Caged Sun

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a colour.

Creatures you control of the chosen colour have +1/+1.

Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.

Latest Decks as Commander

Caged Sun Discussion

FoxandtheVoid on Norin, Agent of Chaos

1 month ago

Profet93

Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.

Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.

Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.

As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.

Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.

As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!

Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.

TriusMalarky on K'rikk the big succ

3 months ago

You have an average CMC of 4(2.6 if you include lands). That's pretty high, and you have one low mana rock. You definitely have ways to get tons of mana, but they tend to be 4 or more mana, often they're 6 mana.

Personally, I'd want to ramp hard into things like Caged Sun and Crypt Ghast , and then use the huge amount of mana with card draw spells to draw extreme amounts of cards.

So I'd recommend the cards Dark Ritual , Cabal Ritual , Sol Ring , Mind Stone , Songs of the Damned , Charcoal Diamond , Worn Powerstone , Thran Dynamo , and Culling the Weak . You could have lines like turn one Dark Ritual, Worn Powerstone, and then cast Crypt Ghast turn two. You'd have 8 mana on turn three if all your lands were basic swamps. Of course that's a nut draw, though, so don't expect it every game.

You can then wield one-shot draw effects like Read the Bones , Sign in Blood , Night's Whisper , etc. and add to your repeatable card draw effects with Greed and Arguel's Blood Fast  Flip.

Also, I'd really recommend Tendrils of Agony , because after casting several spells in one turn with all your mana, you can cast it and do a bunch of draining. It is possible to oneshot the table with this, but it's difficult unless you're explicitly trying to.

You'll also want ways to fill your graveyard for Agadeem and such effects, but I don't have suggestions on that right now.

Rossa on Drana mtgo

4 months ago

I have checked the entire deck and it is really diverse and I have no doubts it probably works well. It seems very well prepared for various challenges. But independently from my first impressions I have to ask you what was your purpose with this deck? I am asking this, because from my point of view, it is a versatile vampire tribal, with most of the black staples - however I can not see the direction where it wants to go. This commander is clearly a volton general, but the deck is full of with non-voltron style cards, however it lacks some other typical voltron cards like Blackblade Reforged , Fireshrieker , Whispersilk Cloak . If you play against only one opponent you may find Hatred , Unspeakable Symbol useful. Have not you experienced speed issues with it? You play on few mana stones, and your main mana sources are bit expensive ( Nirkana Revenant , Caged Sun ) and Doubling Cube starts to provide real advantage if you reached 8+ mana. Nevertheless my ultimate opinion is that it is a good deck, and I would try it out gladly. :-)

dritchie on You’re a wizard, Azami!

4 months ago

Door of Destinies really helpful in tribal decks, you obviously have a lot of draw power in this deck so why not run Sphinx's Tutelage as another potential win con, id also consider running something like Doubling Cube or Caged Sun maybe add Sleep and Clone Legion this combo alone has won me games and is really effective vs token decks but I really like it and would not like to play against it haha

Tarnoduds on AD&D - Artifacts, Dwarves and Dragons

4 months ago

KevinB Hey man! Thanks for coming and giving some insights! So, first of all, I must say I have thought about almost every card you've recommended (althought I didn't consider Conqueror's Galleon  Flip and Trading Post ).

Here comes the long post:

For the dwarves, I have all those "useless" 1 CMC dudes just to make sure I can start generating treasures as fast as possible (Still hoping the D&D set will bring a few more red dwarves for that) and right now, I dont think I can take away any of those for the 2 CMC you've mentioned. On other hand, the flex spot I have available would be the 7x spots for the Seven Dwarves , and I cant take out just 1 or 2... Either I play with 7 of'em or with none, right? So basically these dudes dont make the cut simply because they have the wrong CMC or a worst abillity from what I have right now, but if we get 4-5 decent dwarves on 1 and 2 CMC on the near future, I can see myself switching the seven dwarves for those guys.

As for Brass Herald , I think Obelisk of Urd does a better job being a possible combat trick (if I pull it with Magda's abillity after attacking the +2/+2 could make a difference), as well as being a little harder to remove, not being a creature. Considering all the other anthem effects I have available, they all seem to give me a better deal than a 6 mana 2/2 that maybe draws cards. But who knows, there're a few golems in this deck, and Coat of Arms could make it interesting should I start using more golems in the future.

The thing with Nevinyrral's Disk and Perilous Vault is that both of'em ALSO removes my own artifacts with the removal. Normally, what I'm sensing is that if I have my board cleared or even if I find myself needing to clear the board, if I still have my artifacts on board (things like The Immortal Sun or Caged Sun ), there's still a chance to come back to the game. But sure, a board wipe that can be instantly tutored could prove to be useful. Maybe I'll test switching a disk for Star of Extinction , although maybe the vault could be better.

Lastly, Conqueror's Galleon  Flip and Trading Post are quite interesting suggestions. I can see myself switching the galleon for Solemn Simulacrum (not exactly good news for Brass Herald 's case, lol) since it also ramps and draws, as well as being a tap-enabler for my dwarves (the high crew cost sucks a little bit, though). But I'm Not sure what to take away for the post... It's value, for sure, but I'm not sure if it's more eficient than what I have right now in this deck (mana cost and resource-wise). What do you think on this matter?

WyvernSlayer on The Greatest Fisherman in the Multiverse

4 months ago

Appreciate you stopping by and leaving your thoughts!

While you make a fair point about being stuck pounding on the ground, I do have a few ways to clear the road in the deck. Several of the big fish carry strong ETB effects that can sweep away opposing creatures, and it's surprisingly easy to get Wonder into the bin. I've never felt like the deck was wanting for additional ways to punch through.

I can see mana doublers being powerful, but they tend to draw a lot of table hate. It's been my experience that things like Gauntlet of Power and Caged Sun are just lategame rituals a lot of the time, and while that's not necessarily bad, I don't feel like this deck is well-tuned to make the most of that.

I would absolutely play a Training Grounds in this deck, but I have had a bear of a time tracking one down, and always seem to forget about it when I'm shopping for Commander upgrades online. If I got one, I would definitely revisit some of my small utility creatures, and try to work in a couple more with activated abilities.

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