Caged Sun

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a colour.

Creatures you control of the chosen colour have +1/+1.

Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.

Simerix on And So It Begins

6 days ago

You won't be able to use your white spells on Archon of Absolution

Oracle en-Vec is a card that I misunderstood for a while. Make sure you really want this in the deck.

Pursuit of Knowledge you definitely don't need. This card is only good in mono-white Eight and a Half Tails because they can protect it. You don't really need it with Feather.

Risk Factor - People will always take the damage

There are cards that care about instant and sorceries in your graveyard. Feather prevents them from going to the graveyard so they don't have a lot of use. See - Surge to Victory

Weird cards: Big Score, Deafening Clarion, Sevinne's Reclamation, Caged Sun

I have a lot more to say but it'll be easier to explain in person

maddogcannon on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

2 months ago

PinnedPhoenix Thank you so much for the wonderful feedback! I was looking at your deck and so many of my favorite cards we both had, so that’s reassuring. Silent Arbiter has become a pet card of mine very quickly, and I love symmetrical effects like Uba Mask. Gauntlet of Power and Caged Sun may also be change to make sure I can chain off effectively. Thank you so much again!

lagotripha on BOROS BURN AIKIDO

2 months ago

9-lives

What happens when you tap a land for mana is that it puts mana in your mana pool. You can do this at any time with lands, which is usually exactly when you need it.

If you are say, adding 2 mana to your pool when you tap a land with Caged Sun, but you only spend 1 of that mana on a Lightning Bolt, you have 1 mana in your mana pool left over.

When you go to the next step in the turn (untap, upkeep, draw, main, attack, second main, end step) your mana pool empties, so you lose any mana still in it.

Braid adds the mana without tapping, once, automatically, during your upkeep. You can usually only pay upkeep costs and instant speed stuff in your upkeep, which makes it tricky to use before all the mana is emptied out of the pool.

PinnedPhoenix on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

2 months ago

hi! cool deck!

I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.

I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.

in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.

aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.

if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.

hope this helps!

KBK7101 on Feldon of the Third Path - Loran's Smile (v1.3)

2 months ago

Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.

I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.

Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.

Vandalblast is definitely the upgrade for Smelt. I have one in the Crimson Vow vampire precon I was gonna dismantle anyway.

Believe it or not, I was actually thinking of adding in Caged Sun a few days ago. I think Gauntlet of Power might be the one I add in.

Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.

Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!

Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.

Profet93 on Feldon of the Third Path - Loran's Smile (v1.3)

2 months ago

KBK7101

Homeward Path - Your entire deck is based on 1) Your commander 2) Big creatures in GY. If someone steals your commander or reanimates your creature's you're SOL unless you draw into 1 of your 2 boardwipes. Meta dependent but worth considering

Humble Defector - Synergy with above. I saw in your update you removed it because cuts are hard these days. I would remove smelt or heraldic banner for humble defector as they are your weakest cards by far

Wheel of Misfortune - Fills your yard, fills your hand. Not sure why this isn't included.

Vandalblast > Smelt - Strict upgrade

Caged Sun/Gauntlet of Power - Ramp, albeit expensive. Might be worth considering.

Chandra, Torch of Defiance - Draw, ramp, removal and wincon all in 1. Not needed, but helpful

Dualcaster Mage - Super utility. Counter counterspells, copy opposing removal, draw, extra turns, mass reanimation etc.... Moreover, with him in the grave, you can hold up feldon to copy whatever spell you might need. The flexibility in his utility is strong, don't sleep on it

Let me know what you think of each suggestion.

ToxicLogic on Orvar, the All-Form

2 months ago

This deck can lose some lands (33) and replace them with more cheap instants. A Caged Sun would be nice to.

Wuzibo on Questioning the Iona Banning

3 months ago

TypicalTimmy

I picked up Kaalia. It is hard for me to find a table where i'm not instantly the biggest threat at the table, and that's not even for stuff that's "unfun" to play against. It's just how aggro she is. I don't even run land destruction outside Myojin of Infinite Rage and Obliterate, which i have to hard cast, since i like to keep it casual-ish. I don't misplay them though. I blow up lands once kaalia is out, so then i win in short order, and i'd only obliterate if i was also casting Boros Charm at the same time or had something to make at least kaalia indestructible so it wasn't just making the game an hour longer. I guess that's not hate. That's just fear. Sheoldred is more "hate" inspiring.

shadow63

Well there you go. Vanilla 2/3. Useless. Dies to bolt. Will probably be a waste to swing into someone because in all likelihood by the time i've cast him they have something bigger because they're running a lot more creatures they intended to bring to combat. If i use him to block i will probably just lose him and i'll really only be prolonging the inevitable. Might as well build a flavor text deck at that point. That way i can get a vanilla 2/3 for a lower mana cost or maybe even a 3/3 or 4/4 for the same cost.

That's not in "the spirit of commander". It just shuts down my strategy with very few counterplay options on my part to re-enable my strategy. Same as iona. There are answers to her, even if youre playing a mono-color and she names that color. Spine of Ish Sah, right? Mycosynth Lattice makes her a vanilla 7/7. It's just shutting down your primary strategy, which ostensibly included casting spells of a certain color or colors like most MTG decks do. Against Iona you can still cast nevinyrrals disk or O stone still. She doesn't stop that, so it's not That big a problem. You could still cast your sol ring and ornithopter or solemn simulacrum or your ramp myr. Ramp into a big artifact creature like Blightsteel Colossus. You can still do that. You can still play with Iona out. Yeah you're gimped, but it's not over. You're not actually hard locked out of the game. Especially now that they have intro to annihilation and scour from existence. I was playing back in the day when those weren't even things. There's colorless creature removal so she doesn't actually lock you out.

Niko9

Fair enough. If they just said "it's arbitrary", I'd accept it a lot more. I don't put up some of my decklists because they're basically the same as something else, just with some minor tweaks usually due to what cards i have available to me. The only one i've really considered adding is my kaalia deck. Not enough people believe in the power of Sunforger, and I have not seen one person running the Hilarious "Tap to win at the cost of a quarter of your life" combo that is Heartless Hidetsugu and Gisela, Blade of Goldnight.

I just wish the rules committee would choose to balance around competetive play all the time instead of only some of the time and then leave it up to casual players to decide what they don't want at their table, and be more consistent. Like why is it fine that Palinchron isn't banned but Paradox Engine is. With a few lands that can tap for 2 mana (Caged Sun), it can usually just turn into infinite mana right then and there. You cast palinchron, bounce it, recast over and over again, Blue Sun's Zenith yourself, draw every card in your deck. Put zenith back as the only card in your deck. Draw it with a draw spell you drew. blue sun's zenith someone else for infinite... rinse repeat.

Half their bans make sense. The other half just make the RC look like salty bad players.

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