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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Pauper Duel Commander | Legal |
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Vintage | Legal |
Sojourner's Companion
Artifact Creature — Salamander
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle your library.)
euqinU on What to add in my …
1 month ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
TheBestMagicCard on Emrakul, the Promised End
5 months ago
Hehe, I just took out Wanderer's Twig, and Traveler's Amulet, for a sec, I think to try and fit in both Abstruse Archaic and Lithoform Engine, since Roaming Throne doesn't work like I first thought it did, but I got excited to copy abilities...
I was also able to fit Wayfarer's Bauble back in, which I think is ultimately better then the Twig and Amulet, but still isn't really that great, but same arguments to include it as the Twig and Amulet...
Yeah, um Environmental Sciences is a p BAD card, and I would probably never play it any other deck... but it happens to be a colorless Sorcery, which is kind of rare, so it's actually a hard-to-get-discount on Emrakul's casting cost... and it's cheap, and it gets a land... It's not a good card, but in this deck it kinda does a lot... Sojourner's Companion is similar to Environmental Sciences, in that it cost 2 to get a land into hand, and is also a p BAD card... But it can count as two card types in the graveyard for Emrakrul, and even though I think it will be done sparingly in the future, there will be better artifact lands that have yet to be printed...
I'm really trying to milk Emrakul's cost reduction in this deck, because I'm trying to ramp it out as soon as possible... I've won on turn 3 several times by casting Emy, because I had the ramp AND card types in the grave, to totally control the game state, mess everyones else up, and then just smash face... Getting infinite mana helps too... But yeah, the sooner you have the option to casy Emy the better, so that's why I'm still running bad colorless instants and sorceries...
I guess until there are more better colorless instants, sorceries, and tutors, I think I'm still going to run these jank cards, because they're still as good as it gets for now... But it does work! I rip face with this deck at the mall...
But heard! Thanks for the consideration and input!
TheBestMagicCard on Emrakul, the Promised End
7 months ago
Ha! I also just remembered that Sojourner's Companion is included. This card is a weird include, but it acts kind of like Traveler's Amulet and Wayfarer's Bauble, in that it gets a land and it can count for towards Emrakrul in the graveyard. As of now, the only cards it can search for are Darksteel Citadel and Treasure Vault, Treasure Vault being the more like useful option, as it can give you extra mana for the next turn - I think of it kind of like a worse Skittering Invasion - and it can also be a land in the graveyard for Emrakrul's cost reduction.
Ultimately, I think this is kind of cool and dorky, but maybe not powerful enough to include. I honestly haven't used it enough to get a good sense of weather it's worth it or not.
But, I also hope and assume that one day, more powerful artifact lands will be printed, and then it might be actually a really cool card... I could def see taking this out for something more useful, but right now I think I still need to see more play with it before I take it out...
Rhyno52 on Manaless Affinity
8 months ago
one could swap one Foundry Assembler for a fourth Sojourner's Companion for now i tried to keep 4 offs or 3 offs but i oftentimes find myself not being able to cast foundry assembler because i would have to tap creatures that could also attack and 3 power isnt really THAT great. But for now i didnt found any good replacement sadly.
greenweird on Manaless Affinity
8 months ago
Interesting, I'm gonna experiment with using less Barricade Breaker and more Salvage Titan. Any reason not to run a fourth Sojourner's Companion though?
Andramalech on
10 months ago
Surprising that Signal Pest hasn't been a consideration, and if we're looking at classic value for Affinity, I think I'd recommend Barricade Breaker, Sojourner's Companion, and Sanctum of Ugin to get to that value a little faster. Overall, this build is really cool, and inherently I love the fact it's "Mono Green". "Scales" is a longtime favorite strategy of mine and I really loved your list.
Jareht on 'Manaless' Affinity
1 year ago
Sojourner's Companionis a strictly better Myr Enforcer even if it's just as small upside as possible
Max_Hammer on U Artifact Affinity
1 year ago
This is indeed a very funny affinity deck. I can help here, friend. (:
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Mystic Forge is going to give you pretty much as much freedom with playing stuff as you want. Unless you hit a land, that is. Taking out Gingerbrute and Aether Spellbomb for two of these is probably all you'll need.
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Shield Sphere is a blocker for free. I'd replace either Memnite or Ornithopter with four of these.
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Power Depot is too good to pass up. Swap out Spire of Industry, Razortide Bridge, and one Mistvault Bridge.
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Treasure Vault is very snazzy and should probably replace the rest of the Mistvault Bridges.
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Chromescale Drake gets you some extra artifacts. I'd swap him out for Sojourner's Companion.
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Tormod's Crypt should replace Nihil Spellbomb, Pithing Needle, and Relic of Progenitus.
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Qumulox, Broodstar, Somber Hoverguard, and Myr Enforcer are all just more affinity creatures.
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Mycosynth Golem is going to make everything absurdly cheap.
I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.