor (yes i'm also considering the opposing Opposition Agent ). I'm sure we all agree that "tutoring"is good. I feel like this deck, despite not having yet played it, needs access to it's gameplay quickly.

Political? It can accomplish that. It can be in play as soon as T1 ( Dark Ritual effects, Rocks) which only helps the then shaped draw into T3. I didn't at first realize this says "1(B): "...TARGET PLAYER..." ", however now I do. I think the card has potential, only cut I currently see is Metalworker ...feels bad, maybe Tinybones, Trinket Thief ???

  1. Sadistic Sacrament

Why:

RIP combo players

Gosse on Nevi and the sacs

1 month ago

Seen your message on discord if your aiming to make the deck faster id probably look at some missing staples Mox Diamond , Your artifact count isnt there for opal unfortunately ive found Jeweled Amulet to be great at accelerating early action aswell also our rituals in black Dark Ritual Cabal Ritual etc. I assume lantern is to combat moons? Otherwise feels like it could slow you down id say black market is probably too slow aswell too much investment and upkeep to make it good for an early push try Carnival of Souls i found it fantastic in aristocrat style decks your pingers generally negate the damage when ur going off and it really helps smooth out things during the combo turn mana wise. We could run cat combo aswell with Leonin Relic-Warder and any of the 3 enchantment reanimate spells.( Dance of the Dead , Animate Dead Necromancy ). This makes a loop where u can infinitely sac cat for value. Great game the other night! Hope to see nev again soon!

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