You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
|Have (2)||metalmagic ,|
|Want (8)||3xist3ntial , BX223Hunter , berk , TheWooba , Shigure77 , Tinnuki , cannon13f , JohnTubaina|
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|Commander / EDH||Legal|
Necromancy occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.58%
1 week ago
@casual_competitive Necropotence hasn't been included for a handful of reasons. Beyond it being outside the accepted power level which I built this deck to play at (high-mid power), it sucks in this build for a lot of other reasons as well.
- It disables my ability to discard to the grave. This kills Land Tax, Oreskos Explorer, Attunement, Magus of the Bazaar & guts a synergies with cards I generate value with.
- Life is used to great effect already with Spatial Binding & Doom Whisperer, another outlet is unnecessary
- BBB is near impossible to cast from the hand, and Necropotence will -always- be dead there, forcing me to turbo it out early to get any value of it -- which, of course, shuts off a main way the deck generates value and... you get the idea
- It paints an extremely large target on my already very targeted head, causes the whole table to groan, and usually leaves me and everyone else with a bad taste in the mouth
- My deck isn't built to even require a hand (I run 1 counterspell), so the upside is hardly worth it
Great card in more competitive, non-reanimator Zur lists for sure, just.. not here.
That said, I'll always be happy to include necro, granted that necro is Necromancy ^^
2 weeks ago
Blood Pet to act like your simian.
Since you're running the Worldgorger combo you should add Necromancy for redundancy with your Animate Dead effects. In that same vein I would recommend Comet Storm to act as an instant speed wincon for the combo, since the combo can make an infinite loop if you don't have something else in your graveyard to reanimate to break the cycle. Also, little change that can win the game, add Sunscorched Desert. The worldgorger combo can turn that ping land into a win condition.
This is my own budget cEDH decklist for Anje We're All Mad Here (budget cEDH). It's built to have the worldgorger combo, but not be 100% reliant on it. Feel free to give it a look.
4 weeks ago
griffstick I made it my goal to run all permanents. Rise of the Dark Realms is ridiculously good, but with my field set up, I can steal other players graveyards with Animate Dead, Dance of the Dead, and/or Necromancy, along with Kaya's Ghostform to make it permanent.
Glad you like the deck.
1 month ago
Historically, Sun Titan has a very special place in my heart. I always toss around the idea of running him whenever I run white as a supplemental color in EDH. The initial interaction I fell in love with was Sun Titan's ETB/attack trigger getting back an Eternal Witness from my yard to get anything back to my hand. I later discovered how nuts he is with reanimator shells, cheating out bonkers creatures by returning an Animate Dead, Dance of the Dead, or Necromancy into play. There's also the swingy option of returning Underworld Breach to play every turn with an attack trigger and basically getting a free pseudo-Yawgwin into play on each of my turns.
Overall, I think there's just always huge merit to running him. If I'm really strapped on a top end when I'm in white, the thought "but what about Sun Titan" is bound to drift into my mind at some point.
1 month ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
1 month ago
tcooke2 Protean Hulk is already in the list, and listed in the combo tutors. Felidar Guardian Combos with Karmic Guide, Reveillark, Animate Dead, Necromancy, and Dance of the Dead but those cards already have redundant combos in this list, and most cost less than 4. I'd consider it, but I'm not sure it's worth the slot.
1 month ago
Looks good so far. You might like these: Bone Miser, Bag of Holding, Archfiend of Ifnir, Duelist's Heritage, Battle Mastery, Inquisitor's Flail, Spellseeker, Zur the Enchanter, Mirrormade, Animate Dead, Dance of the Dead, Necromancy, Sheoldred, Whispering One, Daring Apprentice, Sun Titan, Worn Powerstone
2 months ago
I feel much better about your creature base. However you should lose Gustcloak Cavalier just not that good for 5 mana. Also you are a little high on 7 mana cards. Sure you get to cast many for free but too many might still get stuck in your hand with so few ways to put them back on top from your hand.
Maybe swap out Nezahal, Primal Tide and Grave Betrayal. You could put in Venser's Journal and Reanimate for similar cheaper effects. The journal still gives you no max hand size but adds a little life gain buffer each turn and reanimate only brings back one creature but it can hit anyones graveyard not just your own... also only costs one so is flippable.
Also to bring costs down a little further I would swap out Avacyn, Guardian Angel for Mother of Runes. Effectively does the same thing but only able to protect one creature a turn which should be fine. Also has the added benefit of making a creature unblockable if the opponent only controls one color creature.
Lastly take out Nullstone Gargoyle. This card is brutal and obnoxious and won't make you any friends. Which is normally fine in this game but this card also affects YOU, and your deck isn't built to play around it. If you haven't cast a non-creature and yennett flips one this guy counters it... kind of a nonbo. Maybe replace it with something like Diluvian Primordial (though 7 is much better CMC) or Necromancy for another reanimation spell that can target opponents creatures as well.