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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



You may cast Necromancy as though it had flash. If you cast it at any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Crow_Umbra on In what color to combo …

5 hours ago

What kind of combo are you looking for, or what is most fun for you? Every color combo has a plethora of combos available to them. I'd recommend checking out as a resource to look up combos across different color combos. It explains in a pretty clear step by step manner how each combo is achieved.

Personally, I like to play combos where each of the components can stand on its own, so they don't necessarily feel like "dead" cards without the other pieces.

Some of my favorite combos:

This combo can be achieved with Leonin Relic-Warder and Animate Dead/ or Necromancy/ or Dance of the Dead. On their own, each can function independently & effectively, or be combined with something like Bastion of Remembrance or an Impact Tremors effect to drain out the table.

Again, on their own, each piece is fully functional and can stand on its own. In combination the two pieces can potentially lead to multiple combat steps.

I'd say figure out which colors and archetypes you like playing most, then search around on Spellbook to see if there are any combos that you might like. Just about every color has some kind of combo available to it, but each one might fit your playstyle or budget better than others.

fluffyeel on Death and Taxes

3 days ago

Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:

fluffyeel on You draw you lose

3 weeks ago

Some small recommendations I can think of:

scottbaker91 on Budget Meren Eldrazi spawn

3 months ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

Gidgetimer on Take Control

3 months ago

I'd start with one of the 2 Flicker of Fate seeings as you can only run 1 in Commander :)

Your mana curve is a bit high too, so I'd look at one of the 7 mana cards to cut. Probably Fated Return since you can do the same thing for much less mana. Though I just noticed that you aren't running any of Reanimate, Animate Dead, or Necromancy and the price of the deck is pretty low, so this may be a budget deck and the "same thing for much less mana" argument may not be a good one.

Crow_Umbra on Alesha, Who Blinks at Death EDH

4 months ago

Happy to help luizfpa! Have you had a chance to play your deck irl in its current iteration? Was there anything that felt clunky to you?

I played Alesha for a couple of years in a few different iterations: ETB tokens/Aristocrats, Menace Matters Aggro, and finally more combo-focused. The cool thing about Alesha is that you can take her so many different directions. I don't think I've seen any Alesha builds that look alike. The more you play her, the more you'll be able to tune her toolbox aspects to your playgroup(s).

If you're ever interested in running a more dedicated reanimator package to supplement Alesha, Reanimate, Animate Dead, & Necromancy all were reprinted in the new Revenant Recon Dimir precon.

Crow_Umbra on Murders at Karlov Manor

4 months ago

Holy crap Reanimate, Black Sun's Zenith, Animate Dead, Necromancy, and Toxic Deluge all reprinted in the Dimir precon?

Duskana, the Rage Mother is a fun and cheeky way to do either Bear Typal, or Morph/Mega Morph/Disguise/Cloak/Manifest.

At a quick glance, it seems like the Boros precon has the most underwhelming reprints, besides Jeska's Will. Glad to see it getting reprinted again.

NV_1980 on The Horror ... THE HORROR! *PRIMER*

7 months ago

I can see the appeal of Mind Stone. I'll give it a shot.

With regard to Shadow of the Enemy; I like being able to cast spells from exile opposed to interact with them from the graveyard, as this is generally harder to counter (especially decks that feature lots of graveyard interaction have been able to circumvent my theft sprees with cards like Deathrite Shaman). However, adding Animate Dead/Dance of the Dead/Necromancy would still be a good idea, as these are so cheap to cast and potentially bring such great advantage.

I concur that Blast Zone is slow. Unfortunately Dimir features very little in terms of enchantment/artifact destruction and my meta generally doesn't do much with land-destruction, so my experiences with it (thus far) is that I've been able to use it to good effect.

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