Grim Flayer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grim Flayer

Creature — Human Warrior

Trample

Whenever this deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest back on top of your library in any order.)

Delirium — This gets +2/+2 as long as there are four or more card types among cards in your graveyard.

SlangNTrees13 on Embers of Queen Disa (Best Win Pyro EDH Primer)

1 month ago

Hey KongMing I chose not to include any surveil except for the two Manor lands only because I would ask right away, what synergy here would you take away from to add surveil in? We need every ramp, removal and land we have and the 2 surveil each from Pile On and Price of Fame I don't think are worth removing our two global effects Blasphemous Act or Toxic Deluge for. Both Dragon's Rage Channeler and Grim Flayer were in my original version of this deck, believe they are also in precon? So thanks for reminding me about them cause will add into Maybeboard. They had just come out for me a very long time ago. Grim Flayer I do still really like, but I went away from creature abilities you need stipulations to trigger for more sure thing instant, sorceries, or artifacts for our mill effects which are harder to remove and it seems to have paid off for me. Rage's bonus of being a flyer for Disa's combat trigger is nice though. Unshakable Tail I had never seen before, so thanks for that one. As great as the ability is, its on a more easy to remove creature and as great as that clue ability would be in this deck, we don't have many turns we have an extra 2-4 mana to utilize them. Clues are great in an emergency though. Will keep it in mind. Uurg, Spawn of Turg I like as well, the life gain effect is nice touch, but I'd rather again have these effects not come from a creature and I don't feel its worth giving up one of our spells that can throw multiple cards at once into our yard for. The one I really like here that I can see putting in instead of Lumra or another 5-6 drop is Doom Whisperer. The 5 mana cost we reserve for only our best effect creatures and this could easily be justified as one of them. I also like when things are dire, with Disa and this Doom out, you can go for the hail mary and pay 20-30 life and dump a ridiculous amount of Disa Goyf triggers onto the battlefield for the win. Next update I think I will definitely try and slot this in. Thanks!

xignited on They Came From the Swamp

1 year ago

Wow I am so in love with what you are trying to do, I had to comment!

Creakwood Liege is my personal pet card so I can't tell you how good it feels to see it.

Some thoughts:

  • I don't know your metta but if you ever consider taking out Force of Despair, I could see Witherbloom Command doing a lot of work for this deck as a very flexible spell that is cheaper and still triggers Woodlurker Mimic.
  • Putrid Leech, Throwback is right, I love seeing that again. That being said have you considered experimenting with Grim Flayer in its place at all? Does a lot of the same work as Putrid Leech by quickly becoming a 4/4 and its Surveil 3 ability can do a lot of work to set you up for the win.
  • I agree with the prior comment that Glissa Sunslayer is going to be better for you than Dreg Mangler. That being said I respect your commitment to your fast aggro approach, and as someone who used to run Dreg Mangler, I get it. It's better than most people give it credit for. I did find Sarulf, Realm Eater to be a strong replacement. Having a good removal package, like you do, you can count on it getting more counters and you can reset the board if you start to fall behind.
  • Final note. if you do decide to add more legends I would squeeze in a Shizo, Death's Storehouse for the free damage.

Overall I really love what you are doing and I look forward to seeing how the deck evolves!

jdw on Demons in the Moonlight

1 year ago

Thank you for the feedback, wallisface! I appreciate it.

I think Grim Flayer is an excellent suggestion, and I'll try to find some more ways to smooth some of the jank, ha.

wallisface on Demons in the Moonlight

1 year ago

Some thoughts:

  • as you’ve already eluded to in your deck description, Liliana, Heretical Healer  Flip is a complete nonbo here, and is likely to be more of a liability than an asset a lot of the time.

  • you have far too few ways to make use of Archfiend's Vessel to make it worth it imo (especially as the only way to make use of it is using the planeswalker that imo shouldn’t be in the deck).

  • I think Ecstatic Awakener  Flip isn’t providing a good enough payoff. Its basically a weaker Grim Flayer (or Tarmogoyf) but requires a lot more effort to have it do anything.

zapyourtumor on Goryo's Toys - Modern

1 year ago

You definitely don't need Thud or Fling in my opinion. After swinging with Ilharg and Emmy, any jundy midrange deck should be able to straight up win. Also, Thud being sorcery speed is definitely relevant because there's more stuff that can kill emrakul now, the biggest offender being Solitude.

I would recommend adding just straight up good cards that happen to be discard outlets, as opposed to mediocre cards like Merchant of the Vale which is only good as a discard outlet. Spyro is great for sure, but I'd also recommend Fable of the Mirror-Breaker  Flip and Liliana of the Veil.

I think you should also run Wrenn and Six if you can afford it. W6 is obviously really strong in midrange decks but also works well in combo-midrange type decks like creativity, because she guarantees your land drops making it easier to hit 5 lands for Ilharg. She also synergizes well with many of the discard outlets I suggested, specifically Fable and LotV.

Grim Flayer allowing you to put Ilharg in the graveyard seems okay, but that requires Ilharg to be in your top three cards. I feel like Tarmogoyf might be straight up better, and even if you discard emrakul you still have your opponents graveyard's card types. It kind of sucks that you only have 3 sorceries though, but if you run walkers like wrenn it is probably fine.

Lastly, I think Fury is stronger in these kinds of decks than Grief. Since you aren't all in on the combo, I don't think you need Grief's combo protection and Fury's midrange power seems more valuable.

Andramalech on Jund at Home

1 year ago

A nice one for sure. Grim Flayer comes to mind as does Skull Prophet, and maybe something a few blocks earlier in Deathcap Cultivator. I see this as a "BG Rocks" disguised with RDW tropes. Then again, Vengevine is an option, and so is Hollow One while you're at it.

But, as a Jund build goes, with nods to some of my favorite MTG-correlated artists like John Avon, I enjoyed this read and enjoyed seeing you put out something fresh. +1!

*once again I fail to see you built this in pauper, #feelsbadman

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