Sevinne's Reclamation

Sevinne's Reclamation


Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters


Have (2) Azdranax , metalmagic
Want (0)

Combos Browse all


Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Latest Decks as Commander

Sevinne's Reclamation Discussion

IsThisWolfe on Vadrok and Roll

2 weeks ago

Crow-Umbra, yep! I saw Vadrok when I was looking for a new commander and thought that he would be pretty good considering his ability supports so many strategies.

Btw when I was looking at decks for inspiration your list was one of the main ones, I love playing control and tempo and adding voltronesque qualities seems like it would make those archetypes stronger in a setting where you may not be able to control all the threats coming from 3-4 different players.

For your recommendations I have strongly considered adding Birgi, God of Storytelling  Flip, I just chose some favorites before her and didn’t have anymore room so it’s just a matter of find something to cut, maybe Elixir of Immortality .

I saw Glitterfang when putting together the list but it just seemed kinda meh, 5 mana for a 3 mana card, and Underworld Breach , Lore Drakkis , and Sevinne's Reclamation are already in the list.

Leonin Warleader is definitely good, after playing this deck some I’ll see if I need to add it.

Thanks for taking a look at this list, Vadrok is def awesome, also if you don’t mind could you tell me what you think of this list: Vadrok and Roll Tier 8? It’s a similar list where I dropped some of the cards that are just good for combat, flashy, or goodstuff for more ramp, tutors, and draw so that the deck is more efficient in achieving its combo.

Eyferann on [S] Zedruu: Ascend.

2 weeks ago

PartyJ Thank you!

I like all all of the suggestions in fact I'll definitely try out Sevinne's Reclamation and Jeskai Ascendancy I was already searching for a "card draw enchantment" so it's between Jeskai Ascendancy , Mystic Remora or Whirlwind of Thought . the last one is great cause it combos with Omniscience but can potentialy deck me unless I donate a Naset to the opponent I guess :D But Jeskai Ascendancy goes better with Sevinne's Reclamation so I lean more towards it.

As for the others:
- Copy Enchantment I've run it and it's really good but decided to replace it for Mirrormade but MAYBE i'd expand max to two cards that copy enchantments - the effect is definitely powerful combined with the other enchatments
- Cast Out very good flash Oblivion Ring now i'm looking for a creak to include it
- Estrid's Invocation good card, have it in my other enchantment focused EDH, but does not really make the cut. The versatility of reentering the battlefield as something else you have does not offset the ability to target your donated oblivion ring if the timing asks for it IMO. Also can't abuse any enter the battlefield effects.
- Thought Vessel good stone but I'm not sure I can slot it in just for the no maximum handsize it brings

Again, thanks for the suggestions, this is just my thought process behind it :D

carlmoores on Feather Redeems Boros in EDH [Primer]

3 weeks ago

Hey there, Long time follower of this page/ your list and was wondering if you could critique my own. After your latest update I am already considering the following changes (includes: leering emblem reckless rage winds of abandon intimidation bolt krark the thumbless (playtest at most) inventor's fair Chandra's Ignition

cuts: sword of the animist myth realized Aetherflux resvoir Volcanic Torrent )

Obviously, my list is much more budget than yours (which has more to do with concentrating my MTG $ on other, more cEDH-minded decks than anything) but just wondering where you see room for improvement? My main issues seem to be:

1: Unless I have an opening hand with two lands, rocks, a cantrip and a protection spell I am VERY slow to get rolling. Sometimes if I have a trip but no protection I'll leave a white open to bluff protection but, especially early, Feather going to the CZ can be crippling (part of reason for inclusion of Sevinne's Reclamation ).

2: Hard time closing games: I find Reservoir and Sentinel tower not to be reliable ways to close out games and Aria is also risky as often I've had it gain opponents ten life and be immediately removed. Should I consider more of a Voltron Strategy perhaps?

3: Difficulty dealing with small creature/ token swarms: I'm thinking of including one of my fave Historic cards Flame Sweep and similar cards to address this. I seem to fair better vs. Stompy type builds than go wide.

Hope you have time to check the list and offer a critique. Cheers in advance! Carl

PartyJ on [S] Zedruu: Ascend.

3 weeks ago

Gorgeous alter!

I am playing a Zedruu deck too. I have to put my altered commander up there, but its extended and not even close to your version.

Did you consider these cards:

+1 from a fellow Zedruu player.

Beebles on Malcolm, Siren of The Flying Dutchman | V-STX

1 month ago

Sounds like a nice direction thenewlollipopjam! Black certainly has a lot to offer. Let me know once you have a version up. Would like to have a look at it :).

I went for white because I really wanted access to Smothering Tithe and Anointed Procession . In Jeskai you could also make this deck more high-powered. For example through Intuition and Sevinne's Reclamation you can get any 2 combo pieces you want. I kept the deck a bit janky on purpose to not scare my playgroup too much (it's already a bit too competitive I'm afraid ;)...).

Thanks for dropping by!

jaymc1130 on Opposition Agent needs a preemptive …

6 months ago


It's very easy to repeatedly replay cards from the yard in the meta as it stands and yard hate is important for a reason.

It's extremely common to see cards like Underworld Breach, Noxious Revival, Regrowth, Eternal Witness, Sevinne's Reclamation, Mystic Sanctuary, etc in the meta right now. There will be no shortage of options for an Agent player to steal to reuse Scheming Symmetry if this is even required. In most situations just stealing any 2 card combo that's present in multiple decks (Consult Oracle being a huge culprit here at this present time) by taking one half from one player and one half from another player is good enough to win without considering extra Symmetry casts to acquire multiple combo pieces from one opponent's deck, 3 card combos, or looped Symmetry casts to exile all cards from all opponent's decks.

AjanisLastDan on Babes, Bedknobs, and Broomsticks

6 months ago

Thanks for your indepth advice, I see you have a similar deck! OK.

CUTS: Angel of Finality_ Heavenly Blademaster_ Pristine Angel_ Sephara, Sky's Blade_ Idyllic Grange_

possible Card Draw additions:

Mazemind Tome_ Sevinne's Reclamation_ Bag of Holding_ Magus of the Wheel_ Arch of Orazca_

Budget is not Unlimited, but there is a budget, so, Land Tax and Scroll Rack are not really economically feasible.

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