Grim Flayer

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Grim Flayer

Creature — Human Warrior

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Andramalech on Jund at Home

1 month ago

A nice one for sure. Grim Flayer comes to mind as does Skull Prophet, and maybe something a few blocks earlier in Deathcap Cultivator. I see this as a "BG Rocks" disguised with RDW tropes. Then again, Vengevine is an option, and so is Hollow One while you're at it.

But, as a Jund build goes, with nods to some of my favorite MTG-correlated artists like John Avon, I enjoyed this read and enjoyed seeing you put out something fresh. +1!

*once again I fail to see you built this in pauper, #feelsbadman

Dragaan on get goyf'd

1 month ago

Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc. - for reference

Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.

multimedia on Green Black Scavenge Deck looking …

1 month ago

Hey, on a low budget Sheltering Ancient and Hunted Horror when scavenged give a lot of counters for two mana.

These creatures are also lower mana cost with trample that can be to cast for Varolz, the Scar-Striped to put counters on them or to sac to get them into your graveyard. They have trample and even though Horror creates pro black token creatures for opponent to be blockers black creatures with trample will trample over them and hit your opponent. That's how trample works with color protection, opponent creatures can only block as much damage as it has toughness then the rest is done to opponent. You just need to be able to kill your opponent with trample damage before they kill you with 3/3 pro black creatures.

Grim Flayer and Grisly Salvage are good cards for this strategy, effects to get cards into your graveyard. These effects can help to find Varolz while also getting creatures you want to scavenge into your graveyard. Flayer is another creature who has trample to put counters on and Double Masters (2X2) version is much less than $1 each.

4x Varolz is really the only scavenge creature you need. You want to draw him and can scavenge other copies of him. All the other creatures with scavenge cost too much mana to scavenge and Slitherhead is very lackluster. Instead of playing other creatures with scavenge ability play creatures who have high power for the mana cost? Rely more on Varolz to scavenge?

On a low budget this is the core I would start with:

wallisface on Favorites and Bests

2 months ago

Stoic_Gaming no worries, it looks like people have taken on the spirit of the conversation in any case - so hopefully it's going in the direction you intended :)

For me, my favourite colour hands-down is , with almost all of my decks being some variation of , , , or . Red, conversely is not really in my preferred playstyle at-all, to the point where I basically play nothing red... there is only a very small handful of red cards I find appeals to me.

I'm a massive fan of Grist, the Hunger Tide and Grim Flayer, being someone who prefers midrange strategies and grindy "cruel control". This probably also explains my hatred of Omnath, Locus of Creation, as it is almost impossible to fight-against with a midrange strategy, while also being a card that doesn't appeal to me at all (probably in part because of its red-ness)

wallisface on Golgari Graveyard Play

4 months ago

I'm not sure you're packing enough ways to quickly fill the graveyard here... perhaps something like Stinkweed Imp would help your engine (as well as providing a deathtouch blocker in case the opponent plays some kind of massive flying Murktide Regent).

Grim Flayer feels like a weird choice here just because of how unreliable it looks to give him delirium in this build, paired with how difficult it will be to actually get him providing some kind of benefit.

18 lands feels super-low considering you'll probably need at least 3 in play to reliably cast 2 creatures to trigger Vengevine. I'd suggest going up to 21-22. If fetches are in your budget, they'd also be great here for fueling Bloodghast.

Brickhouse on Welcome to Troll Country

5 months ago

I love it! I made a deck because I saw this one. It's been fun to play so far. Grim Flayer is the MVP

PhocusEnergy on World at War

6 months ago

sixteenbiticon A quick update to my last comment - also, do keep in mind this list is tuned to a $100-budget playlist. At my table, there aren't many lists that can do significant damage in the first few turns, and the ones that can usually become the focus of the table to respond to, letting me ramp and drop some of my 3-4 drop creatures without much of an issue. If your table has a higher budget or simply faster decks, you can definitely lower the CMC to speed yourself up and provide yourself some extra cushion early on. Some early creatures I'd suggest for a lower CMC list (that won't destroy your budget):

  • Grim Flayer - Good early blocker that evens out your draws and gets bigger later.

  • Hapatra, Vizier of Poisons - A card I'm always on the precipice of including, a 2-drop that will weaken or kill your opponents early creatures and provide you with deathtouch blockers is extremely good.

  • Mindblade Render - It's a 1/3 that draws you cards for 2 mana. Nothing not to like.

  • Varragoth, Bloodsky Sire - an early deathtouch blocker that can let you tutor for cards if you start getting hits in.

  • Krenko, Tin Street Kingpin - A card that routinely pops up in this list when Varchild gets a bit too pricey for the budget. An early card that can start building up a host of tokens to help you block.

  • Virtus the Veiled - Deathtouch blocker that is absolutely disgusting early in the game. I don't use him specifically because my playgroup already hates me enough for playing Spawnwrithe.

  • Dreamstealer - A chump blocker if you drop him for 3, but get that Eternalize off in a post-Thantis field and oh boy.

  • Azra Oddsmaker - Probably the weakest suggestion here, but figured I'd include it anyways. Her trigger is pretty consistent to hit in this list with Thantis out, but she's hit-or-miss before that.

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