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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card and put that card into your graveyard, then shuffle your library.
2 weeks ago
If you're big on creatures, Sedris, the Traitor King can reanimate them for you. Any discard/mill effects become quite a bit better in such a deck. Stuff like Buried Alive, Entomb and Final Parting all become much better in Sedris, as do stuff like Vile Entomber or Oriq Loremage, even Dreamscape Artist becomes really interesting. Self-mill is much better too, as long as you're not on a combo. Sedris is great with a higher MV deck, since you can reanimate big creatures to swing the one time, and stuff like Court of Cunning can resupply you with creatures as needed, and there are lots of cards that care about a higher MV (Protection Racket is incredible if you aren't on a combo and you just want people to either take damage or give you tons of cards, it's hilarious with Esquisite Blood as you gain what they lose) as I already mentioned. With Sedris I feel like you'd want to look for creatures that have good ETB effects, and build less around combo and more around either attacking with Unearthed bodies or using ETBs like Callous Bloodmage to generate value.
Thraximundar is also a reasonably interesting choice if you want an older Commander and don't mind being slower, and Sol'kanar the Swamp King is great if you run lots of black spells and everyone you play against runs black, Swampwalk and lifegain are small but neat abilities to have. Keep in mind I tend to skew older when I look for Commanders, and like less heavily played ones, but the new Xander is very strong (might attract a lot of attention), Crosis is strong without attracting as much attention right away, Bolas is always a good pick if you like the character, Garza Zol, Plague Queen can get bigger and draws the odd card, it's a bit harder to find good Commanders for creature driven decks in Grixis, most of the Commanders care about instants/sorceries/artifacts, hopefully some of these will be helpful.
4 weeks ago
Yeah, I really think it's already tweaked to be just about as nasty as can be. There are other creatures who are nasty that can be dredged out, but none that are as consistent about keeping control as Annihilator creatures. Played that early, it's almost a guarantee that you're eating mana with them this way and no other creature despite how powerful a win condition they are seems to work quite as often for me.
As always, I welcome people playing around with other ideas on my builds, but if you're looking for a straight competitive edge deck that completely exploits the dredge mechanic to win the maximum number of games, then this configuration I have now is really the highest win % that I've tested (and I tested quite a few variants of this deck way back in the day).
The only exception is 4x Entomb, and that would be the only real upgrade that I can see. The only reason I never got around to doing this is that I built the deck as a Budget variant as a kind of concept, and a full playset of Entombs is easily equal if not greater than the entire rest of the deck combined. Someday I'll end up adding them in, although it's already quite brutal without them.
I'm glad you liked this strategy though, I too find it difficult to get many repeat takers to really grind out test games with this deck, haha.
3 months ago
3 months ago
Deadbridge Chant on theme.
3 months ago
Cut a swamp for Geier Reach Sanitarium