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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for the flashback cost. Then exile this.)
abanoxious on
Verrak's Worst Nightmare | V-HOB
3 months ago
This deck is so sick! My favorite deck is an Orzhov deck built around land ramp and Cabal Coffers (Verrak, Warped Sengir isn't the commander, but he's in the 99), so I have a lot of love for this archetype! I see you have Forsworn Paladin in the Maybeboard, and I would definitely recommend giving it a try. It's been super impressive every time I've cast it. Given your land tutor package, I would also suggest Susur Secundi, Void Altar as an option. If you have Lashwrithe or Nightmare Lash, it could provide some game ending card advantage. Also, if you feel like you need a second (albeit worse) Expedition Map
to add to the tutor package, you could play World Map.
Since you're already playing all the fetch lands, you could consider adding a small "sacrifice matters" package. Obsessive Pursuit has performed really well for me, and in this deck it could get Verrak, Warped Sengir chunking in for a lot of lifelinking damage early in addition to giving you card advantage. Phoenix Fleet Airship could also be interesting as an alternate way to close out games, though I'm not convinced it would be great here. You could also consider Fabled Passage as a way to support these cards. Of course, it doesn't work with Verrak, Warped Sengir, but it does with Sevinne's Reclamation, Brought Back, and Cosmic Intervention.
JBTomero on
Hazezon's Always Got It - [PRIMER] Update 04/27/26
4 months ago
JaymeRoolz42069: Good question - currently Strip Mine is not part of the meta I play in, so I haven't given it much investment. Slower effects like Avalanche Riders come up from time to time, and when they do FotD is such a powerful card I think 'oh well fair enough'. Vesuva making a second FotD copy does a good job preventing this.
Hazezon can handily win without FotD, it just needs enough time and space that FotD easily provides. Even if they remove it, it might be too late.
But if Strip Mine was a more prevalent problem, I'd consider Life from the Loam, I'd trade Flashback for Regrowth, and I'd add the new Petrified Hamlet to my land-tutoring toolbox. Other options: Sevinne's Reclamation, Undergrowth Recon, Bala Ged Recovery, Eternal Witness, Crucible of Worlds, Conduit of Worlds etc
But ultimately, and why there's something of a disarmament agreement in my meta, is that if my opponents used Strip Mine against me a ton... I'd add and use Strip Mine against them. And with all my land-tutoring I think they'd regret it.
So_Immersive on
Galadriel, Light of Valinor
7 months ago
Gifts Ungiven pile
Devoted Druid, Swift Reconfiguration, Sevinne's Reclamation, Eternal Witness
SufferFromEDHD on
Rapid Fire Spellshots
8 months ago
Search for Tomorrow > rampant growth
Eternal Scourge consistent trigger
Prismatic Strands powerful free tech + trigger
Sevinne's Reclamation returns over 50% of the deck
capwner on One-card wins
8 months ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Idoneity on
Chiaroscuro and Liminal Space
9 months ago
Given the effects I see in the list, you may enjoy Sevinne's Reclamation.
SufferFromEDHD on
1 year ago
Tocasia's Welcome > Wall of Omens
Inscription of Ruin tiny leader MVP
Vindicate quintessential
Sevinne's Reclamation value
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