Caged Sun

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a colour.

Creatures you control of the chosen colour have +1/+1.

Whenever a land's ability gains you one or more mana of the chosen colour, gain one additional mana of that colour.

Browse Alters

Trade

Have (1) metalmagic
Want (3) Lutris , rmurda , NotLucas

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Caged Sun occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Blue: 0.72%

White: 0.97%

Red: 0.69%

Black: 0.84%

Green: 0.45%

Caged Sun Discussion

Profet93 on Ilharg, Baconator!

2 days ago

Are you also aware that you don't get attack triggers either?

I am being slightly more nice with my cuts but....

Bogardan Hellkite - U have a better card in the deck already

Breaker of Armies - Weak

Fanatic of Mogis - Weak

It That Betrays - Doesnt stay on the field for benefit

Kozilek, the Great Distortion - Hard to cast without artifacts or ancient tomb. I personally love the card, but I can see many instances of it just sitting in your hand. Yes, ilharg can bring him in, but still.

Seasoned Pyromancer - Weak

Ulamog, the Ceaseless Hunger - No cast or attack trigger

Ulamog, the Infinite Gyre - See above

Utvara Hellkite - See above

Void Winnower - Doesnt stay on the field to matter

I would cut these for more card draw, at least 2 more lands and the suggestions I recommended. Be sure to let me know what you think, but after playing mono red for a couple years, I learned you need ramp, which you have a pretty good job of and card draw badly Getting the lands will help ensure you arent mana screwed, card draw to get lands and to ensure you don't run out of gas

Caged Sun - Might be worth considering in addition to or inplace of extraplanar lens. Lens they can blow up leaving you with 1 less land, not including the fact that you arent even running snow lands to "ensure"you dont ramp them before the table comes back to your turn. Sun helps you cast your beaters if ilharg is unavailable. Same with new purphorous

Profet93 on When your commander runs away and chaos ensues...

1 week ago

Elmalco

These are all suggestions that will help make your deck function better as you can replace underperforming cards with ramp and card draw, both of which red desperately needs. Your land count is a little low given your avg cmc and your lack of ramp. I can imagine you have a hard time casting your higher cmc cards quite often

DemonDragonJ on Elemental Storm

1 week ago

I have replaced The Immortal Sun with Caged Sun, since I do not wish to take the chance, however unlikely it may be, that I prevent my own planeswalker from functioning.

JRaynor on Edgar Markov

2 weeks ago

You're not the first one to misread Kaya's Wrath. It's a common mistake.

Another easy upgrade would be changing Murder to Anguished Unmaking. It's not only strictly better, but it's also on theme!

If you are considering what cards to remove, Diabolic Tutor is an easy elimination. You're not all in on combo here so dropping it in favor of one of your maybes isn't unreasonable at all, especially since you have Demonic Tutor.

Regarding your ramp package, I meant add the Talismans alongside your Signets. 2CMC ramp is the most effective time to cast your ramp. Higher CMC ramp generally needs to be synergistic or really good for some other reason. In this case, I'd probably swap out Caged Sun and Commander's Sphere for the two Talismans. Commander's Sphere is fine here, but I think both Talismans are better. C-Sphere really comes into its own in a deck where you can recur it for value. Caged Sun is great too, but this is a 3-color deck so its effect is weakened a bit, and it's also 6 mana so it's not really ramping you when you need it the most either. Black Market is similar in effect but I think it works better with Edgar. Ultimately, I think you'll have a smoother experience playing a few more 2-cmc ramp cards, but play the cards you Want to play.

Finally, don't worry about the competitive scene. Edgar is definitely a capable and powerful commander and you have a pretty solid deck built around him so you'll see success in games pretty often in a normal meta. Competitive is a different scene altogether, where decks are expected to be online and winning by turns 3-4. It's not something you get into without everyone in your group also planning to build decks that operate that way, or it just doesn't work.

clonalselection on The Drak

2 weeks ago

Nice deck! I really like the direction you're taking, it looks like we think alike in our strategies for mono red -- feel free to compare to my red Akroma build, I update it regularly: The Red Terror: Akroma's Manifesto

I noticed Akroma and Drakuseth have a few things in common; big CMC, massive presence on the battlefield, and the ability to one-shot opponents. So the emphasize on explosive ramp in red is definitely appreciated. Here's a few thoughts from my experience playing Akroma:

  • One-time mana benefits like Mana Geyser and Geosurge are strong counter bait (either for the spell or for the commander that comes with it) and so often just leave you with fewer cards in your hand for your trouble. Unless you have alternative wincon plans for that mana, I would focus on permanent-based mana sources. I would look to mana doublers like Gauntlet of Power or even Caged Sun since this improves your board position.

  • I like your inclusion of Bolt Bend and I recently added it to my deck as well - it's so sneaky. In that vein, you might think of adding Not of This World because people NEVER see it coming, and it's free if you're protecting your commander. Also, I applaud main-decking Red Elemental Blast and Pyroblast because they almost always carry their weight in gold.

  • You might want to think about switching your land base to snow-covered mountains. This would give access to a couple of nice cards like Skred Extraplanar Lens and Mouth of Ronom -- Mouth and Skred are nice responses to Gaddock Teeg, which in my experience often shuts down our decks.

  • I'd think of including alternative win conditions; Insurrection is often a blow out, and I'd reiterate the strength of Etali, Primal Storm as though it might eat removal, that's one removal spell less that will target your commander. The value of Etali is definitely real. Even Pyrohemia could do wonders here.

  • Card draw in red....yeah. I'd suggest here Endless Atlas, Knollspine Dragon, and Reforge the Soul.

Bufflehead on Omnath mana pool

4 weeks ago

Doubling Cube is top on the list to add next time I buy a round of singles (along with Seedborn Muse, Caged Sun, and Courser of Kruphix). I've used up my singles budget for this month so April they'll be in.

LadyZ on Gisa raising zombies

1 month ago

In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.

God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.

I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.

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