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Herbert West, Reanimator of Clan Nel Toth

Commander / EDH BG (Golgari) Discard Dredge Reanimator

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The way that this deck is meant to function is primarily focused on getting useful effects through the playing, and sacrificing of efficient creature-based actions early on (things like Solemn Simulacrum , Caustic Caterpillar , Sakura-Tribe Elder , Grim Haruspex , and Disciple of Bolas ) while getting the benefit of adding experience counters as we make use of the lives of those value creatures. All the while, we are putting giant game-ender threats in the bin, through discard outlets like Sadistic Hypnotist , Putrid Imp , and Lotleth Troll , and through graveyard-tutors like Buried Alive and Entomb . Once we have enough experience counters, or enough reanimation spells to put our army on board, we start the process of raising our dead monsters!

- Grave Titan gives us oodles of value, generating zombies that can be sacrificed for further experience counters, and assorted... value, while being a big beater in his own right. Symbiotic Wurm similarly gives us a veritable army of insects every time he dies.

- Massacre Wurm , while on the subject of Wurms, absolutely devastates the enemy board states when he pops up the say "HEY GUYS!" (look at that face!).

- Rune-Scarred Demon , Sidisi, Undead Vizier and Razaketh, the Foulblooded all act as tutors to find the exact threat we need, if we haven't managed to get it into the bin yet.

- Avatar of Woe is a multi-purpose threat, machine gunning enemy creatures, and just being an all-around unstoppable force for evil!

We make use of, in my opinion, all of the best reanimation spells: Necromancy , Reanimate , Living Death , Animate Dead , and many more. Special consideration is given to Unearth for being specifically aimed at our early game value creatures, allowing us to get the cycle of value rolling.

The deck contains a handful of other tutors that are not creature based, and while they aren't all the best, they are some of my personal favorites that don't see as much love in EDH in general. Diabolic Intent is basically designed for this deck, being fueled by the sacrifice of one of our creatures (triggering on-death effects!).

Lastly, I will address the mana base. A lot of EDH players don't play nearly enough fetches in my opinion. So long as the rules about color-identity stay as they are now, we are able to play off-color fetches that only search for one of our colors (even if the other color it finds is outside of our color identity, in this case like Polluted Delta which only fetches black for us, but can fetch a dual-land with basic types). In this deck we run 5 good fetches (the "fast" fetches), and several of the "slow" fetches from Mirage, despite only being a 2 color deck. This level of fixing means that we never get screwed out of either of our colors. We also run the Cabal Coffers + Urborg, Tomb of Yawgmoth combo to generate ridiculous amounts of black mana. Phyrexian Tower serves as a way to turn our value death-trigger creatures into mana to cast more of them. Of course we also run most all of the Black/Green dual lands that can come into play untapped, and a few that don't (but only those that have an up-side, like Temple of Malady )

I hope you like my list, and maybe get some interesting ideas for how to run your own cycle of dead-to-reanimated army- EDH deck, with Meren at the helm!

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Casual

94% Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

50 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Emblem Liliana, Defiant Necromancer, Experience Token, Insect 1/1 G, Morph 2/2 C, Zombie 2/2 B
Folders Other People's Fun Decks, MY DECK, edh, Mythos: The Gathering
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