Entomb

Entomb

Instant

Search your library for a card and put that card into your graveyard, then shuffle your library.

Latest Decks as Commander

Entomb Discussion

d_iros on Greasefang's Greasy Gang

2 days ago

Cool deck! Tbh this deck is going to need some significant changes to get it working smoothly, but it's a cool idea worth pursuing. I think the first thing you want to do is increase your land count to 35-36 for a deck of your style and average mana value. This is the number you'll see in a lot of beginner deck building resources.

This means making some significant cuts already but I think there's a couple areas that can stand it. You want your deck to be focused in what it's doing - rats and vehicles. The following I would suggest as a first round of cuts as IMO they are low impact, inefficient, and do serve your goals or themes well.

Basilisk Collar

Bonehoard

Infiltration Lens

Pennon Blade

King Macar, the Gold-Cursed

Brave the Sands

Cemetery Tampering

A fun card to add could be Entomb to put any vehicle in your deck into your graveyard to reanimate with Greasefang. Add Parhelion II as well and now Entomb can search for it and put it right in your graveyard ripe for the picking.

Lhurgyof on Hurling Body Parts

3 weeks ago

Hatred can be another nice win con for Commander damage.

Profane Command is really flexible, and with Xiahou Dun, the One-Eyed you can drain life an opponent every turn (use him to recur the command, use the command to reanimate him and drain life).

Unmarked Grave, while not at strong as Entomb, can still fetch up Filth or other reanimation

Avaliere on Kess Mutiny

1 month ago

Good idea! I'll buy a copy of Entomb someday. A lot of the seemingly valuable cards in this build serve multiple purposes for my EDH and modern decks. Entomb is just a little outside of my comfort zone on spending, but I'll pick it up if there's a price drop. Thanks for commenting!

Buried Alive might not be as effective as you might expect because the only creatures I want in the yard are Kroxa, Titan of Death's Hunger and Ox of Agonas

Nathanael97 on Kess Mutiny

1 month ago

Surely a graveyard-based spellslinger deck should run Entomb? Maybe even Buried Alive? Casting them twice in a deck like this would be so much value :D

TheOfficialCreator on God's Graveyard

2 months ago

It might be worth looking into these cards:

Let me know what you think of these suggestions! I can definitely think of some more but i wanted to spitball a few just to start with :)

multimedia on Olivia's Wedding Ceremony

2 months ago

Hey, nice version with Vamp flavor and good overall gameplay plan.

Seize the Spoils and Unexpected Windfall are nice loot effects because they also make treasure ramp for Olivia. Viscera Seer and Falkenrath Aristocrat can be helpful Vamps as a sac outlets that can protect your Vamps from being exiled when you longer control a legendary Vamp. Falkenrath with flying is Vamp to reanimate with Olivia. In response to your last legendary Vamp being removed sac all your Vamps putting them into your graveyard to avoid being exiled to then be reanimated by Olivia. A Vamp sac outlet also combos with Olivia + Port Razer for infinite attacks.

A sac outlet with Butcher of Malakir can wreck your opponents creatures since she triggers whenever she dies or any other creature you control dies. To keep reanimating her with Olivia and Butcher is an excellent Vamp to want to reanimate having flying and 5/4 p/t.

Chaos Warp and Feed the Swarm are important removal spells in Rakdos because they can removal an enchantment especially Ghostly Prison/Propaganda effects that will bring your game plan to a halt. I know you're going for Vamp flavor, but you might want some support creatures for repeatable effects since Olivia can reanimate them. Meteor Golem can destroy any nonland permanent. Vile Entomber can be a repeatable Entomb since Olivia can reanimate it.


If interested in any of these suggestions then here's some cards to consider cutting: Pillar of Origins, Profane Command, Sengir, the Dark Baron, Vein Drinker, Arterial Alchemy, Henrika Domnathi  Flip, Markov Enforcer, Sinister Waltz.

Good luck with your deck.

multimedia on Alesha keys and ETB's

3 months ago

Hey, nice version. Mogg War Marshal is underwhelming, could be cut since you have other better creatures who Alesha can reanimate who can create Goblin tokens.

Vile Entomber with Alesha gives you a repeatable Entomb effect which is especially helpful with Karmic Guide. Anger is excellent haste source when playing self-discard. Thrilling Discovery, Thrill of Possibility, Bone Shards and Geier Reach Sanitarium are some of upgrades for self-discard effects. Access Tunnel is another land to make Alesha unblockable.

Some upgrades to consider:

Good luck with your deck.

multimedia on

3 months ago

Hey, Professor's version is interesting, but in my opinion rushed and doesn't have many cards that can setup Runo to transform which is odd since in his deck tech that's number one goal... Sakashima of a Thousand Faces is an excellent upgrade. Sakashima as well as Spark Double are not even mentioned in his deck tech and they're some of the more unique and fun effects to play with Krothuss.

There's only 6 cards to setup Runo which means consistently unless you draw Top, Remora or Study early game for draw, every game, it will be difficult to transform Runo. Using Entomb effects to help to setup Runo just to get a sea monster into your graveyard doesn't seem very good. There needs to be other uses for Entomb effects; Buried Alive at least gets you more than one creature such as Wonder. There's no reanimation here thus Entomb effects after Krothuss are only being used to get Wonder. The first changes to consider are to add more setup for Runo. Ramp is important, but I think you can afford to cut a few of the lesser rocks such as the Diamonds and Commander's Sphere.

The lack of reanimation options in Professor's version when playing black I disagree with because realistically the only way you're going to get good sea monsters onto the battlefield are more ways to cheat their mana costs. Quicksilver Amulet and Quest for Ula's Temple are good, although Quest is slow/unreliable, but you really need more. The second changes to consider are adding some reanimation replacing some of the lesser high CMC nonsea monster cards such as Octopus Umbra.


The Professor mentioned Hullbreaker Horror in his deck tech, but didn't expand on how powerful it is with Krothuss. It's most likely the best sea monster with Krothuss since when copied it can combo with mana rocks to continually bounce all your opponent's nonland permanents. When you control two or more Hullbreakers then any 0 CMC artifact with Sol Ring is infinite cast/colorless mana/nonland bounce.

Mox Amber when you control Runo/Krothuss is infinite blue/black mana with Sol. Any 2 CMC artifact that can ETB untapped to make mana + Sol can be infinite casts/bounce of all nonland permanents. By adding Everflowing Chalice and/or Amber then the Hullbreaker combo can make other sorcery speed effects that bounce less needed such as Consuming Tide and Inundate. Sol Talisman doesn't work with Hullbreaker because of suspend thus it could be cut for Chalice or Amber.

Because you have Thassa, God of the Sea then Wormhole Serpent isn't needed even though it's a Serpent it's not one you want to copy with Krothuss since it doesn't do much for five mana including not helping Runo to transform. In my opinion if you're going to play creatures who won't help Runo to transform then those creatures better give you something else that's worth playing/copying them with Krothuss. Striped Riverwinder and River Serpent are examples of lesser sea monsters who are actually really good for Runo because of their quick one mana cycling. Copying them with Korthuss isn't much better than copying Wormhole, but the difference is they can help Runo to transform and you can get two draws.

Good luck with your deck.

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